Earth Defense Forces 3 Portable Update: Creating The Live-Action TV Ad WIth Minoru Kawasaki

Ah, that oddball Japanese sense of humor…. where would the gaming, no, entertainment world be without it? Famed “B” movie director Minoru Kawasaki is trying his hand at making EDF look even more cheesy than it intentionally is and based on these two videos, he’s going to succeed (and quite admirably at that). I’d forgotten to run the rather goofy announcement trailer for these spots a few weeks back (you get to watch the director drinking for the most part), but in a way, I’m glad that I missed posting it because these updates are such fun. Anyway, amusing stuff aside, HOPEFULLY we’ll have a seriously official word from D3Publisher of America after this year’s Tokyo Game Show on whether or not this reaches North America and Europe. In English, of course.

Hell, I’m importing it if it doesn’t and maybe even if it does because I’m such a huge EDF fan, but this is one of those titles I firmly feel will REALLY help the Vita out in terms of being popular worldwide.

Random Film of the Week: Dark Passage

1947 seems to have been a year for some interesting (albeit not entirely successful) experiments by Hollywood movie makers using a subjective camera (or first-person viewpoint) to tell a story.  Movie audiences got a pair of dramas in the form of actor-turned-director Robert Montgomery’s Lady in the Lake, (shot a year earlier, but released in ’47) based on the popular Raymond Chandler novel and Dark Passage, Delmer Daves’ adaptation of a terminally so-so David Goodis novel.  I was going to do this column on the former film at first, but a coin toss brings you Bogie and Bacall in the more interesting, but tremendously flawed film. Don’t get me wrong here – both movies have their issues, but both are worth viewing for a few reasons including their unique use of POV storytelling. That and you have to go with a film that doesn’t show the face of its lead for about an hour, but works in some lovely shots of a San Francisco that’s long gone thanks to “progress” in transportation and probably even earthquake proofing…

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Videogame Appreciation 101: The Sega Letters (Found!)

Back around 1990 or 1991, I recall my younger brother and I getting hopelessly stuck in Phantasy Star and in dire need of assistance. Nope, we weren’t mapping the dungeons at all, so some areas of the game were total nightmares. Still, we slogged through the game , managing to make it all the way to the infamous Baya Malay dungeons where we finally threw in the towel. Almost. Out of sheer frustration, I said, “Eh, go write Sega!” and a few days later, we’d worked out a letter asking for help and sent it off hoping for a response. About two weeks later, an envelope arrived with that familiar logo and we were both thrilled to open it up and find a photocopied walk-through of the game that helped out quite a lot.

Amusingly enough, in the interim, we’d managed to level everyone up so they were all pretty much invincible. When it came time for Myau to “flap(s) his wings ploudly” (heh) and take off for that Sky Castle, that big ol’ mandatory bird boss battle was over in something like three hits. On the first turn, yet.  The final boss was a breeze as well, but were were even more impressed by the end credits of the game, which showed off the pseudo 3D scaling in a really cool way.  To date, the game is still a truly great example of a few things including full screen “corridor” style movement that even developers making games for more powerful 16-bit systems from Sega and Nintendo failed to get running as smoothly or as fast (or even full screen, for that matter).

Anyway, during the wait time between when we mailed the letter and when it arrived, a few other games ended up stumping us for a bit. However, once that PS walk-through arrived, another note went out asking about Lord of the Sword, Spellcaster and Golvellius: Valley of Doom. I think we got two of those in one envelope and a third in a separate mailing, but by then, we were on a roll with the letter writing. I even wrote Nintendo about a NES I’d found that needed service and got a really speedy reply with a few local spots that happened to be authorized Nintendo service centers. I ended up not having to spend a dime on repairs, as a friend managed to get that system up and running with about five or so minutes of tinkering.  More money for games is always a good thing, I say…
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