Adventure Time: The Secret of the Nameless Kingdom Mini Gallery: Another Top Down Treasure?

AT logo LOI certainly hope so. While the last Adventure Time game got beat up a bit critically, I really liked its retro toughness a lot and felt veteran developer Wayforward Technologies did a fine job with the game overall. sure, it was a bit on the hard side if you tried to rush through it, but it had a certain charm that made it fun to play while retaining enough cool stuff from the show.

With the next game, The Secret of the Nameless Kingdom coming from new publisher Little Orbit, based on these in progress screens it seems as if Wayforward is keeping the neat top down viewpoint but tweaking other aspects of the game.

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If it makes the experience even better than the last game, it’s all good in the end. This one’s not coming until the fall, so I’ve got high hopes it’s even more fun that the previous entry while not too easy just to hook in non-gaming fans of the show. Hey, they need to learn some skills after all, as the game is kind of partially inspired by role-playing games anyway, grrrr!

More on this one after the show – hopefully in gameplay trailer form and more screens. I’ll see what I can do for you guys and gals…

Enemy Front Launch Trailer: “Into the Black” And Hopefully On A Few Fronts At That…

Okay, I quite like the song in this trailer… but to me, it’s just NOT proper at all for a World War II-based game. Granted, I’m not expecting this tune to be IN the actual game, but I’ll slightly dread watching the game credits because I can just hear this popping up at some point during however many minutes it takes to spool them all out. I’ve never seen a short credit roll in a modern game unless it’s an indie title made by one person or a tiny team where all is revealed in less than a minute. Anyway, that’s my sole complaint with Enemy Front until I actually get some hands-on time with the final version (PS3, please!). The game isn’t out until June 10, 2014, but I guess using the D-Day anniversary to push a game set during that period isn’t the worst thing that could happen today, right?

E3 2014: Natsume’s Lineup Currently Has More Games Than Capcom’s. This Could Get Interesting…

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Let’s see now. Here’s Natsume’s E3 lineup:

Harvest Moon: The Lost Valley (Nintendo 3DS)
A-Train: City Simulator (Nintendo 3DS)
Alphadia Genesis (Wii U)
Reel Fishing: Master’s Challenge (PlayStation Vita)
End of Serenity (Sony PSP)
Reel Fishing Pocket 2: Ocean (iOS)
Gabrielle’s Monstrous Duel (iOS)
Hometown Story: Pocket (iOS)
Ninja Strike (iOS)

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And here’s what Capcom is packing:

Dead Rising 3 (PC)
Monster Hunter Freedom Unite (iOS)
Phoenix Wright: Ace Attorney Trilogy (Nintendo 3DS)
Ultra Street Fighter IV (PlayStation 3, Xbox 360, PC)
Monster Hunter 4 Ultimate (Nintendo 3DS)

Ready? FIGHT!

little orbit logo blkOr not really. For that matter, new-ish publisher Little Orbit also will have more games at E3 than Capcom does. Granted this isn’t really astonishing news, as both small and large publishers have been condensing or expanding their lineups over the past few years in order to maximize profits and it seems that we’re at that stage where small and large games make the cut at these companies. Granted, Ultra Street Fighter IV or Monster Hunter 4 Ultimate will easily sell more copies than Reel Fishing and End of Serenity combined. But for a guy like me who just wants to play good games no matter who publishes them, these leaner, meaner lineups are almost a godsend because I don’t need to wade through junk to get to the treasure.

Naturally, not all of these games I’ll get to will be great, but fun is a more important factor than anything else for me at the end of the day, as is enough QA (quality assurance) that’s occurred pre-release that keeps what I play playable from beginning to end without a patch in sight (or at least one that fixes anything that’s busted). Anyway, I’ll have a more complete list of E3 games from more publishers shortly.My inbox is filling up with official lists and I want to do them all in one post as opposed to dropping in multiples.

Back in a bit.

E3 2014: Borderlands: The Pre-Sequel Trailer: In Space, Everyone Can See You Dance!

At this point, I expect nothing but serious FPS action, super stylized cel-art visuals and plenty of oddball humor from any Borderlands game (well, except Telltale Games’ upcoming soon to be mega-hit adventure take on the franchise that may have only two of the three elements mentioned, Tales From The Borderlands), so it’s good to see that Borderlands: The Pre-Sequel isn’t going to disappoint at all on the crazy front. This is one of those “old reliable” evergreens that’s good when you start playing and still packing heat months and years down the road thanks to it hitting that sweet spot between fun to play and “one more hour” addictiveness. It’s the bottomless pint of ice cream of games, folks! That’s how I’d describe the experience to someone wondering what all the fuss was about. That and argyle patterned weapons as an option? Yeah, that’s a win right there, although it does make for really crappy camouflage (unless Moon monsters can’t see argyle, of course)…

Oddworld New ‘n’ Tasty E3 2014 Trailer: Escaping The Food Chain, Now Greatly Enhanced!

 
Sure, New ‘n’ Tasty is a remake, but it’s definitely not looking exactly the same as the older version of Abe’s Oddysee. Oddworld Inhabitants and developer Just Add Water (JAW) have put a lot of work into this game and as you can see in the trailer, it looks spectacular. Granted, players who’ve played the original to death may think this one isn’t worth their time, but I’d disagree completely. Oddworld: Strangers Wrath was excellent on the original Xbox, but even better on the PS3 and Vita as a very enhanced remake, so I’m expecting New ‘n’ Tasty to be equally or even more of a pleasant surprise when all is said and done. We’ll see soon enough, of course. The Vita version is calling out to me because mine needs more games that will make me happier I bought the handheld and get so much use from it…

GRID Autosport Open Wheel Trailer: The Beatings Continue (And You Still Come Back For More)…

 
I see you’re here again, checking out the straps and leather in preparation for your hard ride. GRID Autosport will do you up right as rain as it puts you through your paces in a few racing disciplines where you’ll probably lose a lot until you learn the ropes and can keep your eyes on the road where they belong. Oh, you’ll be spanked and whipped and otherwise punished before you figure out which way is up, but you’ll love every minute of it whether you play along or with others. Figure out that safe word and get your rear in gear down to your nearest game emporium and place that pre-order. That big and special Black Edition isn’t going to buy itself, you know…

Dark Souls II “Crown of the Sunken King” Trailer: Some Buy To Die DLC To Keep You Busy…

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Oh, the places you’ll go to die a horrific death in this upcoming Dark Souls II DLC. Three new locations filled with death coming at you at some point from almost anywhere may SOUND like no vacation, but for the game’s fans, this is paradise with a free buffet on the side AND adult beverages. Anyway, PlayStation 3, Xbox 360, and PC players can get theirs on the following dates:

The Crown of the Sunken King – July 22, 2014
The Crown of the Old Iron King – August 26, 2014
The Crown of the Ivory King – September 24, 2014

Everyone else can just keep an ear to the sky and listen for the screaming and occasional victory yell…

The Walking Dead Pinball? Believe It Or Else, I’m On Board With This One…

Yeah, soooo… this is a thing that’s actually happening, but as that post title says, I’m completely okay with it. Thankfully, it’s coming from Telltale Games, Skybound and the digital pinball geniuses at Zen Studios, so it’ll at least be familiar and faithful to fans of the episodic game series. The funny thing is I believe this is the only Walking Dead game to NOT get a Mature rating. Pinball isn’t inherently “violent” at all… unless you’re the type to get into fist fights over who gets to go first. Er, anyway… Press release below the jump – the game ships out his summer, but will be shown at E3 this year if you happen to be attending and need something a wee bit different and unusual to play around with.
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Falling Skies Landing Hard on Consoles, Mobile In Autumn From Little Orbit

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Falling SkiesConfession time: I’ve never seen a episode of Falling Skies, so last year when I heard a game was in development, I was wondering what type of experience it would be with my fingers crossed it was going to at least be a genre I liked and not just another first or third-person action game that would be compared to superior genre entries and easily forgotten if it wasn’t good enough to grab the attention of the shows fans or gamers expecting something like what they know so well.

Today’s news that we’re getting this as a tactical strategy RPG for the Wii U, PS3, Xbox 360 and PC along with a mobile game called Falling Skies: Planetary Warfare is making me smile a bit more. Some screens to peek at from both versions (and I’ll leave it to you to guess which one is which, although it’s pretty obvious):

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Granted, these work in progress screens aren’t going to blow you away if you’re expecting a superior LOOKING tactical experience. On the other hand, this particular genre is known for games that may not look the best, but deliver the goods on the gameplay front.

I did take special notice that Little Orbit mentions the Wii U version FIRST in the press release, which is a good thing to me 9and probably a bunch of other Wii U owners). If the game is good, it’ll probably (and hopefully) use the GamePad as a key part of gameplay (which is a no-brainer in my book). Anyway, we’ll see what’s what soon enough. I’m hoping Little Orbit gets this game orbiting into the hands of editors post-E3 just so the folks who aren’t attending that madness (raises hand) can get some hands-on time and spread the word if the game works as it should. Back in a bit with more on this one. Maybe it will get me to actually check out the show at some point on DVD… We’ll see!

Review: R-Type Dimensions (PSN)

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Developer: Southend Interactive
Publisher: Tozai Games
# of Players: 1-2
ESRB Rating: E (Everyone)
Official Site
Score: A (95%)

Some things never change, and in the case of R-Type and R-Type II, this is a great thing even if you’ve always hated both for being so incredibly brutal to play through. Developer Southend Interactive has put together a neat little retro package with a few great modern twists for you arcade shooter fans as well as anyone looking for a true old school challenge that’s finally flown onto PSN after appearing on the Xbox 360 last year. R-Type Dimensions is an absolute must-buy if you like your games tough, tricky and full of replay value. Sure, both games combined only total a mere fourteen stages, but just like back in 1987 and 1989, both games will test your reflexes to the maximum. And if you take what’s here for granted, how far you can throw a controller.

If you’re terrible at these types of shooters, terminally lazy or just want to see the endings of both before you flee this mortal coil, Dimensions includes couch co-op play and a new Infinite mode that gives you multiple lives, allowing anyone to blow through the game no matter how many times you’re blasted into space dust. Of course, purists will want this because the classic games are intact and perfectly presented in terms of gameplay and even the terrible “Get me a proofreader!” text that spells out the rather minimalist story… Continue reading