The Amazing Spider-Man 2 Pre-Trailer Trailer: Wake Me When It’s Over Over…

I didn’t like the reboot at all for many reasons and I don’t think I’ll like this sequel equally at all either (he said, intentionally mangling the language with relish). If this one’s as overblown and underwhelming as the reboot was, I’m only going to be smiling when the people who think this will be better get what they deserve when they pay up for that movie ticket. Now, I don’t wish Spidey any ill will at all, mind you. I just wonder how a TV series would do as a weekly show or series of monthly movies that might cost a lot less than what’s looking like a CGI-packed ego project (with Stan Lee popping up in a cameo again). Then again, other than bits and pieces, none of the Spider-Man films has ever really been my favorite. I think I’ve seen the first one three times, but every other one except for the reboot twice. That one I saw once on cable and I almost changed the channel when (yet again) Peter Parker was mask-less for too long as if it’s contractually obligated for his secret identity to be revealed to as many people as possible at the most inopportune moments.

Bleh. Anyway, all these days of “Ooh, here comes the trailer!” trailers and the resulting foaming at the mouth and pants from the usual suspects online only add to the sense of desperation I sense going on from folks who so want this to be bigger than it needs to be. These folks so want the movie to be better than it is that they’ll fool themselves that it’s much more awesome than it actually turns out to be. Of course, that’s Hollywood these days, so I guess I can take it or leave it as usual. Leaving it gives me more time to do stuff I care about a lot more than a film with what’s going to be a four or less month trip to Blu-Ray at the end of the day…

Humble Jumbo Bundle: That Gaming Gift That Grows As You Pay…

Now, paying UNDER four bucks for this nifty set of games may seem like a good idea for you cheaper-skates out there, but that just means you’re NEW to how this Humble Indie Bundle thing works. If you pay MORE than the average price of four dollars (and yes, how much more is entirely up to you), you end up getting MORE games as they unlock when other like-minded smarties fill the pool. And remember, it’s a public pool, so don’t to peeing in there! Er, anyway, the more people ponying up pennies past the price point, the faster those unlocks unlock, it seems. Don’t see anything you like in that bundle? No biggie – poke around the Humble Store and/or check out the Humble Weekly Sale and perhaps you’ll find something to suit your fancy?

Remember, 10% goes to charity so you can buy up and veg out knowing you’re doing some good even if you’re just sitting on your behind for too long racking up a virtual body count, racing around at full speed on some fancy track or simulating something you wouldn’t normally do in real life.

Dead State Update: This Undead Survival RPG Is Still Alive And Kicking…

deadstate-website-headerlogo_new

Thanks to this year being SO packed with new games and a LOT more new indie games popping up on anything that can play them, Dead State nearly dropped off my radar. Thankfully, the folks at DoubleBear Productions seem to be at least part psychic as they’ve dropped that new video above on their YouTube channel that shows some nice progress on an upcoming demo version. The game’s Kickstarter backers and anyone who pre-ordered the game will get first dibs, of course, but I’m hoping there’s something for us media folk to dink around with at some point because this is the sort of game that needs some love from those of us who love games like this. I’m getting a heavy X-Com meets Jagged Alliance meets Fallout vibe from this one, all of which were (and still are) truly stellar tactical RPG experiences. Granted, some of those gamers who think this is a fast-paced kill-fest along the lines of a Left 4 Dead or Dead Island will be shocked (shocked, I say!) at the more deliberate pacing and need to think before you take any action here. But if this game makes some of that crowd learn to appreciate this style of game and gameplay, all’s the better, I’d say…

Omega Boost 1995/1996: A Work In Progress Before Some Big Changes…

Omega Boost Demo 0 OB_Cyber Head Logo OB_WIP Omega Boost Demo TS OB_HTP screen OB_HTP_SC2 OBS2 OBD_Cockpit View Omega Boost Demo 1

PC_Vol.2Well, now. That wasn’t hard or annoying after all except for two things. One quick download of an emulator, some fast configuring and popping in the demo disc I have here and boom – pictures of the first of three Omega Boost demos that appeared on Japanese PlayStation Club discs from 1996 to 1999. The game went through some major changes in those three years, but even as a 30% complete version in these shots it’s pretty darn interesting from a technical standpoint.

I believe the demo runs at 60 frames per second, it has three selectable viewpoints (first person/cockpit/third person), a full 360 degrees of freedom and is pretty fun overall for what it is. Granted, I took these screenshots at the library while dinking around on a keyboard because I didn’t bring a controller with me (oops) or else there would have been about 30 more images here. I also didn’t tinker with the visual settings on the emulator to make the game prettier because I like the look of many early PlayStation games.

Finally, I need to find out who made up Cyber Head, which seems to be the development team behind the first two builds. Based on some other games I’ve played, it seems that in the early days of PlayStation development, a few studios didn’t mind sharing talent to help each other out as the new hardware was being explored to see what it could really do. Hmmm… I smell a longer story here at some point. I wonder if there’s anyone still around from those days with some helpful info?

NIS America’s Holiday Sale is On. And Your Wallet Has Just Gone Off!

NISholidaysale2013BOOM. Yeah, you thought you were going to get away clean, huh? Nope and nope. If you’re a JRPG fanatic or an anime nut, well… the NISA Online Store wants your money and they’ll do all they can to take it from you while you smile and click away. Some stuff is already SOLD OUT, but there are plenty of cool game and DVD deals plus some other cool stuff worth your while to check out. As mother says… “Knock yourself out!” and “Don’t spend it all in one place!”

STL Ocarina Gives You A Second Chance To Score Some Windy Treasures…

LOTR_6-Hole Okay, second chances time! In case you missed STL Ocarina’s Black Friday deal, you can still score a discount TODAY in their Cyber Monday Sale! All you need to do is click on over to the official site, stick a thing or eight in your cart and use the Coupon Code: “cybermonday” to receive 10% off everything you buy!

Of course, this is valid on TODAY, Dec 2, 2014 only! And guess what? YOU can STILL get a whopping 40% off these ocarinas: 

12 Hole Plastic Soprano Ocarina 

12 Hole DIY Tenor Ocarina 

12 Hole Horn Tenor Ocarina 

Okay, my good deed for the morning is DONE. I’m going to sleep – I think there will be an elf blowing a dreamy little tune or something…

Hey, Polyphony Digital? Where’s That Omega Boost Remake/Sequel?

(thanks, Maya Rudolph!)

OB_JPSomewhere before and in between Gran Turismo and Gran Turismo II, members of Polyphony Digital (seemingly working under the name Cyber Head) worked on a little game called Omega Boost which was released for the PlayStation in Japan in April of 1999, the US that August and in Europe a month later. Japan got the awesome and hilarious TV ad above for the game (the US ad was amusing, but not as nuts as the Japanese one) and when the game arrived at the small indie game shop I worked at, it spent a decent amount of time in the store play stack. Back then, the game was impressive to me and many others right away thanks to the opening movie that still packs a punch:

(thanks, Cacophanus!)

Thankfully, other than the slightly unwise replacing of the Queen-style rocker that opens the import with some alternative tune that’s OK in terms of it’s title (“Fly” by Loudmouth) but lesser than the original theme music in terms of impact, the US version got the same explosive intro:

(thanks, vision2098!)

OB_NABy the way, note the “Marilyn Monroe/Norma Jean” autograph reference – I loved that tiny bit of fluff because it was a little detail only a film buff would latch on to right away and smile at. As far as the gameplay went, it was an arcade-style space shooter with 19 stages, some cool planetary and tunnel missions along with a number of intense boss battles and a ton of cool bonuses for the dedicated players out there. Some game critics unfairly compared it to Sega’s Panzer Dragoon games, which only made sense as a frame of reference if you were a PS owner who also happened to have a Sega Saturn in the house. There were some minor similarities, but Omega Boost was more a technical showcase for the PlayStation hardware than Panzer Dragoon ever was on the Saturn.

The game was actually in production as early as 1996 (or perhaps sooner), as a series of Japanese demos I have here shows the early work on the game back then was making for a very different-looking experience running at 60fps with simpler polygon visuals and a few more viewpoint choices. Oh, you want some videos of that for proof? Well you’ll need to come over if you want to see them, silly. I’d thought someone would have posted them on YouTube already, but nope and nope so far. Get on it collectors who never open your stuff, I say!

Oh, all right. One day I’ll get off my butt, dig out those PlayStation Club demo discs and have someone shoot footage of me playing them, but I just haven’t had the time to get onto that and some other projects. As usual, I digress. Anyway, the game wasn’t exactly a “blockbuster” in terms of sales or review scores, but it’s definitely one of those side projects where you could see the quality right from the beginning. Of course, with Polyphony so darn occupied with the vastly more popular Gran Turismo series of games, it’s hard to even think of a new OB rolling out from them any time soon. That’s not to say that is SHOULDN’T be done at all, folks. I’m just hoping that if there is a follow-up or remake, it gets the attention it should on a few fronts the original certainly didn’t.

Eh, perhaps I’ll bite the bullet, download a PlayStation emulator from somewhere and figure out how to record some gameplay. It shouldn’t be that hard to do, although I generally dislike using emulators over an actual console…

Nymph()maniac Update: Lots of Little Deaths & Big Shocks Abound. NSFW? Yup.

NMP17Oh, the di-lemma, boys and girls. I’ve been holding off posting more stuff about Lars Von Trier’s upcoming two-part epic just because I was holding out to see what sorts of trailers would get run and perhaps maybe hear some impressions from people online who may have seen some of the final version of the film. Well, in the former case, the super NSFW Red Band trailer (SERIOUSLY, don’t click that link if you’re a prude, please) kicks off with a not so subliminal insert shot for the ages before it goes into gasp-worthy territory and in the latter case, I may as well wait for the overseas premiere on Christmas Day (yup, that’s riiiiight) and see what’s said about part one. I have the feeling that it’s going to not be a happy flick about pleasure along the lines of Shortbus at all. But when you sit down for a Lars Von Trier film, you kind of know you’re not getting something with a (wait for it…) happy ending… Continue reading

Hmm. Your Tax Dollars @ Work Circa 1943 Make For Some Interesting Food For Thought…

(thanks, allpublicdomain!)

Ha and ha. It’s kind of funny that we live in a country where some are going nuts about too much government poking in to their private lives or nanny state politicians wanting to tell people what they can and can’t eat when back in 1943, this was considered a mighty GOOD thing to want to have happen. Yeah, yeah, we were in a big war back then, but haven’t we been in a bigger and longer one this century to some extent? Yeah, I bet if this nifty propaganda flick ran in every movie theater and on every network TV station NOW, half the people watching would choke on that super-sized soda and barrel of popcorn in their extra-wide laps while the other half would be banging out a protest petition on their devices with chubby little sausage (flavored) fingers. I say look at it this way, folks – staying in better shape keeps you alive longer to enjoy some of that freedom people keep dying for just so you can gorge yourselves while they do all the heavy lifting.

Now go thank a soldier somewhere on your block this weekend and maybe have a fresh turnip for dessert…

Humor: Oh, You Kid: I Got Your “Prisoner” Right Here…

(thanks, santipages!) 

So, I’m walking about the other day and I pass some kids coming from school and overhear one of them saying to his friends that his mom is punishing him for some offense or another by taking away his gaming and online time at home. As I’m grinning while just ahead of them, I hear the kid say he doesn’t know why he’s being treated “like a prisoner” and IMMEDIATELY this intro came to mind. Oh, you kid… you don’t even KNOW what it’s like at all. AT ALL. Although, I’d laugh like a loon if he walked in the door to his home and a Rover was waiting to chase him right to his room away from the TV and computer. Those damn things always scared the heck out of me as a kid when I was watching the show every week and not knowing what in the world was going on, but not being able to look away.

And be glad I didn’t think of the opening theme and titles to HBO’s super NSFW show, OZ. Although, that might be more fitting under the most incorrect of circumstances. Stay in school, boys and girls… stay in school…