Gallery: DUELYST – It’s In The Cards This One Will Be A Hit

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While I’m not at all a “competitive” gamer or a huge fan of online-only gaming, every one in a while I’ll get something cool to peruse in my inbox that makes me stop and click away on a few links. Counterplay Games’ DUELYST not only got me to click away on a few links, I actually signed up to check out the beta of this free to play card battle/strategy game and came away pretty impressed. Given that lack of time is a big factor in getting me to even look a most online games, DUELYST grabbed me right away with its gorgeous pixel art style and short matches that take around 5 to 10 minutes to play.


 

Once you create an account, the game recommends you dive into a three stage tutorial in order to learn the basics. This is great advice to follow as the game takes off the training wheels should you choose to hop into it feet first. As with any good turn-based strategy game with card battles, positioning is crucial as is having the proper cards. Early solo play pits you against each faction and defeating them unlocks them and their cards. This gets you a nice starter deck as well as lets you choose which group to join. That said, the AI is pretty fierce. Expect to have your rear end passed back to you a few times when the AI outplays you or you run out of good cards because you haven’t built up a nicer deck.
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Some (Trouble-Free) Adventurezator Impressions…

 

So, I haven’t gotten into much trouble at all with the beta version of Pigasus Game’s awesome Adventurezator, but I’m certainly having a blast playing around with this game creation kit in progress. While it needs a bit more work before it’s ready for prime time, as an easy to use adventure game creation tool, it’s coming along quite nicely. In the current build, it’s best to play the included scenario-based game just to see how the inventory and object interaction work before diving into the editing function and getting all “I’ve got a story!” on this software. Creating characters (or “actors”, but you don’t have to call them that because you’re not paying them and they’re not making ends meet as wait staff somewhere) is super simple (although the game needs more variety in hairstyle and clothing options) and you can even whip up masks using your own image files if you’re feeling really creative… Continue reading

IndieGala Monday Sale Brings You RPGs In A Few Forms, Plus…

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(thanks, Dice17!) 

From complete games to work-in-progress Steam Greenlight and Desura versions, this week’s IndieGala bundle is a great treat for genre fans looking to expand their horizons. Granted, not all of these six titles are role-playing games, but all fit the bill as fine indie games worth a look. The Tower is certainly a nice surprise, as it relies heavily on sound and your paying attention to said sounds in order to survive. I also like that the game is narrated by its protagonist as you play.

 
Block Story looks like an oddball Minecraft mod, but I like that it has a story and characters out of a RPG while allowing the crafting and such you’d get in Mojang’s game. Granted, the juxtaposition of block-based environments and realistic looking characters IS a bit jarring, but the game is fun to play and pretty simple to hop into. That and it allows you to play cross-platform on your PC and mobile device, which is a neat feature that makes me hope the developer has console plans for this one. As for the rest of the games in this deal (which is available for the next day at a mere $1.49 before the price increases), if you haven’t already clicked that link above, what are you waiting for?

Oh, The Adventurezator is Going To Get Me Into Trouble… And YOU, Too…

Pigasus Games logoHmmm. Every once in a while, I get an invitation to try out an upcoming game and it’s a hit or miss proposition as to the quality of that work in progress or in some cases, the finished product. Pigasus Games’ Adventurezator caught my eye (OW!) as soon as I scanned the game’s Steam page and later, that video above.

Make your own emergent adventure games? Sure, why not? I’m downloading my beta code now and think I’m going to tinker a bit later this evening. Hey, my Saturday nights are usually not this interesting, people! Anyway, back in a bit – you should check this thing out too and get into some trouble with a story of your own, I say…

E3 2014: DOOM Teaser: Not Enough To Keep Me Away… Yet.

 
Aw, man. I wanted to see some gameplay that would make me jump under the table, but nope. Just a GREAT teaser for the still in production DOOM reboot with some nicely familiar sound effects that made me smile rather broadly. Oh well. No, I’m NOT going to Quakecon this year, but I’ll be prowling around online during the show to post whatever new trailer and gameplay footage pops up at that event on the company’s YouTube channel or Bethblog. Okay, Bethsoft – make me cower in fear next time or else… I’ll just wait around until you do. Hey, I’m easy to please…

Old Stuff Resurfaces – My Photobucket Account Lives!

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Yikes. I’d almost forgotten about Photobucket until I was digging through some debug console games to rephotograph and recalled I have a kind of inactive account there. “Thanks” to facebook’s nosy ass “Hey, you can and SHOULD connect to EVERYTHING so we can place ads all in your face in your feed that you KNOW you want to see!” (Oh, kill me now. Or them, preferably), I’m now reconnected to my old crap in photo form and it’s nice to see some of that old stuff without having to dig through the stacks.I think I’ve presented this stuff previously, but nostalgia is good for you, I say.

Anyway, that’s Rent-A-Hero #1 and Dinosaur Hunting for the Xbox (two games that never got an official western release) along with Stolen, an interesting and ambitious game that killed the developer that made it after it tanked at retail and among critics. The last image is Combat Elite: WWII Paratroopers along with the “action” figure I got with the debug builds. It seems to look just like ex-President George W. Bush (as some who’ve seen it up close and personal have commented, usually while chuckling a bit). I’ve got a bunch more stuff here, but need more time to write about it, a helper monkey to do stuff so I have more time to write and yeah, a better camera to take better photos with…

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Legionwood 2: Volume One Gets Officially Site-d

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Legionwood 2_logoI actually didn’t know (but should have guessed) until a few months ago that the guy behind the Legionwood games, D. Robert Grixti, is a published author and is working on his second novel (among many other things).

Anyway, he’s also Dark Gaia Studios and has just put up a site dedicated to Legionwood 2: Chapter One that you may want to check out. You can download the demo to try out for free or buy the first chapter (which is set for a February 28, 2014 release) outright for a measly five dollars. According to the author, Chapter One will offer:

15+ hours of classic RPG gameplay.
Dozens of minigames and sidequests to discover.
Hundreds of different character configurations.
Over 80 intelligent and dangerous foes.
Non-linear game that makes your choices count.
Multiple endings.

In addition, the first Legionwood as well as Dark Gaia’s other games can be found HERE (and they’re all free!). Pop on by and take a peek at the man’s work, I say – he’s got some talent to spare, that’s for sure…

Legionwood 2 Volume One Is Getting To The “All Done, Pay Up!” Part (This Is A Good Thing)…

TitleScreenTo me, five dollars isn’t a lot of money for almost any game I like. However (believe it or else), there are many people slaving away on assorted RPG Maker and other simple to complex to use game creation software titles who charge not a dime for all their hard work.

I’m one of those people who feel those who spend even a few spare hours a week working on games to give away should be compensated with funds over mere thanks and praises (and “Hey, where’s that next game? Hurry up already!” comments), so it’s actually great news to see Dark Gaia Productions (aka D. Robert Grixti) finally charging something for the upcoming Legionwood 2: Rise of the Eternal’s Realm. The first game (Legionwood: Tale of The Two Swords) was lengthy, challenging and very fun in that 16-bit manner. Meaning it was worth about $50 or so if it was to somehow appear in a game box between 1991 and 1995.

If you’re waxing on and off in a nostalgic manner, feel free to try the game out in beta form HERE and follow Dark Gaia Productions by clicking one of those two links in the previous paragraph. That was real simple, right? Mondays aren’t always so under-complicated, right? Good. Then my work here is done. Well, just HERE in this post. I think I have another one to three others left in me tonight… we’ll see.

The Elder Scrolls Online: It’s Beta Sign-Up Time!

 
 

I’ve been following TES Online for a while now and while I won’t be diving into this one at all (I have an awful internet connection, prefer my fantasy RPGs offline and solo play with no PVP nonsense or dealing with jerks of the helpful and unhelpful variety), I won’t stop YOU from joining the beta and helping with the stress testing on the first ever Elder Scrolls MMO. I do respect that the dev team at ZeniMax isn’t simply tossing out a game set in the same era as the single player TES games from Bethsoft. With a thousand years or so separating this new game from the more familiar lands some of us ancient fans have explored many times over, there’s room to do pretty much anything with the history that won’t step on the toes of past or future RPGs. Of course, I’m hoping Bethesda has at least started working out concepts and early pre-production work on the follow up to Skyrim (and that they make a game that’s much more stable on any console it gets made for)…

Random Game of the Week: FOTONICA

Indie game development is all the rage these days to the point that it’s changed the way games are made and marketed (some would say for the worse in the long run, but I don’t agree and that’s another article for another time). I often play way too many of these when I should be doing more important things, but it’s always great to discover buried treasures before they get uncovered by the usual suspects and dragged out into the sunlight for all to play as some sort of next big thing.

Anyway, Santa Ragione’s spectacular FOTONICA was recommended by a friend and I’m glad I took his advice. It’s a simple, one button game with a stylized look and fast-paced, but easy to grasp gameplay you’ll want to experience for yourself. PC and Mac compatible the game is also a free download (but there’s a suggested ‘pay what you want’ donation I’d suggest you use just to support the developer). Anyway, enough blabbing from me. I’ve a busy day ahead – go play a game today!