Dungeon of the Endless Update: Your Multi-Almost Everything Game is Almost Ready!

Dungeon of the Endless Logo Art

 

Amplitude Studios’ upcoming multi-hybrid game is looking quite spectacular in this new trailer and updated screens combo plus the mix of genres (just watch the trailer, as the very thought of writing all that out is making my fingers hurt. Here, go ogle some new screens and make sure to read some of the amusing descriptions in the pics that have them:

Dungeon of the Endless - Cryo Capsule Dungeon of the Endless - Golgy Level-up Dungeon of the Endless - Lab Explosion Dungeon of the Endless - Major Modules Dungeon of the Endless - Merchant Dungeon of the Endless - Sewer Enemy Wave

Okay, let me get back to work, because I got caught up in reading some of those screens as well. You can get more info on Dungeon of the Endless HERE (official site!) and HERE (the game’s Steam page where you can sign up for early access and more!)

Dark Souls II TV Spots: Oh, The Places You’ll Go (Just To Die Over and Over)…

Heh. I get a phone call during The Walking Dead finale from a friend asking me “So, what’s this Dark Souls II all about?” right after this ad airs. Whee! Of course, I had to tell him to ring me back in an hour or so or just wait for a quick email. He’s not a gamer at all, so I’ll give Namco Bandai props for getting an ad out that gets people not into the hobby all hot and bothered. Amusingly enough, I actually don’t have a copy of the game yet – it’s in my backlog of stuff to grab for the PS3 once I make a bit more money. I’ve played a bit of it already thanks to walking another friend through the first two or so hours of the game as he grabbed it on launch day and was having a hard time because yep, it was his first time playing something that difficult. Anyway, I got to play and he got to keep the character I made, so that’s a fine trade off, I’d say. Naturally, he got the poor guy I created killed a few times since, but my tech support ends when I leave the premises. Otherwise, I charge a flat fee (and it’s not cheap), heh…

Raven’s Cry Update: Shipping Out 10/14/2014, Loads of New Stuff In The Cargo Hold!

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One of the upcoming games I’ve been keeping my telescope pointed towards the horizon on for a while now has been Raven’s Cry, the pirate-themed action role-playing game from developer Reality Pump (taking over from Octane Studios) and publisher TopWare Interactive. The game has had a few delays due to Reality Pump really going all out to add a ton of gameplay and story content to it and these new and new-ish screens show off a load of cool:

Raven's Cry SS Raven's Cry SS (1) Raven's Cry SS (2) Raven's Cry SS (3)Raven's Cry SS (4) Raven's Cry SS (5) Raven's Cry SS (6) Raven's Cry SS (7) Raven's Cry SS (8) Raven's Cry SS (9) Raven's Cry SS (10) Raven's Cry SS (11) Raven's Cry SS (12) Raven's Cry SS (13) Raven's Cry SS (14) Raven's Cry SS (15) Raven's Cry SS (16)

And the official site has also been updated with a new video, concept art and even wallpapers to download if this one floats your boat. As for the new features being implemented, here’s a rundown stolen from the press release:

– New skills for the captain (a skill tree with over 25 options)
– The personal story of Christopher Raven (more than 25 hours of main storyline)
– Additional adventures and skirmishes (open-world setting and side quests)
– An economic system with a wide variety of trade-able goods and simulated price adjustments
– Realistic naval combat
– Depictions of the dark life of pirates (or: cinematic cut scenes)

All of this should make for a game that’s at least worth a look to see if Reality Pump can pull it all off. It seems like a darker and grimmer game than their previous RPGs, so let’s hope it all pans out the way they (and we sea dogs) want it to. PC, Mac, PS3, PS4 and Xbox 360, folks. Yeah, once again, a decent-looking RPG is skipping the Xbox One, so you owners of that console can get cranky about that elsewhere. I’ll be busy Yo-ho-ho-ing it up and trying not to get sunk by some frigate I’m trying to loot…

Cloudbuilt Now Available: Scaling New Heights Of Spectacular-ness (And Quickly, At That!)

 
Yeah, yeah – it’s a rerun, but hey – this one’s worth the double vision. Coilworks’ awesome and super challenging Cloudbuilt is now LIVE on Steam and already there’s an update out that addresses some issues a few players have been having. While I’ll need to go play this this weekend at a friend’s place who has Windows 7 still running fine on his PC (all of mine here use XP and proudly, grrr!), my time with the demo (also at his place) revealed that the developer is onto something with this insane, fast-paced run/shoot/parkour hybrid that’s brilliant, tough as hell and extremely rewarding when you find that perfect line and start smashing records (and progress-killing enemies in your path). This NEEDS to be on a few consoles so more people can dive in and see what all the fuss is about.

Cloudbuilt Launch Trailer: Three Days To The Condor!

 
I’m up WAY too early this Monday (at 6:31, I popped up and couldn’t close my eyes, sooo), but at least I can kick off this busy day with some good news. Coilworks‘ first game Cloudbuilt is allllllmost here (ignore my hasty facebook post from earlier!). Hmmm. Memo for a Monday: Make sure you’re FULLY awake before you do that posting. Ah well. Okay, let me get that coffee going! Back in a few…

Cloudbuilt Gets An Official Website (And A SUPER Fast Teaser)

 
Seriously, that was WAY too short, but it gets the job done. Coilworks‘ gorgeous looking and tough as nails free-runner/shooter/platformer Cloudbuilt arrives on Steam in a week, so go check out the official site and the Steam store page to see what all the fast-paced fuss is about. Fast trailer gets a quickie post – there, I’m done!

Dark Souls II Now Available: You Come Up For Air When You’re Good And Ready. They’ll Wait…

(thanks, Game Banshee!) 

“They” meaning all the things that want you dead, as the AI in the game is set on “pursue to the ends of the earth” and “puree” and not necessarily in that order. Anyway, PS3 and 360 owners get theirs now, PC gamers get a while to wait, but should just feel lucky they’re getting this game at all because a bunch will just hex hack up some cheats before they actually experience this one as it SHOULD be played. Eh, whatever. I take my Dark Souls II straight up and run from the room screaming hard, no chaser, as there will already be stuff coming after me clogging up the hallway. Yaaaah. Prepare to LIE your way out of work if you’re one of those people not playing Titanfall at all (I’m one of those people). Yes, I’ll replace this trailer with Namco Bandai’s once they get around to posting it. They tend to run a bit late with the US stuff. There’s one up now, but it’s unavailable (boo!), meaning it’s probably going to be let loose tomorrow morning around 9am.

The Incredible Adventures of Van Helsing II: If You’re Hungary For More, Come Get Some!

VanHelsingII_BoxArtOkay, I’m late to the mad monster party thanks to such a massive games backlog that I won’t be seeing some of the bigger titles I downloaded last year until late this year (or next year!), which is pretty sad. But I understand quite a lot of people have this problem thanks to too many bundle sales and low prices on single games that are way too hard to pass up.

Anyway, I bumped up the demo to The Incredible Adventures of Van Helsing a few weeks back to “PLAY IT!” status when I was cleaning up my Steam library and realized I’d downloaded but not played it. It hooked me in right away and made me wish it was on more platforms because as great as Steam is, not everyone who’d love this fun and funny action/RPG is playing it.

Of course, me being late to the party means Hungary-based Neocore Games has been a hard at work on a sequel that’s going to be even bigger than the original and they want you to climb aboard the even more comedy-laced monster killing train early:

What was that? You say things were moving too quickly and you want screenshots? Um, okay – here you go:

VanHelsingII_Pre-orderScreens_01 VanHelsingII_Pre-orderScreens_02 VanHelsingII_Pre-orderScreens_03 VanHelsingII_Pre-orderScreens_04 VanHelsingII_Pre-orderScreens_05 VanHelsingII_Pre-orderScreens_06

Feel better now? Good. But wait, there’s MORE… Continue reading

Super Fighter Team Brings Two More Genesis Games To Light!

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Hot on the heels of releasing Nightmare Busters the first new Super Nintendo game in many years, Out of the blue, Super Fighter Team has announced not one, but TWO upcoming Sega Mega Drive/Genesis games have become available for pre-order with a 2015 release in the cards. I woke up (late!) to this news, so I’m still pinching myself to see if I’m awake. OUCH. Yes, it’s true!

More below the jump (OUCH)… Continue reading

More DAYLIGHT? Yeah, You’ll Be Wishing For The Sun, Alright…

Screen2 So, DAYLIGHT will be one reason for me to break down and finally get a PS4, as I love games like this with endless replay value. Jump scares don’t really do much for me, but I do like games that work so well at making you too freaked out to go on that you want to just STOP playing, but someone else in the room or your own stubborn nature makes you push onwards (and not necessarily past that fear, either). I’d missed this video below from January, but as you can see, even Atlus’ own staff and testers are getting broken in (and broken down) quite well:

Yep, I’m playing this with the damn lights ON, thank you much. In newer news, the game will support 3D play out of the case using RealD technology, and PlayStation Multimedia support is also included which means a whole suite of ridiculous options will be on board for those who love messing with people online in a few “fun” ways. Click below the jump for more info!

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