Review: Adventure Time: The Secret of the Nameless Kingdom

Adventure Time TSOTNK PS3Platform: PS3/PC

Developer: WayForward Technologies

Publisher: Little Orbit

# of Players: 1

ESRB Rating: E10+ (Everyone 10+)

Official Site

 

Score: A- (90%)

In the Nameless Kingdom, there’s a huge shop early on that “sells” nothing but the clay vases Finn been smashing to bits in that first dungeon you went through that opens the game. Finn can’t actually BUY a vase at all as far as I can tell. He can only lift one up to carry around and eventually try to leave with it. Or he can smash as many as he can with a weapon or just throw that lifted vase to the ground, breaking it. The only thing that happens when he does any of those things is an alarm goes off and a timer starts ticking down. Fifteen seconds later, a guard from the castle grabs Finn and then he’s outside the shop. When you go back inside, the clerk/owner scolds you a little and that’s that. Well, that is until later in the game when you discover a way to really get that guy’s attention by busting every jar at once. Such is the weird world of Adventure Time.

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But that one event and its oddball randomness yet familiar to the show sameness is neither here nor there. The third time’s the charm (and how!) for WayForward Technologies with Adventure Time: The Secret of the Nameless Kingdom being the best of the three games they’ve made to date with Finn and company. This latest title is clearly influenced by Nintendo’s older games in The Legend of Zelda franchise to the point that it feels like a really spectacular mod that happens to be Adventure Time related. It’s also a surprisingly tough game, or not so surprisingly tough if you’re well versed in how this style of game should be played. There’s no hand-holding here, you learn what needs to be done by observing the environment and enemies while paying attention to (and using) what’s in your inventory. You’ll very likely get stuck in spots, but the game has enough hidden stuff and offbeat side quests that make up for the vagueness it often bashes you on the head with…

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Adventure Time: The Secret of the Nameless Kingdom Saves My Sanity This Week…

Okay, between the kitchen ceiling and walls here STILL not being repaired (oh, it’s a comedy of errors on the whys and hows of that nonsense – worth a post in of itself, but I’ll do that tomorrow or Thursday) and me pulling what’s left of my hair out at other things, I’m glad to have one nice diversion today: Little Orbit’s Adventure Time: The Secret of the Nameless Kingdom. WayForward Technologies has cooked up a very inspired top-down adventure with gameplay and aesthetics that are going to be VERY familiar to fans of a certain marquee mascot character. Okay, the game is a shameless homage to the sprite-based Legend of Zelda games, but I’d say that Link HAS to be jealous. Why? Well, he’s only in a big deal fighting game and a nice non-canon beat-’em-up this year on two platforms while Finn is in a game that’s actually a solid Zelda adventure with Adventure Time humor packed into it.

Okay, let me get back to it. Tomorrow, another wall gets partially knocked in and I hope to heck there’s not anything leaky behind it, grrrr… Oh yeah, a bunch of AAA titles arrived today, but I’m not playing any of them (yet).

Review: Rollers of the Realm (PC)

RotR logoPlatform: PC (also on PS4, Vita)

Developer: Phantom Compass

Publisher: Atlus

# of Players: 1

ESRB Rating: ?

Official Site

 

Score: A- (90%)

 

Rollers Screens (17) While it may seem like a super-easy casual game at first glance, don’t let the either the art style or offbeat hybrid concept fool you one bit. Rollers of the Realm offers up a serious challenge to pinball aficionados and is one of the bigger indie surprises of 2014. However, you really don’t need to be a pinball wizard to fully enjoy what’s here. The game offers up enough fun to get pretty much anyone who picks it up pulled into its unusual blending of genres. Developer Phantom Compass gets some decent mileage from its medieval fantasy epic setting, dedicated voice actors and yes, the all-important element of making the gameplay both fresh and rewarding… Continue reading

The Marvellous Miss Take Trailer: Consider Your Heart Stolen!

Miss Sophia Take“Wits not Fists” is the name of the game in The Marvellous Miss Take, the upcoming game from indie developer Wonderstruck, a small team of ex-Lionhead Studios developers and other industry veterans. It’s not the only non-violent stealth game on the way (Mike Bithell’s intriguing Volume springs to mind as an upcoming contemporary worth a look), but it’s looking like a more (and most likely the most amusing) one I’ve seen.

Rising Star Games is on quite the roll with these fun indie titles, but I hope this slick lady thief and her two friends show up on a few other platforms and isn’t stuck on PC forever. This is exactly the type of game I’d love to play on the road on a Vita or some mobile whatever and not seeing it there would be a (wait for it) Miss Take. Ba-dum-bum! Yeah, yeah – corny as hell, but it’s raining cats, dogs, squirrels and frogs outside and I need to make myself chuckle on this dreary Monday…

Miss Take characters 

Anyway, The Marvellous Miss Take is out on Steam November 20. We’ll need to take a peek at this one soon once the backlog has been cleared up a bit.

GTA V Online Screens: One More Reason To Hop In For The Long Haul…

The hit parade keeps on coming as Rockstar Games drops these new Grand Theft Auto Online screenshots. I’ll keep it short because these images are so nice. Take a look and see for yourselves:

RSG_GTA Online_NG_Screenshot_001 RSG_GTA Online_NG_Screenshot_001 RSG_GTA Online_NG_Screenshot_002 RSG_GTA Online_NG_Screenshot_003 RSG_GTA Online_NG_Screenshot_005 RSG_GTA Online_NG_Screenshot_006 RSG_GTA Online_NG_Screenshot_007 RSG_GTA Online_NG_Screenshot_008 RSG_GTA Online_NG_Screenshot_009 RSG_GTA Online_NG_Screenshot_010 RSG_GTA Online_NG_Screenshot_011 RSG_GTA Online_NG_Screenshot_012 RSG_GTA Online_NG_Screenshot_013 RSG_GTA Online_NG_Screenshot_015 RSG_GTA Online_NG_Screenshot_016 RSG_GTA Online_NG_Screenshot_017 RSG_GTA Online_NG_Screenshot_010 RSG_GTA Online_NG_Screenshot_014

 In addition, Rockstar has also released a list of the many changes the console and PC versions of GTA V and GTA Online will feature over the last gen versions. Get ready for all this coming your way soon (well, as soon as you click away and head below the jump):

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Friday Mail: More Work (and I’m Not Complaining)…

NamBan Thank You Man
 
Well, there’s nothing like coming home after a trying day to a nice surprise or two. Tales of Hearts R is being played as we speak (or as I type) and so far it’s quite a bit of fun. Er, wacky humor aside. I think this may be the kookiest localized Tales game I’ve played, but let’s see how it goes. I haven’t seen nor heard “rapscallion” used in a sentence in about three months, but I’d guess that some of you out there have never heard or seen the word at all. What does it mean? Um, you know how to use the internet, don’t you, ya whippersnappers? Look it up!

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Um, spoilers? Nah, not really, angry Tales fans wanting to beat me with a busted controller right about now. These two scenes happen so early in the game that you’ll not get the context unless you’ve played the import already. Even then, I’d bet the original Japanese isn’t as goofy.

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Anyway, back to it. It’s going to be a stupidly busy weekend and upcoming week here. CES Unveiled, some reviews to catch upon, too many previews and hopefully a certain developer will get back to be about a really bag bug in a game I need to review. There’s nothing worse in a game about killing bugs than a game-killing bug that stops things cold is all I’ll say. If it’s not my console acting up and in fact it IS a bad bug, then at least one review I’ve been pointed to by a friend needs to come down.

Granted, any fix probably won’t change the reviewer’s opinion one bit. But hell, it’s best to be fair to the developer and say you’ve actually completed the game you posted an unfavorable notice about rather than just knock out something that’s not constructive at all that doesn’t even mention the issue.

Dragon Age Inquisition Updates Keep You Twitching and Choosing…

So, the final (but not quite final I’d bet) push is here as Electronic Arts and BioWare even more heavily promote Dragon Age Inquisition, the upcoming BioWare-developed epic RPG set for release November 18. While the game is coming to PS3 and Xbox 360, it’s the PS4, Xbox One and PC versions that are getting the most attention from many fans and pretty much every critic set to review it. Those versions should clearly show the developer making the game they wanted to make from the beginning of this popular franchise, although one can only imagine how future games will look once older hardware becomes less common.

There is also an intriguing and optional social feature currently in beta called Dragon Age Keep that looks to immerse fans even more completely into the world of Dragon Age as they learn every bit of lore from previous games and even share their progress in the new adventure as they play. Check it out:

if you’re Twitching for more Dragon Age, fear not. EA and BioWare have you covered this coming Thursday with a live stream of the game’s multiplayer component starting at 10:00AM PST (that’s 1:00PM EST) on the developer’s Twitch channel. This content will include the following:

  • Three Multiplayer Maps: The team will be showing three destinations: Elven Ruins, Orlesian Chateau and Tevinter Ruins.

 

  • Three Multiplayer Characters: The team will be showing character progression on the three unlocked starter characters: Legionnaire, Keeper and Archer.

 

  • Tips & Tricks: The team will be walking viewers through core tips and tricks on how to be successful in Dragon Age multiplayer. They will also touch on Ability Trees, Chests, and Crafting.

 

  • Live Q&A: Producer Scylla Costa and Associate Producer Billy Buskell will be taking questions from viewers live during the stream.

 

Who:                     Dragon Age multiplayer Producers Scylla Costa and Billy Buskell

What:                   Dragon Age multiplayer gameplay feature 3 maps, 3 multiplayer characters, and Q&A.

When:                  Thursday, November 6th at 10:00AM PST / 1:00PM EST

Where:                http://www.twitch.tv/bioware

 

That should tide you over until the game is finally launched on November 18, 2014 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and Microsoft Windows.

GTA V Gallery Update: Overwhelming Majority Rules, Coming Soon…

RSG_GTAV_NG_Screenshot_135 

While PS4 and Xbox One owners are finally getting Grand Theft Auto V on November 18, PC owners need to be patient for a little while longer (as in holding out until January 27, 2015). All of that time will be well spent making sure it runs as best as possible on a wider range of systems, but next-gen owners are getting the same features as shown in this video ( which is kind of NSFW, if you don’t like gunfights, a bit of the old ultra-violence and such blasting from your work computer or tablet). This isn’t some simple HD upgrade at all. Every texture in the game has been replaced, the overall resolution has been increased (more than doubling the draw distance), and as you’ll see in the PS3 to PS4 comparison video below, the differences are quite stunning:

Click away for more visual treats! Continue reading

Grand Theft Auto V Limited Edition Soundtrack Box Sets Coming in December

GTV V LE Soundtrack Vinyl GTV V LE Soundtrack CD

You want proof that CD’s and vinyl LPs aren’t “dead”, folks? Well, come December 9, a mere 5000 each of these Grand Theft Auto V Limited Edition Soundtrack Box Sets will go on sale at selected music online and physical retailers worldwide and I’m betting they sell out completely AND become hot collectibles before the year is out. Hell, if I’d not sold off my record collection and player a while back, I’d be drooling all over that vinyl set more than I am already.

These two limited editions are coming to retail from Rockstar Games and Mass Appeal in celebration of the soon-to be released PlayStation 4 and Xbox One versions of Grand Theft Auto V (set to land at a game shop and download site near you November 18). PC gamers need to wait until January 27, 2015 for their version of the game, but I guess a few of them will want this set as well to keep them grooving during the delay… Continue reading

Convoy: Top-Down Tactical Vehicle Combat? Yes, You NEED This Game!

Sometimes stuff lands in one of the inboxes here that makes me laugh for a few reasons from good to bad to “Ruh-Roh!”. Convoy Games’ Kickstarter project, Convoy falls squarely in the former hearty chuckle category. That was thanks to playing a demo build linked with that email that made me laugh because the gameplay was something I’d not seen previously and everything clicked right away. I happen to love when developers decide to tackle familiar genres in unique ways and Convoy does just that. Sure, it’s basically the space combat from games like FTL and other sci-fi classics translated to top-down rogue-like road action out of the Mad Max movies. But so far, it all feels just right and while in need of more tweaking, it’s clear the dev team is on the right path.

Convoy GIF 

Anyway, go check out the project video above, click on over to that KS page and whip out that wallet. A mere $13 gets you the final version of the game when it’s all done and ready to go in February 2015. Currently, the game is just under a third funded with 25 days to go, but it needs to get more love. Um, financial love, people. Don’t go proposing to Convoy or anything silly like that, now. I’m not sure the dev team wants to let go of their game before they’re all done with it. It’s a great Monday when you see an indie game that’s more exciting than a bunch of AAA titles screaming for your attention, that’s for sure…