“Retro” Review: The Dark Spire

The Dark SpirePlatform: Nintendo DS

Developer: Success

Publisher: Atlus

# of Players: 1

Rating: E10+ (Everyone 10+)

Official Site

 

Score: A (95%)

(Note: while I’m buried in a few other reviews and working on some new site stuff, here’s an old review to peruse. This previously “lost” review was written LONG before the PSN Wizardry games from XSEED and Wizardry Online were announced, but I decided not to alter anything mostly because I’m surprised this turned up in a folder packed with stuff I thought was gone for good – enjoy!)

Since no US publisher seems to even be thinking about reviving the classic Wizardry franchise anytime soon, Atlus has pretty much taken up the mantle of “publisher of Wizardry-like gameplay experiences” on the Nintendo DS. Some of you might be asking “Hey! what about that excellent 2001 PlayStation 2 game, Wizardry: Tale of the Forsaken Land, huh?” However, that game (great as it was) wasn’t at all related to the eight Sir-Tech PC games. Other than a few console remakes of the first seven games scattered over an assortment of Japanese consoles and a few handheld version the numerous Japanese-developed Wizardry games are their own bird (and yes, it would have been grand to see them localized in English), but that’s another subject for another time. Anyway, thanks to titles such as the two Etrian Odyssey games (which can be seen as spiritual successors to Sir-Tech’s original games) and now The Dark Spire, developed by Success, Atlus will absolutely make you do a happy dance if you love your RPGs old-school tough yet completely user-friendly.

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Street Fighter X Mega Man: Capcom Brings A Fan-Made Game To Life As A Digital Freebie

 

Wow. I’ll have to admit that until I read the press release and downloaded the screens, I thought this was going to be a full-on visually flashy full price AAA retail product with bonus DLC in the vein of Capcom’s recent Street Fighter X Tekken or Marvel vs Capcom games. But nope – it’s a VERY cool new game that looks like it was cooked up circa 1990 for the NES. Often, fan made games using licensed characters are shot down by publishers who want to protect their IP (and a few other good to not so good reasons), but Capcom has taken a nice step by not only helping fund this soon to be released retro fighter, they’re releasing it for FREE as a PC-only download.

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GE’s “Robots on the Move” TV Spot: Electric Nostalgia (With A Few Missing Parts)…

Nice. I usually hate these well-funded evil corporate spots, but GE has done two nicely nostalgic ones featuring classic cartoon characters (I think that was last year) and now this wonderful spot featuring too many classic to current robots from a few too many films, TV shows and other places. I hope there’s a “making of” video out there that has longer looks at some of my favorites. Of course, a few (well, more than a few) are missing (no Star Wars droids? And hey, a Twonky would have been too FANTASTIC, but oh well). Hmmm, now that I think about it, a longer version with some not so good ‘bots (HAL 9000, Roy Batty, perhaps David from Prometheus) would make for a nice in-joke in Ridley Scott’s upcoming Blade Runner follow-up…

Final Fantasy 25th Anniversary Box: Japanese Fans Get Lucky Again (and What Else Is New?)…

Hmmm… and wow, this is a pretty spectacular collection. I’d say this HAS to come out here in one form or another, so what about it, Square Enix? While I’m not the biggest FF fan these days, I’d actually be interested in this just for the historical value. OK, that and the chance to play the redone FF I-VI on the original PlayStation. I’m still more fond of the first nine games over much of what’s come afterwards, but there’s no denying the huge impact the franchise has had on the JRPG scene over time. Again, it’s all about RESPECT and for the most part, Square Enix absolutely deserves it for keeping this flame alive for a quarter century (and still going strong). Feel free to check out that link below if you want to see this in all its bright white packaged glory before whining that you don’t speak and read Japanese and how unfair the world all is or whatever.

You have been warned – this thing is REALLY amazing.

http://store.jp.square-enix.com/special/ff25th

Midway Arcade Origins Trailer: The New Version of Nostalgia For Today’s Consoles

Over 30 classic Midway arcade games, most of which bring a huge grin to my face? Check! Llocal co-op multiplayer, achievements, and Leaderboard support? Check! The hard part here is getting some of today’s gamers who think all those indie games they play that rip off a bunch of these ACTUAL classics are “better” to realize that if it weren’t for a bunch of these awesome arcade hits, they’d not have a good chunk of what they’re paying pennies for today. Respect! Anyway, PS3 and Xbox 360 owners are going to be in for a real treat, I say. Long live the arcade hits! OK, WB- Where are the Vita and 3DS versions?

Holiday Gift Guide 2012: Street Fighter Anniversary Collection & Street Fighter Monopoly

 

Looking for something nice and gifty for that Street Fighter fanatic on your list or maybe something cool for your own collection? Well, Capcom has two more rather ridiculously awesome items you can drop some of that disposable income on. Check out what’s in store for you in each of these two box sets of joy. You can snap up the super-limited edition Street Fighter 25th Anniversary Collection at Capcom’s online shop, while that Street Fighter Monopoly can get grabbed through Amazon. If I had the room, I’d definitely want both here to fall out of Santa’s sleigh, that’s for sure. Should YOU nab both of these if you’re able to pony up the price? Sure, you can (ha ha)!

 

 

Yeah, yeah, it may seem too early to be talking about holiday gift shopping, but  hey, in this economy and too many people thinking the world will end because of some Mayans who ran out of room on a big stone slab, you’ll want to grab the good stuff early and sock it away to celebrate with once things blow over on the whole doomsday front.

 

Videogame Appreciation 101: The Sega Letters (Found!)

Back around 1990 or 1991, I recall my younger brother and I getting hopelessly stuck in Phantasy Star and in dire need of assistance. Nope, we weren’t mapping the dungeons at all, so some areas of the game were total nightmares. Still, we slogged through the game , managing to make it all the way to the infamous Baya Malay dungeons where we finally threw in the towel. Almost. Out of sheer frustration, I said, “Eh, go write Sega!” and a few days later, we’d worked out a letter asking for help and sent it off hoping for a response. About two weeks later, an envelope arrived with that familiar logo and we were both thrilled to open it up and find a photocopied walk-through of the game that helped out quite a lot.

Amusingly enough, in the interim, we’d managed to level everyone up so they were all pretty much invincible. When it came time for Myau to “flap(s) his wings ploudly” (heh) and take off for that Sky Castle, that big ol’ mandatory bird boss battle was over in something like three hits. On the first turn, yet.  The final boss was a breeze as well, but were were even more impressed by the end credits of the game, which showed off the pseudo 3D scaling in a really cool way.  To date, the game is still a truly great example of a few things including full screen “corridor” style movement that even developers making games for more powerful 16-bit systems from Sega and Nintendo failed to get running as smoothly or as fast (or even full screen, for that matter).

Anyway, during the wait time between when we mailed the letter and when it arrived, a few other games ended up stumping us for a bit. However, once that PS walk-through arrived, another note went out asking about Lord of the Sword, Spellcaster and Golvellius: Valley of Doom. I think we got two of those in one envelope and a third in a separate mailing, but by then, we were on a roll with the letter writing. I even wrote Nintendo about a NES I’d found that needed service and got a really speedy reply with a few local spots that happened to be authorized Nintendo service centers. I ended up not having to spend a dime on repairs, as a friend managed to get that system up and running with about five or so minutes of tinkering.  More money for games is always a good thing, I say…
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Random Art: One From the Vaults: Sonic + Mega Man

Quick backstory: I did this back in 1993, so perhaps I was a tiny bit psychic. About a year later, gamers were getting all excited reading about Sega making some sort of big publishing deal with Capcom which some thought would also bring Mega Man to the US on a Genesis cart. Of course, that didn’t exactly happen and Rockman Mega World/Mega Man: The Wily Wars is to date, a highly desired collectable. It was released in Japan and PAL territories in English, but Sega decided to ONLY give this game a shot as part of their innovative Sega Channel service.  Blast you Sega for being so damned forward thinking!

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I’m Much Older Than Street Fighter (and Ryu Can Still Kick My Ass)

 

Wow – 25 years is a pretty good run for any game, but Capcom’s long-running Street Fighter series was and is a key point in quite a few people’s gaming lives. Me, I’ve always been terrible at fighters like this, but that’s probably because I always seemed to have to play against people who were training to be competitive fighting game players, had more quarters than I did or were just plain good at mastering even the worst characters. Eh, I’m a bit of a passy-fist (ha ha) anyway… and a bit of a voyeur as well, as I like watching people play a good fighting game more than I do playing them. That said, I can play a BAD fighting game all day for some reason. There’s something about a busted combat system or super-cheap moves anyone can pull off that’s oddly appealing.

Or maybe I just suck in reverse at this whole fighting game thing… Anyway, happy anniversary, Street Fighter!

Nintendo Power Shuts Down: The End of an Era, Despite Me Ignoring It (Mostly)…

Amusingly enough, I didn’t much care for Nintendo Power back when it launched in 1988. I wasn’t a big NES fanboy and I knew the mag was a house organ designed to pretend anything Nintendo was the best thing since sliced bread. Being system agnostic, I’ve always disliked this sort of thing when it’s that biased against other platforms, so it was quite easy to stick to my guns.  Sure, Nintendo was the company that pulled the game industry out from the grave back with the successful launch of the NES in 1985, then created the dedicated portable gaming market with the original Game Boy in 1989, but that didn’t mean they (or any other game company) could always ignore other platforms that had games of equal or better quality.

Despite Nintendo’s instant deity status among millions, initially, I wasn’t too impressed with the NES because I’d played Mario Bros., Super Mario Bros., Donkey Kong, Popeye, and a bunch of the other classic arcade ports to death (in actual arcades) and didn’t see the need to do so all over again, no matter how good the games were. Stubborn (and stupid), wasn’t I?  OK, maybe I was a tiny bit biased as well, as I somehow had little to no trouble playing some Sega Master System and later, Sega Genesis arcade ports. Ah well, nobody’s perfect, right? I  did come around to the joys of the NES and later, SNES once I got my paws on Final Fantasy, Dragon Warrior, Wizardry, The Bard’s Tale and a bunch of other RPGs I wasn’t seeing on any Sega platform, but that took a few years longer than it should have…

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