Do this writing about games stuff for a long enough period of time and you learn to go into every media event with no expectations. This time-built wisdom will pay off when you’re completely surprised by a game you’ve heard about in bits and pieces that’s shaping up to be a must-play title. ADR1FT was one of those games I’d heard about since its inception, but held off on writing a single word about until I was able to spend time with a demo. That happened yesterday thanks to 505 Games giving it a big screen premiere in two separate events for Boston and New York City games media. The Unreal 4 powered game headed to PS4, Xbox One, Steam (and yes, whatever rigs Oculus will run on) is one of those first games that leaves you breathless for a few reasons.
“SURVIVOR DETECTED”
The game’s story is a straightforward and simple tale of survival. You’re an astronaut who wakes up stuck in a damaged EVA suit on a heavily damaged space station orbiting Earth. Gameplay revolves around locating air supplies, repairing your suit and finding out just what happened that left you the only survivor. Part mystery, part survival game and all stunning to look at, it’s clear that ADR1FT has a mission in changing some perceptions about modern gaming. Sure, that sounds like an overly lofty goal. But again, it’s a case where if you see and play this one, you’ll “get” why it’s such an important release for its developer and publisher… Continue reading →
Haunting my inbox was an invite from Agnieszka Szostak to check out a brief demo of Goetia, a point and click mystery adventure game from French indie developer Sushee. The game is currently half funded on Kickstarter with about 21 days to go, a good sign for a game of this type. The demo clocks in at about an hour of play and shows off a game well worth keeping an eye on.
In the game, you’ll play as Abigail Blackwood,or more precisely, the ghost of Abigail Blackwood. She rises from her grave one gloomy evening and after realizing she’s no longer among the living, also discovers that there’s a mystery to be solved at her family’s seemingly abandoned manor nearby. While the demo takes place entirely in the mansion and it’s grounds, Sushee says the final build will have a lot more ground to cover. The cool thing is, it’s entirely up to players as to how to proceed thanks to Abby’s ghostly, spherical form. As a ghost, she can travel through some walls and floors as well as interact with and manipulate objects in order to solve puzzles and progress through an even deeper mystery.
Some areas are blocked off by mysterious runes that require knowledge of how to dispel, so Abby will need to scour every nook and cranny for clues. The object manipulation is actually really cool, as it allow Abby to “be” an item for as long as you wish to float it around the screen. Solving some puzzles involves multiple steps of manipulation, but the interface only has three icon-based actions to deal with.
Abby can look, use or inhabit certain items and combining these skills (plus some careful reading of found documents) is key to success. The game is also reminiscent of the hugely popular “hidden object” genre that has far too many titles to count. Goetia requires a bit more grey matter activation, as there’s a nice layer of complexity to figuring some things out. Combine that with an open environment and you have the makings of an instant genre classic.
Visually, the game is quite lovely in a simple non-system hog manner reminiscent of classic side-scrolling PC point and click games from the 90’s. That said, the use of lighting and parallax scrolling are brilliantly implemented, giving the game a nice sense of realism. As Abby is just a sphere-shaped spirit, you’re not going to be seeing her girlish figure animating anything but the objects she possesses. So, if you’re looking at this for the potential of playing as a hidden statue, candlestick or other otherwise inanimate object, go on ahead and dive into that demo with relish.
If you’re still rocking a system that runs Windows XP, fear not. There’s a 32-bit demo you can play that’s exactly the same. This is a smart move by Sushee because believe it or not, plenty of people still use that well-aged OS. I’m also sure part of the target audience for a game like this skews older enough to not be spending rent money on keeping up with the latest gaming rig setups.
All kidding aside, Goetia’s story is compelling in the manner it rolls out, enveloping you in a multi-layered mystery that so far, makes for a game worth funding and/or buying outright once it’s completed. Here’s what to expect in the final version:
A 2D world of Victorian mystery.
Over 90 rooms to explore.
Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
A progressive-rock and ambient-inspired soundtrack.
Use your ability to walk through walls in order to reach secret rooms and areas.
Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.
Goetia is set for an October release on PC and Mac. As for other platforms, let’s just say “who knows”, but the controls certainly make it seem like it’s going to be a very mobile-friendly port for those of you who prefer your games a bit more portable.
Well, there’s a face only a mother could love, huh? Dark Horse Comics is going to be publishing Richard Corben‘s latest work, RAT GOD in February. Here’s a sneak peek of the first five pages plus the cover to issue #2 of this three issue limited series. Corben’s ink work has grown a lot more uniquely stylized over time, but still works excellently in conveying his storytelling skill. The story is Lovecraft inspired with a Native American twist and from the teaser below, seems on par with some of Corben’s older work for assorted Warren magazines back in the 70’s.
A little synopsis for you if you’re now curiouser:
There’s something in the woods… Eisner Award Hall of Famer Richard Corben is set to deliver an original backwoods tale of terror inspired by H. P. Lovecraft.
Terrible things stalk the forests outside Arkham in this chilling series from comics master Richard Corben! An arrogant city slicker on a quest to uncover the background of a young woman from the backwoods finds horrors beyond imagining, combining Lovecraftian mutations with Native American legends.
And since you’ve been good, take a peek at the cover to issue 3 (if you dare!). Now that you’re hooked in, each issue will be available at your nearest comic emporium for $3.99. Issue one should be in stores February 4, 2015 with March and April ship dates for the remaining issues.
New Jersey-based N-Fusion Games’ Ember is probably the best looking and most ambitious mobile RPG to date, period. But is the phone and tablet market truly ready for what will be a visually rich and potentially battery draining game experience such as this? That’s one of the questions that went swirling through my brain as I saw the upcoming game in action at a recent 505 Games event. Sure, there are a digital ton of JRPGs, action, puzzle, card battle and other hybrid role playing games out there. But Ember’s scope is more of the Baldur’s Gate meets Ultima meets Morrowind school of storytelling and gameplay. This will be a massive, deep, and detailed world where anything and everything can change based not only on what each player does, but how the AI interacts with itself as you play… Continue reading →
Okay,I’ll admit to being a bit late to the Rainbow Moon party, but ever since I picked it up for my Vita earlier this year, it’s been one of those games I’ve been playing quite a lot of when I get the chance. SideQuest Studios made quite a fun and challenging strategy RPG that, despite some flaws was and is worth picking up (whether or not it goes on sale). Anyway, the developer is going to be releasing a indirect sequel called Rainbow Skies set in a different world with three different protagonists to play as (so far). I like that there are some nice visual improvements over the last game (which was already great-looking, by the way), although it would have been nice to see the grid-based combat in action here. Well, I guess that’s what future new trailers are for, right? Anyway, Rainbow Skies is coming to the PlayStation 3 and Vita (so far) at some point (soon?). Keep and eye peeled on this one, especially if you’re a big RPG fan who wants a game with plenty of teeth that wants to test you at every turn…
Okay, so I’d not played EKO Software’s How to Survive at all on the PS3 because it was a digital-only title, I was fed up with zombie games and figured missing one wouldn’t be a total loss. Boy, was I wrong on that front. When 505 Games invited me to see and play the enhanced PS4 version, How To Survive: Storm Warning Edition (along with some really stupendous mobile titles I’ll need to write about soon), I popped up with no expectations (a good way to approach any new game, folks) but came away very impressed with the brutally challenging game with the most fitting name. If you’ve played this on other platforms and love it, you know the drill and this one’s been keeping you busy for a while. If you’re new to the game and happen to have a PS4, you’ll be pleased to know this version will bring you the original release and DLC in the same download… Continue reading →
My own hands-on time with a build of Lords of the Fallen reveals it’s a pretty damn hard game in the Dark Souls vein and developers CI Games and Deck 13 have cooked up a nasty little next-gen gem that’s going to test the best players to defeat some pretty crafty creatures. Like the Souls series, monsters lurk in both plain sight as well as in choice hidden spots, they’ll hunt you down once they spot you and are pretty relentless overall. Of course, you can use the environments to your advantage, knocking away some boards to create a death drop pit you can lure what was chasing you into or using magic for ranged attacks as a wee or over-sized beastie is closing in for the kill. And yes, blocking and dodging are skills you need to master, as these monsters aren’t playing at all.
The game is coming to PC, PlayStation 4 and Xbox One on October 28, 2014 and looks to be the first next-gen (or is it now current-gen?) chase & chop of the more cerebral kind. I only saw ONE person get close to defeating the demo Bandai Namco had on display and that guy was using every once of skill he had. Looks as if this one’s going to be one of those sleeper keepers for those who can play it. I predict a few broken controllers among those who may have missed out on FromSoftware’s series and have CI to blame (and their own lack of skills) for those formerly functioning chunks of plastic and components. be brave and fight onward, I say. You only have the fate of some fantasy world on your chosen customizable character’s shoulders…
Yeah, yeah, I’ve been behind a bit on this upcoming game from WBIE and developer Monolith Productions, but that’s because I’m confident it’s going to be a worthy Middle-earth experience no matter what it’s played on. I think I’ve said that already but it bears repeating. Respecting a developer and enjoying whatever they’re working on goes a longer way than nit-picking that work apart for not being 100% accurate to the original works. Particularly if that game does something out of the ordinary yet seems familiar at the end of the day. Pity the last-gen versions aren’t getting all the AI bells and whistles as the current (or next, if you’ve yet to update) gen new systems, but that’s the way the ball bounces. You get more power to use and you use it wisely. Hmmm… isn’t that one of the lessons Tolkien was trying to get across in his books? Well, well, well… I’m already up to speed, then.
Middle-earth: Shadow of Mordor is out September 30, 2014 for PC, PS3, PS4, Xbox 360 and Xbox One. Yeah, pre-order madness exists in the form of different “exclusive” DLC from different retailers (boo), so do what you need to do if you want that extra perk. or maybe just buy the game outright when it’s in a store and hope WBIE decides to release ALL those bonuses once a few weeks or so have passed. Or they’re available as in-game unlocks once you’ve played long enough…
“And there will be no joy in Mordor… Mighty Crazy has struck out!” Well, okay, my feeble attempt at humor is based on me having a loooooong and boring day here fiddling with my PCs and clearing out stuff from some hard drives. But it had to be done and done it has been. Except for one computer here I’m wanting to beat with a baseball bat because it finally needs replacing after many years of service. But that’s neither here nor there, folks. This Middle-earth: Shadow of Mordor update is brought to you from Warner Bros. Interactive Entertainment, home of fine video games in the LEGO, Batman and Lord of the Rings franchises (among others). Hey, I’m not getting a dime for this post from them at all, folks – I’m just writing what’s rolling off the top of my head because my eyes are half closed right about now. Oh, I’ll be alright after a decent night’s rest. See you all tomorrow!
Initially, I’d thought this was going to be one of those online only games or an expansion to The Lord of the Rings Online, so it got sent to the bottom of my list of games I was interested in this year. Well, as this years E3 revealed, I need to pay a lot more attention. Monolith Studios is making what looks to be a really cool action game using the Rings license for current and next-generation platforms that’s worth taking a longer look at, so here you go – the first of a few making of videos. Enjoy!