The game is a cornucopia of doom and cuteness that features a single titanic enemy with that titular trillion hit points that needs to be stopped before it stomps all over the six layers of the Underworld after its ruler is severely incapacitated. Players can expect a hybrid of the classic Princess Maker with a shake of Disgaea-like humor and a initially daunting battle system where you pit sassy female Overlords against Trillion after training them in assorted skills pre-battle. There’s a lot more, but this isn’t a review as you’ll see when you read the next sentence under that screenshot below.
Guess what? Yours truly is currently in the process of reviewing the game, so I’ll have to keep you all in suspense for a wee bit other than to note quite an entertaining time is being had here. Back with more on Trillon shortly.
Thanks to so darn many indie games dropping from the sky these days (it’s a digital monsoon at times!), I’d never even heard of the one man show called Roland Studios or its wild PC game Daydreamer until I got word that Atlus was handling the PS4 (May 31, 2016) and Xbox One (June 3, 2016) publishing in North America. Updated with enhanced features and now called Daydreamer: Awakened Edition, all you need to do is ogle that mind-bending weirdness above and you know you’re in for a trip and a half.
If you like reading a bit more and that laser-eyed bunny above hasn’t freaked you out too much, here’s what to expect in the updated console version:
Daydreamer: Awakened Edition features:
• Twitchy Retro Gameplay – Those who live for intense side-scrolling, platforming, and shooting action will feel right at home, because players will shoot, whip, shield, jump, and warp their way to the Earth’s core. The design choices in the game harken back to gaming’s arcade classics!
• A Varied Combat System – With a dearth of different weapons and abilities at the daydreamer’s disposal, she will eradicate aliens with energy, homing, ray, helix, and flamethrower blasters, and melee mutants with her whips. She also has the abilities to shield against damage, warp to hard-to-reach areas, slow down time, and more. But they don’t come cheap—players must hunt for Psymatter in order to buy the weapons and items that will aid her along her hazardous journey.
• Powerful Pets – Psymatter also can be used to purchase/sustain a loyal pet companion to stay by your side to the death (or until you run out of Psymatter). From fuzzy turtles to vicious weasels, pets will offer invaluable support in varied forms to the daydreamer.
• Frightening Bosses – If normal aliens, mutants, robots, and bugs aren’t bad enough, the bosses of Daydreamer: Awakened Edition are truly terrifying to behold. The disturbing Mr. Smiles, the repulsive Grimeboy, and ferocious, but still kind of cute, Rabies Rabbit are just some of the creepy boss monsters brought to life in the game.
• Numerous Improvements – Since this is the Awakened Edition, that means there are a multitude of improvements and additions to the original release. Besides gameplay tweaks and balancing, there are now more difficulties, enhanced controls, improved combat, a ranked mode/leaderboard for the competitive, world map function, a brand new ending, and much more.
That sounds like a plan to me, folks. The strangeness will commence on those two newer platforms on the dates noted above. Hopefully the PC version will get the same updates as I know some gamers who only do their thing on PC will want what everyone else is having.
Ay Carumba! If you have a PSN account, a PS3, PS4, Vita and/or PSP and some money to burn or you just like some excellent deals on a handful of titles, get ready for so many deals that you’d think you were dreaming. This newest PSN Flash Sale has games for all the aforementioned consoles plus movies if you have the time to watch those once you blow your paycheck on a ton of discount game downloads. Anyway, check out the list on the PSN site or go ogle the post on the PlayStation Blog if you just want to read that long list and see what you’re missing out on.
Well, it looks as if the console world (or at least the PlayStation 4) is getting its big VR headset at a surprisingly small price point of 399.00. Granted, many industry insiders (and thoughtful dopes like me) figured Sony wasn’t going to break gamer wallets too much. Let’s see now, A PS4 is about $280 or so depending on the model you buy, a PS Camera is $59.99 and with that PS VR headset, you still come in way under the price point of a gaming PC upgrade and one of the pricier VR solutions. Granted, PC gamers are scoffing at PS VR because they have scalable rigs thy can tweak to no end and most likely higher frame rates with overclocked systems burning holes into wherever they’re placed. Still, Sony promises a plug and play experience with frame rates up to 120fps, so we’ll see what’s what soon enough as the games roll out.
As for games, some 230 are in the works for PS4 from first and third party developers. My current favorite just so happens to be the return of a classic arcade and home game, this time coming from the folks at Rebellion:
Yes indeed, this one will be awesome even if it’s not running in VR (and yep, it’s playable without the headset, folks). Hokay, off to start saving those pennies.
15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.
These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.
So, yep. Using the Cyndi Lauper version would have made this bleak gameplay video a wee less gloomy, but this new-ish version works beautifully. It’s great to see Bandai Namco and veteran developer FromSoftware not only making sure Dark Souls III is the best entry in the series to date, but making sure veteran players know that the new game isn’t going to make it any easier on those stepping into its deadly world for the first time. All that dying badly does come with the reward of finally figuring out how to clear areas without taking much damage as you lay low foes that previously gave you problems.
Of course, clearing one area out just means those new enemies with completely different challenges await. But hey – one set of problems at a time, right? Once you dive into Dark Souls III, you’re not coming up for air any time soon. Unless you try and escape in order to go try and do something else. The game won’t like that one bit, by the way.
Okay, I had no idea Sword Coast Legends had come out on PC last fall (oops!). Thankfully, the new Dungeons & Dragons game is also headed to PS4 and Xbox One this spring as a digital download at the must-have price point of $19.99. This includes all the content from the PC version and additions such as the Drow as a new playable sub-race, additional character skill trees, hundreds of new placeable objects for DMs, new areas, new visual effects, hardcore gameplay options, and much more. While it can be played solo, SCL seems tailor made for co-op play and Dungeon Master (DM) created custom adventures that extend the game’s life cycle even more.
Platform: PC (also on PS4, Xbox One)
Developer: Artefacts Studios
Publisher: Microids
#of Players: 1
MSRP: $29.99
ESRB Rating: T (Teen) Official Site
Score: B+ 85%
In Agatha Christie: The ABC Murders, you play Hercule Poirot, the dapper detective with the well-trimmed mustache whose “little grey cells” got him through plenty of crime solving tales made famous by the author and represented in books, on stage, screen and yes, videogames. Developer Artefacts’ decision to make their Poirot so close to the source leaves exactly no room for intentional player error or many non-Poirot like affectations to mess with the formula. While this results in a game that’s impossible to “lose” because you’ve made a serious error in judgment or otherwise, it does deliver the proper feeling of the man at work as a series of not so random alphabet-related murders unfold.
Part of what makes the story and game so intriguing is the killer’s choice of Poirot as the person to mail clues to each crime to before he commits them. The killer’s confidence in taunting and tasking Poirot to track him (or her) down means there’s a certain sort of methodical insanity at work that’s somewhat fascinating. In this modern information age where under some circumstances, electronically sending death threats like that would (or should) lead to a suspect most likely being caught before they got too far into the alphabet, the 1935 setting means those mailed letters give the killer time to plot and Poirot time to think. The unfortunate side effect is a new crime scene and recently killed body to pore over for evidence, but as they say, nothing is indeed perfect, mes amis… Continue reading →
Rising Star Games has a really nice, stylized top-down puzzle game on PS4 now and coming to PC later this month in the form of One Upon Light, the award winning 2014 game from Singapore University of Technology and Design (SUTD Game Lab). As you can see above and below, the black and white visuals pack quite a punch as The Scientist needs to make his was out of that deadly lab without letting any sunlight touch him. I’d gather there’s a story-based reason for all that crate shifting and light avoiding, or else it’s an “inspired bu a true story” game about every gamer who’s ever spent too long indoors binge-playing that latest RPG or other favorite title. Yeah, that’s a lousy stereotype… but I just know some of you out there just yelled out “That’s the story of my life!” and choked a little on that Mountain Dew you were swigging. Continue reading →
Ha and double ha. Releasing DOOM on Friday the 13th (5/13/2016, to be precise) is a PR masterstroke created courtesy of the calendar naturally falling on that date and players worldwide hoping the final product is indeed ready for its garishly gory close up on day reserved for superstition and bad luck galore for those who believe in such stuff.
From the video below the jump (it’s kinda NSFW with all that mostly demon blood and bits splooshing all about), it’s clear to this writer that the game recalls the original’s unrepentant and dark tone, amped-up modern visuals side.
Remember, folks: you’re NOT buying DOOM because you want happy-happy rainbows and flower-draped unicorns prancing about with flitty faeries giggling psychotically as rosewater (gently) sprays into your face from your PC’s speakers. You’re buying DOOM because you know what you’re getting into: One space marine on Mars stuck in a ravaged space base racking up a rather impressive and insane body count comprised of demons who’ve entered the place through a recently activated portal to hell.
Yikes, but hey – simpler is best in a game like this, particularly is it’s trying to get the feel of the original games right. “Nailed it!” is what Bethsoft and id want to hear (or “BFG’ed it!” or “Chainsawed it!” if you want to get into the proper game groove lingo stuff) from fans this May and if that trailer is any indication, they’ll be hearing that and more.