Pop Scope: Looking To Make You A Better Cameraphone Shutterbug Soon…

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So, I got a Pop Scope sample to play around with a few days ago and it’s a pretty cool little peripheral for those of you with normal-sized smartphones looking to take some cool selfies or other arty shots and have them look as if you’ve either got super-long arms (or a friend helping you out). This cool little device is a tripod/reach extender that’s lightweight, simple to use and supports phones up to 170 grams (5.99657 ounces… oh, let’s say 6 and get that out of the way). Pop Scope works with any photo timer app (there are a number of free to download timers available for iOS and Android phones), extends from 6.5 to 21 inches and its swivel head can tilt up to 90 degrees, allowing you to get a few formerly impossible angles when you’re out and about by yourself.

Setting up a Pop Scope is fast – just clamp your phone (with that timer app installed, of course) into the holder, pop out the legs, place it on a flat surface, adjust the height as required and you’re all set. As it’s made mostly of lightweight materials, it’s not something you’ll want to whip out on a really windy day. But as the song goes, (warble) “On a clear day, you can see forever…” While it works quite well (and yes, some curious people WILL ask you what you’re attaching to your phone when you use this), if you’re a big tablet user or have one of those fancy curved screen phones, you’ll want to hold out and see if the folks at Pop Scope can whip up something for you in the future. I’d gather they’re looking into that, but for now, the company is going to be running a Kickstarter starting August 21 for this model, expected to sell for around $44.99.

Poke back at that link above around then and if you’re smiling because you’re now thinking of some really cool ways to use that Pop Scope, well… it’s your move.

File This Faux Foodie Kickstarter Under “Now I’ve Seen Everything…”

Potato Salad FundHey, I just LOVE a great potato salad, folks, but this made me laugh a lot and cringe a little. Yes, you can actually throw some money at this Kickstarter if you like, but I’d be curious as to why you did and not send it to me instead because I don’t tell people I’m making potato salad when I do make it and I don’t ask for any cash to make it. Of course, I could just be annoyed that I didn’t think of this first AND because i haven’t made potato salad for a while. Hmmm… well, I do make a decent mushroom noodle soup with baby bok choy and other fun stuff in it. So maybe I’ll steal this idea at some point and see what happens. I need some creative ways to make money legally anyway, as times are bumpy around these parts. Still, I did make some money from a few freelance gigs, so I can get back to the process of getting a bunch of paperwork processed and some somewhat important stuff I need to take care of taken care of.

Hmmm… now I want some potato salad. But I’ll save that for after I get this other stuff taken care of…

Among The Sleep Launch Trailer: Baby Steps Better Be Big Ones In This Unique Horror Game…

 
Krillbite Studios creepy horror game presented from the viewpoint of a two-year old, Among the Sleep is now available for purchase on Steam, gog.com and the Humble Bundle Store, so if you’re a fan of horror-themed video games and want something that’s fresh and shows off indie development at its finest, well… you know what to do. While it’s not the only game like this out there (Baby Blues has been on Desura for a while), Krillbite’s game takes a more colorfully stylized and surreal approach to its visuals and story. That talking teddy bear kind of freaks me out (even if he’s supposed to be friendly!). Naturally, you’ll want to NOT let your own two-year old anywhere near this game unless you like changing diapers three times as much as you normally do during the average day. Then again, I bet a few adults would pee or poop themselves if they played this just because they jump out of their skin at the drop of a hat…

Bugbear’s Next Car Game: Still On The Way, But Getting There Is Half The Fun…

Yes indeed, Bugbear Entertainment’s Next Car Game STILL needs a proper title, but that’s not stopping it from becoming a big favorite among pretty much anyone who’s gotten the chance to try out one of the many tech demos or preview builds. The developer is still taking pre-orders for the game (which is also coming to Steam) and even offering up Kickstarter-like bonuses to those who spend a bit more loot such as getting their names in the game or allowing a set number of users to design their own custom rides for all to use. One of the coolest things anyone can grab of (if they have the money to buy and space to use it) is Fanatec’s SPECTACULAR selection of racing game seats, wheels, shifters and such that make any driving or racing game an even more realistic experience. As you can see in that video above, The setup Bugbear is using (which includes Fantec’s Universal Hub) is quite modular, allowing many steering wheel variants to be used.

Now, the only thing the game needs is a proper console version, although the original crowdfunding drive fell short of that goal. My hope is that the PC version does well enough and gets enough attention that at least ONE of the big three companies sees that as a chance to get a great destruction derby racer back on the market for their systems. Granted, both Sony and Microsoft have marquee racers and may pass on this one (and too bad for them if they do!), but Nintendo hasn’t had a GOOD first-party realistic racer for ages (although Need For Speed Most Wanted U is hands-down the best racer with actual licensed cars in YEARS on a Nintendo platform), so a big fat pipe dream is seeing them wise up and at least look into sending Bugbear a few dev kits so they can either port thew game over or come up with something new and just as fun on that hardware. Granted, that’s a slim chance, but hey – one can only hope, right?

Shiness: The Lightning Kingdom – Un nouveau « JRPG » fabriqué en France ? Oui !

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It’s too bad Shiness isn’t coming to consoles anytime soon. This lovely Unreal tech powered crowd-funded indie RPG is only a few days into its Kickstarter campaign and almost a third of the money needed to get it onto PC and Mac at some point is in the bag. French developer Ynnis Interactive is making JRPG fans drool with some gorgeous anime visuals, a stirring soundtrack, and what sounds like fully voiced characters (like in Avatar, speaking a language created specifically for the project!), all hallmarks of a solid RPG experience. While the game will be a traditional solo experience where a party of assorted members can travel with the lead character, Ynnis is also planning some sort of online mode for their game, but it’s too early to see how it will be implemented. Given the game’s combat will be more action-oriented and in fact, play like a fighting game, it’s safe to say this is what will really make or break the game experience for many backers.

Shiness Combat Animation Sample

Shiness MangaAs you can see from that wonderfully illustrated KS page, the game certainly has the looks of a AAA game straight from a top Japanese studio like Level 5 or CyberConnect 2 (a good thing indeed) and other than some proofreading to tighten up the English translation, this one looks as if it’s going to be a winner and meets its financial target based on the overall quality and level of polish on display. Even cooler, there’s a companion manga in the works (the first chapter is HERE) that should expand the game’s story, characters and world in the same way popular manga such as Dragonball, Naruto and others did for their respective characters. This is one of those projects I hope more than meets its goals just so all three console companies take notice and maybe offer up assistance in getting the game to their respective platforms.

EDIT! In fact, if the game does indeed meet its $100,000 target, a console version will be the next stretch goal, so make it happen people! Hmmm… now that I’m dreaming of drooling over Shiness on the PS3, Xbox 360 (and hopefully Wii U!), I also wonder how well that Unreal engine runs on the Vita?

Here’s the trailer above in French – it’s slightly longer, but pretty much the same:

Anyway, you know what to do if you’ve watched those videos above and now have a big smile on your face. Pledge away and secure whatever premium you can afford while keeping both fingers and toes crossed that the game hits its goals and then some. This looks like the beginning of a beautiful relationship if it all comes together as it needs to…

AryaBall: Almost There – Just One More Push (Throw, Toss, Fling, Swing, Kick) Away!

If you think about it, Babak Forutanpour’s AryaBall is more or less the smartphone of outdoor toys. Like your modern phone is an all-in-one device that does many things, AryaBall takes care of a few popular sports using a clever, innovative design that makes you want to grab one just to try it out. Go take a look at the almost funded Kickstarter and if you like what you see, well – you know what to do. I’m actually surprised that Babak hasn’t thought up ONE sport using everything in that cool new toy, as I could see some network exec slapping himself in the forehead at the very idea of some new (and popular) competitive show that makes for more must-see “reality” TV. Anyway, 45 more hours to go (and counting down) and AryaBall is only a few thousand from its goal… suspense!

Koe (声) Kickstarter: Learning Japanese? I Really Think So…

One of the main hurdles (if not THE main hurdle) for some gamers who lobe Japanese games is the language barrier. Another hurdles is laziness when it comes to learning new and important things like languages. Yeas, I said it and you can go on ahead and admit it if you’re reading this and happen to collect or be interested in collecting and playing games from Japan. Some of you (your narrator included) know a teeny tiny bit of the language but just haven’t had the time to sink into some proper learning situations for assorted reasons (lazy!) or are indeed too busy to seek out a tutor. Or we’re just too darn cheap (hey, a good tutor costs good money!). Anyway, Strawberry Games (Jitesh Rawal, Sayuki and Dan Tsukasa for now) is working on what’s looking like a fantastic solution and yes, it’s a Kickstarter project worth helping fund for a few reasons… Continue reading

I’m Still Half-Dead. Here’s A Kung Fury Trailer to Watch (And Keel Over Laughing About)…

So, I’m surprisingly alive, but I think I took a five-minute nod earlier. Anyway, this trailer for a Kickstarter funded film project is making the rounds and while it does pack a punch in few places, all that green screen work is a wee bit TOO perfect for an 80’s action flick. Yeah, yeah, it’s cheesy and hilarious, but somehow, the perfect mattes and effects seem more out of a full-motion video game than an intentionally awful movie that would have landed in a theater around 1987 or later. Granted, if this WAS a game project, I’d pony up a sack of pennies in a heartbeat (BOOM!). But as it is, this is going to make its target without a dime from me and make a lot of people smile in the process. Granted, this could end up like the next Snakes on a Plane if the jokes wear too thin, as what’s here is basically an expensive Saturday Night Live short film that’s stretched to what’s seemingly feature length. That said, you have to love the computer effects and Nintendo Power Glove with the finger tips cut off (those things were always too tight for adults unless they has kid-sized mitts) plus a few other things…

Next Car Game Update: Some Truly Smashing Alpha Gameplay…

 
Of course, I knew the team at Bugbear was going to be going all out with this new demolition racer and for pre-alpha footage, this is really impressive. Yes, that car is purposely indestructible and YES, it’s that way to show off the game’s physics and all those lovely bits flying around when stuff is struck. Anyway, the game’s Kickstarter has 16 days to go and still needs a lot of pledges to make that $350,000 target, so if you’ve got a few spare bucks you need to unload and want to support a fine developer who loves making crazy racing experiences, give a little and get a lot back, I say. Hell, I want this to succeed only so the team can maybe make another Glimmerati game for a few platforms…

Bugbear Dips Into Its Vaults And Brings Back Some Crashing Memories…

So, the fine folks at Bugbear Entertainment are running a Kickstarter campaign for its tentatively titled Next Car Game and like some other creators out there, has reached into its vaults and unearthed an ancient prototype of some interest to people like me who LOVE to see works in progress no matter how ancient and half-playable. Some of you will recognize this build as what eventually ended up as the fun demolition derby racer FlatOut, still one of the more thrilling physics experiments to dive back into if you still have a copy in your own game library.

Granted, this download will ONLY confuse people who think it’s what or close to what the new game will look like while people like me who absolutely groove on early builds from any era will be getting all giddy and grinny as we play through the bits that can be played with a nostalgic glow around our heads. But it’s all good in the end, as Bugbear is just sharing their love of making racing games that’s been a core part of their history since they got started. Here’s some early fun with car damage testing from the new game:

I guess it’s good I’m walking distance from home, as I’m not getting into a car after watching that! Anyway, go check out that free old demo build above and absolutely toss them a few dollars if you want to see what and how that much newer game they’re working on will get you glued to a monitor (and hopefully one day, new console!)…