How great is Tatiana Maslany in this show? Let’s see now: I’d gotten a friend to catch up with the first season with his wife and after a weekend binge they both thought it was multiple actresses in some scenes where it’s just Maslany and her CG clones doing their er, her thing. Yes, I’m still cranked up that some kooky fan would dare to suggest a musical episode, so sue me. As noted earlier, I’d say that would kill the show in its tracks even as a dream sequence unless it was so well integrated into the plot that it made some kind of sense. On the other hand, if this were an anime, I’d bet we’d see a musical sequence every other week if not the show getting an opening and closing song. And nope, I don’t even want to imagine that happening either. Yeah, I like my pizza plain cheese, my ice cream vanilla and my favorite shows unmarked by pop songs and other fluff that take away from what they’re meant to be.
Monthly Archives: March 2014
Midnight City Gets Two (More) Big Indies to Publish…
Okay, since my stupid spam filter was eating their emails until recently, I’ve missed Midnight City‘s fun press releases and videos for the indie titles they’ve published (and a few review opportunities as well, boo!). Anyway, with that little problem now solved, here’s what’s up from these guys this week. Costume Quest 2 is coming! Hoo-ray! Double Fine’s sequel to its Halloween-centric, candy filled role-playing game is indeed getting a release on PC as well as consoles (yes!). As you can see below, even Double Fine’s Grand Poobah, Tim Schaefer is in on the fun in this goofy Midnight City team promo video below the jump… Continue reading
Random Film of the Week: The Colossus of New York
The first time I saw Eugène Lourié’s The Colossus of New York, I think I was about ten or eleven and stayed up all night on a Friday or Saturday just because it came on at something like 2 or 3am. I recall falling asleep somewhere in the middle and waking up for the ending, disappointed that I missed whatever robot rampage the cloaked metal man went on. It turns out that I didn’t miss much of a “rampage” at all, although the thing did wreak some havoc on some poor important folks down at the United Nations before getting shut down for good without the military blowing it to scrap metal with a bunch of rockets.
Anyway, featuring some fine performances and an brilliant (and sometimes unsettling) piano score by Nathan Van Cleave, this is an interesting albeit flawed sci-fi film with a more human side to its fantastic bits thanks to the internal conflict of Jeremy Spensser (Ross Martin) who finds his brain in that bulky cyborg after he dies in an auto accident and his genius dad (Otto Kruger) and second genius (but somewhat devious) son (John Baragrey) decide to keep him living in that metal shell… Continue reading
The Incredible Adventures of Van Helsing II: If You’re Hungary For More, Come Get Some!
Okay, I’m late to the mad monster party thanks to such a massive games backlog that I won’t be seeing some of the bigger titles I downloaded last year until late this year (or next year!), which is pretty sad. But I understand quite a lot of people have this problem thanks to too many bundle sales and low prices on single games that are way too hard to pass up.
Anyway, I bumped up the demo to The Incredible Adventures of Van Helsing a few weeks back to “PLAY IT!” status when I was cleaning up my Steam library and realized I’d downloaded but not played it. It hooked me in right away and made me wish it was on more platforms because as great as Steam is, not everyone who’d love this fun and funny action/RPG is playing it.
Of course, me being late to the party means Hungary-based Neocore Games has been a hard at work on a sequel that’s going to be even bigger than the original and they want you to climb aboard the even more comedy-laced monster killing train early:
What was that? You say things were moving too quickly and you want screenshots? Um, okay – here you go:
Feel better now? Good. But wait, there’s MORE… Continue reading
Motivation For A Monday, Courtesy Of Woody Woodpecker…
(thanks, toon me!)
Hahahaha-ha! My nightmare is now yours! This popped up in a dream I had early this morning, so I’m sharing. I know some folks hate that laugh (the list is fairly large as far as people I know), but it’s a KNOWN fact that everybody likes a good polka even if they don’t think so. Am I right? Yeah, I thought so. Anyway, get up and get moving, people. Monday is here and ready to get beaten up by you Daylight Savings Time sufferers (of which I am one, bleh). Get up, get out and get it done or else that damn woodpecker will be dancing on your head as he looks for a spot to start drilling for worms.
Game of Thrones S4 Trailer #3: They’re NOT “Secrets” If Everyone Knows Them, You Know…
Ah, as usual things are getting interesting out Westeros way and yup, you can expect things to go way up north and way down south for all the houses this season. Still, suspense is the name of the game on this show and I’m only expecting it to deliver the goods on a weekly basis. Granted, topping that Red Wedding will be tricky, but there’s a big wedding this time that’s probably going to have even worse repercussions on a few levels (well, over time). Anyway, April 6 is the big day if you’re not a binge-watching fool who wants to miss out just so you can overdose on the sofa with a box of bonbons and a tablet or phone app in your lap to keep you distracted and still missing out. Eh, “Do you”, as the old saying goes…
One Late Night: Deadline First Look: Your Pre-Monday Warmup Is Ready. Sleep Well, People…
Eep. The fine folks at Black Curtain Studio want to scare me more than half to death with one of their games, (again), but THIS time I’m taking you all along for the ride through this first look at gameplay from their upcoming horror game One Late Night: Deadline. If you’re a five day cubicle slave (or have been one in the past or intend to be one in the not too distant future), this little video should rattle a few of your body parts quite well before that eight minutes and six seconds is up. I’ll shut up now and let your four-walled cage get rattled some more.
You’re welcome, by the way…
Super Fighter Team Brings Two More Genesis Games To Light!
Hot on the heels of releasing Nightmare Busters the first new Super Nintendo game in many years, Out of the blue, Super Fighter Team has announced not one, but TWO upcoming Sega Mega Drive/Genesis games have become available for pre-order with a 2015 release in the cards. I woke up (late!) to this news, so I’m still pinching myself to see if I’m awake. OUCH. Yes, it’s true!
More below the jump (OUCH)… Continue reading
More DAYLIGHT? Yeah, You’ll Be Wishing For The Sun, Alright…
So, DAYLIGHT will be one reason for me to break down and finally get a PS4, as I love games like this with endless replay value. Jump scares don’t really do much for me, but I do like games that work so well at making you too freaked out to go on that you want to just STOP playing, but someone else in the room or your own stubborn nature makes you push onwards (and not necessarily past that fear, either). I’d missed this video below from January, but as you can see, even Atlus’ own staff and testers are getting broken in (and broken down) quite well:
Yep, I’m playing this with the damn lights ON, thank you much. In newer news, the game will support 3D play out of the case using RealD technology, and PlayStation Multimedia support is also included which means a whole suite of ridiculous options will be on board for those who love messing with people online in a few “fun” ways. Click below the jump for more info!
Gallery Update: Cloudbuilt’s Looking More And More Like A Winner…
Well, well, well… New Cloudbuilt screens have arrived! Check them out:
Just look at them. Lovely, aren’t they? If Coilworks’ awesome free-run/shooter/platformer Cloudbuilt doesn’t win some awards this year, I’m hanging up my controllers and packing it in for good as a gamer. This is a game I so WANT to succeed if only for the fantastic art direction and fact that it’s just too much fun for PC gamers to have all to themselves. Think of Mirror’s Edge, Gunvalkyrie, and a bunch of classic 8 and 16-bit action games all wrapped up in a neat little (and HIGHLY challenging) package. Then again, the game is ALL about pinpoint control and making the best of mistakes as there’s a way out of almost any bad jump, boost or wall dash provided you have keen reflexes and don’t panic. Continue reading
































