Gamescom 2014: P.T. Is SH? Count Me IN!

I’d have to say the biggest new game news out of Gamescom was the surprise reveal of a collaboration between game creator Hideo Kojima, writer/director Guillermo Del Toro and actor Norman Reedus in the form of an all-new horror game called Silent Hills (currently) for the PlayStation 4. There’s a playable teaser (dubbed “P.T.”) up on PSN* as I type this and it seems that some players aren’t getting that it’s NOT supposed to be a demo of the FINAL game, but a teaser of what’s to come and may change entirely from what’s there. Then again, given the amusingly screechy reaction from YouTube user SoapyWarpig (the first person to discover what this mysterious P.T. was, congratulations, by the way!), I’m betting a lot of fans of that particular horror franchise will be plunking down some money towards a PlayStation 4 if they haven’t gotten one yet.

*Note: P.T. is a bit “tricky” to find on the PS Store if you’re just looking for it on your phone/tablet, laptop or desktop. However, if you log into your PSN account and use the search bar (type in PT), you’ll get sent to the demo page and all you need to is download away and get to playing. I think the jump scare stuff in that first video is funny because it might be Kojima poking fun at the endless stream of “let’s watch random guys and gals freak out!” videos that litter YouTube for every horror game these days. I found it more unsettling and bizarre than actually fly out of my chair frightening. Now, to find out if this is another PlayStation-only game or a timed exclusive that’s going to pop up on other consoles and/or PC at some point…

Gamescom 2014: Bloodborne and Until Dawn: Two More System Sellers For Sony? Could Be…

FromSoftware’s still in progress PS4 exclusive, Bloodborne finally gets a more gameplay focused trailer at Sony’s big media event and certainly looks fantastic. I actually got a Nightmare Creatures meets more deliberately paced Devil May Cry meets third-person Darkwatch vibe from this trailer, but I’m kind of nuts. Anyway, this one goes on the 2015 list. One more game for the backlog, whee!

Another work in progress, this time by Supermassive games, Until Dawn also looks pretty darn scary and cool, although it’s a different sort of game entirely. Clearly inspired by horror movies and a bit of classic adventure gaming, this tale of eight people meeting up at a mysterious shack in the mountains looks to give players a few choices in spinning fate’s wheel. Granted, I’m betting odds are slim everyone survives (what’s a horror game or film without a few demises?), but the replay value could be incredible if it’s more than a simple slasher story. Eight Little Indians getting it in so many ways is indeed intriguing…

WIN FREE STUFF! Want An Orbital Gear Steam Code? Act FAST!

 

ORBITAL GEARSooooo… I happen to have three download codes for Orbital Gear, a new fast-paced multiplayer only arcade run ‘n gun game by indie developer Night Node Software that’s available via Steam. All you need to to to get ONE code is leave a reply below. I’ll know who you are and where to send it because I have spies everywhere! Anyway, get to it, as once these are gone, they’re gone for good. One code per person, of course. Sure you can ring up a friend you want to play with and have him or her reply as well. I can always use the additional traffic!

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What, you’re still ogling screenshots? Go hit me up for a code, already!

An Eclectic (& Inexpensive For A Day) Mix In This Week’s IndieGala Every Monday Bundle…

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A paltry $1.89 for this week’s set of Steam code delivered indies is a great deal especially when you take into consideration the assortment you’re getting. A bit of space strategy and combat, some retro action games and a funky little game about some poor guy waiting for his late date to arrive as he contemplates life and such:

I’d like to think that Dinner Date is worth that under two clams alone, but I know some you will disagree on that front. I guess it’s a good thing there are six other games in this deal, huh? To wit: Famaze! (it sure looks like fun!):

Anyway, you know what to do – your backlog needs to be bigger than mine so I can feel better about not getting to EVERY game I’d like to this year. Boo, but that’s how it goes in this digital age. Out of sight is NEVER out of mind. Just out of hard drive space (ha and ha)…

Sword Art Online: Hollow Fragment Hands-On: .hacking Away At A Fun Soon To Be Sleeper…

SAO_keyvisual_w_LogoI was a rather huge fan of the seven .hack games back in the day (well, it wasn’t THAT long ago), so getting the chance to go hands-on with Sword Art Online: Hollow Fragment at Bandai Namco’s recent NYC event was a must. The two series are similar on the surface in that you play a character trapped in an (faux) online game’s deadly world and both are solo experiences with no actual online play modes.

The game will also include an HD version of the Japanese PSP-only Sword Art Online: Infinity Moment, meaning you’re getting two games for the price of one, a good deal in this age of consumers wanting more bang for their gaming buck. Of course, you’ll probably be wanting to know if the game isn any god, right? Well, let me soothe any potential fears and report that it’s all good (and hard) in this one so far… Continue reading

Shadowgate Hands-On: You’ll Be Dying To Play This Game Soon Enough…

SG_towerI had to stop playing Shadowgate after about the first ten minutes because my face was hurting. No, I didn’t get blasted by a real fireball coming from my monitor or anything like that. It’s because I was grinning so much that I think I was exercising more muscles than I’ve used in a while. Anyway, it was obvious from that short stretch of time and later on after about another hour of play that developer Zojoi Games has nailed the game they created back in 1987 as a perfect reboot on a few fronts.

The game manages to retain the same gameplay as the original while adding plenty of new content in an absolutely beautiful (yet suitably grim where required) art style as well as a grand, redone score by Rich Douglas that’s as stirring as the visuals… Continue reading

Super Fighter Team Brings Back Beggar Prince!

Beggar Prince ReturnsWell. It’s been quite the week or so for retro game news in terms of 16-bit Sega games making a comeback. Pier Solar HD is headed to (some) modern consoles, It Came From The Desert is finally arriving on the Sega Genesis later this year and now, Super Fighter Team is finally bringing back a retail edition of Beggar Prince, one of its most popular titles.

Developed by C&E, Inc., this turn-based RPG was initially a Taiwan-only release back in 1996 until Super Fighter team took notice of it and localized, debugged, and partially reprogrammed the game in order to bring it to audiences worldwide. The game’s low print run sold out and of the games the company has released since, this one’s been the most requested for reissue status.

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more screens here!

While the game is currently available as part of the excellent RPG Trifecta Pack digital download, collectors have been clamoring for a physical reissue for years and now they have the opportunity to snap this up at a mere $63 (US) or $70 (international). Considering the price of the original game is now in the hundreds of dollars and Super Fighter Team doesn’t see a penny of those resales, finally getting the game out as a reissue is a great thing. I know a certain SegaDude will be dancing around his room when he gets this news…

EDIT! Oops. I was so excited that I forgot to mention the other cool games SFT has for sale: Magic Girl and Cascade are still up for pre-orders on the Genesis/Mega Drive and Nightmare Busters is getting a second go-round of orders for you Super Nintendo/Super Famicom fans. GET THEM BEFORE THEY’RE GONE!

Pier Solar & The Great Architects HD Trailer: The Return of Watermelon’s Modern Retro JRPG

I only own ONE copy of Pier Solar at the moment (one of the reissues with the Sega CD/CD soundtrack bonus), but that’s about to change soon when the fully revamped HD version of game FINALLY makes it to PC (for a few operating systems), Sega Dreamcast (!), PS3, PS4, Xbox 360, Xbox One and Wii U (yes!) at some point this year. Or is it next year? It’s hard to say, but I’m sure it’ll be well worth the long wait in the end. The visuals certainly benefit from the transition, the new cut scenes also look great and yes, I’m betting the game is still as tough as it was when it was initially released. Anyway, the fine folks at Watermelon are to be commended for getting this new and shiny version out on pretty much anything that can play it as it needs to be played (on a large screen, of course). Nothing more to say here other than let the waiting begin!

Collection Update: One WARP Mystery Solved, One Begun!

WARP Duo

 

Well, now. I knew about the kooky Flopon World on the 3DO for years, but have never seen a copy until a few weeks back when someone pointed to one up for sale on eBay. I let it sit there for a while watching it and hoping the cover would scare the more prudish collectors who might have wanted it off (how you explain two near-naked dudes on the cover of a match-3 variant puzzle game is all up to you, folks!) and I guess it worked. I made an offer and grabbed this for less than I thought I’d be able to. One down and what I thought was the LAST game I needed in my WARP collection (well, except for that legendary Enemy Zero limited edition that I’ve NEVER seen an image of) other than whatever other demos the company produced for the Japanese 3DO magazine than what I have here.

I guess I was wrong, as a few days later I see Flopon P!, a PlayStation game not listed as part of WARP’s output on GameFaqs… which has the WRONG cover image for Flopon World, by the way. I have NO idea what game is pictured other than to say it’s on the Flopon World disc as one of at least four games, so perhaps it’s a demo disc I’ve never seen? Anyway, the PlayStation game was published by Asmik in 1995 and the serial number SLPS 00032 just may mean that not counting demo discs, it was the 32nd PlayStation game released in Japan. But I think that numbering system went off the rails at some point. While it doesn’t have the WARP logo on the package or in the manual (and I don’t have the spine card to check if it’s there), both WARP and Asmik have copyright info on the game and the late, great Kenji Eno’s name is in the manual’s credits page. Hmmmmm… perhaps this was a co-production and thus not an “official” WARP game? I need to find this out, as it’ll make those who collect the few games made by this defunct company run out and track this one down. I think this one only cost me about six dollars, so that’s a steal and a nice addition to the library.

Risen 3: Titan Lords Update: “Back to the Roots” Means A Very Strong Tree, I’d Say…

 

If this excellent video preview is any indication, fans of the first Gothic and Risen games will be pleased to see developer Piranha Bytes (and I love the way the announcer pronounces that in the video!) is taking Risen 3: Titan Lords back to the look and feel of those two games. This is another one of those games I’ve been dying to play because warts and all, I liked the Gothic games and Risen, warts and all. Granted, the pirate focus and the not so hot-looking PS3 version of Risen 2 was a bit disappointing to many fans. But it looks as if Deep Silver will have a nice little gem of a game when this ships out August 15, 2014 for PC, PlayStation 3 and Xbox 360. I do hope this one’s in stock as a physical release, as I hate large games as download-only titles. Eh, I’ll poke my big head into a game shop around here and ask, as I don’t think Deep Silver will shoot over a review copy…