Legionwood 2 Out Now, Nice Changes In Tow…

legionwood 2 logoOops! I missed an update from the game’s site, but that’s alright because Legionwood 2 is DONE and ready for purchase from Dark Gaia Studios nifty online shop. The game is now a full game and not half of one, retails for a mere $5.99 and yes indeed there’s even a FREE DEMO to try out so you can see if you like it. My poor backlog of games needs some whittling down, but this one’s on my list of stuff to grab once I knock down two more games off my too long list of things I’m playing. I have to do it this way or I end up buying stuff or getting review codes and forgetting I have them on a drive somewhere. Yeah, I’m a physical product person because it’s easier to keep track of games you can SEE. That said, I liked the first Legionwood a great deal, so I think this one won’t go forgotten at all…

Legionwood 2: Volume One Gets Officially Site-d

Legionwood2_screens row

Legionwood 2_logoI actually didn’t know (but should have guessed) until a few months ago that the guy behind the Legionwood games, D. Robert Grixti, is a published author and is working on his second novel (among many other things).

Anyway, he’s also Dark Gaia Studios and has just put up a site dedicated to Legionwood 2: Chapter One that you may want to check out. You can download the demo to try out for free or buy the first chapter (which is set for a February 28, 2014 release) outright for a measly five dollars. According to the author, Chapter One will offer:

15+ hours of classic RPG gameplay.
Dozens of minigames and sidequests to discover.
Hundreds of different character configurations.
Over 80 intelligent and dangerous foes.
Non-linear game that makes your choices count.
Multiple endings.

In addition, the first Legionwood as well as Dark Gaia’s other games can be found HERE (and they’re all free!). Pop on by and take a peek at the man’s work, I say – he’s got some talent to spare, that’s for sure…

Legionwood 2 Volume One Is Getting To The “All Done, Pay Up!” Part (This Is A Good Thing)…

TitleScreenTo me, five dollars isn’t a lot of money for almost any game I like. However (believe it or else), there are many people slaving away on assorted RPG Maker and other simple to complex to use game creation software titles who charge not a dime for all their hard work.

I’m one of those people who feel those who spend even a few spare hours a week working on games to give away should be compensated with funds over mere thanks and praises (and “Hey, where’s that next game? Hurry up already!” comments), so it’s actually great news to see Dark Gaia Productions (aka D. Robert Grixti) finally charging something for the upcoming Legionwood 2: Rise of the Eternal’s Realm. The first game (Legionwood: Tale of The Two Swords) was lengthy, challenging and very fun in that 16-bit manner. Meaning it was worth about $50 or so if it was to somehow appear in a game box between 1991 and 1995.

If you’re waxing on and off in a nostalgic manner, feel free to try the game out in beta form HERE and follow Dark Gaia Productions by clicking one of those two links in the previous paragraph. That was real simple, right? Mondays aren’t always so under-complicated, right? Good. Then my work here is done. Well, just HERE in this post. I think I have another one to three others left in me tonight… we’ll see.

Random Indie Game of the Week: The Cartographer


Even though the RPG Maker software has evolved over time, many XP, VX and VX Ace games I play leave me cold when it comes to the stock RTP visuals. Sure, the character line art and sprites are much more slick and detailed than the ones found in RPG Maker 2000 and 2003, but there’s often a really generic, SUPER clean look to these games that makes me want to skip them in favor of something a bit more… classic. On the other hand, a bit of custom fiddling and good writing has made many XP and above games truly wonderful, memorable games to play (Garden, Aetherion, Manifest, Exit Fate, Last Scenario and so forth and so on), which brings me to The Cartographer. Here’s a game that works wonderfully thanks to blending a great story, excellent use of music and some fine mapping work by developer Avedan that altogether make for a short but sweet RPG worth your time.

The game tells the tale of a young innkeeper named Rueben who finds himself thrust into the role of hero as he takes on his late father’s former position as Dragon Slayer. Toss in a Alina, a beautiful black mage (introduced in a musically flawless manner) Rueben falls head over heels for and Arcturus, an adventurer who needs the assistance of a Dragon Slayer (not an innkeeper) to complete a certain task, and it’s off to the races. While the game can be beaten in about five or so hours, it’s definitely something you’ll remember and probably go back to for the scriptwriting, humor and very likable characters. As for the mapping here, if you play a lot of RPG Maker games, you know that straight RTP maps tend to look very much alike game to game. Avedan has literally done some corner-cutting here, making maps that are far less blocky and almost organic in some spots. Of course, new players won’t notice this at all, but folks who play or make games using the software will find a lot to like here.

One cool thing about the game is all the work can be taken apart to see how it was done, enabling other users of VX to perhaps make maps just like (or better than) the ones here. Anyway, go check this one out and get ready to do a lot of smiling as soon as you start playing as there’s a lot here to love. There’s supposed to be a sequel in the works, but I’ll report more on that in the future once I get through the pile of games I have here…

Random Unfinished Indie Game of the Week: fracture

Being a huge fan of the Shin Megami Tensei series, i got a huge smile on my face when I saw screens of Rhyme’s wonderful work in progress (with KreadEX and Karsuman doing the dev work), fracture over at RPGmaker.net. Even if you’re not a SMT fan (and why not?) the game is worth a look, especially if you just so happen to love old-school first person dungeon crawling in the Wizardry vein (but with a more modern twist).

In the tried and true MegaTen tradition, things are a bit cryptic in the beginning as your high school age party is introduced one by one as you walk though a series of brightly lit hallways, but once you get down to that first basement and the random battles begin, things get nice and hard for the unprepared. Try and rush too much through this one and you’ll be chewing on your keyboard, especially if you chose one of the harder difficulty settings.

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