Enemy Front Gallery: “So, What Did YOU Do During The War? (Part Two)

EF_PS3_FOB_031814 XBOX_360_OWP_v4.5.indd

 
I’ve been trying to figure out how to pin down CI Games’ upcoming story-driven first-person shooter Enemy Front without getting too worried about how the game will be received when it lands in stores on June 10, 2014. While it looks on the surface to be one more entry in the recent comeback of the WWII shooter, the rather nice looking CRYENGINE powered game uses the Warsaw Uprising as one of the destructible locations playable character American war correspondent Robert Hawkins ends up in and that’s probably guaranteed to get some historians and other people a bit ticked off for a few reasons.

 
Granted, the game isn’t supposed to be “realistic” or an accurate simulation at all and yes, it’ll be far too easy for some to pick it apart for any elements they see as inaccurate. But CI seems to want to bridge the game between the old Medal of Honor and Call of Duty games, while referencing Sniper Elite and its own Sniper games. There’s freedom to tackle missions in what’s being called “a richly interactive combat sandbox gameplay experience”, meaning the game should be nowhere as linear as the yearly Call of Duty action-packed guided tour thrill ride, which is a good thing for those players looking for a bit more variety and replay value… Continue reading

Transistor Launch Trailer: Four More Days Until The Fix Is In…

transistor_postcardAnd here it is (well, almost). Transistor pops up on Steam and PSN May 20th, and Supergiant Games’ new trailer makes it even more intriguing and one of those games that’s a must play. And isn’t that music in the trailer great? Yes, Supergiant is selling the soundtrack as well in their online shop along with some other cool stuff.

I’m quite surprised that they didn’t cast the development net wider so PS3 owners could give this one a buy, as there are currently a lot MORE of them than PS4 owners. Of course, thinking ahead to PC and PS4 means the developer can concentrate on getting games out on platforms where they don’t have to compromise (although I’d bet the game would run fine on a PS3 or Vita if the latter version had scalable type so text could be more easily read). However, Xbox One owners aren’t getting the game (yet) because of some goofy Microsoft policies, but if you have that console in your home just keep your fingers and toes crossed that this can get to you at some point. Minor griping aside, if you CAN play this one, you SHOULD play this one.

Mind Zero Update #2: Persona-lly, I Like What I See Here…

MZ_PSVitaCoversheet11-1_22tpAs some of you gamers with good memories may be thinking, Aksys Games’ upcoming first-person dungeon crawler Mind Zero has a certain aesthetic working for it that makes it seem VERY familiar to a certain Shin Megami Tensei series of games. As in “Hey, this ALMOST looks like Persona or Persona 2, slightly weaker character art aside.

Hey, I have to ALWAYS give it up for Kaneko Kazuma’s outstanding and bizarre art style that defined many of the SMT games in the past). To swipe a quote from some old gaming magazine only a handful of people still remember, “RESPECT!”

MindZero_ss01_1024x1024

I don’t mind the similarities at all, as those were (and still are) some pretty stellar game experiences and this gae does do a bunch of things differently. Still, if this one can capture a fraction of what made those game so memorable, I’d bet a nickel that Aksys and developer Zerodiv will have a new sleeper hit on their hands. The game is set to hit the Vita on May 27, 2014, so make sure to keep an eye out if this one strikes your fancy…

MindZero_ss03_1024x1024 MindZero_ss04_1024x1024 MindZero_ss05_1024x1024 MindZero_ss06_1024x1024 MindZero_ss07_1024x1024 MindZero_ss10_1024x1024

Bombshell Alert: 3D Realms & Interceptor Games Are Bringing The Pain In 2015

bombshell_logo

shelly_idleWhile this Bombshell reveal trailer isn’t revealing a stitch of gameplay (just a nicely scarred under-clad gal with a punk haircut and metal arm who seems to like her whiskey, watching cable news, firearms and motorcycle riding), fortunately, the game’s official site has screenshots to ogle and yep, they’re below.

I happen to like isometric games (and isometric action or turn-based RPGs in particular), so my interest has been piqued. I’ll also give huge credit to the dev team for not making yet another first-person shooter and instead going with a viewpoint and genre that may actually help draw in players who prefer this type of game experience.

While the game isn’t coming until Q1 2015, it’ll be interesting to see it in motion on the PS4 or PC. I wish this Unreal-powered game was also landing on the Vita, but I guess this is one of those games where a bigger screen means you appreciate the work that’s gone into it a whole lot more. Anyway, color me intrigued. More on Shelly’s big adventure soon. Here’s a brief interview with two of the people working on the game and an intro to the character to close things out:

Bombshell_Walk_1920x1080 bombshell_may_01 bombshell_may_02 bombshell_may_03 bombshell_may_04 bombshell_may_05

Cavia Lives! Sort Of. Xseed Returns Bullet Witch To The Xbox 360 Via Games On Demand

Bullet Witch Banner Xseed

 

BW_AliciaAh, my dear, dear Alicia… I missed you and your “witchy” ways, but it’s too bad this brief and non-physical reunion we’re having is just courtesy of a reissue and not an all NEW adventure.

Some people hated the now shuttered Japanese developer Cavia’s Bullet Witch when Atari brought it to the US for the Xbox 360, but I liked it (warts and all) thanks to the difficulty that required players PAY ATTENTION to enemies in the environments (snipers in that game were paid very well, let’s just say), learn patterns and take advantage of assorted strategies while trying to find that perfect pace to move at so poor Alicia didn’t get swarmed.

Bullet Witch 1 Bullet Witch 2 Bullet Witch 3

While PlatinumGames’ Bayonetta became a much more popular (and faster moving) heroine three years after this game came and went, I’ll always remember Alicia being there first with her big gun and wild spells. One day, she needs a proper comeback in a  better (and multi-platform) game, I say. Continue reading

Moon Chronicles On Nintendo 3DS: Much More Than A Remake Of A Great Sleeper Hit…

Back in 2009, developer Renegade Kid released MOON, a fine little Nintendo DS exclusive first person sci-fi adventure game/shooter hybrid that got decent reviews and was a fun solo game with some nice twists and turns as it progressed. The team at RK is still around making games and is revisiting their game as a remade and expanded four part episodic eShop download-only experience that’s sure to draw attention on a few fronts. First and foremost, yes, that trailer above and those screenshots below are a bit fuzzy, but the resolution on the Nintendo 3DS (particularly the 3DSXL) is greater than what’s seen here (as you know if you own the handheld) and the game will run at a slick 60 frames per second even with the 3D effect all the way up.

Secondly, the game being split into chapters means players will have some added suspense to their gaming lives as each new episode is revealed. The original game wasn’t one to be blown through quickly, as it was deliberately paced to be played in small chunks. So the digital delivery method using the eShop is s great move on that front. Granted, gamers who still don’t care for digital content probably won’t be convinced they need this game, but this is a case of supporting a developer that’s always gotten the most out of the hardware they develop for and like the DS version, Moon Chronicles looks to be a technical showpiece for the 3DS (as well as one of the few first-person shooters on the handheld). Episode One drops this summer (price and release date both TBA) and after the other three chapters are released, RK has a second “season” in the works for what they’re now calling an “on-going episodic saga”.

MC_Screen_01 MC_Screen_02 MC_Screen_03 MC_Screen_04 MC_Screen_05 MC_Screen_06 MC_Screen_07 MC_Screen_08

I’m liking this a lot, but I really want to see what RK can do with more powerful hardware. MOON Chronicles on the Vita would probably be quite spectacular and pack and even more impressive visual punch, especially if it’s running at 60fps with even nicer lighting and shadow effects. Anyway, my pipe dreams will continue some other time. More on this one as news drops in – stay tuned…

BUY IT! Transistor Pre-Orders Begin: PSN & Steam Will Be Busy Buzzing On 5/20…

transistor__Poster_01_large

Short and sweet: you NEED to play Transistor. Preorder links are live on the Supergiant Games site – the game will be $19.99 for PC via STEAM or PlayStation 4 via PSN. As far as i can tell, there’s no Mac version as of yet, you Apple-heads!.

Transistor_OST 

And yes, there’s a soundtrack pre-order as well. Get both the game and soundtrack to support these guys, I say!

Gallery: Game Library Odds & Ends (Mostly Odds)…

Odds n Ends PS Version
Hokay, I have some ‘splainin’ to do here:

I’ve played both Kane & Lynch Dead Men and Kane & Lynch 2: Dog Days, but I’ve never actually owned the first game until a few weeks back when I saw this in a stack of games some guy was selling at a sidewalk sale. Two bucks? No problem. As for the much maligned Aliens: Colonial Marines? I never played the demo and didn’t see that footage everyone says was mocked up and not representative of the final product, so the whole controversy went over my scalp. That said, I nabbed this sealed with ALMOST all the collector’s edition goodies (no Power Loader) for ten bucks, which may seem like too much based on the acid spewed upon the game worldwide. I’ve only played about an hour and while it’s far from great, as a FPS, it’s got some fun bits here and there. My money is on Alien Isolation being a more compelling experience and provided the dopes lurking and jerking on message boards REALIZE that the new game is from a C-O-M-P-L-E-T-E-L-Y different development team known for all of their games being solid experiences through and through.

Remember Me? Yes, Nilin… I do, my dear. I played the PC version (thanks, Capcom!) and loved it for the most part. Capcom also kindly sent me the Xbox 360 version, but I couldn’t play it when I got it thanks to my two busted 360’s collecting dust here. So, I gifted it to a friend so he’d crack it open (and let me review it at his place, of course) and ended up picking up the PS3 version recently for about five times less than what it retailed for last year. As for Silent Hill: Book of Memories? I love Wayforward’s games and the demo of this Vita exclusive was interesting in a “Hey, it’s like Diablo, but NOT!” manner. A few levels in, and I read that the game is pretty much the same thing from beginning to end, but has a level cap and some other stuff that makes it a bit tedious. I haven’t reached that point yet, but thanks for the forewarning, Internet… Continue reading

Shadowgate is Back? Welcome To Your (Highly Enjoyable) Doom!

Shadowgate Logo (Custom)

adventureOkay, I’m kind of terminally slow on the crowdfunding front because I have neither the time to look at EVERY project that clogs my inbox nor all the money I’d LOVE to donate to all those cool looking games and products I do look at.

In other words, I had NO idea the original developer was remaking this well aged absolute classic adventure game for current computers (and yes, Macs, iOS and Android devices  as well). Based on the art and screens here plus that lovely pre-order trailer, I’m betting fans of this old chestnut are grinning madly as the game’s release looms closer and closer…

“The last thing that you remember is standing before the wizard Lakmir as he gestured wildly and chanted in an archaic tongue. Now you find yourself staring at an entryway which lies at the edge of a forest.”

So begins the classic anew, this time relaunched with many new features and as developer Zojoi states clearly, this isn’t a simple port at all, but a whole new take on the original that expands the adventure in every aspect. As you can see below, the classic adventure game retains the use of static art screens to tell its tale, but Shadowgate has never, ever looked this spectacular because these even more gorgeous screens add motion to the story.

A game overview, screenshots and concept art are all below the jump, as I don’t want to keep you from pre-ordering this ASAP. ogling them can wait a minute or two… Continue reading

Gallery: Monstrum – Junkfish Wants To Make You Seasick of Monsters Trying To Kill You…

monstrum-header

So, Monstrum, huh? Let’s see now: You’re a passenger on an abandoned ship with only a flashlight and maybe some flares and there’s a second “passenger” on board that happens to be a bit of a monster who you don’t want to run into. You need to find a way off the ship or die trying and if you DO die, it’s for good and the next game starts you out all over again with a fresh layout to get lost in? Did I mention there are assorted traps and dangerous stuff scattered about to beware of? Well, there are! Anyway, count me in and I’ll be the first to pat the team at Junkfish on the collective back for cooking up yet another horror game I want to dive into for a spell. Granted, I won’t be able to play it on anything but my current aging PC (for now), but the team is making the game compatible with the upcoming Oculus Rift virtual reality peripheral, a process that’s making for some really interesting blog posts.

Anyway, creepy and noisy video above – five alpha screens below. The game is due out in the fall, I believe. As the Rift isn’t (ha ha), I’d imagine it will be playable without it. I should ask for a demo to try out, shouldn’t I? Oh, I don’t know why I do this to myself, as I always get freaked out and end up sleeping in the kitchen sink or on top of the refrigerator…

monstrum alpha monstrum alpha (1) monstrum alpha (2) monstrum alpha (3) monstrum alpha (4)