This IndieGala Bundle Will Drive You Around And Up A Wall. This Is Actually A Good Thing.

Every Monday Bundle 5-5-2014 
It’s time to hit the road with this week’s Every Monday Bundle from IndieGala. Every game here has some sort of vehicle as your means of locomotion, so expect some realistic racing at its finest, some future flying taxi action, kart racing with allegedly cute characters and even a bit of blowing up stuff in a tank. You know the drill here: pay a LOW price for the first day, then the price jumps up a bit to a STILL affordable (but higher) point. Two bucks for six games is insane, especially as the aforementioned realistic racer (Race Injection) gives you three games and three expansions worth a heck of a LOT more than two bucks and is a pretty decent simulation racer if you happen to swing that way. Okay, let me shut up and let you get to the buying and playing and worrying about when you’ll get to playing everything you just bought. “Everything in moderation, nothing in excess” doesn’t exactly work with a big backlog, that’s for sure…

DreadOut Launch Trailer: You’re Now Under The Table Without A Single Drink, Right?

On May 15, a bunch of you will be sitting in darkened rooms, headphones on and hunched over playing Digital Happiness’ scary new game, DreadOut. I’m gathering there will be some squealing and flat out screaming involved on that day, particularly among those of you who do something dumb like play with the door to your room open and your back to that door. You KNOW that’s not a good ting, especially when someone else in your house or that pet running around decides to pop in and check up on you. Yeah, I’d expect those headphones to pop right off when you leave your seat and hit the ceiling, unless they’re wireless headphones. in which case you’ll want to have a pair with a NICE padded top, as ceilings can be quite hard when you fly up to them too quickly. Ouch. Turn off that ceiling fan while you’re at it, as it’ll keep your head from hitting the floor before the rest of you comes down. The police will have a hard time figuring out what happened until some deft detective sits down in front of that monitor, puts those headphones on and the scenario is repeated… Ouch.

Indiegala’s Tiny Mix Bundle: Not So Tiny (Just The Price!), But Oh, It’s Quite a Mix…

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Yet another great IndieGala sale for charity? Cool! This time up, it’s a mix of JRPG-inspired goodness, a crazy (not for the kiddies!) shooter some will find oddly… comforting if they have lousy jobs and twisted revenge on their minds but aren’t the violent type, some puzzle games to keep you playing ’til the wee, wee hours and even a few tough as nails (or “old-school”) style action platformers. As usual, the price is a total STEAL (well, in a “I took your stuff, but left you what I thought was cool kind of way), you need a working Steam account and probably a time machine once you grab this deal so you can actually PLAY all these games at some point. Yeah, you know you want it, so go get it!

Call Of Duty: Advanced War Blowout: Activision Breaks Out The Sledgehammer…

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Yes, the Call of Duty franchise is a multi-billion dollar winner for Activision’s coffers each year, but it’s also one of the more automatically reviled game series to some folks who think it’s more of the same each year. Activision seems to know this and has for a few years, so it’s shaking things up in a big way with Call of Duty: Advanced Warfare. While the game is also set to hit PlayStation 3 and Xbox 360 on November 4, 2014, it’s the PC, PlayStation 4, and Xbox One versions that will be getting the most scrutiny. A three-year development cycle means the team at Sledgehammer is most likely looking to change up elements of the more than familiar gameplay and the added star power of Kevin Spacey in a central role (nope, you don’t PLAY as him, though). Videos ahoy, above and below with three teasy screens, all in-engine of course:

While I LOVE Vice as a news outlet, their getting caught up in this game here is a bit dicey on a few fronts. Oh well, I guess this whole concept of future war HAD to be addressed, but Blackwater getting a nod here? Yeesh. Anyway, I guess those guys still have their loyal supporters. Anyway, more actual game-related teasy-pleasy for you:

And YES, in case you’re interested, the pre-order madness has officially begun. All you need to do is click one of those links above with your wallet out and *ding!*, you add money to Activision coffers, get yourself a copy of the gae on launch day AND boost up the presale figures to potentially Guinness World Book of Records stats if you’re one of those folks that’s REALLY thrilled about a new CoD game and what that entails and wish to be part of that potential record.

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As for me? I just want to see what the campaign looks and plays like, as I avoid multiplayer entirely in these types of military shooters. If the story is engaging and thrilling, I’ll even sink to playing this on my old fat PS3 which is still going quite strong after years of service. Anyway, if looks could kill, the next-gen visuals here would leave plenty of folks deceased in front of their monitors, shrinking the user base down by a significant amount (much to Activision’s displeasure). Thankfully, gorgeous screenshots have never (as far as I know) caused serious injury (or even minor ones), so I think Activision has found a great balance here that will make some commit to that new-gen console if they haven’t already made the move.

Back with more on this one soon…

Sniper Elite III: Killing Vehicles Is A Bigger Part Of The Game As Well, Folks…

 
While you could indeed shoot gas tanks and blow up cars and trucks in Sniper Elite V2, that X-Ray camera effect wasn’t used and while optional to some missions, you didn’t have to take out some rides if you didn’t want to. Granted, this made the game much harder if you had more Nazis to mow down, but some players relished that more unrealistic challenge. Anyway, as you can see above, no engine block or gas tank is safe in this installment. Rebellion’s Sniper Elite III, coming on from 505 Games in July, is bringing the pain with more not for the kiddies at all WWII action in an even bigger (and some would say *ouch!* ballsier) manner than before to PS3, PS4, Xbox 360, XBOX One and most likely PC down the road a piece. War is Hell, indeed…

Gallery: Fearless Fantasy – A Super Colorful Gesture-Based JRPG Homage? Count Me In!

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So, these past few weeks are turning out to be full of nice surprises on the indie game scene, or perhaps I’m finally starting to see new games that grab my attention because they stand out from the way too crowded marketplace that seems to get new titles on a daily basis vying for attention. This time, it’s tinyBuild Games‘ upcoming digital-only release Fearless Fantasy, a wonderful-looking turn-based RPG with gesture-based combat, rich, colorful graphics and actual (as in GOOD) humor in the writing. Sure, my plate is full and my backlog is mighty, but as soon as saw that video above, those screenshots below and the GIFs , I made room to give this one a shot once a preview code arrives.

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As for those GIFs, they’re below the jump along with a bit of amusing press release stuff to peruse along with some lovely character images. If you didn’t watch that video above, prepare your eyeballs for a color blast assault… Continue reading

Axiom Verge: Kicking It Old School. Punching Your TV And Throwing Your Controller Or Vita? Optional.

BannerMediumSome of what it says on the PlayStation YouTube page:

inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, and, of course, Metroid. But it also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas.

Hmmmm… Okay, I’m IN. PC, PlayStation 4 and Vita bound soon, Axiom Verge may look like yet another of those endless numbers of retro homage games that crowd the indie space these days, but everything I just saw about in in that trailer above set my nostalgia meter into the red zone where it’ll be stuck until I finally play the game proper.

To me, it looks spectacular, capturing that old-school 8-bit vibe through its sprite and tile-based visuals while adding a few wicked visual effects you probably didn’t see back then on home consoles. Even better, it’s being made by ONE guy, Tom Happ, who has worked on a number of “triple-A” games for both PC and consoles (End of Nations, Tiger Woods, and NFL Street, to name a few), meaning he knows what he’s doing (but I’ll bet his wife thinks he’s crazy sometimes for tacking such a killer project like this!).

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Even more awesome, in addition to the screenshots above featuring his great pixel art, Happ has also made some excellent GIFs of the game in motion so you can see all that hard work he’s doing. The screens are above and the GIFs below the jump because they’re of varying sizes. Enjoy! Expect updates as more news comes in and if you’re a fan of this style of game, you KNOW you need to get this on something its coming to. I’m all over this one, but I know the folks who hate having their butts handed to them by digitized alien scum will be pooh-poohing this before they even pick up a controller. It’s their loss, of course… Continue reading

DAYLIGHT Launch Trailer: Might As Well Jump. Quite A Few (OK, A Lot Of) Times…

 
So, DAYLIGHT is here for your PC or PlayStation 4 from Atlus and developer Zombie Studios, but you should play it in the dark for best results. Granted, this short, scary as hell romp through a few creepy locations isn’t the deepest game on the planet, but it delivers the scares thanks to maps that are procedurally generated, meaning it’s a new experience each time you dive in. Now, I’m not a fan of the whole Slenderman thing (it’s so laaaaaaaaame and not a scary myth at all to me!), but this more ghostly take on that fad works better on a few fronts while delivering the jump scares horror fans crave. It’s too bad this wasn’t also made for the Vita, as I’d be playing it now and jumping out of a seat somewhere in public squealing like a bag of hungry mice. Eeeeeek!

Bound By Flame Updates: Combat And Music Looking And Sounding Quite Good…

 
So, Bound By Flame is looking to be your next epic action RPG experience and as seen in that work in progress video above, it’s coming along nicely, especially if you like a more arcade-like style of gameplay. This isn’t even trying to be “realistic” in the way some folks want, but to me, that’s the beauty of developers all doing different things. If every game played EXACTLY the same, I’d be one bored stiff gamer looking fora new hobby, that’s for sure.

 
As for the music, composer Olivier Derivière (who did the fantastic score for Remember Me) has whipped up a beautiful, varied score that features a chorus and some wonderful “vocal textures” as you’ll hear above. Developed by Spiders and published by Focus Home Interactive, Bound By Flame hits stores for consoles (PS3 and Xbox 360) and lands on PC via Steam on May 9, 2014. Back with more if there’s more coming before it ships – I hope so, as this one’s looking very interesting indeed…

The Only Problem With Dark Souls II On PC Is The Usual One For Any Hard Game…

 
I’m sure FromSoftware knows this already, but with Dark Souls and now Dark Souls II, they’ve gone and made a game that’s too hard for those “gamers” who can’t deal with the level of challenge, so yes indeed, hackers and cheaters will be rampant. Granted, once you buy a game you’re more or less free to do with it what you desire, but what’s the point in playing a game that’s supposed to be difficult if you hack up the ability to one-shot anything that comes at you, maybe survive a fall that’s SUPPOSED to kill you (to teach you a lesson in paying attention to the environment) and so forth and so on? I don’t mind messing with a game after I’ve completed it a few times (as I’ve played Diablo II offline solo with a bunch of crazy mods that made my characters invincible killing machines or I’ve changed up the gameplay in that gem to make it much more challenging). But I just don’t get the automatic urge to cheat one’s way through a game and claim “victory” when no actual hard work was done outside of dinking around with the game code to make it work in a way it wasn’t intended to.

Ah well, it’s not my problem, so I’ll just let it rest. Still, I’d love to see a developer cook up a game that can’t easily be cracked apart or at the very least, identifies cheaters with a nice big flashing neon sign so people who want to play legit can do so in peace. Of course, cheating is rampant in many console games as well, but in some cases, those people can be easier to avoid if one decides to stay the heck offline or just play with people you know where applicable…