Well, I guess there’s a pre-order in my future after all, but as noted yesterday, I really hope that Sega and developer The Creative Assembly decide to make BOTH of those DLC packs permanent and available to everyone who wants them at some point. I just can’t see them vanishing into the ether forever a year or less down the road like the content in that last Aliens game a lot of people seemed to dislike too much. Anyway, this is a completely different game and a completely different dev team, so I’m one of those smarter people not rolling in the mud and predicting this game will be anything but as solid as a developer that’s never failed me previously can make. As far as what platform to play it on? I’m still flipping a coin…
Tag Archives: Playstation Network
ALIEN: Isolation Nostromo Edition DLC Packs Bring Back The Cast From The Past (But There’s An Pesky Modern Catch).
Okay, the BEST gaming news I’ve heard all day also happens to kick me in the tender bits (ouchie!) because it’s a blast of sci-fi nostalgia mixed with the modern retailer insanity many gamers despise that shuts them out of bonus content. Anyway, the good., no, GREAT news is the announcement on the official site (and over on IGN, which ran a brief video announcing the news) of some incredible DLC for Alien Isolation that bumps the standard edition up to the Nostromo Edition and allows for players to dive into an enhanced mission based on the first film.
Even better, this mission has the voices and faces of all but one of the actors from the original film. Sigourney Weaver (Ellen Ripley), Tom Skerritt (Dallas), Veronica Cartwright (Lambert), Harry Dean Stanton (Brett), and Yaphet Kotto (Parker) are all on board in the “Crew Expendable” DLC, with Ian Holm’s Ash being portrayed by a sound-alike.
So far, so good, right? But of course, here comes the claw to the throat… Continue reading
Abyss Odyssey Asks You To Beat Time (and Plenty of Bad People) On PC, PS3 & Xbox 360
ACE Team’s games have ranged from the extremely strange (Zeno Clash, Zeno Clash 2) to the somewhat stranger (Rock of Ages), so it’s a fine thing indeed to see them making a more straightforward game in Abyss Odyssey, set to hit PC, PS3 and Xbox 360 on June 15 for $14.99 (or 9.99 if you pre-order the game on Steam, you lucky PC owners you!).
According to Atlus, the game is “a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels”, which means no two players should see the exact same levels as they play. Gameplay will seem familiar to fans of Dragon’s Crown on the PS3 and Vita, but like that VanillaWare instant classic, AO owes a lot to gaming’s past on a few fronts.
As you can see above, the art style here is certainly gorgeous, as is most of the animation, going for a mix of realism in the character models and lush fantasy elements in those lovely environments and enemies. Additionally, making a female one of the playable characters from the outset is a smart move, as a game such as this will have a wider appeal with the addition of a lady who can hold her own with the tough guys here.
That said, it’s too bad this isn’t on a disc, as I know a few folks who aren’t fond of digital all that much who’d LOVE this game to death. Oh well – I suppose one day Atlus will gather all of ACE’s games up and stick them onto a Blu-Ray for a limited retail release at some point. Or at least realize that not everyone prefers the “convenience” of not owning a physical product you can lend to someone without having to rely on the internet to make that loan or trade possible. Anyway, this one looks like an instant BUY in my book.
DESTINY Collector’s Editions: Get That Ghost (Or Whatever Else You Want) Soon!
While I’m not sure how supremely high interest is in Bungie’s first new project since the blockbuster Halo days (that’s a bit on an in-joke, kids – people seem to want this all-new IP quite a lot), the hype around Destiny is certainly huge enough that the game is getting a few collector’s editions as you can see and read below:
That’s the Limited Edition above and there’s the Ghost Edition below:
And of course, DLC is along for the ride in this online-only experience. Here’s what’s coming down the early part of that long road Bungie and Activision have planned for the future:

Now, I’m not big on the whole Expansion Pass thing, but it’s one of those accepted practices that should work here quite well should the game have legs and Bungie wants to give its fans more as they burn through all the content in the main game. I just KNOW there will be some really enterprising players who team up to blow through the game world and its story content as quickly as possible, so I’m hoping the developer can at least keep up with those people and address any “complaints” they have. Granted, you’re not “supposed” to stay up for what, 20 hours straight (or however long it takes to see everything) playing ANY game. but try and stop someone with too much time on his or her hands and prepare to get slapped when they get a free hand.
Review: End of Serenity
Developer: World Wide Software/Kemco
Publisher: Natsume
# of Players: 1
ESRB Rating: E10+ (Everyone 10 & Up)
Score: B (80%)
Are you jonesing for some old school JRPG bliss but find yourself pressed for time? Are you one of those folks new to JRPGs (Japanese Role Playing Games) and want to dive in headfirst without much fuss and bother, just a fun and simple adventure to last you maybe a few days if you play on and off to and from work`? Well, Natsume has a little something for you in End of Serenity, a slightly enhanced “port” of an iOS/Android/mobile game from 2013 called End of Aspiration. No, I don’t know why the title was changed other than to guess that since “Aspiration” (which in the case of the game means “a hope or ambition of achieving something”) can also mean “the action or process of drawing breath”, some sarcastic smarty pants out there might think the title could also be read as “End of Breathing”, which isn’t a good name for a game.
Anyway, what’s here is a quite easy to get into game that can be played three ways. You can blow through the game in under nine hours total (a single sitting for those used to blocking out longer stretches of time for more epic length games), missing out on some bonus areas, items and skills. You can easily more than double that time by “farming” up fish to earn ESP (End of Serenity Points) that unlock those extra areas and goodies, or you can simply pay a few dollars more than what you just spent on PSN to buy as many ESP as you need, allowing you to access everything right from the beginning. No, this isn’t a “pay to win” game at all, as even if you’re lazy (crazy? not frugal?) enough to buy up enough ESP to bring the cost of the game up to what a JRPG would cost circa 1990 or so, you still have to play the game to see what you paid for. For my review, I decided to tackle two of the three methods at the same time, but I’ll explain that a bit more below the jump… Continue reading
Dynasty Warriors: Gundam Reborn Launch Trailer: History Repeats Itself Once More, But I Don’t Mind At All…
One thing some detractors of the long-running Mobile Suit Gundam video games seem to always say is many of the games go over the same original series storyline from 1979 to the point of insanity, but these folks are missing the point, I say. Given one of the goals of the series has always been to get kids to get their parents to buy them all those tie in goodies, re-introducing the story, characters and concepts repeatedly helps keep the series alive when a new generation crops up and wants to know why daddy has a OG model RX-78-2 Gundam on a shelf somewhere he won’t let get touched. Namco Bandai and Tecmo Koei have teamed up previously for a few Dynasty Warriors Gundam games, but with Dynasty Warriors: Gundam Reborn, they’ve brought it all back to the beginning and have recreated some of the original series’ key moments as small to larger scale battles that should get Gundam and DW fans grinning right from the start. Anyway, the game is available NOW in North America as a digital download on PSN.
Yes, the UK gets this on a disc like Japan did, but this seems to be the new reality for many game companies looking to cut costs here. It’s a forced paradox here, but by NOT supporting digital releases, the chances of getting physical product if there’s a sequel are slim to none at this stage of the game. So, do what you can to get this game, but let Namco Bandai know you’d like to have more choice in HOW you get your content. Even if they end up doing online only physical sales through their shop (based on actual pre-orders that fill a minimum disc pressing requirement), it’s a better thing for all that people who want to buy certain niche games (but can’t or won’t for a few reasons) can do so and make the company a profit in the process…
Escape Dead Island Trailer: Live Men Tell Plenty of Tales…
Is anyone else getting a distinct Telltale Games vibe from the art in this Dead Island spin-off game headed to PC, PlayStation 3 and Xbox 360 this fall? No? Well, okay, it’s not an EXACT lift from those excellent adventure games, but I’d bet a smelly coin from a zombie’s pocket that developer Fatshark Studios was inspired by that series when they were cooking up this one. That’s not necessarily a bad thing at all, as if it’s done right, I can see Dead Island appealing to gamers in a slightly different manner than it has previously. That and I wonder if those stylized visuals also mean this one’s Vita-bound as well? That would be pretty cool at the end of the day. Anyway, we’ll see what’s what soon enough, right?
Alien: Isolation Is Calling Me (Let’s Hope Sega Is Listening As Well)…
Okay, Sega. I wasn’t at E3 this year, so tell me you’re rolling into NYC with Alien: Isolation and a few others sometime soon. I have a few appointments in July, but I’ll clear out the better part of a day just to see this in action and play it a little. Not TOO much, as I don’t want to pee myself in public (ha, ha). Just enough so that I know it’s on the right track (and I already do, but hands-on is better than too much “journalistic overconfidence” any day of the week). Um… that is all for now. Oh yeah, Sonic the Hedgehog had a birthday recently. I baked a cake, but ate the whole thing because he needs to watch his weight with that new look and all…
No Man’s Sky: Hello Games’ Will Be Your Favorite Developer Soon, I’ll Bet…
As soon as I saw images and movies of No Man’s Sky, I had to add Hello Games to the top of my rather long favorite developers list. This small team of talented folk aren’t strangers to game development, having knocked out a few fun games in the Joe Danger series for iOS mobile devices, PC, PSN and Xbox Live Arcade. No Man’s Sky is a massive departure from those fun and outrageous side-scrolling stunt titles, an open space action/simulation game that’s harder to describe until you see it in motion. And even then, there’s so much innovation going on here that it’s astounding to hear how the game came about and where it’s going. Check out the video above and marvel at how Hello’s Sean Murray describes how his dream cam is coming to reality (and a PlayStation 4 near you in 2015).
Gallery: New Raven’s Cry Screenshots + A Little Shanty To Spice Up Your Monday (Arrrr!)
Ahoy! My Monday’s running a wee bit late, but at least some things are working better than they were yesterday (and how!). The laptop isn’t rattling, there’s a nice strong wi-fi signal today (this past weekend was lousy!) and the fine folks at TopWare Interactive shot over a cannonball with four new Raven’s Cry screens that missed me by a mile, but there’s now a nice cannonball-shaped hole in the wall here. And you know what? I’m not even mad about that because I happen to think porthole windows are cool!
I just need to see if Home Depot has any in stock about the size of a ten-pound cannonball hole. I suppose I should let Dean over at Topware know that if he plans to shoot a review copy of the game over to aim for the roof, as I don’t think I need another hole in a wall here (or worse, through the porthole window I just installed.
Say, do ye fancy a shanty that’s not for the wee ones? Good! Topware has also dropped a second adults-only sea shanty called “Hangin’ Wille” that will make some of you laugh and others cringe accordingly. Like the other NSFW shanty “Sail With the Devil”, it’s got some VERY salty language that would make even a dead pirate blush. I’d post both videos here, but I’d probably get a second and better-aimed cannonball from the ladies out there. Hey, the life of a pirate wasn’t all TV series fodder and booze commercials, you know! Anyway, Raven’s Cry will be sailing into stores for PC/Mac, PlayStation 3 and PlayStation 4 on October 14, 2014.
Back with more on this one soon – I should probably invest in a cannonball catcher or something…
















