Lost Reavers Killed My Productivity Today (Thanks, Bandai Namco!)


 

So yeah. I only planned to give that Lost Reavers beta a try for oh, about an hour or two. I got online at noon (after a few attempts at logging in after midnight failed because the beta wasn’t ready for its close up), and the next thing I know it was 6:47 and anything else I had planned earlier was toast. More in-depth impressions to come tomorrow. It’s fun and really easy to get into but REALLY needs an offline solo and up to 4-player co-op mode so even MORE people can play it.

Back in a bit. My eyeballs need a break, I’m at level 16 and there’s a big, bad boss that needs to be dealt with (later this evening, perhaps?)

Nintendo 3DS Review: Sadame

Sadame Poster

SADAME boxPlatform: Nintendo 3DS

Developer: Mebius

Publisher: Rising Star Games

# of Players: 1

MSRP: $14.99

ESRB Rating: T (Teen)

Official Site

Score: B 80%

Logo1It’s somewhat surprising that with so many RPGs available on the Nintendo 3DS, the old-school dirt simple hack & slash sub-genre is somewhat underrepresented. Granted, you’re probably not going to get a fancy looking Diablo or Torchlight-style game up and running on the 3DS hardware without some miracle coding skill and Nintendo completely missed the boat on localizing the fantastic DS game Soma Bringer to the west some years back. Thankfully, Rising Star Games has taken up the chase ‘n chop mantle with Ishi-Sengoku-Den “Sadame” (heretofore shortened to Sadame for the remainder of this review).

The game takes the basic formula found in Blizzard’s classic franchise and adds a feudal Japanese setting, simplified gameplay and multiple routes through four acts that feature multiple routes which add replay value if you want to explore every inch of the maps. While the results aren’t flawless, gamers with more open minds and a willingness to deal with a few quirks will get a lot more out of what’s here than those who come in with a load of expectations.
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RIVE: Two Tribes’ Final Title Looks Like a True Treasure


 

15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.


 

These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.

Sadame Looks Like An ARPG Winner on the 3DS

Sadame_Logo1 


 

heroes 

If Sadame is what I think it’s aiming for, I’m going to love it even more than I did when I saw the art and trailer below. coming from Rising Star Japan, Intergrow and Mebius, the upcoming game looks like a nice Diablo-inspired chase ‘n chop set in feudal Japan with four playable classes, loot to collect and some particularly pesky bosses to take down. SOLD! Even better, it’s coming sooner than later, arriving February 25 on the eShop for JRPG fans looking for something a bit different yet somehow comfortably familiar. It’s too bad this one isn’t Wii U compatible, as it would be even cooler to play this on a larger HD set at home. But hey, that’s what sequels are for, correct?

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Sega 3D Classics Collection: A Throwback That’s A Keeper For Nostalgic Fans

Sega 3D CC_3DS Longtime Sega fanatics have probably been wondering when the company would get to revisiting some of it’s well-aged classics outside the usual suspects and come April 26, those fans who (paradoxically) own a Nintendo 3DS will get to dive into Sega 3D Classics Collection for the more than reasonable price of $29.99. The retail and eShop release will contain nine games total:

7 Classic Games:
Power Drift
Puyo Puyo 2
Fantasy Zone II W
Sonic The Hedgehog
Thunder Blade
Galaxy Force II
Altered Beast

2 Bonus Games:
Fantasy Zone II
Maze Walker

In addition, you can disguise (or try to disguise) your 3DS with a set of Sega-themed stickers that will come included with launch edition copies of the game. Or you can save that sticker sheet for future use or even slap them on all the actual Sega consoles in your collection. Of course, if you’re a collector, those stickers will stay stuck to the paper they come on, right? Yeah, I figured as much. Me, I want this for Maze Walker, Galaxy Force, the two Fantasy Zone games and Power Drift, but everything will get played to death at some point. As much hard work went into getting this set of games out, it would really be nice to see a follow up at some point just to get Space Harrier II, After Burner and a few other classics onto the 3DS in that eye-popping 3D. As usual, we shall see…

Capsule Reviews 1: Some Games You May Have Missed (Me Yak About)

Well, 2015 zipped by too quickly (he typed, knowing that the year isn’t quite over but hey, everyone else seems to be doing year-end articles) and I while didn’t get to write as many reviews as I’d have liked to, I took a ton of notes on things so I could sit down and catch up a some point. The best laid plans of mice and men (and Bemis!) often go wildly astray, so instead of long form full reviews, I’m going to do a bunch of capsule commentary on games, films and books over the next few days just so you have a little something to read when you pop by. Anyway, some quickie game impressions to get started: 

Tales of Zestiria Cast 

Tales of Zestiria (PS4/PS3/PC, $59.99/$49.99 respectively) – Namco’s Tales Studio pulls out all the stops in this latest installment in the long running JRPG franchise (15 Tales to date!) with a game that’s part throwback and homage to the first Tales (of Phantasia) back on the Super Famicom while bringing in an all-new cast, storyline and for the first time, an open world map to explore. Although PS4 owners get the better visual end of the deal on console, the PC version should more than please those fans who pick it up looking for something to play and show off to friends. The game is consistently entertaining from the fast-paced combat to the usual humor found in character interaction and dialog choices. Yes, the use of classic literary references, myth and other tropes is piled on thicker than your mom ever spread mayonnaise, but it works well enough to keep the game fun. I’m actually still playing this one because there’s an extraordinary amount of things to do, stuff to collect and some 93 hours in, I’m close to the endgame but will probably dive in again at some point to revisit a few save files. There are enough divergent paths and interesting encounters (make friends with the Normin you meet!) to keep this one in the play stack for a while. Score: A- (90%)
 
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Review: Electronic Super Joy (Wii U)

ESJ Boxart1Platform: Wii U

Developer: Michael Todd

Publisher: Michael Todd Games

MSRP: $9.99

# of Players: 1

ESRB Rating: Shut Up & Dance!

Official Site

Score: A (95%)

ESJ screenshot+(3) 

Prepare to dance a lot and die even more in Michael Todd’s excellent retro platformer, Electronic Super Joy, out now for the Wii U. The game is both a throwback and a keeper, one that will test your skills while making your brain bubble and fingers tingle long after you’ve put down that controller. The game is a pixel-packed near-perfect hard as hell and absolutely hilarious as it hits you on the head with assorted wacky text as you’re trying to concentrate on completing a level. The game works on a pure “shut up and PLAY!” level where the music (by EnV) and simple visual style hook you in and you find yourself learning the basics for a few quick stages before all hell breaks loose. Continue reading

Super Star Wars Lands on PS4, Vita: The Force Is Strong With This One

SSW_001 

It feels 100% weird to say this, but there’s an old Super Nintendo game on a new Sony console and not so new handheld that’s a nice surprise for any Star Wars fan. Granted, Super Star Wars was also on the eShop for the Wii back in 2009, but this updated version for the PS4 and Vita offers a number of tweaks that include new save features, leaderboards, trophies, and updated display and controller options. Nope, it didn’t get a big HD visual overhaul at all, so hopefully you’re happy with the original 1992 SNES visuals in all their 2D and Mode 7 pseudo 3D glory:

SSW_002 SSW_003 SSW_004 SSW_005 SSW_006 SSW_007 SSW_008 SSW_009 SSW_010

 

if you’re grinning like a loon because you have a PSN account, a PS4 or Vita (the game is Cross Buy, by the way) and $9.99 ready to fly out of your wallet, you’re already buying this before you’ve finished this sentence. Me, I’m still a little freaked that there’s a SNES game on a non-Nintendo platform and the earth hasn’t exploded from that fact. Oh,and new players to this one will find it hard as hell and a bit janky in spots. But it’s still a ton of challenging fun as well as a nice nostalgic trip into the past. Whatever strings Disney pulled to get this to happen (I’m thinking that this was a Sony Imagesoft-produced game back then may have helped) sure worked out alright although it would have been a better deal to get the SSW trilogy out for something like $20 or so.

Eh, we’ll see what the future brings for those ancient games about a galaxy far, far away. This new deal has me hoping that Star Wars: Knights of the Old Republic I and II show up on a Sony console at some point. Playing both of those classics on my Vita would be a total mind-blowing thing to see happen in the near future..

Review: Adventure Time: Finn & Jake Investigations

Adventure Time Finn & Jake Wii UPlatform: Wii U (also on PS3/PS4, Xbox 360/Xbox One, Nintendo 3DS)

Developer: Vicious Cycle

Publisher: Little Orbit

MSRP: $39.99 (PS4/Xbox One, $49.99, 3DS $29.99)

ESRB Rating: E 10+ (Everyone 10 & up)

Official Site

Score: B (80%) 

As someone who likes all the console and handheld Adventure Time games, it’s good to see a new one arriving so soon that’s even more of a throwback than the more action oriented titles that have come before. Adventure Time: Finn & Jake Investigations is a fine homage to old school classic point and click adventures with some nifty combat portions to keep your fingers limber. While the game isn’t all that difficult to complete (particularly if you use the hint highlight system to find clickable objects and locations), it’s a great diversion for a rainy weekend as well fun enough to warrant additional installments. It’s also the first Adventure Time game with rendered 3D characters and environments with developer Vicious Cycle doing a mostly excellent job in making Finn and company look great in polygonal form.

BMODance (Custom) 

The game is set up as a series of “graybles” as (re)told by the alien Cuber (voiced by Emo Phillips) from his space station. While it’s not quite Game of the Year material, the story is pure Adventure Time: pretty darn amusing and as usual, chock full of goofiness and tossed off references fans will knowingly nod and grin at. Fans of the show new to this style of game will find that it’s easy to get into and play, but experts at pointy and clicky stuff new to the show may find the game lacks a certain level of challenge save fora few puzzles that require knowing how certain episodes play out. Then again, unless you’re really bad at following prompts and using a tiny bit of deductive reasoning, you can do a bit of trial and error with not a failure state in sight.

There are five “cases” to tackle in the Land of Ooo that have Finn and Jake meeting up with the usual suspects from the show and everyone is voiced perfectly as you’d expect. In terms of gameplay, most of the game relies on a simple menu system that allows you to choose Finn to do most of the investigative work while Jake assists in getting him in and out of trouble or to seemingly inaccessible spots in the environment. Talking to everyone if you’re stuck will get you some clues that range from mostly direct to somewhat obscure (yes, like the show), but you can solve bits of some cases before you’d think if you have just enough info and accidentally or intentionally talk to someone who starts giving you a short quiz about evidence you’ve gathered.

GnomeZap (Custom) 

At certain points during play, “Combat Time” sequences become available, adding a bit of button jamming action to things. These sections are short and easy to beat, offering simple rewards in the form of collectibles Finn and Jake can use to decorate their fancy over-sized tree house. The game probably would have been fine without the swordplay and special attacks, but someone generally gets some sort of beat down at some point on the show, so you get to dish out the digital pain on a few folks who probably deserve it. Then again, without these smack laying down parts, the game might be less amusing and fun to play to some fans who expect a knockout or three (or more) before all is said and done.

While the game isn’t all that lengthy (as noted, it’s a rainy weekend special), it’s well done enough to warrant a sequel or two in the same style or at least more Adventure Time games down the road. Actually, it would also be really interesting to see if Vicious Cycle can handle the crazy and contagious energy of a more recent Cartoon Network smash hit, Steven Universe. It’s a completely different look and vibe on that show, but so far, every tie-in from the comic to the sole mobile game Attack the Light has been very well received. As usual, we shall see. In the meantime, you may as well support Little Orbit and Cartoon Network by taking Finn & Jake on a few Investigations, I say.

Electronic Super Joy: Run, Jump, Dance (Just Don’t Drop The Controller)


 

Just when you think you’re just about “retro-ed” out, yet another striking indie game comes along to get your face smiling away and your toes tapping to some nice killer beats. ESJ_gifI’d never even heard of Electronic Super Joy until an email announcing it was ported to the Wii U and now available in the eShop popped up in my inbox. Nice. I’ve been getting a lot more use from my system thanks to a few recent games (Slender: The Arrival, Whispering Willows, Adventure Time: Finn & Jake Mysteries, among others), so this one’s getting added to the backlog queue. I’m still working on the time machine I absolutely need so I can play all those games stacking up, but this one’s probably worth pushing up a few notches on the list because it’s so immediately catchy on a few levels.

While the cure for an aching backlog isn’t usually MORE games, ESJ sure looks and sounds as if it’ll be a memorable remedy of sorts. Go check it out if you like what you see and hear above.