Review: Where Are My Friends? (PS4)

WAMF_01.jpg

WAMF_PS4Don’t let the childlike look of its hand-drawn visuals fool you one bit. Where Are My Friends?  ($5.99) is going to absolutely break those gamers out there who take it for a spin expecting an easy Trophy hunt. Between the wordless storytelling that requires paying full attention when exploring the game’s point/click adventure segments, to some insane platforming sections, this one’s a hardcore challenge well disguised as a more light, family friendly affair. Actually, it may take an entire family to complete some of the fiercely tough sequences here, so get everyone together and maybe even the family pet can even give this a shot after everyone else fails.

My own reflexes aren’t as sharp these days, so at one point after discovering the somewhat challenging (okay, brutal) platforming sections, I actually made a phone call, packed up my PS4 and hoofed it over to a friend’s place so his 11-year old kid could do what I couldn’t. Let’s just say that kid earned his free pizza after that, but he also wanted me to note (and I quote): “This is one of the most crazy games I’ve ever played in my life, and I’m only 11!  You should pay me more next time!”  Hey, kid? There won’t be a next time (until the next time I get a game like this), and you didn’t get paid, per se (don’t child labor laws prevent that sort of thing?) . You’re a ringer, pal – you’re supposed to do your thing, do it well and zip it. Well, I didn’t say that, but I’m thinking he’s now thinking he’s getting pressed into service whenever I need some game-related help.

Continue reading

Random Film of the Week: Hard to be a God

(Thanks, kinolorber!)

 

Hard to be a God MPImagine an episode of Game of Thrones as performed by the cast of Peter Weiss’ Marat/Sade minus the fantasy elements and with an even more staggering attention to medieval detail and you’ll maybe grasp a small potion of the late Aleksei German’s outstanding, brutal (yet beautiful) Hard to be a a God. This 2013 film (the director’s last) isn’t for the easily disturbed but if you’re willing to sit through the almost three hour running time, you’ll likely find yourself glued to the screen from beginning to end.

While it may not look like a sci-fi film, right from the start you’ll see subtitles that note the story takes place on an earth-like planet going through its medieval phase about 800 years after ours. A group of scientists have been send there to observe the planet and gently nudge it forward without using technology or politics as it goes through what should be a renaissance phase. Unfortunately, things kind of get a bit out if hand when intellectuals of all types become targets for murder by a tyrant’s roaming militia intent on keeping the people uneducated and (mostly) harmless. Actually, about 28 minutes in, you get a reminder that you’re on another world thanks to a quick shot of something mechanical making itself known. But even then, the illusion of an incessantly nasty age isn’t at all broken.

Continue reading

Review: The Alliance Alive (Nintendo 3DS)

 

There’s something warm and familiar about Cattle Call’s new RPG, The Alliance Alive that really pulled me in from the beginning. While not flawless, the game has the look and feel of one of those multi-disc original PlayStation JRPGs and while not quite an “epic” experience, it’s solid enough and certainly packs in enough characters in its massive maps while hitting pretty much all the bullet points it needs to that make it an overall decently nostalgic 3DS game. I’m a big fan of much of Cattle Call’s work since the quirky PS2 sleeper Tsugunai: Atonement, so seeing the familiar color palette and simple but intriguing battle system also had me smiling throughout.

Still, it’s also a case where you sort of wish the game was on a system that was a bit to a good deal more powerful. It’s not at all hard to imagine the developer making a Switch (or heck, PS4 or even a Vita) game with higher resolution art and even more detailed characters and environments. On the 2DS or 3DS, the game’s animations and numerous cut scenes are excellently handled. However, the large overworld maps tend to be a bit bland, there’s a bit of background pop-in and if you have a poor sense of direction, it’s a bit too easy to get lost unless you choose the option to be guided to and from certain story-related areas.

Continue reading

EDF 5 + Starship Troopers = My Eyes Bouncing ‘Round The Room

EDF_5_logo

 

 

While I still have NO idea who’s publishing Earth Defense Force 5 in the west and any news seems to be being kept way too quiet (grrr!), this trailer really set my “I need this NOW!” timer off. The funny thing is, I had NO interest in any other Starship Troopers films after Paul Verhoeven’s (it’s a great and intentionally ironic parody some still don’t fully grasp, by the way) and  even dismissed last year’s Starship Troopers: Red Planet (or Traitor of Mars) as looking too much like a game for my snooty cinematic tastes. Well, look who’s a crow-chomping clown who wants to see, er, find out more about this one?

Thanks, EDF! Now, about that US release date and publisher? Those giant bug-sized beans need to be spilled, and fast.

-GW

Review: One Eyed Kutkh (PS4)

OEK_header

Charmingly abstract and somewhat brief, One Eyed Kutkh comes highly recommended as a game that’s just as entertaining for kids as it is for adults looking for a nicely non violent bedtime story experience. Developer Baba Yaga Games and Sometimes You bring their inexpensive Unity engine indie to the PS4 and it’s a winner despite that short play length. Hey, sometimes you just need a tiny bite late at night, as a big full meal can often leave you with a rumbly tummy afterwards.

The story’s a simple one (and yes, so simple I’m swiping this from the official site because the PlayStation Network page isn’t up just yet):

A single traveler on his way home crashes on a mysterious planet. To continue his journey, he’ll have to get to the ninth heaven, deceive the Sun and the Moon and steal their space-boats.

That’s pretty much it, except the game uses no words at all save for intentionally alien noises coming from a few characters.

Continue reading

Review: NORTH (PS4)

NORTH_header.jpg

While it’s under an hour in length (or maybe just over an hour if you get stuck or play at a slower pace – hey, I’m old and slow!), NORTH is a pretty unique and memorably weird game from developer Outlands Games ported by Sometimes You to PS4. A first person game about the pathway to immigration as presented in a surreal land inhabited by some bizarre-looking alien lifeforms, it’s also an interestingly timely game experience that’s also intentionally visually unsettling. Imagine David Lynch, David Cronenberg and Fritz Lang teaming up to make a ‘walking simulator’ with light adventure game elements and you’d be somewhat close.

The game’s brevity is noted at the beginning and you’re also told you can’t save your progress because the story is meant to be played/told in one sitting. There are also no options to change the game’s brightness level and you’s better be comfortable with the non-configurable controls as well. The game places intentional restrictions on the player as he attempts to make it through the intentionally confusing mix of exploration and mild to maddening puzzle solving required to eventually secure asylum in the strange world he’s ended up in.

North_02

Continue reading

Review: Aperion Cyberstorm (Nintendo Wii U)

Aperion Cyberstorm 03

Aperion Cyberstorm TSblockYes, I know this one’s out for the Switch and STEAM, but for those of you who still only own a Wii U, you’ll be very pleased to know Aperion Cyberstorm is also available on your console of choice, it’s pretty darn good and definitely a game you’ll want to check out if you love arcade-style dual-stick action.

Featuring a solo campaign and some fun couch co-op and great versus multiplayer modes, this is a fantastic little twin-stick shooter that makes for plenty of nostalgic blasting action in campaign mode and plenty of mayhem as a “grab up to four other friends and have a total blast” manner in the mutiplayer modes. Indie developer aPriori Digital has made a very challenging and really solid experience that’s going to make quite a few Wii U owners very happy to see there are still signs of life left in the system.

Continue reading

Review: Dragon Sinker – Descendants of Legend (PS4/Vita)

Dragon Sinker PS4KEMCO and ever-busy developer EXE-CREATE along with a few other studios have been whipping out dozens of mobile JRPGs for years and fortunately, a bunch of them have been slowly but surely arriving on home consoles, a great thing if you happen to be a fan of “old-school” dungeon dives. Dragon Sinker – Descendants of Legend is one of their latest and it’s a wonderfully, intentionally rustic style of gameplay that recalls the early Final Fantasy series as well as bits of Dragon Quest and a few other well-aged classics.

Granted, the game is going for more of a very solid homage to 8-bit JRPGs than it goes for the gold standard in terms of its familiar plot points. But between the clever use of the Unity engine to deliver appropriately chunky sprites and the developer implementing elements of its other role-playing games to great effect, this one’s a time-sink worthy of your time.

Dragon Sinker_02

© KEMCO/EXE-CREATE

While deceptively short if you follow the main quest and stick to it like glue, as with other EXE-CREATE games, the true depth lies in players seeking out side quests and late to post-game content. Sure, you can blow through the game in about a dozen or so hours, but you very likely won’t see everything or find some fun secrets that require more time leveling up for some fairly tough battles. This is one of those rainy or snowy weekend games where you plop down on something comfortable and only come up for air and food when required. Continue reading

Blu-Ray Review: Cinema Paradiso

Cinema Paradiso_AA001Movies that make you want to see lots of other movies are a very good thing, especially if those movies you end up seeing are plenty you’re going into cold knowing you’re going to like them thanks to that one film that introduces you. Speaking of cold, guess who’s laid up with a bad one and is banging out his work from a partially prone position? Anyway (*cough!*), Cinema Paradiso is one of the all-time greats for such a cinematic education because it’s such an excellently crafted film that it’s worth watching a few times because of all the note taking you’ll very likely end up doing. I’ll save you a tiny bit of time and point you to this IMDB listing which should open up quite the rabbit hole to disappear into for a bit.

Arrow Academy’s solid restoration of the original 124-minute Cannes cut and the extended 174-minute Director’s Cut will fit nicely into your collection and as you can probably tell, is absolutely worth a purchase. Writer/director Giuseppe Tornatore’s film is one where every shot is effortlessly composed and there are moments where you’ll find yourself mildly to moderately in awe at the perfect camera placement that fits in flawlessly with the music (by Ennio and Andrea Morricone). The film is mostly told in flashback as a famous director Salvatore Di Vita (Jacques Perrin) returns to his childhood home after 30 years away upon hearing an elderly friend has passed away. We learn that Alfredo (Philippe Noiret) was a projectionist at the titular theater as well as a mentor to the younger Salvatore (or Toto, as he’s called) from the age of six (Salvatore Cascio) to his teens (Marco Leonardi).

Continue reading

Blu-Ray Review: Henri-Georges Clouzot’s Inferno

Inferno_AA023Sometimes, life can be a mystery… and sometimes, you kind of know what you’re getting into but still step into that trap door straight to hell.

In 1964, stoked after the huge box office success of Dr.Strangelove, Columbia Pictures was poking around the film world looking for something guaranteed to be the next big movie and had the wild idea to extend unlimited funding to a new project directed by the great Henri-Georges Clouzot (The Wages of Fear, Diabolique). Based on some striking test footage, Henri-Georges Clouzot’s Inferno was, for all intents and purposes, going to be an innovative and mature film that had the potential to make millions for the company while making an even bigger star out of Sissi trilogy star Romy Schneider. Three weeks into production and 185 cans (about 14 hours) of film later, one of the main cast members quit, three production separate teams of 150 people were out of work, and Clouzot had a heart attack that ended up shutting production down for good.

Those cans of film were sitting somewhere in France for decades thanks to the insurance company that ended up with them, but thanks to the obsessive persistence of Serge Bromberg and a meeting with Clouzot’s second wife in an elevator, we have this somewhat spectacular documentary (co-directed by Ruxandra Medrea) that sheds a bit of light on the destined to fail project. While the documentary is quite amazing, you’re in no way getting anything close to a completed version of Inferno despite all that footage that was shot. Most of it was camera tests of actors, loads of exterior tests, and visual effects shots galore in assorted states of completion. All of it was silent, although parts of a separate soundtrack were found and added into the documentary along with parts of the script read/reenacted by Bérénice Bejo and Jacques Gamblin. That said, there’s a lot to absorb here, but the overall takeaway seems to be “Here’s what happens when you throw money at a problem and it doesn’t solve itself, folks.”

Continue reading