In its current state, Justice League both looks and feels like an incomplete film that should have gotten its release delayed simply in order for the creative team to make a more entertaining (and more polished) experience. As it stands, this hunk of colorful, expensive fluff will no doubt still make a good chunk of its money back and also get a home video release about three months or so from now in an “extended cut” that, like the extended disc versions of Suicide Squad and Batman v. Superman: Dawn of Justice should have been the version people are paying to see in theaters. Well, not that longer versions of either helped much thanks to their plots being way too full of hard to fill holes.
That said, the first thing that popped into my head as I was watching this somewhat disappointing film unfold was a wonder if the film was even storyboarded (ironic for a comic book flick, right?). As it stands, it’s almost as if someone cut out pages from a few dozen DC Comics, pasted them to some comic art paper, whited out the word balloons and had a few writers add dialog before rearranging everything. While the end result is indeed still watchable, it’s not very good at all when compared to other films of this type. Although, after some reflection I’ve decided it’s decidedly “entertaining” if you shut off your brain and take in its more comic book-like moments and not take anything at all too seriously (which, sad to say, some fans won’t tale kindly to hearing). That said, it’s running time of 120 minutes seems oddly enough, too short for a Zach Snyder film. Weird, but yeah – the film is actually too short because it packs in way too much character info in during that two hours and kind of overlooks its main villain in the process.

Some of the more jaded folks who whine online about every film they see needing to be some form of “great” won’t appreciate that films like 
Yep, I’m calling it now.
Automatically calling Arthur Marks’
For the record, I was so tempted to write this review in 6-point type just to vent a little at Kemco and World Wide Software for this port of their otherwise decent mobile game, 
If you’re of a certain age (mine or slightly younger), you’re probably not watching
Short yet very replayble and guaranteed to make you think a bit about life on a few levels, George Batchelor’s brilliant
If the great Ealing Studios’ 1949 version of
“Wait. Accolade is still around?” That’s the first thing that popped into my head as I fired up 
