Urban Chaos Hits GOG.com (Or: Awesome Game You Probably Never Played Alert)

 

I recall having to review the PC version of Urban Chaos way back when it was initially released and being really surprised at how much fun the game was. At first glance, new players will note that US is highly reminiscent of Grand Theft Auto III in that you get a (mostly) open world to play around with, hand to hand combat, driving and lots of shooting action. However, the game was released two years before Rockstar’s magnum opus and despite positive reviews and being ported to two consoles soon afterward (to mixed results), the game never really got all the recognition it deserved. Developer Mucky Foot (primarily made up of members from Bullfrog Productions) cooked up an intriguing mix of action, driving and mission based gameplay that started as a straightforward cop saga and turned into a wild post-apocalyptic mash-up that’s weird and a bit creepy (well, it was at the time for me). In a way, the game was/is also a bookend to Core Design’s 2001 action/puzzle/sci-fi/horror hybrid Project Eden, another game that started out as one thing and ended up somewhere dark and bizarre.

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Dishonored Developer Diaries 1 & 2: Creating Style, Immersion & Illusion In A Solid New IP

Here’s why Arkane Studios’ upcoming game will be so fantastic – a team with a ton of experience that loves what they do inventing a whole new game world to explore while giving players freedom to mess around almost any way they like. By the way, that “almost” isn’t too limiting, as you’ll see in the videos and even more so when you’re actually playing the game. Sleeper hit? yes, Deserves to be much bigger than it’s going to be? Absolutely.

Why Steam’s Big Picture Interests Me Not One Bit (Mostly)…

 

Actually, I’m positively thrilled at the leap Valve is making, but like a “few” forgotten ones out there, a cold reality sits heavier here than it does where the folks who cook up these products live and work. For the record, I do have a Steam account but barely use it (no high speed internet), so obviously, I’m not at all intrigued about bringing an expanded (and YES, helpful) service I can’t currently use to my living room. Maybe if Valve designed that potential Steam Box so that folks like me could transfer some or all of our PC games (no matter the age) into memory and play those games on a bigger screen somehow? That would get me more into this news. Granted, the millions of Steam users who fall over backwards praising the service will be pleased, but for me, it’s yet another digital divide in an industry grabbing money where they can without heed to every consequence. Yes, EVERY. If you don’t even bother to think about what could happen (no matter how far-fetched), then you’re only caught pants-down when it DOES happen, I say.

 

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Earth Defense Forces 3 Portable Update: Creating The Live-Action TV Ad WIth Minoru Kawasaki

Ah, that oddball Japanese sense of humor…. where would the gaming, no, entertainment world be without it? Famed “B” movie director Minoru Kawasaki is trying his hand at making EDF look even more cheesy than it intentionally is and based on these two videos, he’s going to succeed (and quite admirably at that). I’d forgotten to run the rather goofy announcement trailer for these spots a few weeks back (you get to watch the director drinking for the most part), but in a way, I’m glad that I missed posting it because these updates are such fun. Anyway, amusing stuff aside, HOPEFULLY we’ll have a seriously official word from D3Publisher of America after this year’s Tokyo Game Show on whether or not this reaches North America and Europe. In English, of course.

Hell, I’m importing it if it doesn’t and maybe even if it does because I’m such a huge EDF fan, but this is one of those titles I firmly feel will REALLY help the Vita out in terms of being popular worldwide.

Random Film of the Week: Dark Passage

1947 seems to have been a year for some interesting (albeit not entirely successful) experiments by Hollywood movie makers using a subjective camera (or first-person viewpoint) to tell a story.  Movie audiences got a pair of dramas in the form of actor-turned-director Robert Montgomery’s Lady in the Lake, (shot a year earlier, but released in ’47) based on the popular Raymond Chandler novel and Dark Passage, Delmer Daves’ adaptation of a terminally so-so David Goodis novel.  I was going to do this column on the former film at first, but a coin toss brings you Bogie and Bacall in the more interesting, but tremendously flawed film. Don’t get me wrong here – both movies have their issues, but both are worth viewing for a few reasons including their unique use of POV storytelling. That and you have to go with a film that doesn’t show the face of its lead for about an hour, but works in some lovely shots of a San Francisco that’s long gone thanks to “progress” in transportation and probably even earthquake proofing…

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Videogame Appreciation 101: The Sega Letters (Found!)

Back around 1990 or 1991, I recall my younger brother and I getting hopelessly stuck in Phantasy Star and in dire need of assistance. Nope, we weren’t mapping the dungeons at all, so some areas of the game were total nightmares. Still, we slogged through the game , managing to make it all the way to the infamous Baya Malay dungeons where we finally threw in the towel. Almost. Out of sheer frustration, I said, “Eh, go write Sega!” and a few days later, we’d worked out a letter asking for help and sent it off hoping for a response. About two weeks later, an envelope arrived with that familiar logo and we were both thrilled to open it up and find a photocopied walk-through of the game that helped out quite a lot.

Amusingly enough, in the interim, we’d managed to level everyone up so they were all pretty much invincible. When it came time for Myau to “flap(s) his wings ploudly” (heh) and take off for that Sky Castle, that big ol’ mandatory bird boss battle was over in something like three hits. On the first turn, yet.  The final boss was a breeze as well, but were were even more impressed by the end credits of the game, which showed off the pseudo 3D scaling in a really cool way.  To date, the game is still a truly great example of a few things including full screen “corridor” style movement that even developers making games for more powerful 16-bit systems from Sega and Nintendo failed to get running as smoothly or as fast (or even full screen, for that matter).

Anyway, during the wait time between when we mailed the letter and when it arrived, a few other games ended up stumping us for a bit. However, once that PS walk-through arrived, another note went out asking about Lord of the Sword, Spellcaster and Golvellius: Valley of Doom. I think we got two of those in one envelope and a third in a separate mailing, but by then, we were on a roll with the letter writing. I even wrote Nintendo about a NES I’d found that needed service and got a really speedy reply with a few local spots that happened to be authorized Nintendo service centers. I ended up not having to spend a dime on repairs, as a friend managed to get that system up and running with about five or so minutes of tinkering.  More money for games is always a good thing, I say…
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Random Art: One From the Vaults: Sonic + Mega Man

Quick backstory: I did this back in 1993, so perhaps I was a tiny bit psychic. About a year later, gamers were getting all excited reading about Sega making some sort of big publishing deal with Capcom which some thought would also bring Mega Man to the US on a Genesis cart. Of course, that didn’t exactly happen and Rockman Mega World/Mega Man: The Wily Wars is to date, a highly desired collectable. It was released in Japan and PAL territories in English, but Sega decided to ONLY give this game a shot as part of their innovative Sega Channel service.  Blast you Sega for being so damned forward thinking!

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Random Indie Game of the Week: Fable of Heroes: Legendary Edition

Yep, another week, another really cool RPGmaker.net game. This time, it’s the fun and challenging throwback by user Dustsoft, Fable of Heroes: Legendary Edition. Although it’s got a pretty basic plot and characters straight out of RPG central casting, that’s exactly what makes it work for me. Amusingly enough, the game is noted as a throwback to the NES and SNES days, but many of the art assets used from the RTP look straight out of Shining Force in terms of the color palette, buildings, map tilesets and even the light, happy music in the starting village. Granted, the Genesis was lousy at decent fog and transparency effects as seen in some areas here, but I had a big Sega smile on my face while playing this one, that’s for sure…

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Got Kids? Prepare For A Moshi Monsters Moshlings Invasion on DS & 3DS

 

If you’ve got wee ones around ages 6 – 12 who are online savvy and enjoy a bit of allowed and supervised social game time, you’ve probably heard of Moshi Monsters, one of the latest (and hugest) virtual pet worlds online today. 65 million registered users is nothing to sneeze and and now Mind Candy is taking the fun to Nintendo DS and 3DS systems on October 30, 2012 with Moshi Monsters: Moshlings Theme Park, which looks to be one of those interesting hybrid games that lets players interact offline while also granting them access to new online content through a few fun means.

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Of Orcs & Men Will Have A Suitably Awesome Score. See (And Hear) For Yourself….

Olivier Deriviere’s game music has been pretty memorable in my book. His work on the Alone in the Dark reboot and Obscure added mood and menace in all the right spots (even when the games themselves didn’t quite match up to the music supporting them). Based on this latest trailer for the upcoming RPG from Cyanide Studios and Spiders, it looks like another aural trip worth taking. Hopefully, we’re getting an game experience that can match the tunes pace for pace – it certainly LOOKS pretty grand in scope and content.