Gallery: MegaTagmension Blanc + Neptune VS Zombies

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Idea Factory, Compile Heart and seemingly ever busy Onechanbara developer Tamsoft team up once again to bring you what’s looking like another fun chase & chop experience set in the multi-game Hyperdimension Neptunia universe. Now, I missed out on Hyperdimension Neptunia U: Action Unleashed last year thanks to a stupidly busy backlog and me not paying attention to a bunch of games I should have played. But there’s no way I’m going to pass up this *new* guaranteed guilty pleasure called MegaTagmension Blanc + Neptune VS Zombies.

MegaTagmension Blanc screen (1) 

Set to hit the Vita April 26 (North America) and April 29 (Europe), the game will feature 1-4 player action, a cast of cute gals versus not so cute undead and plenty of unlockable customization options. Continue reading

PS Vita Review: Trillion: God of Destruction

Trillion_Coversheet_US_Front_1000pxPlatform: PlayStation Vita/PS TV

Developer: Compile Heart

Publisher: Idea Factory

# of Players: 1

MSRP: $39.99 (retail/PSN)

ESRB Rating: T (Teen)

Official Site

Score: B+ (85%)

 

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While it’s not perfect, fans of Compile Heart’s offbeat and often gal-filled JRPGs should find Trillion: God of Destruction right up their respective alleys. Actually, you’ll probably need to travel through at least one of those alleys and hope there’s a game shop located somewhere at the end of that trip so you can pick up a retail copy if digital isn’t your thing. The game feels like a hybrid that mixes Princess Maker-style mini-games, nice art that looks quite like a Disgaea spinoff (former team members from that series worked on the game), and core gameplay that’s akin to a Mystery Dungeon game meets Vandal Hearts 2 but with a more awkward camera that will mildly to moderately mess with your mojo.

After the titular titan Trillion bumps off Zeabolos, the Supreme Overlord of the Underworld, his brother and about a million minions, it’s up to his female Overlords to get revenge on that massive one plus a dozen zeroes HP creeping terror before it lays waste to their home. Poor Zeab is revived and reconstructed to the best of her ability by a lady with an appropriately Faustian name (Faust) who makes him an offer he can’t refuse. She creates a single ring that the Overlords can wear that will boost their powers considerably provided they also train while Trillion sleeps parked near the gates to the Underworld. Of course, Faust’s deal comes at the cost of Zeab’s soul once the big baddie goes beddie-bye for good. But whomever defeats Trillion instantly becomes his successor and new Overlord of the Underworld with all the riches, sweets and other treats that entails. Continue reading

Jalopy Hands-On: Slow Riding a Lemon Is Actually Fun Times

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Jalopy_headerOf all the different games from Excalibur Publishing I’ve sampled over the past two months, Jalopy is out and out the best one to date. Created by Minskworks, which is Greg Pryjmachuk, a former game developer who worked on on the legendary Formula 1 franchise, Jalopy is both a visual throwback to the 1990’s and a solid, challenging car simulation for the modern age that’s more fun to play than certain AAA driving games. Set during the fall of Communism in the Eastern Bloc, players are tasked with owning and maintaining a beat up but lovable Laika 601 as they drive it around the GDR’s highways and countryside. Continue reading

Trillion: God of Destruction Trailer: You’ve That Many Reasons to Grab This Vita Game


 

Trillion banner ifiIdea Factory and veteran developer Compile Heart have a nifty new game for Vita owning JRPG/SRPG fans looking for something hellishly cool and fun to play. Trillion 1,000,000,000,000: God of Destruction, coming to the PlayStation Vita on March 29 for a MSRP of $39.99.

The game is a cornucopia of doom and cuteness that features a single titanic enemy with that titular trillion hit points that needs to be stopped before it stomps all over the six layers of the Underworld after its ruler is severely incapacitated. Players can expect a hybrid of the classic Princess Maker with a shake of Disgaea-like humor and a initially daunting battle system where you pit sassy female Overlords against Trillion after training them in assorted skills pre-battle. There’s a lot more, but this isn’t a review as you’ll see when you read the next sentence under that screenshot below.

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Guess what? Yours truly is currently in the process of reviewing the game, so I’ll have to keep you all in suspense for a wee bit other than to note quite an entertaining time is being had here. Back with more on Trillon shortly.

Road to Ballhalla Hands-On: More-Ball Madness

If you make it this far without losing a ball, you sir (or madam) are officially some sort of deity to be bowed down to.

If you make it this far without losing a ball, you sir (or madam) are officially some sort of deity to be bowed down to.

 

tinyBuild Games decided to unleash a little surprise last week and allow some 3000 random Steam account holders to play a six stage Alpha version of Torched Hill‘s upcoming Road to Ballhalla, a game that’s a tiny bit hard to categorize. While it has a few similarities to Marble Madness and the 1998 PlayStation game Kula World (or Roll Away here in the states), Road to Ballhalla is more of a wall-less maze game where reaching the end of each level requires players changing their gameplay focus on a dime often within the same level. I guess you could all it a “puzzle” game if you like based on the simple visual style and rather cool music in that trailer below.


In case you didn’t watch the trailer and that previous sentence connotes “casual” to some of you core gamers who’d normally ignore something like this, you’re in for a big surprise. You can consider Road to Ballhalla the Dark Souls of indie puzzle games (or something *sexy* like that).
Continue reading

BEN-HUR Trailer: Judah’s Priest, Hold Your Horses!


 

It would seemeth as the “biblical” epic hath made a comeback over the last few years and while that’s a good thing for the true believers, the addition of modern CG effects actually take somethings away from those old familiar tales. Like realistic physics and properly working gravity for example. That and why the hell would Paramount remake Ben-Hur when both the silent 1925 version and 1959 remake (which some think is the “original” version!) are still holding up all these years since their initial releases? I just found out that there’s a 1907 film called Ben-Hur that’s only 15 minutes long and focuses on the chariot race, but I know some of you think I’m already nuts, so here’s proof that I am in fact, NOT.

Anyway, Take a gander at this scratchy old trailer for the 1925 version:

(Thanks, warnervod!)
 

And yes, take a look at the remake’s famous chariot race sequence (which was almost a shot for shot reworking of the second film’s):

(thanks Movieclips!)
 

Yeah, yeah, I know some of you out there LIKE the fancy and expensive CG effects in that new trailer above. But the distinct lack of realism in the action there as opposed to the older films where it’s all practical effects, daring stuntmen and PAINFUL looking wrecks is a great deal more impressive than this new hybrid of Gladiator, Troy, 300, and any other hysterical “historical” or mythological big-dollar flick this century that got many butts in the seats. Being a former church-goer of a few denominations, I can also see some folks who follow noting the bigger story of a certain carpenter wrapping around Judah Ben-Hur’s seems to be pushed aside a bit much in that loud trailer. On the other hand, this is ONLY the first trailer and Paramount wants to get the action fiends in first and foremost for this fast and furious new version of an old classic.

As for Morgan Freeman in a dreadlock wig? My head hurts thinking about it, but I did laugh when I first saw him and thought of two jokes: God has been demoted and where the heck is that Predator 2 remake just so Freeman could play that voodoo priest who gets his head lopped off when he encounters that alien hunter. Hey, better to redo a film like that than one revered by many who see no need for a modern update that costs more but may be the lesser of three non-evils. Eh, we shall see… but I’m not expecting this to be nominated for 11 Oscars like the 1959 film was. FYI, the Academy Awards didn’t official exist until 1929 or else that 1925 flick wold have taken home a few key trophies, I bet.

I’ll keep my fingers crossed that Paramount makes its profit back on this new version, but I guess that’s up to the mob in question buying the tickets and whether the story goes where it needs to outside the action scenes and usual suspect paint-by-numbers plot points. We shall see, ladies and gents… we shall seeeeeeee.

Arrow Video’s April Showers of Awesome Flicks

If you’re an Arrow Video collector here in the U.S., things are about to get even more interesting in your library thanks to the company’s SIX April releases through MVD Entertainment Group.

death walks twice boxsetThe month of solid releases kicks off April 5th with Death Walks Twice: Two Films By Luciano Ercoli – Limited Edition Boxset (MSRP $69.95), a Blu-Ray/DVD combo featuring two films, Death Walks on High Heels (1971) and Death Walks at Midnight (1972). Both films star the lovely Nieves Navarro (billed as Susan Scott) and are two seminal giallo classics worth snapping up.

Only 3000 of this set will be made and as usual, Arrow is packing that LE box with both films and special features galore:

LIMITED EDITION CONTENTS

  • Limited Edition boxed-set (3000 copies) containing Death Walks on High Heels and Death Walks at Midnight
  • Brand new 2K restorations of the films from original film elements
  • High Definition Blu-ray (1080p) and Standard Definition DVD presentations
  • Original Italian and English soundtracks in mono audio
  • Newly translated English subtitles for the Italian soundtracks
    Optional English subtitles for the deaf and hard of hearing for the English soundtracks
  • Limited Edition 60-page booklet containing new writing on the films from authors Danny Shipka (Perverse Titillation: The Exploitation Cinema of Italy, Spain and France), Troy Howarth (So Deadly, So Perverse: 50 Years of Italian Giallo Films) and writer Leonard Jacobs

DEATH WALKS ON HIGH HEELS

  • Audio commentary by film critic Tim Lucas
  • Introduction to the film by screenwriter Ernesto Gastaldi
  • From Spain with Love – featurette comprising newly-edited archive footage of director Luciano Ercoli and actress Nieves Navarro, interviewed at their home in Barcelona
  • Master of Giallo – screenwriter Gastaldi on Death Walks on High Heels and how to write a successful giallo
  • Death Walks to the Beat – a career-spanning interview with High Heels composer Stelvio Cipriani
  • Original Italian and English trailers
    Reversible sleeve featuring original and newly commissioned artwork by Gilles Vranckx

DEATH WALKS AT MIDNIGHT

  • Audio commentary by film critic Tim Lucas
  • Introduction to the film by screenwriter Ernesto Gastaldi
  • Extended TV version of the feature
  • Crime Does Pay – screenwriter Gastaldi reflects on his career in the crime film-writing business, including a look at Death Walks at Midnight
  • Desperately Seeking Susan – visual essay by Michael Mackenzie exploring the distinctive giallo collaborations between director Luciano Ercoli and star Nieves Navarro
  • Reversible sleeve featuring original and newly commissioned artwork by Gilles Vranckx

And that’s only the first of six great genre films and film sets coming next month… Continue reading

PlayStation VR: Sony’s October “Surprise” Is A Must Have For PS4 Owners


 

Well, it looks as if the console world (or at least the PlayStation 4) is getting its big VR headset at a surprisingly small price point of 399.00. Granted, many industry insiders (and thoughtful dopes like me) figured Sony wasn’t going to break gamer wallets too much. Let’s see now, A PS4 is about $280 or so depending on the model you buy, a PS Camera is $59.99 and with that PS VR headset, you still come in way under the price point of a gaming PC upgrade and one of the pricier VR solutions. Granted, PC gamers are scoffing at PS VR because they have scalable rigs thy can tweak to no end and most likely higher frame rates with overclocked systems burning holes into wherever they’re placed. Still, Sony promises a plug and play experience with frame rates up to 120fps, so we’ll see what’s what soon enough as the games roll out.

As for games, some 230 are in the works for PS4 from first and third party developers. My current favorite just so happens to be the return of a classic arcade and home game, this time coming from the folks at Rebellion:


 

Yes indeed, this one will be awesome even if it’s not running in VR (and yep, it’s playable without the headset, folks). Hokay, off to start saving those pennies.

RIVE: Two Tribes’ Final Title Looks Like a True Treasure


 

15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.


 

These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.

Book of Demons: Paper Dungeons & Plenty of Danger Await in Q3


 

Sometimes you come across a game that’s familiar on a few fronts with a corker of a new twist that makes it instantly desirable. Indie developer Thing Trunk is cooking up a love letter to Diablo and similar chase ‘n chop classics called Book of Demons as part of its rather interesting Return 2 Games program. BoD will feature paper cutout characters and dungeons (a bold move that works quite well if that video is any indication) as well as a wealth of features listed below:


Paper cut-out graphics.
Upgradable card system that unifies items, spells, and skills.
Unique movement and fighting system for more strategic gameplay.
Flexiscope™ system that adjusts sessions size to players’ liking.
Endless end-game mode with 100+ challenges.
First truly accessible hack & slash.
Randomized dungeons.
Single-player campaign with 3 character classes.
60+ different monster types.
Lots of humor.

According to the R2G website, Book of Demons will be released on PC in Q3 2016. You can (and should if this one floats your own boat) consider supporting Thing Trunk by adding the game to your Steam wishlist and/or sending them some of your loot to support BoD and the other six incoming R2G projects. The developer’s plans to not only get seven retro-themed titles out total AND set them in their “Paperverse” makes everything they’re doing thrilling if it can all be pulled off the way they intend. If what’s here is any indication, it’s going to be a ride full of smiles and cool titles for anyone on the Thing Trunk bandwagon.

Speaking of bandwagons, here’s R2G’s rather nice theme music because every big project needs something epic sounding to back it up so well:

 

If anything, you can at the very least follow the team around the Internet just to see what’s cookin’ as they update with BoD and other games news:

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