Resident Evil HD & Resident Evil Revelations 2: Capcom Serves Up Two Dishes To The Ungrateful Masses…


 

Wow. If I was working in Capcom PR and had a thin skin (which, by the way is a LOUSY thing for anyone working in PR to have), I’d be chugging Pepto all day and taking an aspirin ever four hours for my heart. You’d think that the company was out running a steamroller over baskets of puppies or something if you read some of the many inane comments on YouTube and plenty of websites about both the HD remaster of the former GameCube-only Resident Evil remake from 2002 and the concept video for (as in too EARLY to have actual gameplay footage from) Resident Evil Revelations 2. I, for one will be getting both games upon their respective releases because I know that the former hasn’t been on any other console platform to date and it’s a truly great game. As for RER 2, I liked the first one quite a bit, so this one’s going to be added to the “watch and BUY!’ list.

It’s THAT simple for me. I’m not silly enough to yell and scream about unrelated games, DLC from unrelated games, and so forth and so on. These announcements are about the games in question and Capcom just wants to show them off and know what you think about them, not listen to bitch-fest central about Monster Hunter, Mega Man, Street Fighter or worse, INCORRECT comments about this HD version Resident Evil being the same as the 1996 original or just a straightforward “port” of the GameCube game.


 

Eh, I shouldn’t be surprised at all at this reaction, as the company seems to attract some of the more passionate but woefully ignorant fans in gaming. Sure, they’ve made mistakes over the years, but some people need to just grow up and not continue to slam them on EVERY call they make these days.

Salt & Sanctuary: What You Do After Dishwashing, Coming to PS4 & Vita…

 

Well, oooh. Indie developer Ska Studios (of The Dishwasher fame) is cooking up a very cool looking side-scrolling action/RPG for the PS4 and Vita called Salt & Sanctuary that also marks their debut on a Sony system as a timed exclusive. Yeah, yeah, it still stinks to see PS4/PS Vita in a game description and not see the PS3 still get some love even if a game WILL run on it. Of course, Sony needs to gently nudge gamers who have yet to make the move to make that move, so it’s only natural that many of these indie and other games would only run on their new hardware and that still needs more love and sales handheld. I’ll be keeping an eyeball on this one for sure, as I’d absolutely love taking this on the road with me or playing curled up in bed when I’m supposed to be sleeping and cooking up ideas for this site while dreaming.

Salt and Sanctuary 1 Salt and Sanctuary 2 Salt and Sanctuary 3

Oh well, day-dreaming just might be my new inspiration, methinks. Salt & Sanctuary is out in 2015. More on this one when Ska drops new info – stay tuned…

Lords of the Fallen “World” Trailer: Not Quite 100 Places To See Before You Die (In Them)…

My own hands-on time with a build of Lords of the Fallen reveals it’s a pretty damn hard game in the Dark Souls vein and developers CI Games and Deck 13 have cooked up a nasty little next-gen gem that’s going to test the best players to defeat some pretty crafty creatures. Like the Souls series, monsters lurk in both plain sight as well as in choice hidden spots, they’ll hunt you down once they spot you and are pretty relentless overall. Of course, you can use the environments to your advantage, knocking away some boards to create a death drop pit you can lure what was chasing you into or using magic for ranged attacks as a wee or over-sized beastie is closing in for the kill. And yes, blocking and dodging are skills you need to master, as these monsters aren’t playing at all.

The game is coming to PC, PlayStation 4 and Xbox One on October 28, 2014 and looks to be the first next-gen (or is it now current-gen?) chase & chop of the more cerebral kind. I only saw ONE person get close to defeating the demo Bandai Namco had on display and that guy was using every once of skill he had. Looks as if this one’s going to be one of those sleeper keepers for those who can play it. I predict a few broken controllers among those who may have missed out on FromSoftware’s series and have CI to blame (and their own lack of skills) for those formerly functioning chunks of plastic and components. be brave and fight onward, I say. You only have the fate of some fantasy world on your chosen customizable character’s shoulders…

Biohazard HD Remaster Offers Up A Great Reason To Import (For the PS3 At Least)

Biohazard HD Remaster banner 

Biohazard HD RemasterSure, you can hold out for the download-only North American release of Resident Evil HD Remaster, but I’m seeing the more hardcore fans of the long-running franchise and a few gaming friends running for the Eastern border and snapping up pre-orders for the Japanese or Asian versions of Biohazard HD Remaster instead. Why? Well, for starters, the game comes on a physical disc with a manual and as you know (or should know), PS3 games are region free, so the game should run on any console anywhere in the world. Both the Japanese and less expensive Asian version (which is for Chinese gamers and should come with an English manual or instruction sheet fold-out common to that region’s software) will have dual-language support (English and Japanese voice and text based on the console settings), so jumping back into this classic experience will be a breeze for anyone.

From what I see, that much more expensive E-Capcom Complete Edition is sold out in a few import shops, so folks who want that pack for all the goodies it contains will need to hold out and see if Capcom plans to get that out over here. Anyway, go take a gander at some comparison screenshots so you can see what you’re in for. We won’t be seeing this remaster in the US until early 2015 at the earliest, but as the import ships out this November, I have the feeling that a bunch of people will be grooving on this game before that and posting their impressions left and right in the usual spots. Will I be one of those people? Hmmm… we shall see…

Lego Batman 3: Beyond Gotham: TT Games’ Next One Will Be Out Of This World…

LB3BG Cover MultiLEGO Batman 3: Beyond Gotham is coming to PlayStation 3/PlayStation 4/PS Vita, Xbox One/Xbox 360, Wii U, Nintendo 3DS, and PC on November 11, 2014. That’s pretty much all you need to know as TT Games and WBIE have absolutely MASTERED the art of whipping out a LEGO game to mostly rave notices and delivering the goods with a family-friendly set of titles that have infinite replay value and make for instant “BUY ME!” purchases whether as gifts for oneself or a bunch of lucky kids.

Seriously, all you need are a couple of controllers and anyone can have a total blast. for the longest time, the LEGO series has been a “pick up and play” festival and with each installment, TT Games has been adding neat stuff like fully voiced characters, bigger maps to explore and loads of additional costumes, characters and plenty of hidden secrets for those willing to play until they fine everything.  Oh, and here’s a word from Braniac and a few pals in case you’re showing any form of disinterest in this one:

Yeah, soooo… don’t let the Joker put the earth in his pants (ewww!)… BUY THIS GAME when it comes out and knock some sense into that ever-grinning nut-job, I say!

NIS America Makes NAtURAL DOCtRINE Look Insanely Hard, But That Won’t Keep Me Away…

Wow. Lots of dead adventurers in this rather amusing and slightly gamer grim trailer for the PS3/PS4/PS Vita game NAtURAL DOCtRINE, set for a September release. Kadokawa Games’ upcoming tactical RPG looks to test the skills of the best of the best and leave the bones of the rest to feed the vultures. Hey, maybe I should write copy for the backs of game packages or something? I sometimes have a way with words, I think. Or so people tell me from time to time. Hmmmm… wait. Lots of games aren’t coming in packages these days, so I guess I should stick to writing about games and keep my amusing talent to myself. Anyway, this one looks like a keeper AND a sleeper, so keep an eyeball peeled for it soon…

Oh Yeah, Diablo III: Reaper of Souls – Ultimate Evil Edition Is Out. Buy It.

 

No, I didn’t forget about this one. Between the low drama of other game issues and crappy connection speeds everywhere, I know all those games dropping into retail this week were overlooked here. It’s funny that with the PS4 version of RoS, Blizzard, Sony and plenty of gamers aren’t even talking about the “last-gen” versions anymore even though MORE people still own and play games on the PS3 and Xbox 360 than their shinier replacements. Hell, I’m buying this expansion on the PS3 because I’m the stubbornest of old goats as well as a total cheapskate. Anyway, as noted earlier, I won’t touch this game at all until I finish up some stuff I need to get done or it WILL NOT GET DONE at all. Diablo does that to productivity…

New Raven’s Cry Trailer: Rough Seas Can’t Dampen My Desire To Give This One A Shot…

 

Okay, so the sound mix is way off balance and sure, it’s not looking as stunning as other games coming out this late for last-gen systems, but I’m still going to play TopWare Interactive’s Raven’s Cry when it’s released. Veteran developer Reality Pump Studios has been working on this game for a while, so I’m curious to see the final result for a few reasons. It’s probably one of the last open world games on the PS3 and Xbox 360, it’s not another fantasy RPG, and while the pirate theme has been done to death and some consider that last Assassin’s Creed game the be-all, end-all game in this sub-genre, it’s just nice to root for the “little” guy every now and then, I say. Besides, rough edges aside, there’s something about a European-made RPG that commands attention and respect. Well, at least I think so…

Raven’s Cry lands on PC, Mac, PS3/PS4 and Xbox 360 on October 14, 2014.

Corrections Dept: Xillia’s Kitties Can’t Do Magic That Well!

Tales of Xillia 2 Standard EditionOkay, I’ll tweak the post tomorrow when I’m more awake, but I made two goofs in my Tales of Xillia review regarding the exploits and some side quests monsters vanishing. One: In Kitty Dispatch mode, Rollo WILL come back faster if he’s carrying certain sub-items with him or you save and come back later in the day (that system clock seems to work for that as well as the bonuses).

Two: while some low-level monsters may disappear from the Job Board when your Badge level increases, those TOUGH sub-bosses stay on their own sub-menu and never disappear. I was up for roughly 37 hours on that last chunk of my playtime, so when I sat down to write from a few notes I’d taken, I ended up adding in a thought I had based on me being half-awake while playing and confusing the Job list with the sub-boss list. Hey, it happens! Anyway, I’m in the final stretch of the game, but I’m saving that until tomorrow or Thursday because if I don’t sleep now, I’ll probably be as dead as some of those monsters Ludger and company go hunting throughout the game…

See you all tomorrow. Zzzzz…

Review: Tales of Xillia 2

Tales of Xillia 2 Standard EditionPlatform: PlayStation 3

Developer: Namco Tales Studio, LTD.

Publisher: Bandai Namco Games

# of Players 1-4

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

tox2-screen02 Tales of Xillia was one of last year’s great JRPGs, offering up an intriguing plot, a party of interesting characters designed by different artists, the series trademark fast-paced battles and plenty of the usual JRPG tropes all adding up to a lengthy and memorable game experience. The follow up, Tales of Xillia 2 changes up things a bit with two new main characters, a much darker tone, even faster combat, a different skills leveling system, loads of reused maps (this is a good thing – more on this below) and a fair amount of humor thanks to a localization team having a blast with their translation efforts. The result is a game that will pull you in for the long haul as it takes Ludger Kresnik and company on a journey spanning a few familiar and all-new areas (well, all-new to those who haven’t played the first game)… Continue reading