Gallery: Game Library Odds & Ends (Mostly Odds)…

Odds n Ends PS Version
Hokay, I have some ‘splainin’ to do here:

I’ve played both Kane & Lynch Dead Men and Kane & Lynch 2: Dog Days, but I’ve never actually owned the first game until a few weeks back when I saw this in a stack of games some guy was selling at a sidewalk sale. Two bucks? No problem. As for the much maligned Aliens: Colonial Marines? I never played the demo and didn’t see that footage everyone says was mocked up and not representative of the final product, so the whole controversy went over my scalp. That said, I nabbed this sealed with ALMOST all the collector’s edition goodies (no Power Loader) for ten bucks, which may seem like too much based on the acid spewed upon the game worldwide. I’ve only played about an hour and while it’s far from great, as a FPS, it’s got some fun bits here and there. My money is on Alien Isolation being a more compelling experience and provided the dopes lurking and jerking on message boards REALIZE that the new game is from a C-O-M-P-L-E-T-E-L-Y different development team known for all of their games being solid experiences through and through.

Remember Me? Yes, Nilin… I do, my dear. I played the PC version (thanks, Capcom!) and loved it for the most part. Capcom also kindly sent me the Xbox 360 version, but I couldn’t play it when I got it thanks to my two busted 360’s collecting dust here. So, I gifted it to a friend so he’d crack it open (and let me review it at his place, of course) and ended up picking up the PS3 version recently for about five times less than what it retailed for last year. As for Silent Hill: Book of Memories? I love Wayforward’s games and the demo of this Vita exclusive was interesting in a “Hey, it’s like Diablo, but NOT!” manner. A few levels in, and I read that the game is pretty much the same thing from beginning to end, but has a level cap and some other stuff that makes it a bit tedious. I haven’t reached that point yet, but thanks for the forewarning, Internet… Continue reading

Silent Hill: Book of Memories Hands-On: The Reliable Chase & Chop Formula Always Rocks

I was instantly intrigued by Silent Hill: Book of Memories when I first heard about coming exclusively to the Vita. The fact that veteran developer WayForward Technologies got the gig was cool enough, but as soon as I saw early screenshots showing the game was a top-down action RPG hybrid, it went on my radar as something to watch.  Of course, me being so stupidly busy trying to get DAF more noticed and generate some income (hey, I like being a taxpayer!) meant I’d forgotten to check in on things until recently when a demo dropped on PSN. Not too surprisingly, the team has whipped up an extremely addictive action-heavy blast that’s sure to draw in those who crave tightly focused dungeon crawlers in all their knocking off of monsters and gathering of much loot glory.

While the BoM demo isn’t as initially creepy or instantly unsettling as previous games in the franchise, it has enough going for it that promises plenty. In terms of gameplay, it rocks in the manner of the Baldur’s Gate: Dark Alliance, Champions of Norrath and Hunter the Reckoning series. Naturally, some Silent Hill fanatics are raging over this intensely all over the internet, but let me put some sanity into place here by saying the game not only looks and plays well, it works as a Silent Hill game once you get over the fact that it’s the most combat-focused entry in the series history. The game deviates from the SH formula in a few key ways, but it also taps into what makes the series compelling. If you’re familiar with the above mentioned titles and love this type of game, I’ll bet you’re grinning already…

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Silent Hill: Book of Memories Launch Trailer: Another WayForward, Fearlessly (And With Hope)…

Speaking of Silent Hill, I’d actually forgotten this new Vita game was coming out on October 16 oops), so now I’ll need to see how veteran developer WayForward Technologies did with this decidedly different take on the horror anthology franchise. My guess is given that Silent Hill is supposed to be made up of all types of stories, we’d see how things go when you end up with a bunch of people who aren’t all running from their fears or dealing with the usual personal issues made into freakish flesh. I trust WayForward enough to know they can make some mighty fine game experiences, so I’m not hating on them at all for changing things up here.  Of course, if the game is “bad” I’ll pick on them where it counts with some constructive criticism. That’s how I roll, folks…