So, DAYLIGHT is here for your PC or PlayStation 4 from Atlus and developer Zombie Studios, but you should play it in the dark for best results. Granted, this short, scary as hell romp through a few creepy locations isn’t the deepest game on the planet, but it delivers the scares thanks to maps that are procedurally generated, meaning it’s a new experience each time you dive in. Now, I’m not a fan of the whole Slenderman thing (it’s so laaaaaaaaame and not a scary myth at all to me!), but this more ghostly take on that fad works better on a few fronts while delivering the jump scares horror fans crave. It’s too bad this wasn’t also made for the Vita, as I’d be playing it now and jumping out of a seat somewhere in public squealing like a bag of hungry mice. Eeeeeek!
Tag Archives: Screenshots
Gallery: Sword Art Online: Hollow Fragment
I’m only vaguely aware of the whole Sword Art Online phenomena in Japan, so I was certainly pleased to see that there’s a Vita game coming to North America this summer courtesy Namco Bandai Games. I guess it’ll be catch up time for me, as it’s turning out to be a very good year for Sony’s handheld in terms of new properties and publishers taking chances on niche IP. Namco Bandai is going to be dropping more news about this soon (the press release says in about a week), but in the meantime, check out the character art and screens below the jump…
Gallery: Tales of Xillia 2
The past year plus has been quite good for fans of Namco’s Tales series here in North America as we’ve been getting some nice games and more on the way in a relatively “speedy” manner. Granted, not ALL of the games in the long running franchise have made it stateside, but Hideo Baba did promise last year at the Namco event I attended that fans would see some nice surprises over time from the eternally busy Tales Studio.
Tales of Heart R is one big surprise for Vita owners and here, Tales of Xillia 2 is the other, as it coming this August exclusively for the PlayStation 3. Screens below the jump and that $129.99 Collector’s Edition is below. Yes, pre-ordering this or the plain vanilla standard edition is probably a good idea as some retail locations will only stock what their customers have actually put down some money for and Tales games have the tendency to sell out rather quickly.
The Only Problem With Dark Souls II On PC Is The Usual One For Any Hard Game…
I’m sure FromSoftware knows this already, but with Dark Souls and now Dark Souls II, they’ve gone and made a game that’s too hard for those “gamers” who can’t deal with the level of challenge, so yes indeed, hackers and cheaters will be rampant. Granted, once you buy a game you’re more or less free to do with it what you desire, but what’s the point in playing a game that’s supposed to be difficult if you hack up the ability to one-shot anything that comes at you, maybe survive a fall that’s SUPPOSED to kill you (to teach you a lesson in paying attention to the environment) and so forth and so on? I don’t mind messing with a game after I’ve completed it a few times (as I’ve played Diablo II offline solo with a bunch of crazy mods that made my characters invincible killing machines or I’ve changed up the gameplay in that gem to make it much more challenging). But I just don’t get the automatic urge to cheat one’s way through a game and claim “victory” when no actual hard work was done outside of dinking around with the game code to make it work in a way it wasn’t intended to.
Ah well, it’s not my problem, so I’ll just let it rest. Still, I’d love to see a developer cook up a game that can’t easily be cracked apart or at the very least, identifies cheaters with a nice big flashing neon sign so people who want to play legit can do so in peace. Of course, cheating is rampant in many console games as well, but in some cases, those people can be easier to avoid if one decides to stay the heck offline or just play with people you know where applicable…
Dark Souls II PC: Dead-ja Vu All Over Again… PREPARE TO BUY!
Well, SOME of you are already downloading or playing this as we speak (wait, we’re back on speaking terms? Okay, fine!), but to the rest of you holdouts with decent gaming rigs to run this who are on the fence, you need a kick in the pants (well, a light one, as I don’t want to get on your bad side again). Just BUY it and prepare for a super tough but rewarding game experience. A bit to a great deal challenging for new players, but a total corker if you love games that test you and don’t even bother to hold your hand as you explore at will.
Dark Souls II doesn’t tell you much other than “here you are, find out what to do on your own” and to some, it will be the ultimate in “PAY ATTENTION!” game experiences because once you take your eyes and ears off the ball, something is going to come out the darkness swinging something heavy and dull or heavy and sharp and your poor avatar gets knocked off, down or into something that kills it. Oops. You’ll learn to appreciate dying here whether or not you play the game with other live players dropping in to invade your game.
Natsume Keeps The PSP Flame Alive With End of Serenity!
The PSP has become the handheld that just won’t die even though I’d gather that the bulk of owners have moved onto the Vita. On the other hand, I have three PSP’s here and one Vita and some months, one of those older handhelds gets more usage than the newer, pricier one. Anyway, like last year’s sleeper hit, Mystic Chronicles, Natsume’s upcoming RPG End of Serenity started life as a mobile phone game in Japan and is making it overseas this summer as a digital release via PSN. Although the game will make an appearance at this year’s E3, I won’t be there, so I’ll be like the rest of you intrigued about this old-school JRPG and snapping it up when it drops as a download. If the latter game was any indication, gamers can expect a very long and highly challenging JRPG that looks and plays like it belongs on a 16-bit console (which is always a great thing in my book).
More news to come once Natsume rattles my inbox some more – stay tuned…
Tales of Hearts R: Your Vita Will Want You To Get This (Or Else)…
Now, I haven’t yet heard of any cases where someone’s Vita attempted to do them bodily harm, but I’d gather if anyone who does own one of Sony’s handhelds who considers him or herself a JRPG fan somehow doesn’t pick Tales of Hearts R up, there’s going to be trouble on the home front. If you don’t pre-order this or snap it up on launch day (or within the first week or so), you’ll be in the bath or shower and hear a noise close by… it’ll be your Vita trying to leap into the tub to literally give you the shock of your life. Hey, it COULD happen, you know.
Granted, Hideo Baba and Tales Studio wouldn’t make a game that’s deliberately going to harm someone, but you know your Vita has a mind of its own sometimes. That would explain the games you buy on a few occasions, I’d gather… anyway, this winter, you’d best remember to get some Tales action up in the house or else…
Gallery: STYX: Master of Shadows Is Looking Sneaky And Pretty…
Cyanide Studio’s upcoming stealth action/RPG is looking mighty fine indeed in these eight screens just posted by publisher Focus Home Interactive. That old Unreal tech still has it going on in the right hands, so let’s hope this one’s also console bound at some point as well as a better stealth game than a recent one that didn’t perform so well (I can’t mention the name because Garrett will try to sneak into my home, club me with his head-knocker and steal my treasure chest of gold coins that are actually foil-wrapped chocolates in a cardboard box. Of course, if anyone touches my chocolate, they’re dead meat on or off a stick, so we’ll see what happens to that Thief, grrrrr!. Um, anyway… Styx: Master of Shadows is still in development, so keep poking back here for updates as to when and where it will be done and released.
How Come No One Told Me There’s a Gauntlet Remake On The Way?
Well, thanks to whomever is handling PR for WB Games these days, grrr! Anyway, the fine folks at Arrowhead Game Studios (makers of the fun Magika games) are busy bee-ing it as they whip up this digital only (and so far, PC only, boo) solo, co-op and online Gauntlet reboot that actually looks as if it will a as fun as the 1985 arcade classic. Sure, this update gets a bit squishy with the blood effects, but that classic top-down viewpoint, simple but challenging gameplay and loads of loot to grab are all intact and that’s a good thing. This one’s coming this summer via Steam (I’d bet it’s one of their big summer game releases) and I hope it does well so Arrowhead can get to porting it to consoles, as there’s no reason this shouldn’t be on anything that can run it. In other words, I’d LOVE to see a Vita and Wii U version at some point down the road…
Transistor: Supergiant’s New Game Popping Up at PAX East, May 20 On PC, PS4
Okay, I’m not going to Pax East this year (I think Boston has banned me showing my face there since I my days as an usher in Cirque du Soleil during the Saltimbanco tour), but if I were there, the first booth I’d jet over to would be Supergiant Games just to see Transistor, which will be playable on the show floor before making it’s official debut on PC’s and PlayStation 4’s worldwide on May 20, 2014.
Yeah, yeah, other than a post or two last year I really haven’t been covering this one in detail like some other sites, but that’s thanks to SO darn many games (indie and otherwise) I’ve been following that I’m only paying the most attention to those a lot less polished than this one. It may sound backwards, but I trust Greg Kasavin and his team to deliver the goods, so they really don’t need me to hover around as they cook up a storm. Anyway, three new screenshots are below, so make sure you check them out and if you want to know more about the game, well… you know where to go, right?
































