Portal Knights Early Access: Fun As Heck (But Fixable)


 

While I’ve only sunk about an hour in so far to the Early Access Steam build, Portal Knights is so far, pretty darn good. It’s not quite the Minecraft-like game some think (which is a good thing), but a pretty new action/RPG with (so far) smallish worlds and a light crafting element that doesn’t get in the way of players who just want to whack as wee beasties and level their avatar up. Again, I haven’t played enough to write up a decent review or even and solid impressions other than most everything works quite well. My archer seems to have an issue dodging when I hit the correct keys, but she hasn’t died a horrible death by slime or other low-level monster just yet. The game looks and sounds great so far, but it would have been nice to have a few more character customization options out of the gate.

Still, it’s early and bugs will be squashed, feedback will be listened to and when it’s really ready to shine, I’m predicting Portal Knights will be the go-to game for players looking to try something new and hopefully get few friends to give it a go as well. Okay, stopping here for now. I think I hear a level up calling me.

Dark Souls III “True Colors” Trailer: Ghouls Just Want to Have Fun


 

So, yep. Using the Cyndi Lauper version would have made this bleak gameplay video a wee less gloomy, but this new-ish version works beautifully. It’s great to see Bandai Namco and veteran developer FromSoftware not only making sure Dark Souls III is the best entry in the series to date, but making sure veteran players know that the new game isn’t going to make it any easier on those stepping into its deadly world for the first time. All that dying badly does come with the reward of finally figuring out how to clear areas without taking much damage as you lay low foes that previously gave you problems.

Of course, clearing one area out just means those new enemies with completely different challenges await. But hey – one set of problems at a time, right? Once you dive into Dark Souls III, you’re not coming up for air any time soon. Unless you try and escape in order to go try and do something else. The game won’t like that one bit, by the way.

Sword Coast Legends: Drop A d20 On This DM-Ready D&D Adventure Headed to Consoles Soon

SCL_KeyArt_Branded Okay, I had no idea Sword Coast Legends had come out on PC last fall (oops!). Thankfully, the new Dungeons & Dragons game is also headed to PS4 and Xbox One this spring as a digital download at the must-have price point of $19.99. This includes all the content from the PC version and additions such as the Drow as a new playable sub-race, additional character skill trees, hundreds of new placeable objects for DMs, new areas, new visual effects, hardcore gameplay options, and much more. While it can be played solo, SCL seems tailor made for co-op play and Dungeon Master (DM) created custom adventures that extend the game’s life cycle even more.

Speaking of more… Continue reading

PC Review: Agatha Christie: The ABC Murders

The ABC Murders B 

ABC_jaquettesPlatform: PC (also on PS4, Xbox One)
Developer: Artefacts Studios
Publisher: Microids
#of Players: 1
MSRP: $29.99
ESRB Rating: T (Teen)
Official Site
Score: B+ 85%

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In Agatha Christie: The ABC Murders, you play Hercule Poirot, the dapper detective with the well-trimmed mustache whose “little grey cells” got him through plenty of crime solving tales made famous by the author and represented in books, on stage, screen and yes, videogames. Developer Artefacts’ decision to make their Poirot so close to the source leaves exactly no room for intentional player error or many non-Poirot like affectations to mess with the formula. While this results in a game that’s impossible to “lose” because you’ve made a serious error in judgment or otherwise, it does deliver the proper feeling of the man at work as a series of not so random alphabet-related murders unfold.

Part of what makes the story and game so intriguing is the killer’s choice of Poirot as the person to mail clues to each crime to before he commits them. The killer’s confidence in taunting and tasking Poirot to track him (or her) down means there’s a certain sort of methodical insanity at work that’s somewhat fascinating. In this modern information age where under some circumstances, electronically sending death threats like that would (or should) lead to a suspect most likely being caught before they got too far into the alphabet, the 1935 setting means those mailed letters give the killer time to plot and Poirot time to think. The unfortunate side effect is a new crime scene and recently killed body to pore over for evidence, but as they say, nothing is indeed perfect, mes amisContinue reading

One Upon Light: Boxed In Braniac Braves Brightness

One Upon Light art


Rising Star Games has a really nice, stylized top-down puzzle game on PS4 now and coming to PC later this month in the form of One Upon Light, the award winning 2014 game from Singapore University of Technology and Design (SUTD Game Lab). As you can see above and below, the black and white visuals pack quite a punch as The Scientist needs to make his was out of that deadly lab without letting any sunlight touch him. I’d gather there’s a story-based reason for all that crate shifting and light avoiding, or else it’s an “inspired bu a true story” game about every gamer who’s ever spent too long indoors binge-playing that latest RPG or other favorite title. Yeah, that’s a lousy stereotype… but I just know some of you out there just yelled out “That’s the story of my life!” and choked a little on that Mountain Dew you were swigging. Continue reading

Portal Knights: Mine and Craft Your Way Through This Keen-Looking ARPG

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PortalKnights_AnnounceScreens_35_Knight505 Games and veteran developer Keen Games have something cool cooking up that’s going to probably be pretty hot soon. Portal Knights is headed to PC via Steam Early Access on February 25 and based on the trailer and screens, should make fans of games like Minecraft and Fight the Dragon quite giddy.

Confession time: other than watching a few friends play and taking over for one when he had to take a phone call (I got to beat up on some Creepers and do a bit of building for maybe half an hour), I haven’t really played enough of Minecraft to have a decent impression of what it’s all about (whaaaaat?!). But I’ve sunk too many hours into many of  Fight the Dragon’s short user-created maps and appreciate much of what that game has brought to the table in terms of customization and how easy it is to get into while being incredibly challenging and rewarding.

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Portal Knights looks like a ton of fun based on the trailer alone that shows it’s got a bit of backstory to it. The art style is slicker and more appealing than the two aforementioned games, but as usual, graphics are subjective and gameplay is absolute. So it’s in the “What happens when I pick up a controller or mouse and keyboard” stuff where my main interest lies. An adjustable camera view is hopefully in the options mix, as the trailer’s combat sequences are a tad too close in for my tastes. Okay, I hate getting jumped by off screen enemies or not knowing how much room I have to run away screaming when trouble gets too close. Your mileage may vary, as usual.

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Mining and crafting aside, if the fantasy elements of the game can grab players from the outset and keep them hooked in for the long haul while getting regular content updates and fixes, Portal Knights could be a contender to the throne. We’ll see soon enough, though.

DOOM: Campaign of Pain Awaits The Hardcore FPS Fans

doom-frontcoverHa and double ha. Releasing DOOM on Friday the 13th (5/13/2016, to be precise) is a PR masterstroke created courtesy of the calendar naturally falling on that date and players worldwide hoping the final product is indeed ready for its garishly gory close up on  day reserved for superstition and bad luck galore for those who believe in such stuff.

From the video below the jump (it’s kinda NSFW with all that mostly demon blood and bits splooshing all about), it’s clear to this writer that the game recalls the original’s unrepentant and dark tone, amped-up modern visuals side.

Remember, folks: you’re NOT buying DOOM because you want happy-happy rainbows and flower-draped unicorns prancing about with flitty faeries giggling psychotically as rosewater (gently) sprays into your face from your PC’s speakers. You’re buying DOOM because you know what you’re getting into: One space marine on Mars stuck in a ravaged space base racking up a rather impressive and insane body count comprised of demons who’ve entered the place through a recently activated portal to hell.

Yikes, but hey – simpler is best in a game like this, particularly is it’s trying to get the feel of the original games right. “Nailed it!” is what Bethsoft and id want to hear (or “BFG’ed it!” or “Chainsawed it!” if you want to get into the proper game groove lingo stuff) from fans this May and if that trailer is any indication, they’ll be hearing that and more.

Speaking of more: click below if you darrrrrrreContinue reading

Enter The Gungeon: Take Your Best Shots Soon In This Pixel Perfect Dungeon Crawler

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So, I’m hitting myself in the cranium with a day old baguette (ow!) because I’ve been ignoring Devolver Digital and all those great games they’ve been putting out for some time. Let’s see if we can remedy that with a nice post on Enter the Gungeon, which is set to land on Steam and (so far, one) selected console at some point this year. “April” seems like logical time frame if you watch the entirety of that rather amusing gameplay video below. PC, PS4, Mac, SteamOS, and Linux (sorry other platforms, although a Vita version would have been REALLY appreciated. By me, at least).


Anyway, the game takes the lovely pixel graphic dungeon crawler I’m a huge fan of, adds 2000% more guns, couch co-op fun and so far, looks like yet another crowd pleaser from those guys I should have bugged a while ago about getting preview code (bats eyelashes at Devolver Digital). Developer Dodge Roll Games (or is it Dodgeroll Games? It’s hard to tell on the internet how things are properly spelled, isn’t it?) has got a winner here that’s guaranteed to eat up even more of your free time and yep, you probably need this game in your library just because it will keep you indoors and out of trouble.

Of course, if you’re getting into THAT kind of trouble, you probably shouldn’t be playing many video games. The other kind of trouble? That’s okay. Another one for the want list? Yes indeed.

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Path of Exile: Ascendancy: So Much For Anything Resembling Free Time

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After years of ignoring it because of it’s lack of an offline mode (which is still a sticking point for me, but hey – I’m flexible), I’m finally giving the award-winning (and time chomping) action/RPG Path of Exile a try. This ends up being somewhat amusing because my inbox tells me (thanks Michael!) that a new expansion is coming March 4th, 2016 in the form of Path of Exile: Ascendancy. Which also means given the reviews I’ve seen from players who’ve sunk (*eep!*) thousands of hours into the original game, yours truly may never even see that newer content given the short amount of time per session I’ve mapped out for myself. Yes, I’m conducting another goofball experiment, folks. This time it’s playing a game that’s made to be a time-eater in small sessions and seeing how that goes. I predict it won’t go well given my love for these sorts of games. On the other hand, I’m limited by time and bandwidth so my 30 minutes per session is going to have to be adhered to or else this site is toast because I’ll never get anything done on the posting front.

That trailer above with it’s many ACME brand traps (that actually work!) gives me an idea of what to expect. but as noted above, I’m not going to be seeing this stuff for quite some time. I think Grinding Gear Games won’t mind my slow boat trek through their game, given that their already massive user base is keeping them busy with these updates and I’m just a small fish in a bigger ocean. That said, I bet a shiny new penny that getting their game ported to consoles at some point would be an instant smash, particularly if it went the Diablo III route and features offline play and/or even some means of couch co-op. You know, for those cases where the internet is all colicky or gets mucked up by some black-hatters looking to prove a point.

Anyway, the experiment begins this week at some point. This should be interesting to say the least given how addictive these games can be and my current workload.

Disgaea PC: You’ll Never See Sunlight Again (Unless It’s In This Game), Dood!


Disgaea PC 01

dpc_3dSo, Nippon Ichi Software has decided to bring the legendary SRPG Disgaea to PC on February 24. Well, for those of you curious about the game, you can watch that trailer above and add about a million or so variations to any questions you’ll have.

As noted in that trailer, the game allows for some *insane* play that’s completely up to each player as to how he or she wants to complete a mission. It takes a tiny bit of time and a few fun tutorials to get to that point where you’re stacking up allies and tossing them to reach enemies or treasure, using Geo panels to win seemingly impossible maps in one turn, or raising item/equipment levels to ridiculous amounts by entering the items and beating the monsters inside of them. But it’s all worth it and with a level cap of 9999 for each character, you’ll be hooked in and not even caring that all you do once you get home from work or wherever is sink a few more “Just one more map!” hours into your new passion.

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You can (and should, dood!) pre-order Disgaea PC digitally on Steam for $19.99 or go all in and get a nice Disgaea PC: Deluxe Dood Edition from Nippon Ichi America’s online store for $29.99. That extra loot sent nets you a Steam code for the game, digital art book and soundtrack… PLUS you get a physical 44-page art book, a physical soundtrack CD and a beautiful collector’s box to keep it all in sent to you in the mail. Santa comes in February bringing one of the most addictive and time-chomping games ever made? Wait, that’s NOT Santa… I was a few letters off in the spelling, heh. Note: you’ll REALLY need to dust off that collector’s box regularly or else Etna might get pissed off and come for you while you’re sleeping with a couple of exploding Prinnies. “Who’s Etna?” you ask? Oh, you’ll find out soon enough once you fire up the game proper.