Toukiden: The Age Of Demons Stomps Exclusively Onto Vita In February

As someone mad in lust with much of Omega Force’s output over the years, I’m more than pleased that the veteran developer has whipped up this great-looking PlayStation Vita exclusive and it’s making its way to North America (February 11) and Europe (February 14) soon. I like the separate anime and CG promotional videos for this, the gameplay looks thrilling and while some are making Dynasty Warriors and Monster Hunter comparisons (yes, there are some similar elements), I see more of a Trinity: Souls of Zill O’ll influence here:

(Thanks, FrankNStein!) 

THAT game was one of my favorites from 2010 and if Toukiden manages to iron out the issues it had while providing even more action, it’ll be a must-buy title for Vita owners. I’m going to grab it no matter what because I trust Omega Force to keep me entertained until the wee hours bumping off assorted demons and avoiding doom every step of the way. Anyway, I’ll hold of writing more on Toukiden until I get some hands-on time. I don’t think a demo will drop on PSN for this, so I may just buy the game outright if I don’t get a review code. I wont’ note here that the Japanese version of the game is cross play with the PSP version of Toukiden (!!!) simply because the chances of that coming out here are slim to none. Boo, but I’d gather it wouldn’t sell in the numbers it needs to break even. That said, I have three PSP’s here, so I’d buy this game once for both handhelds.

Anyone saying the Vita is “dead’ needs to actually own one and look at the current library (yes, outside your comfort zone there are some GREAT game experiences) as well as the ridiculous value PlayStation Plus adds to the handheld that makes it a keeper. And don’t even get me going about the ability to play PS4 games on the thing…

Concursion Trailer: The Act Of Running Together Is Working Quite Well For Puuba Games

Oh, Puuba Games… You intrigue me so. Your first game, Concursion looks pretty darn cool with all that genre switching on the fly, colorful mix of visual styles and and promise of many hours of play and replay value. That said, I tend to be cautiously optimistic about stuff like this because no game is “perfect” and in fact, it’s often the case that a game’s flaws can actually make the overall experience better for some players who can exploit them to the fullest. Granted, the only flaws I see is that dance the main character does at the end of that trailer above (it’s so… 1991!) and some generic-looking sprites. But I know this isn’t the final product at all and I’m not some internet troll with an already dull as hell axe to grind.

Anyway, I’ve got my eyeball on you kids. Get this one polished up and DONE and don’t screw it up. I want people to fall over themselves to get this one when it’s finally done and I also want to see it pop up on consoles at some point down the road because I’m a multi-platform kinda guy…

Review: Diablo III

Diablo III_PS3Platform: PlayStation 3 (also on Xbox 360)

Developer: Blizzard

Publisher: Activision/Blizzard

# of Players 1-4

ESRB Rating: M (Mature)

Official Site

Score: A (95%)

My experience with Diablo III on PC was an ab-Normal Hell Nightmare of an Inferno thanks to the always online requirements, Error 37 woes and a raft of other issues that have finally been patched up over time by Blizzard, but not quickly enough to get me playing again once I finished up my initial review. When the console version of the game was announced, I was one of those people jumping for joy at the news because I know that the game would soar as an untethered from the internet solo or co-op experience because other chase ‘n chop dungeon crawlers were plenty of fun without the online ball and chain. On the PS3 however, the game is not only superior to the PC version in nearly every respect (save for visuals, but it’s not a bad looker at all), it makes for both a great entry level and hardcore experience that’s a must-buy.

While the story isn’t what you’d call “deep”, Blizzard keeps things rolling along through some fine CG cinemas and a few nifty (if not too unexpected) twists before things are wrapped up (sort of) in this sequel. You don’t need to have played Diablo II (or even the first Diablo) to get off and running into the fray at all. But it helps if you’re a continuity freak or someone looking for references to previous installments. Of course, the chances of Blizzard getting those two older games onto any console is slim to none, but it’s something to dream about since this super-enhanced “port” that’s not a port turned out so well… Continue reading

Dark Souls II “CURSED” Trailer: More Like “CURSING” Once You Play This One…

Dark Souls II is going to be the toughest thing many gamers will touch all this year and love. And hate, as the game’s relentless enemies and crushing difficulty will chew up and spit out all comers from seasoned veterans to new players who THINK they can survive unscathed. Nah, not gonna happen, people. You will die (well, your character will die) and you’ll be glaring at your controller with malicious intent when you should be holding up a mirror and heavy breathing into your fogged up reflection. Hey, what did you expect from a game with the tagline “Prepare to Die”, hmmmmm? On the other hand, to the victor go the spoils… but most of those spoils happen to be of the “Holy crap, I survived THIS long before I got stepped on/skewered/roasted/run over, et cetera…”

This one’s going to be a killer, people. Watch the skies for flying controllers and keep an ear out for banshee-like howls from above, I say…

From The Vaults, Slowly They Come (#1 of Who Knows How Many)…

KZ_Sly 2 Press LPs KZ_Sly 2 Press LPs2

Thanks to years of writing for a few places, I have a LOT of press stuff here socked away in a few bins (I tend to keep just about everything I’ve gotten of importance). When I’m not doing my usual headless chicken thing, I keep plotting and planning to post a few galleries of the assorted discs and other material I’ve held on to, but I just haven’t had the time to pore through that mountain of materials. Anyway, thanks to these two press kits popping out of a box while I was digging up some old games someone wants to buy from me, I guess this is now one part of a many-part project I’ve launched. That’s one of the Sly 2: Band of Thieves press kit on the left and Killzone on the right. They’re about the size of a 12″ vinyl LP, by the way. I don’t think I have any more records here or I’d have done a size comparison. Or If I do have any records left around here they’re probably hiding out in a different bin I haven’t cracked open in a few years. Eek.

I’m not sure when another update is coming from the press vaults, as it’s a daunting task to dive in and not get lost going through things for hours and reminiscing. All that does is leave me with stacks of stuff to repack and no place to sleep if I don’t. Of course, a helper monkey who can make lists and take pictures would be a total help, but they don’t exist yet and any robot I want to think of buying can only vacuum my floor or dance (but not both? Come on technology, get with it already!). Ah well… I guess I’ll get this thing taken care of when I can…

Men Aren’t Useless #103: Behold, The BRIEFCASE ARCADE!

BusinesscadeHey, last week I heard some loud ladies on the street say that “Men are useless!” and while I do indeed agree we are on some fronts, sometimes we knock it out of the park big time. Er, at least as far as making cool as hell stuff goes. Well, cool stuff that doesn’t involve actual explosives, booze or some sort of automatic magazine pin-up dispenser as an all-in-one solution to multiple non-problems.

I don’t even know who Travis Reynolds is, but he’s my *new* best friend because he has created the (ta-dah!) Briefcase Arcade or Businesscade or Briefcade. Some call it the “Arcase”, but that sounds kinda lame (to me at least). Oh, it’s not built completely from scratch, mind you – that would be TOO genius and make him automatic King of the Known Universe… Continue reading

Alien Isolation “Transmission” and “Origins”: Puzzle Pieces Falling Where They Need To…

Hmmmm… As predicted, with The Creative Assembly on the case this time out, Sega’s upcoming Alien Isolation is looking pretty impressive in this introductory teaser and developer diary. Hopefully, the story will work as intended, as I can see some folks not being all aboard the playing as Ellen Ripley’s daughter thing. Me, I’m a wait and see guy myself because I trust The CA to do their best and they’ve always done just that when they make their games. I do like that it’s turning out to be NOT a stupid shoot everything that moves experience and seems to be focusing on story and characters first and foremost.

The only major sticking point to some will be the lack of a Wii U version as the gameplay seems perfect for that GamePad, but such is life in this generation of consoles I suppose. Someone HAS to get a suitable Alien game out on that system one of these days, I say. I’m not sure who, but it would be nice to see one at some point…

Yumi’s Odd Odyssey Trailer: Girls Gone Fishin’ Will Hook You In…

It seems in Yumi’s Odd Odyssey
hook, line and sinker set you free
As you strange maps
Avoiding doom (yes, mind the gaps!)

There’s also strange fish and more to fight
(or get away from, far out of sight)
Practice up and learn the moves
(don’t toss that handheld if you lose!)

It may seem tough, but it takes skill
You’ll get it soon by force of will
It’s coming soon via the eShop
keep an eye peeled for it to drop!

Natsume is wisely bringing a fun entry in the Japanese cult classic Yumihara Kawase series to North America under the moniker Yumi’s Odd Odyssey to the Nintendo 3DS soon (it seems this month) and as you can see from that video above, it’s pretty cute… and pretty challenging. Hooking and hauling your character of choice up and around assorted levels as the clock ticks away requires patience and timing, but there’s a load of levels here and too much fun to be had once you get into the mechanics. I haven’t played a game in this series in a few years, so I know I’ll be rusty as hell. But that won’t stop me one bit (although I suck at real life fishing as well!). Unless I get caught up in writing more crappy poetry like the example above and forget all about playing the game…

Shaq Fu 2? Shaq Says It Just May Happen!

(thanks, cubex55!) 

Holy “Nope!”, Sports Fans! According to the big man of the week at CES (GamerFitNation’s all-around Superman, Antwand Pearman), The bigger man he interviewed this week at CES 2014, Shaquille O’Neal says there’s the possibility of a NEW Shaq Fu in the works. Yikes. No way. Yikes. In case you’re wondering, the original Shaq Fu was a weird as hell (and some would say terrible, but I’m not one of those some. I think it’s only just bad and campy!) fighting game featuring Mr. O’Neal as a martial arts master fighter and yes it’s as absurdly brilliant and silly as it sounds. I think nearly everyone I knew with a Sega Genesis or Super Nintendo in their house had this game at some point and even if they hated it, it was PLAYED to death because of the absurd plot, funky fighting mechanics and fact that yeah, it’s a hell of a curiosity piece.

I’d write more on this, but my brain in some form of suspended animation shock. Here, go read about this right from the horse’s mouth. I need to go find a copy of that first game and see if it still holds up. I think Shaq is pulling some legs here, but no one lies to Antwand and gets away with it for too long. Or so I’ve heard. He’s a really nice guy, but don’t make him angry. You wouldn’t like him when he’s angry…

Get Even Teaser Trailer Gets Really Even With My Skeptical Self But Good…

Yes, it’s ONLY a teaser trailer and yes, it’s a bit on the “too much grey” for my tastes, but considering I was a bit of a pesky Land Snark a few days earlier when I saw screenshots of the up until then title-less game being worked on by developer The Farm 51, it’s gone and made me cut a small slice of crow pie and heat it up for later tonight. Now, this doesn’t mean I’m giving this upcoming PC shooter a hook-less release at all. Those graffiti-covered walls do indeed look fantastic and all, and the premise and promise of solo and multiplayer action being intertwined is intriguing. Hopefully this can be pulled off and done up right so that I can start a review out with a “Finally, someone gets this FPS thing RIGHT.” or something similarly pompous-sounding. Oh wait, that would most likely require me to buy a new PC, as both the desktop and laptop I use are still rockin’ Windows XP (hey, my hundreds of older games LOVE it and my experiences with Windows 8 and 8.1 have been… how do you say, “eeeeennnnteresting”.

Eh, we’ll get to something more modern soon enough. This game’s still in the oven for a while yet and I’m gathering some hands-on time at a press event will help make me more of a decision maker. Of course, that’s usually a bad idea, me making decisions. Last week, I decided to print my own currency and no one would take any G-Bucks. Crap. That’s what I get for NOT deciding to invest in that Bitcoin deal some guy hit me over the head with out of the blue in a Starbucks. “It’s a SCAM!” I thought. “A fool and his money and all that rot” Yeah, a good hundred buck investment to a total stranger (friendly and chatty as he was) seemed like a REALLY lousy idea (He said, crying on his keyboard)… Ah well. Perhaps I’ll get lucky and find I have a skill people will pay real money to utilize… what-ever could that be, I imagine?