Platform: PC/PS4/Mac/Linux
Developer: Delve Interactive
Publisher: Rising Star Games
MSRP: $14.99
# of Players: 1
ESRB Rating: E (Everyone) Official Site
Score: B+ (85%)
With pixel-packed “retro” games showing no signs of stopping, it’s great to see Delve Interactive shake up the scene with Poncho, a game that’s both new and nostalgic with a side of super challenging for good measure. The open world side-scrolling platformer features multiple layers of parallax scrolling to hop in and out of in order to progress and this is both excellent and a tiny bit frustrating until you get your sea legs. The game’s depth also extends to the minimalist but somewhat deep story of Poncho, a cute little robot who finds himself going where no man has gone before because there aren’t any humans left in the world the game takes place in.
As someone who spent plenty of time in the arcades and at home playing the original Battlezone and its Atari 2600 port respectively and later the pretty awesome PC game and the not so awesome looking but still enjoyable N64 version, this newest take on the classic makes my bones ache. It sure looks spectacular and fast as can be, but the more Tron-like vibe and gaudy color scheme is very mildly rubbing me the wrong way. But that’s solely because I haven’t played the game yet. Sometimes it takes getting used to a visual style choice to fully enjoy a reboot, but I’m not going to be one of those internet whiners ranting about cosmetics. I trust veteran developer Rebellion enough that I feel comfortable that once I have my paws wrapped around a controller (and VR or no VR), I’ll be grinning nostalgically and having to have someone drag me away from the game at some point.
Word has it that Rebellion may also be redoing the late 90’s PC game as well, which would be excellent if they went with a more “realistic” look to that one while adding elements from their popular Sniper Elite series. Hopefully, we’ll also see this on the Vita either as a Cross Play/Cross Buy or standalone solo and multiplayer game just because the handheld needs a bonafide smash hit. Tanks are ALWAYS awesome and there aren’t any decent portable games with them these days. Eh, we’ll see as usual. Oh, if someone at Atari isn’t looking at either Star Raiders or Space Lords as possible future reboots, they need to start doing just that. Technology has finally made making even more definitive versions of both classics possible and on multiple platforms as that. Get on it, people – call me if you need some ideas. I work cheap (but not free!).
“What time is it?” Um, 6:48pm as I type these words!. Hmm, that joke fell flat didn’t it? Fortunately, Little Orbit’s latest, Adventure Time: Finn & Jake Investigations has far better writing than I can muster up and looks as it’ll be a total blast to play through. Available NOW on PlayStation 4, Xbox One, Nintendo Wii U, Xbox 360, PlayStation 3 and Nintendo 3DS, the game takes the popular show and characters into a less sprite-ly space (the game is made up of POLYGONS! *Gasp!*) and pace as it emulates some of the older-school adventure games us well-aged gamers grew up playing.
Not to say there’s no action and occasional stuff being broken for no good reason other than it’s amusing, mind you. Don’t believe me? Well, take a looky at these GAME FEATURES:
Sleuth your way through five cases set in the Land of Ooo, each of which plays out a separate chapter (like your own personal episode of the show).
See the Adventure Time characters and familiar locations for the first time in 3D.
Tackle puzzles by creatively using inventory objects and Jake’s shape-shifting abilities.
Combat evildoers as Finn using a variety of unique swords and Jake’s awesome attack forms.
I stole that info above from the press release, so maybe that’s a SIXTH adventure that needs to be solved? Uh, wait. I just gave myself away as the culprit. Oops. Well, Jake and Finn don’t know and you won’t tell them at all, so I’ll be camped out in front of my TV waiting for them to slap the cuffs on. Or slap me around the room. I think I’m insured. I think.
So, yeah – get this game. Well, you don’t HAVE to buy EVERY version in that photo above. But if enough of you did exactly that, I sure bet Little Orbit and developer Vicious Cycle would be very thankful indeed. Perhaps a bit baffled… but thankful nonetheless.
And you thought your school days were insane. The survivors of the certifiably unbalanced and/or genuinely terrified for their lives students of Kisaragi Academy’s class 2-9 are baaaaaack. While you can fully enjoy their new exploits in Corpse Party: Blood Drive on the Vita (out NOW!), if you want the full gory story, you’ll need to snap up the two previous games (Corpse Party and Corpse Party: Book of Shadows) on the PSP (and yep, they DO run fine on the Vita) so you can play catch up before this new game freezes your blood and spine solid.
All three games are guaranteed to scratch that horror/mystery itch you’ve got going under the skin, but expect things to get bloody before you know it. That EverAfter edition of Blood Drive is the perfect way to dive into the third chapter if the first two float your boat, so feel free to grab one while they last.
Sandlot, I just LOVE what you’ve done with the PS4 hardware. The Japanese developer’s first game for the console, Earth Defense Force 4.1: The Shadow of New Despair isn’t just a simple “port” of their last game at all. New enemies, missions and gear are here for EDF veterans to play around with and the MUCH smoother frame rate (okay, 60fps dipping to 30 at chaotic times is a great thing for the series) and all new lighting effects make the game finally up to snuff with modern action games. Granted, the gameplay is still the beautiful old-school tough it needs to be on the higher difficulty levels. But now we old-timers won’t have to listen to newbies gargling out complaints about the major slowdown and choppiness or other issues the series was known for in previous installments.
My sole complaint with the game is the ESRB rating. Some parents won’t buy “M” rated games for the brood because they just don’t (cue remembrances of them falling for little Johnny sneaking Grand Theft Auto game on the holiday gift list that one time, oops!). But what’s here is a crazy amount of fun whether played solo or online with friends and yep, family. Anyway, don’t let a bit of bug blood and an occasional PG-13 swear keep you from this one. That well over 80 hours of giant bug/lizard/robot/spaceship blasting you’ll be doing will help get the family in shape for any space alien invasion. And if they happen to be friendly aliens… well, we can at least hope they like videogames about fantastic impossibilities such as this game shows off sowell.
With Virtual Reality slowly but surely making its way (once again, but new and improved – “this time for sure, presto!”) to gaming and other entertainment experiences, it’ll be the early games that will be the ones that make or break the format. Granted, common sense says new experiences aren’t going to be flawless and in terms of games, technical bumps and grinds are commonplace for first wave software. That said, VR needs to be as flawless as possible so any complaints are rendered mostly moot and allow developers to strut their stuff from the get-go as they start off with good games and make them better as time marches on.
Three One Zero Games’ ADR1FT is looking like it’ll be not only a go-to game for those dipping a toe into the VR pool, but also an experience non-VR using gamers looking for something impressive to play and show off should dive into. Since my last time with the both VR and non-VR enabled versions of the game way back in March, the dev team has made some major changes to the visuals and tightened up the gameplay even more. Thanks to Unreal Engine 4 and some mighty programming skills, the level of detail here is even more astounding. This is especially noticeable in the PC version, where using an Oculus Rift headset I spent about half an hour floating around and checking out as much of the destroyed space station as I could while keeping as close to air canisters and air supply points as possible. Continue reading →
Sure, the premise is supremely goofy and practically guaranteed to make some of the more obstinate old-school fans of the long running Shin Megami Tensei and Persona franchises get a bit cringe-y. But Persona 4: Dancing All Night manages to shake off most any negative vibes thanks to it not only being a pretty decent rhythm game, but a really well-made spin-off to the Persona 4: Golden (that’s also gotten a pretty darn good 2D fighter with an even better follow up). Keeping the surviving characters and situations from P4 intact and working them into the game’s plot was an inspired touch that’s hopefully going to sell those gamers who are only buying this for music and gameplay into picking up P4:G at some point if they’ve yet to.
On the other hand, if you go into P4: DAN with skeptical intent, don’t expect to be knocked off your feet by the game’s premise, how some characters act and the overall gameplay that may not be your cup of tea. Fully enjoying this one means throwing caution to the wind, diving in feet or face first and letting the music and atmosphere wash over you like a sudden summer rain shower. Continue reading →
If you thought the PSP was deader than well, the Vita (ha and ha-ha, but *sob!* for Sony not knowing how to promote its otherwise fine handheld), consider yourself about to be surprised. Gaijinworks continues to kick out the quality and somewhat obscure games with Summon Night 5, a tactical RPG headed to PSN as a digital release for both the PSP and Vita and to a lucky handful of gamers who pre-ordered the limited release physical version.
As with Class of Heroes 2, those lucky folks with the physical version coming also get the digital version of the game as a bonus because Gaijinworks knows some of them won’t ever even crack the shrink wrap on their coveted LE and a few will even go right to eBay and resell their “prize” for boo-koo bucks to the highest bidder. Damn dirty capitalism has its upsides to those who know how to take advantage of it, I suppose. As Gaijinworks doesn’t do review codes (as far as I know), I’ll be ponying up some actual hard-earned loot to play this just like everyone else interested in it.
Me, I just want to finally play an actual Summon Night game in English. I missed the two Game Boy Advance spin-offs from a while back because they got a limited release and now fetch a pretty penny for complete copies. Nope, knowledge of the other four previous Summon Knight games (nor the upcoming sixth one headed to PS4 and Vita in Japan) is necessary in order to fully enjoy what’s here. But one would hope that gamers who don’t know a lick of Japanese can some day get their paws on some sort of collection. Of course that won’t happen unless Gaijinworks has a metric ton of money lying around and time to do all that porting and localizing.
Indie developer Kraken Empire‘s formerly PC-only open space shooter, Kromaia, is getting a makeover for the PS4 this fall in the form of Kromaia Ω (Omega). The visually stunning sleeper from last year was one of those games that was well worth tracking down just to get one’s mind blown by the visual style and surprising depth for an arcade-style game.
The game will get both a retail and digital release, which is a bit surprising on the surface. But it seems that the big push to digital-only that’s been going on for a while isn’t the best thing for some niche titles like this that deserve a wider audience, some of whom prefer the choice of how they get their games. Rising Star Games deserves huge thanks for thinking of consumers this way,although it would be even more awesome to see all of their PC games get this console retail/digital treatment a some point. Continue reading →
So, it’s Batman Day tomorrow and yes, a few (well, more than a few) sites are having some nice sales on some fun to funky items. I’ll give a shout out to a handful below:
MezcoToyz is offering up an awesome deal of mystery randomness with its 1-day ONLY Batman themed Mystery Box. $19.39 (yes, the year Bats first appeared in comics)nets you a box that will contain assorted Batman and DC Comics related merchandise. You may get something common,but you may also snag something super-rare and guaranteed to have the Joker pop by with a can of Smilex gas while you’re sleeping. Hey, he collects toys too… at your expense, of course! This sale runs from 12:01 AM on September 26th to 12:01 AM on September 27th and yes, supplies are LIMITED. Oh, and if you’ll be in NYC for the event, make sure to visit Mezco at New York Comic Con (booth 1754).
If you prefer something a bit more interactive, Bundle Stars has you covered with two cool Bat-bundles of PC games with the Caped Crusaders and friends. Ten bucks nets you the first three Batman: Arkham games along with three huge DLC packs or Lego Batman 3: Beyond Gotham plus SEVEN nice DLC packs.
Meanwhile, the PlayStation Store, Sony is running a Batman Day sale on a slew of Barman titles for the PS3, PS4 and Vita. Boogie on over to that link above and let your wallet fly around the room for a minute before you wring it out until it’s all dried up and you’re buried in more than enough Bat-games to keep you occupied and out of trouble for quite some time. Or IN trouble because you’ve stopped going to work and have taken to wearing a cape, boots and utility belt you’ve designed on those trips to the bathroom. Remember to duck when you throw that homemade Batarang for the first time, as it’ll swing back and crack you upside the head before you can react.
I suppose you can do some reading as well, but I’ll let you poke around online for assorted sales. I do know DC Comics is doing something fun (as always) I haven’t read a decent Batman comic in ages, so I’m kind of need to do some poking around myself. Hmmm… it looks as if I’ll be hitting up the library here tomorrow or a nearby comic shop for a few freebies.