Well, now. That wasn’t hard or annoying after all except for two things. One quick download of an emulator, some fast configuring and popping in the demo disc I have here and boom – pictures of the first of three Omega Boost demos that appeared on Japanese PlayStation Club discs from 1996 to 1999. The game went through some major changes in those three years, but even as a 30% complete version in these shots it’s pretty darn interesting from a technical standpoint.
I believe the demo runs at 60 frames per second, it has three selectable viewpoints (first person/cockpit/third person), a full 360 degrees of freedom and is pretty fun overall for what it is. Granted, I took these screenshots at the library while dinking around on a keyboard because I didn’t bring a controller with me (oops) or else there would have been about 30 more images here. I also didn’t tinker with the visual settings on the emulator to make the game prettier because I like the look of many early PlayStation games.
Finally, I need to find out who made up Cyber Head, which seems to be the development team behind the first two builds. Based on some other games I’ve played, it seems that in the early days of PlayStation development, a few studios didn’t mind sharing talent to help each other out as the new hardware was being explored to see what it could really do. Hmmm… I smell a longer story here at some point. I wonder if there’s anyone still around from those days with some helpful info?
BOOM. Yeah, you thought you were going to get away clean, huh? Nope and nope. If you’re a JRPG fanatic or an anime nut, well… the NISA Online Store wants your money and they’ll do all they can to take it from you while you smile and click away. Some stuff is already SOLD OUT, but there are plenty of cool game and DVD deals plus some other cool stuff worth your while to check out. As mother says… “Knock yourself out!” and “Don’t spend it all in one place!”
Okay, second chances time! In case you missed STL Ocarina’s Black Friday deal, you can still score a discount TODAY in their Cyber Monday Sale! All you need to do is click on over to the official site, stick a thing or eight in your cart and use the Coupon Code: “cybermonday” to receive 10% off everything you buy!
Of course, this is valid on TODAY, Dec 2, 2014 only! And guess what? YOU can STILL get a whopping 40% off these ocarinas:
Somewhere before and in between Gran Turismo and Gran Turismo II, members of Polyphony Digital (seemingly working under the name Cyber Head) worked on a little game called Omega Boost which was released for the PlayStation in Japan in April of 1999, the US that August and in Europe a month later. Japan got the awesome and hilarious TV ad above for the game (the US ad was amusing, but not as nuts as the Japanese one) and when the game arrived at the small indie game shop I worked at, it spent a decent amount of time in the store play stack. Back then, the game was impressive to me and many others right away thanks to the opening movie that still packs a punch:
Thankfully, other than the slightly unwise replacing of the Queen-style rocker that opens the import with some alternative tune that’s OK in terms of it’s title (“Fly” by Loudmouth) but lesser than the original theme music in terms of impact, the US version got the same explosive intro:
By the way, note the “Marilyn Monroe/Norma Jean” autograph reference – I loved that tiny bit of fluff because it was a little detail only a film buff would latch on to right away and smile at. As far as the gameplay went, it was an arcade-style space shooter with 19 stages, some cool planetary and tunnel missions along with a number of intense boss battles and a ton of cool bonuses for the dedicated players out there. Some game critics unfairly compared it to Sega’s Panzer Dragoon games, which only made sense as a frame of reference if you were a PS owner who also happened to have a Sega Saturn in the house. There were some minor similarities, but Omega Boost was more a technical showcase for the PlayStation hardware than Panzer Dragoon ever was on the Saturn.
The game was actually in production as early as 1996 (or perhaps sooner), as a series of Japanese demos I have here shows the early work on the game back then was making for a very different-looking experience running at 60fps with simpler polygon visuals and a few more viewpoint choices. Oh, you want some videos of that for proof? Well you’ll need to come over if you want to see them, silly. I’d thought someone would have posted them on YouTube already, but nope and nope so far. Get on it collectors who never open your stuff, I say!
Oh, all right. One day I’ll get off my butt, dig out those PlayStation Club demo discs and have someone shoot footage of me playing them, but I just haven’t had the time to get onto that and some other projects. As usual, I digress. Anyway, the game wasn’t exactly a “blockbuster” in terms of sales or review scores, but it’s definitely one of those side projects where you could see the quality right from the beginning. Of course, with Polyphony so darn occupied with the vastly more popular Gran Turismo series of games, it’s hard to even think of a new OB rolling out from them any time soon. That’s not to say that is SHOULDN’T be done at all, folks. I’m just hoping that if there is a follow-up or remake, it gets the attention it should on a few fronts the original certainly didn’t.
Eh, perhaps I’ll bite the bullet, download a PlayStation emulator from somewhere and figure out how to record some gameplay. It shouldn’t be that hard to do, although I generally dislike using emulators over an actual console…
Oh, the di-lemma, boys and girls. I’ve been holding off posting more stuff about Lars Von Trier’s upcoming two-part epic just because I was holding out to see what sorts of trailers would get run and perhaps maybe hear some impressions from people online who may have seen some of the final version of the film. Well, in the former case, the super NSFW Red Band trailer (SERIOUSLY, don’t click that link if you’re a prude, please) kicks off with a not so subliminal insert shot for the ages before it goes into gasp-worthy territory and in the latter case, I may as well wait for the overseas premiere on Christmas Day (yup, that’s riiiiight) and see what’s said about part one. I have the feeling that it’s going to not be a happy flick about pleasure along the lines of Shortbus at all. But when you sit down for a Lars Von Trier film, you kind of know you’re not getting something with a (wait for it…) happy ending… Continue reading →
Ha and ha. It’s kind of funny that we live in a country where some are going nuts about too much government poking in to their private lives or nanny state politicians wanting to tell people what they can and can’t eat when back in 1943, this was considered a mighty GOOD thing to want to have happen. Yeah, yeah, we were in a big war back then, but haven’t we been in a bigger and longer one this century to some extent? Yeah, I bet if this nifty propaganda flick ran in every movie theater and on every network TV station NOW, half the people watching would choke on that super-sized soda and barrel of popcorn in their extra-wide laps while the other half would be banging out a protest petition on their devices with chubby little sausage (flavored) fingers. I say look at it this way, folks – staying in better shape keeps you alive longer to enjoy some of that freedom people keep dying for just so you can gorge yourselves while they do all the heavy lifting.
Now go thank a soldier somewhere on your block this weekend and maybe have a fresh turnip for dessert…
I live in an area that’s not too hard to figure out if you live here and spend time walking around on a semi-regular basis. However, on occasions where people who drive here to visit friends or relatives, they often run into trouble with one particular spot where an oval splits into four different directions and streets that need to be followed to their destinations or else you end up driving in some rather oddball directions only to find yourself maybe back where you started or worse. This evening as I’m walking home, a car pulls up beside me and as the passenger side window rolls down, I know exactly what’s coming. Sure enough, a woman pops her head out the window and asks which way a certain street is because she and her husband had been driving around for a good fifteen minutes looking for the building.
Nice guy that I am, I point them in the correct direction and of course, the missus is all “See, I told you it was THAT way” while the hubby is getting a case of the “Yeah, yeahs”. As they both turn to thank me, the husband asks “I suppose people get lost around here a lot?”, to which I respond “Well, it’s not so bad here – you could be in the Pine Barrens”. I do believe the husband happened to get what I was referencing, because he burst out laughing so loudly that his wife jumped in her seat and did a double take before asking what the heck was so funny. As she closed the window back up (I’m assuming no one “rolls” a window up any longer) I waved goodbye, turned and left them alone and walked away with a smile knowing the mister would have to do some fast talking to stay out of the perceived doghouse he just cracked himself up into. Thankfully, that episode of The Sopranos is a pretty darn funny one and I’m glad someone actually got a joke I’d made without having to explain it. Victory!
So, I’m walking about the other day and I pass some kids coming from school and overhear one of them saying to his friends that his mom is punishing him for some offense or another by taking away his gaming and online time at home. As I’m grinning while just ahead of them, I hear the kid say he doesn’t know why he’s being treated “like a prisoner” and IMMEDIATELY this intro came to mind. Oh, you kid… you don’t even KNOW what it’s like at all. AT ALL. Although, I’d laugh like a loon if he walked in the door to his home and a Rover was waiting to chase him right to his room away from the TV and computer. Those damn things always scared the heck out of me as a kid when I was watching the show every week and not knowing what in the world was going on, but not being able to look away.
And be glad I didn’t think of the opening theme and titles to HBO’s super NSFW show, OZ. Although, that might be more fitting under the most incorrect of circumstances. Stay in school, boys and girls… stay in school…
I’d heard of 1A4STUDIO and their hilarious 60-second remakes of classic genre films, but only got around to watching a couple today. Yes indeed, it’s ABSOLUTELY worth your minute or three to check these out before you waste the better part of your day watching and re-watching the rest of their output on YouTube. The other movie speedruns they’ve done are also priceless, but some require you know every bit inside and out, as you’ll laugh harder when you see how some scenes are handled.
I don’t have a “favorite” yet, but this trio made me crack up the most because I’ve seen all these way too many times to count. Still, I think the Aliens clip was the most amusing to watch, but T2 below? Yeah, they nail the big action scenes perfectly in record time. I can’t wait to see these guys handle some of the more recent blockbusters for sure, but given that many ONLY have about a minute of actual plot (ha ha, but I’m not kidding either), I’m wondering if we end up seeing thirty-second speedruns sooner than later.
Okay, so I missed this one as a Kickstarter (what else is new?), but as soon as I saw this video for Ultra Runaway Games’ Paper Sorcerer, they got my five bucks just like that. As a fan of old school CRPGs like Wizardry, Dungeon Master, Daggerfall and others plus more modern takes on them such as The Dark Spire and Etrian Odyssey, this game jumped out and bit me with its stylized visuals and smooth, speedy movement. Did I mention that it’s Mac AND Linux compatible as well? I’m only about 40 minutes into it, but I actually need to STOP playing and put it aside just so I don’t get hooked in and forget that I’ve about a dozen other games I need to review or preview before I get started on a new one. Here’s a longer look at some gameplay from the developer’s YouTube page:
Yeah, I see you reaching for that wallet. Go on ahead – I’m sure Ultra Runaway won’t mind. While you can get the game on Desura and it’s in the running as a Steam Greenlight candidate, buying this DIRECTLY from Ultra Runaway assures they get more of the profit and you can also pay more than $5 if you like as well as get the game’s soundtrack for an additional $5. Support those indie developers, I say! Anyway, if you liked what you saw above, you’re already downloading this before you’ve finished reading this post. Go, YOU!
Yeah, yeah… I’ll get a review up shortly – probably within a few weeks as I whittle down my backlog of stuff glaring at me to get it done.