Review: Yakuza 6: The Song of Life

If Yakuza 6 (available April 17 on PS4) is your first trip to Kiryu Kazuma’s world, fear not. As an option on the title screen, the game can fill you in with rundowns of the previous five entries with a series of cut scenes taken from previous installments. These cinemas not only get you well up to speed, they’ll very likely make you want to track down the older games at some point (well, you’ll also need a PS3 for three or four of the older titles). As for this latest installment, it’s brilliant, bittersweet and worth the time investment for plenty of reasons.

Kiryu’s journey takes him from Okinawa back to his old stomping (and kicking and punching) ground of Kamurocho with an eventual journey to Onomichi Jingaicho in Hiroshima. Par for the course, the many plot twists and turns he’ll face range from melodramatic to absurd, but the main plot is quite serious stuff. After his former pop idol daughter Haruka goes missing, Kiryu tracks her to Kamurocho only to discover she’s been struck and badly injured by a car. He also finds out he’s a grandfather as Haruka was hit while protecting her son who Kiryu knew nothing about until he has to take care of him. With all this happening, the poor guy has to deal with a Yakuza and Triad gang war where both sides also want him taken out and a few other matters you’ll want to check out.

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Ni No Kuni II Demands Your Desire

 

Even with the up, down and sideways health issues happening, I’m still intent on diving into a bunch of games this spring. Right at the top of things to get to is Ni no Kuni II: Revenant Kingdom, out NOW on the PS4 and PC. As a fan of developer Level-5’s games since the two Dark Cloud games, it’s been fantastic to see each new experience grow more and more polished. As you can see here and below, this game is absolutely packed with things to do including all-new kingdom building and RTS elements that seem very much like whole games in themselves.

While Studio Ghibli wasn’t part of the sequel, on board are former Ghibli character designer Yoshiyuki Momose and music composer Joe Hisaishi, both returning from the wonderful first game. Keeping that unique anime look and lovely sound is key to the experience and yep, this game nails it perfectly. In any event, get it digitally or get it physically (a walk to the game store counts as EXERCISE, folks!) – just get it and prepare to spend way too much time thinking about it when you’re not playing (well, that’s what I fully expect to happen to me given my past experience with Level-5’s other great RPGs).

-GW

Review: Beholder: Complete Edition (PS4)

Beholder_CE_PS4I’m not much of a good and nosy neighbor in real life, but in the past I’ve been the subject of scrutiny a few times by some pokey-snouted folks when I’ve either moved to or visited spots where they exist. A game like Beholder: Complete Edition normally wouldn’t even pop up on my to play radar, but here I sit typing out this review of a fairly solid yet depressing yet game experience. A mix of simulation, time management with a gloomy vibe straight out of Orwell’s 1984, the game may leave you with a jittery sense of unease because there seems to be no such thing here as a truly satisfying sense of closure.

Then again, when you’re forced by the state to spy on, harass and in some cases, have a tenant in the building you’re running bumped off, you kind of know you’re in for a weird time.

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Hakuoki: Edo Blossoms Is Eating My Free Time’s Lunch

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Okay, Idea Factory International, cut it out with putting out games that are too damn good. I’m still playing Hakuoki: Edo Blossoms on my Vita thanks to a few things like packed backlog and this follow up to Hakuoki: Kyoto Winds being such a solid visual novel that I’m trying to follow as many story paths as possible and failing miserably because they’re all so well localized. So, what should you do while you’re waiting for my verdict? Um, maybe read my review of the first game and get your wallets ready for more?

Well, that’s what I’d do, but I’m kind of predictable. Give me maybe two days, ladies and gents.

-GW

Review: Midnight Deluxe (PS4/PS Vita)

Midnight Deluxe PSA gentle “Fore.” with a sly smile is what you may find yourself whispering with a grin on occasion while playing Midnight Deluxe, Petite Games (ported and published by Ratalaika Games) sweet little indie, now available on PS4 and Vita. This is an initially simple on the surface but eventually fiercely challenging game where all you do is attempt to hit a cube-shaped fairy into a hole in each level.

It’s an easy enough to write description, but the fun and friskiness here comes from the “How the *hey* can I get that thing from here to there?” in increasingly complex maps where taking less than five shots seems impossible. Well, until you knock that fairy into the occasional well-placed hole in one or otherwise clear what you thought was a super tough stage under par.

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Review: One Eyed Kutkh (PS4)

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Charmingly abstract and somewhat brief, One Eyed Kutkh comes highly recommended as a game that’s just as entertaining for kids as it is for adults looking for a nicely non violent bedtime story experience. Developer Baba Yaga Games and Sometimes You bring their inexpensive Unity engine indie to the PS4 and it’s a winner despite that short play length. Hey, sometimes you just need a tiny bite late at night, as a big full meal can often leave you with a rumbly tummy afterwards.

The story’s a simple one (and yes, so simple I’m swiping this from the official site because the PlayStation Network page isn’t up just yet):

A single traveler on his way home crashes on a mysterious planet. To continue his journey, he’ll have to get to the ninth heaven, deceive the Sun and the Moon and steal their space-boats.

That’s pretty much it, except the game uses no words at all save for intentionally alien noises coming from a few characters.

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Review: NORTH (PS4)

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While it’s under an hour in length (or maybe just over an hour if you get stuck or play at a slower pace – hey, I’m old and slow!), NORTH is a pretty unique and memorably weird game from developer Outlands Games ported by Sometimes You to PS4. A first person game about the pathway to immigration as presented in a surreal land inhabited by some bizarre-looking alien lifeforms, it’s also an interestingly timely game experience that’s also intentionally visually unsettling. Imagine David Lynch, David Cronenberg and Fritz Lang teaming up to make a ‘walking simulator’ with light adventure game elements and you’d be somewhat close.

The game’s brevity is noted at the beginning and you’re also told you can’t save your progress because the story is meant to be played/told in one sitting. There are also no options to change the game’s brightness level and you’s better be comfortable with the non-configurable controls as well. The game places intentional restrictions on the player as he attempts to make it through the intentionally confusing mix of exploration and mild to maddening puzzle solving required to eventually secure asylum in the strange world he’s ended up in.

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Tokyo Xanadu eX+ PS4 LE: Falcom’s Box Of Fun Now Available

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If I had the room in my still too large game library and the funds to spare, I’d be all over this like a pack of piranhas chomping on some slow-moving tourists in a sinking canoe. Nihon Falcom’s critical darling Tokyo Xanadu eX+ has been on my backlog radar for a while now, but seeing this lovely looking Limited Edition made me want to go build a shelf and think about selling off a few things just to have  that nice big box to ogle when I’m not busy doing a hefty bit of dungeon crawling.

 

So, what’s in the box, you ask? Well, let’s see now…

 

Tokyo Xanadu eX+ Limited Edition includes:

Tokyo Xanadu eX+ PS4 game with additional game content – new side stories, characters, modes, dungeons, quests, and more!

9-inch Deluxe White Shroud Figure – top-quality, hyper-detailed poly-resin sculpture of the mysterious White Shroud character, fully assembled and painted, with detachable display base.

60-page Exclusive Art Collection – full-color book featuring over 300 of dazzling images of characters and settings plus important information on the world of Tokyo Xanadu.

Blade Card Game Deck – includes boxed set of 44 printed cards and 2-player rules, so you can take the Blade game into the real world!

CD Soundtrack – with 10 music tracks from the game, including the opening song “Seize the Day” (lyrics by Kyo Hifumi).

Collector’s Box – everything immaculately packed, including a separate printed carton for the White Shroud figure.

Note: If you already own the game on Steam, you’ll also get a free Japanese-language update (nice!), but the physical version shown above is only for PS4 owners. Go grab this from one of the retailers listed on the Aksys Games site and maybe be prepared to go build a shelf or move a few books around if you need to.

-GW

Red Dead Redemption 2 Gets (Re)Dated (and Fated)

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Dear All,

We are excited to announce that Red Dead Redemption 2 will be released on October 26th 2018. We apologize to everyone disappointed by this delay. While we had hoped to have the game out sooner, we require a little extra time for polish.

We sincerely thank you for your patience and hope that when you get to play the game, you will agree the wait will have been worth it. In the meantime, please check out these screenshots from the game. We look forward to sharing a lot more information with you in the coming weeks.

With thanks,
Rockstar Games

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Yes, moseying on is a good thing. Take your time, Rockstar. I know it’ll be worth the wait.

 

Yep, it’s now an October surprise for Rockstar Games’ upcoming western action/adventure Red Dead Redemption 2 and it’s fated to be a huge hit based on the interest in it worldwide. See what I did there? Good, because this news got me bouncing out of bed and somewhat cheerier than usual. Go check out these screenshots and feel free to go find your jaw on the floor if it tends to get too loose when viewing wondrous visuals such as these. I’m guessing there’s a new trailer coming as well and I can;t wait to check that out. And neither can you, I’d reckon.

-GW

Review: Mutant Football League (PS4)

MFL_PS4Okay, confession time (again), For the record, I really don’t care for most professional or what’s positioned as “professional” sports these days. Now, I’m not  completely against your own sports or sports entertainment choices, mind you (if you love what you watch, I’m not stopping you at all). I actually used to be a lot more physically active and have played a bunch of team sports over the years and yes indeed, even had a few favorite pro teams for a number of decades. That said, as I’ve grown older I’ve found myself not caring about overblown, over-hyped event sports as bread and circus spectaculars in the grand scheme of things partly because it only takes a few crazed fans acting up to kill interest in what should be a less mentally stressful entertainment experience.

That said, I could play Digital Dreams’ killer Mutant Football League (MFL) all day and not grow tired of it. This one’s a “Shut up and buy it!” game if there ever was one and if you’re a fan of more arcade-like games in the NFL Blitz vein or recall playing the well-aged but still hilarious Mutant League Football back on the Sega Genesis, this one’s going to be right up your dark alley and waiting to club you on the head and swipe $20 from your wallet before skipping away whistling. Since your cell phone wasn’t lifted, when you’re back to a conscious state, do call up a friends and invite them over for some solid co-op action, online play or hell, even just to spectate and cheer at the mayhem on screen.

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