Stella Glow: You Can Tune A Piano, But Can You Tune A Witch?


 

Stella Glow 3DSOh, the mighty (and lousy) puns I came up with for this new 3DS game! Atlus is bringing over Imageepoch’s Stella Glow, a JRPG where you’ll need to “tune” witches in order to use their song magic powers against assorted creatures. It seems as if the tuning process and deep heart elements lift some of play mechanics from the Ar Tonelico series, but if you loved those games on the PS2 and PS3 and happen to own a 3DS, you’ll be in absolute heaven. Witch means you’ll be waiting for this around the holidays when it ships out in North America.

I see there’s a Fire Witch in the game and the game description I got notes that there are five witches total to tune. Which makes me pun-der if there’s a Sand Witch to tune at some point. I’m not sure if the tuning leads to any romance angles, but if so, would that mean if your character decide to settle down with one of them, they can say “I Married A Witch” at some point? If there’s a kid from that union and it’s a boy you can call him Son of a Witch? Which witch wishes willingly for waterproof watches? Do witches even wear watches? I have not a clue. But I guess I’ll find out soon enough.

Fallout Anthology: The Bomb Drops In September (But Only In America)

fallout_anthology_logo-black Amusingly enough, this must-have collection of the multi-million selling post-apocapalyptic game franchise is ONLY available in the continental United States thanks to that non-functioning miniature nuclear bomb replica it’s all packed into. Yes, you can imagine the irate international Fallout fans dying to get this and there will probably be some who manage to have a friend or relative here place an order and try to ship it their way. Of course, the USPS or other delivery services here won’t like that and most certainly, Customs in every country in the world won’t like that either. Especially if that “audible bomb sound” goes off while the package is being checked.

Still, you can’t fault someone for trying to grab this, as it’s absolutely a whopper of a conversation piece:

Fallout-Anthology_Compilation-02 As for what’s in the bomb, er, box- that’s below the jump. Fifty bucks is a steal for all this, mind you. Continue reading

Mad Max “Choose Your Path” Trailer: Make Your Monday A Bit More Action-Packed


 

MAD MAX boxesSo, you’re terminally bored already at work and it’s not even lunchtime? Good. Mr. Rockatansky is here to whip you into shape with a little clicking exercise guaranteed to stimulate your eyeballs and get some adrenaline going to keep you pumped up for the remainder of your Monday. Here’s a little distraction for your courtesy WBIE and Avalanche Studios. You’ll want to choose all the paths of course just to check out the non-stop mayhem coming your way in Mad Max, set to hit PC, PS4 and Xbox One on September 1, 2015.

Of course, if your boss happens to stroll by and make that face that says “Hey… shouldn’t you be working?”, don’t do anything you see in that video as a possible response to that query. I’m quite sure your Monday doesn’t need THAT much excitement added to it and if it does, you’re really in the wrong line of work.

The Hateful Eight: Tarantino’s 70MM Western Will Rake In More Than A Fistful of Dollars


 

For some reason I thought Quentin Tarantino had directed MORE than a paltry eight films in his career. But I think I was including stuff he didn’t direct directly in that number plus some TV work he’s had a hand in. Whatever. The Hateful Eight is looking fine and grim and chilly as it packs in some of the director’s favorite actors into a snowbound winter cabin and lets them chew the scenery. I’m expecting a bit of back-stabbery and gun-shootery bits with the trademark Tarantino touches wrapped up in an all new score by Ennio Morricone. As the film takes place a few years after the Civil War, I’d not expect to see any modern in-jokes here. But I’ll expect some of the characters in the film to get in references to some of their previous work.

Of course, I’m only basing that on Kurt Russell seemingly making a nod to his MacReady character from John Carpenter’s still fantastically freaky 1982 remake of The Thing. Hey, I don’t look for this stuff in trailers, folks. It. Finds. Me. I think. Anyway, The Hateful Eight is out in a limited 70MM Panavision release this Christmas Day with a wider release set for January 8th, 2016 “everywhere else”. I guess the roadshow version is for the Academy folks to check out before they get to that Oscar balloting stuff they do. I saw some fine actors doing their thing, but didn’t see anything “award winning” in that too-brief trailer. But with Tarantino films, you really need to see the whole thing before making any judgments for or against them.

Dungeon Travelers 2 Hands-On: Fan Service Steamy Express, Inbound


 

DT 2 LELet’s get this out of the way first: Atlus’ upcoming PS Vita JRPG Dungeon Travelers 2: The Royal Library & the Monster Seal is NOT for kids. Period, end of story. Developer Aquaplus’ first-person dungeon crawler may have that cute anime look to it, but the mash up of bishojo game and classic (albeit simplified) Wizardry gameplay seems to have twisted many gamers into human pretzels as they either express offense at the content or defense at wanting to buy the game.

The thing is, half-naked artwork and cheesy dialog aside… the game isn’t “porn” by any stretch of the imagination unless it’s an overactive one at work. Some of the furor about the game comes from the presentation of its female characters in assorted states of undress, some silly cut scenes that let players linger as long as they want to on images and oddly enough, the fact that the ESRB determined a mere four of these images to be worthy of getting edited from the final North American product. While some journalists are doing the “A-ha!” dance around those unseen images (you can look them up online if you wish), they’re also busy unintentionally or intentionally insulting not only Atlus’ decision to publish the game, but people who may want to buy the game in the process. Continue reading

Dark Souls III: The Eyes Have It And You’ll Get It, Alright


 

As in expect to PREPARE TO DIE a lot more than before thanks to FromSoftware’s latest entry in its not at all casual RPG franchise. Not at all for the weak-kneed player who wants some hand-holds and footholds through its gloomy and deadly dungeons, the Souls series packs in death by everything from environmental hazards to many enemy types looking to kick your frightened ass all over those environments. I tend to play these games just to survive the experience and not be a speed-running expert at them. But I know of some extremely talented players who relish the challenge of making double time through the maps as they face danger head on and die a lot as a learning process.

Of course, speed, accuracy and learning each enemy’s strengths and weaknesses is a huge key to enjoying the ride. That said, the geniuses at FromSoft have packed the series with everything from AI that follows you relentlessly to enemies and bosses that are bigger than the areas they try to kill you in and seemingly indestructible to novice players. Nope, nothing casual at all here, kids. In fact, there’s a terrifying element to all the games that borders on horror in some areas, but I’m not calling this a “horror” game series by any means. Just a note that if you’re not playing with a tiny bit of fright creeping into your bones, you’re a better man or woman than I. Anyway, DSIII is coming in 2016. Prepare to… yeah, you know.

Zombi: U Will Want To Play This Wii U Port On Your PS4 & Xbox One


 

Call me only mildly surprised that this is happening, although I’m shocked (shocked! But not really) that it didn’t happen sooner. ZombiU was one of the Wii U’s standout launch games in that it made the GamePad and touchscreen mandatory for the gameplay to work best at what it was trying to accomplish. Looking down at it to check one’s inventory or prepare a weapon or something else only to look up at your TV and see something (or a few somethings!) shambling and scrambling out of the dark was a terrifying thing to experience. Yes, Vita or Windows tablet support for that second screen would be beautiful to see. But even Sony has mucked that up quite a bit by taking so long to implement it into games and only as a means of playing portable games on a larger TV. I don’t own a Surface tablet, so I can’t comment positively or otherwise) on anything Microsoft has done for dual screen gaming. Oh well.

Anyway, without that second screen this might look like another zombie game to skip over if you’re tired of the genre. You’d be sorely mistaken for thinking that based on looks alone. My frightening and sometimes fearfully frustrating (Do I want to go on through that door? Hell nope! Oh… okay. CHOMP!) experience with the Wii U version says that if approached with an open mind by smarter PS4 and Xbox One owners who don’t resort to insults whenever they see a Wii U game, the experience should be quite a worthy one. The rogue-like random elements add infinite replay value and there are some really effective scares to be had. Anyway, August 15, 2015 is the big day for this and I hope to hell it not only does well, but gets some of the all-out naysayers about the Wii U to ‘fess up and admit that there are actually some great games on that system they haven’t played (er, until now that is).

RymdResa: Restful Random Roguelike Inbound August 20

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“We didn’t want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.”

 

That’s a nice, bold statement from Stockholm, Sweden-based Morgondag, a pair of developers (Vendela Carlberg Larson and Kim Gunnarsson) whose upcoming game RymdResa sure fulfills on that quote quite well. With the space simulation sub-genre packed to the gills with demanding 4X and real-time strategy games focused on deep exploration and and blowing fleets of ships into space dust, RymdResa is a mellower mood trip that’s a laid back welcome from all that blasting. That’s not to say you won’t get blasted by something if you’re careless, mind you.


 

As you’ll see in the videos above and below, the game’s retro scan line look and lovely sound mix (by Tom Croke and Pat Jacobs) are blended quite well and there’s even a computer-y voice (Eric Reed) that talks to you as you slip through the stars like a more friendly (but abstract) HAL 9000. The gameplay in the build so far is interesting, mixing arcade-like controls that are easy to pick up with a (so far) intentionally languid mission structure that has you collecting resources and “spacepoints” and avoiding trouble while trying not to run out of said resources. There are nods to Computer Space, Asteroids, and other classics, but the game’s mix of poetic quotes as you drift about and discover are quite interesting.


 

Thanks to a busy set of things to do this past week, I’ve only spent about a half hour or so with the game so far. But I’ll be going back in to this deep space delight for more because what I’ve played so far has been quite compelling. That half hour got me close to two years in space, two levels and a near destroyed ship when I floated too close to the sun after dinging off a stray asteroid. Memo to self (and other players): RED outlines and highlights around objects mean stay away or else. While currently Steam-bound on August 20, 2015, the game is also set to land on Xbox One, Wii U, iPad and Linux at some point in the future. I’ll be wanting to check out the Wii U version just because that console is getting a load of cool indie love but people seem to be ignoring those games for some reason.

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I’ll run a big 40+ screenshot gallery over the weekend. I’d do it NOW, but I need to tackle some personal stuff. I’d do it sooner than the weekend, but I think I’ll be spending a lot of time in space before that with a nice little indie game you absolutely need to play. Back with more in a bit.

More Arrows In The Air Land Hard This Fall

Requiescant BR Arrow The Mutilator Arrow BR Poe's Black Cats AV024

 

Arrow Video’s North American assault on the senses continues courtesy of US distributor MVD Entertainment Group with September and October’s picks guaranteed to get film collectors and genre fans snapping up each of these new releases. Carlo Lizzani’s 1967 spaghetti western Requiescant is first up. Coming to Blu-Ray/DVD September 22, the film is a somewhat obscure revenge tale also known as Kill and Pray. Next up is the 1985 slasher flick, The Mutilator, one of those films you’ll be watching from halfway under the couch if you’re squeamish. I haven’t seen this one since it came out back then, so it’ll be interesting to find out if it still get me like it did in that dingy theater I caught it in.

Go blindfold the kids and family pet(s) now. Below the jump are some flicks not for the kiddies at all! Continue reading

The Incredible Adventures of Van Helsing Final Cut: Bury Yourself In This ARPG Come September

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NeoCore Games’ fun (and old school as heck) Action/RPG trilogy The Incredible Adventures of Van Helsing may not be as well-known as Diablo, Torchlight or some of the other games it’s inspired and influenced by. But for a select legion of fans it’s been their go-to game for hours of chase ‘n chop thrills, offbeat humor and a decent enough level of challenge. While part 3 wasn’t as stellar to some players, NeoCore has kept both ears open to fan reaction and is in the process of polishing up the entire trilogy into one package, The Incredible Adventures of Van Helsing Final Cut. Set for a September release on Steam for $44.99, the game will feature a wealth of old and newly added game content that should keep fans quite busy for some time.

VHFC_OverviewTrailer_Screenshot03 According to the press release:

The game is a standalone product that

combines campaign content from all three games with modified or added content
provides over 50 hours of gameplay in the campaign mode
lets the player choose between 6 playable classes from the beginning
has a reworked and extended skill tree system
contains all the tower defense game modes, all made optional yet highly rewarding

If that’s not enough for you, guess what?

Whether the player has completed the campaign or not, it is possible to

create a new character or get a level 80 character from the beginning
play one of the 20 scenario maps that can randomly assemble terrain, monsters, objectives and conditions
try out the daily quests, challenges and weekly events
join one of the refined multiplayer modes (4-player co-op mode, touchdown, arena, or battle royal)
reach level 100 and evolve further with an endgame featuring a Glory system, rare items and currency, Dreamshards

VHFC_OverviewTrailer_Screenshot01 VHFC_OverviewTrailer_Screenshot02 VHFC_OverviewTrailer_Screenshot07 VanHelsing_FinalCut_Borgova VanHelsing_FinalCut_BountyHunter VanHelsing_FinalCut_Constructor VanHelsing_FinalCut_Elementalist VanHelsing_FinalCut_Ink VanHelsing_FinalCut_Katarina VanHelsing_FinalCut_Phlogistoneer VanHelsing_FinalCut_Protector VanHelsing_FinalCut_Umbralist

Even better, those who already own the three games will get Final Cut for FREE. NeoCore is obviously intent of making this final version of the trilogy the one to own, so keep an eyeball peeled for it on Steam if this one’s up your dark and foggy alley.