Some (Trouble-Free) Adventurezator Impressions…

 

So, I haven’t gotten into much trouble at all with the beta version of Pigasus Game’s awesome Adventurezator, but I’m certainly having a blast playing around with this game creation kit in progress. While it needs a bit more work before it’s ready for prime time, as an easy to use adventure game creation tool, it’s coming along quite nicely. In the current build, it’s best to play the included scenario-based game just to see how the inventory and object interaction work before diving into the editing function and getting all “I’ve got a story!” on this software. Creating characters (or “actors”, but you don’t have to call them that because you’re not paying them and they’re not making ends meet as wait staff somewhere) is super simple (although the game needs more variety in hairstyle and clothing options) and you can even whip up masks using your own image files if you’re feeling really creative… Continue reading

Oh, The Adventurezator is Going To Get Me Into Trouble… And YOU, Too…

Pigasus Games logoHmmm. Every once in a while, I get an invitation to try out an upcoming game and it’s a hit or miss proposition as to the quality of that work in progress or in some cases, the finished product. Pigasus Games’ Adventurezator caught my eye (OW!) as soon as I scanned the game’s Steam page and later, that video above.

Make your own emergent adventure games? Sure, why not? I’m downloading my beta code now and think I’m going to tinker a bit later this evening. Hey, my Saturday nights are usually not this interesting, people! Anyway, back in a bit – you should check this thing out too and get into some trouble with a story of your own, I say…