Wii U Quickies: PONCHO, Meet Severed

With the Wii U seemingly in its final year of being a viable console to some pundits and players, it’s very important to note the console has in fact been the recipient of a number of incredible indie games over the past few months, most recently through the eShop Nindies selection.

Sure, first party titles are always key and should be on any console worth its salt. But the indie scene on Wii U is chock full of cool titles that Wii U-only gamers have either gotten in the past, are getting now or have been popping up as improved ports over versions previously released on PC or other consoles. Most are well worth an instant buy for those who want to support both Nintendo and the dev teams that cook up these gems. Here’s a quick look at two of the best you can buy (in no particular order, of course):

poncho-screenshot06 poncho-coverPONCHO (Rising Star Games, via Nintendo eShop, $9.99): Delve Interactive’s gorgeous, highly challenging side-scrolling platformer’s best tricks are the unique gameplay that has you hopping between different planes to progress through levels, and how surprisingly tough yet slyly meditative the game can be.

While a nice retro vibe is indeed here to be felt by nostalgic minded gamers, the lovely pixel visuals get kicked up into the modern age thanks to plenty of tricks older hardware couldn’t pull off so fluidly. The open world mixes in plenty of surprises to discover, with no lives system in play to drive you batty. That said, prepare to leap of faith your way in some cases where you have no other options but to cross your fingers, toes and anything else save for your eyes because you need to kind of stick that landing.

Jumping like mad through foreground, middle, and background elements like a champ, chatting up cute to not so cute robots who have a lot on their metal mind cases and overall, spending a good long time in this rich, intriguing game world learning what’s what makes this one a keeper of a sleeper. And yes, the music is pretty much perfect, emulating and enhancing its 16-bit inspired tunes that drive the action onscreen.

Score: B+ (85%)

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Gurumin 3D: Priced, Themed – Now It Just Needs A Hot Date

gurumin-logoMore happy news for you 3DS owners out there: Mastiff has announced a release date, price point and bonus downloadable themes for Gurumin 3D. You may commence with the happy dancing if you so desire:

During PAX West we let press in on a couple of exclusive secrets that we are now ready to share with you. First, the price. We are happy to let you know that Gurumin 3D will be released on the Nintendo 3DS eShop for the shortcake-sweet price of $14.99. And second, at launch we will also be releasing multiple themes to decorate your 3DS with. One of these themes will be free with purchase! We’re still undecided which theme we’re including, but rest assured you’ll be getting one theme for free ninety-nine! ;D

As for those themes, I like this one the best:

gurumin-main-theme 

But Mastiff wants to hear from YOU about which of these others you prefer, preferably on their Facebook and Twitter pages:

gurumin-themes_too 

What? Did you say you wanted a handy video screenshot/art gallery combo? Okay. Here you go:

I think that’s it… well, that actual release date is still incoming, so that will be the next big news on the plate to watch for.

-GW

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Axiom Verge Wii U: September 1 Is The Day It Comes “Home”

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Excellent. I’m literally buried in stuff to-day (one shelf of games fell over earlier!) but you all go and read THIS post by Tom Happ and then smile a lot if you haven’t seen or played Axiom Verge yet. Excellent. Back in a bit – I’m up to my nose hairs in work (and have a pile of games to get back up, to boot!)

-GW

Gurumin: A Monstrous Adventure 3D: Join Thursday’s Twitter Chat!

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Hey! Got some burning questions about the Nintendo 3DS version of Gurumin: A Monstrous Adventure, coming soon to the handheld? Well, join the Gurumin 3D Live Twitter Chat this Thursday (3-5pm Pacific Time, or 6-8pm here in NYC) on the game’s Twitter page! If you’re asking “What’s Gurumin?”, well, thank me now for removing that stone off your head and getting you into the daylight!

Here you go:


 

While you’re cooking up those tasty questions for tomorrow, check out this blog post on the Gurumin Rocks site to find out a few cool nuggets on how the game’s battle system evolved during development. I’ll be sitting on this session at some point, but don’t mind me – I’ll just be taking a break from a really insane backlog, chilling with a cold drink watching the questions roll in.


 

And if you need to get Gurumin and don’t own a 3DS, you’re still in luck! If you own a PSP, Vita, or PS TV, or have an active Steam account, well… you know what to do, right?

#TBT: NES Classic Edition Headed to Retail 11/11

NES Classic Edition
 

Well, Nintendo can REALLY keep a secret, huh? Between the current Pokémon GO madness, blowing fans away with The Legend of Zelda: Breath of the Wild at E3, STILL keeping the specs and images of its upcoming NX system offline other than a few patents found online for what looks like a pretty interesting new device, and now THIS. Holiday Gift Guide 2016 alert, that’s for sure.

What, you don’t have a facebook account? Yeah, yeah, I know, I know. Fear not, I got your back. The full press release is right below the jump, if you feel like feeling old and reading a lot like you used to.

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The Legend of Zelda: Breath of the Wild Hands-On: No-Rule Hyrule Is An Amazing Place

Yep. You need a Wii U. NOW. Or when the game comes out, no hurry! Um, the NX version is supposed to launch the same day, so maybe you can get one of those too?

Yep. You need a Wii U. NOW. Or when the game comes out, no hurry! Um, the NX version is supposed to launch the same day, so maybe you can get one of those too?

 

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This blurry photo is a result of my hands shaking because I was about ten seconds away from firing up the first of two demos. Oops.

Other than a trip into the rabbit hole a few years back after an early teaser trailer, I’d deliberately been ignoring any and all news, gossip and other speculative to factual bits of info about Nintendo‘s new Zelda game because for my purposes, going in cold makes for the best gaming experiences. When the opportunity arose to be one of 500 people who weren’t going to E3 to play the demo, I cleared my calendar and made sure I got my butt down to the Nintendo World Store bright and early to score a slot. Once that was done, the breath holding began with the hope the demo wouldn’t disappoint.

It didn’t. Although a mere 40 minutes was spent with it (two timed sections of 15 and 25 minutes each), the demo of The Legend of Zelda: Breath of the Wild was one of the most memorable times I’ve had with any game I’ve ever played and definitely the most interesting Zelda game I’ve sampled.

The team has recreated the sense of wonder of the original NES game, but with a much larger and absolutely drop dead gorgeous open world Hyrule devastated by time and disaster starring a Link who’s been awakened after a 100-year slumber. How this ties into previous Zelda games is unclear at this point, but there are enough visual, aural and gameplay cues that give the new game a sense of familiarity longtime fans will get right away. The lucky ones chosen to play and plenty of onlookers at the demo event got to experience a game long in the making that’s going to feel fresh and incredible to longtime Zelda fans who may not play PC role-playing games like The Elder Scrolls or The Witcher series that offer massive maps and an amazing amount of quests to tackle. Breath of the Wild’s freshness brings manual jumping and climbing everything from trees to mountains to the franchise for the first time, no in-game companion/follower for Link (other than Amiibo support noted in the video below the jump), and a world where there’s a lot to do, but one in which the freedom to do as one wishes actually makes things MORE thrilling.

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The Legend of Zelda: Breath of the Wild Trailer Leaves a Few Folks Breathless


 

And that is a mighty good thing. Some (well, TOO many) gossipy babble fight web sites were going on for weeks about the decision by Nintendo to focus heavily on ONE game, complete with too many gullible gamers falling for the rumors that it was the ONLY game coming to E3 (it wasn’t). But as you can see, all that time and type in the rumor mill was wasted. Speculation sucks, doesn’t it? This game won’t. Back in a few hours with some hand-on impressions. Go watch the gameplay demo yourself over at Nintendo’s E3 site. It started at 1PM EST and will be going on pretty much all day. Back in a few hours with a few words on how it plays.

Hello, Zelda! The Crack of Dawn Gets That Golden Ticket in Hand

Zelda Ticket

Whee, you! I was initially going to pick a later date (Thursday, because I have another media event in the evening of the 16th), but thought better of that when I saw 6 and 7pm slots still open on Tuesday.  The earlier times had been snapped up (3 to 5 PM), so I’m going to keep my fingers crossed my session runs fine, I don’t drool all over that Gamepad,  and I get the most out of my demo time.

 

It REALLY pays to get out of bed early in the morning. Or not sleep at all and get one’s butt downtown to wait five hours or so for a once in a lifetime opportunity. May was crappy, but June is looking nicer at least on this front. Back in a bit, as I’m still a bit groggy… but also very happy.

 

Link for Prez backwards

Yeah, I wore this shirt today. One of the Nintendo NYC employees handing out the bracelets got a good chuckle from it. Yeah, yeah. I need a selfie stick, but I really hate them.

Humble Friends of Nintendo Bundle: Big Deal on Some Big Deal Games

Humble friends of Nintendo Bundle 

As if I didn’t have enough of a backlog. Wow. Humble Bundle and Nintendo need to do this more often, especially in the case of the Wii U needing more love in what’s looking like its final year or two as a “current” console. Anyway, a mere buck for Retro City Rampage DX (3DS), Affordable Space Adventures (Wii U) and Shantae & the Pirate’s Curse (3DS AND Wii U versions!) is awesome enough of a steal. But toss ten bucks into the mix for more fun, thirteen for two more games and both those tiers unlock even MORE games in a week’s time. Deal of the century of the week, I say!

Humble Nintendo BUY IT Bundle 

Yeah, BUY IT already if you own a Wii U and/or 3DS. Now if you’ll excuse me, I have some downloading to do… (*poof!*).

Lost Reavers Beta Hands-On: Fun, But Needs Some Old West Tweaking

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LOSTREAVERS_keyartWhile it hasn’t sold in the numbers Nintendo has liked to have seen, the Wii U isn’t dead just yet. Bandai Namco’s online-only action shooter/RPG-lite exclusive Lost Reavers popped up last Friday as a public beta until April 26 (the final version goes live a day later) and after some extensive playtime, the jury is in on the gameplay (solid and accessible fun), but out on the lack of certain features that make these online games hugely popular and more enjoyable to western audiences. Let’s start with what works before commencing with the constructive criticism, as some things can and should be ironed out once the final release is out.


 

While the “plot” is thinner than a sheet of rice paper on a recently paved road run over by a dozen brand new steamrollers, it’s not *why* you’ll be playing at all. The game is a throwback to a simpler arcade style of play: Run through maps killing monsters and picking up drops before making to a relic room where that prize is retrieved by a single player and carried to an exit warp while the others protect hm or her. Most maps are relatively short and can be completed in less than five minutes to closer to ten minutes each with a good set of teammates. The Unreal-powered visuals are okay and occasional lag and bug issues (that will hopefully be squashed before launch) aside, the game runs at what looks like 30fps most of the time. While it’s a third-person game, each of the four classes plays differently and the heavy gunner guy has the only optional first-person view. My own preferences are the third person furthest view camera because it allows for seeing more of what’s around you, but there’s also a second third-person view that adds a targeting cursor as well as a lock-on function that should help casual players get used to things quickly.

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