Ni no Kuni: Wrath of the White Witch Hands-On: Level-5 & Studio Ghibli Do The Genre Proud


I’m not at all sure just how many copies of Ni no Kuni: Wrath of the White Witch will sell when it finally slides into stores on January 22, 2013, but if there’s any JRPG that deserves to fly off the shelves, it’s this one. Namco Bandai is handling the publishing of this Level-5/Studio Ghibli gem that’s bound to be an instant classic and remembered for its stirring story, outstandingly gorgeous visuals and really interesting take on the active time battle system originated in the Final Fantasy games.

My hands-on with the English demo made me wish for a time machine so that I could finally dive right into the story and lovely game world that’s going to be one of the best-looking you’ll see on the PS3.

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One Piece: Pirate Warriors – Taking Musou To A New Level Of Awesome

 
 

Namco Bandai and Koei Tecmo’s Omega Force team up once more for hard-hitting multiple enemy on screen massiveness, but this time, it’s the cult hit One Piece getting the full-on Sengoku Musou treatment. One Piece: Pirate Warriors takes the familiar Dynasty Warriors formula and kicks it up a few notches with the show’s trademark oddball humor, some excellent visuals and gameplay that’s actually a lot more dynamic and frantic than what’s usually found in the DW series. From the level I played as Luffy, everything clicks into place and PS3 owners who can download this game should absolutely put this one on their radars. Controls are solid, with specific combos needed to pull off certain moves and yes, there’s a killer special attack you can unleash once that meter is filled. Enemies aren’t shy about batting you around the map if you’re too slow, a good thing for players who like a bit of challenge.

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Naughty Bear: Panic in Paradise Hands-On: Behaviour’s “Fluff Film” Gets Some Big Improvements…

One of 2010’s great guilty pleasures for me was 505 Games’ Naughty Bear, cooked up by the slightly twisted (like a pretzel dipped in slightly tainted chocolate sort of twisted) minds at Behaviour Interactive (formerly Artificial Mind and Movement). The lead character, a rather pissed off teddy bear out for revenge for all sorts of minor to moderate social snubs, made for quite an efficient killing machine and despite a few flaws, the game was uniquely amusing and challenging, albeit a bit on the short said for some players who may have been a wee bit too good at the serial killer thing. Hey, I’m just sayin’… everyone needs a hobby, so I judge no one. Just don’t tell me what’s in that duffel bag you always carry around, Mmmm-kay?

Anyway, that first installment seems to have done well enough with gamers who grooved on its combo of cute and psychotic elements (plus some memorable bloodless yet violent stealth kills) that a sequel was a no-brainer and yes, it’s merrily on the way (and like a good serial killer, sooner than you’d think). You’re getting an all-new Naughty Bear starring in a bigger, better and badder game as a PSN and Xbox Live download this October, so break out the digital duct tape and garbage bags – you’ve got some killing to do.

 

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Malevolence: The Sword of Ahkranox Update (Late!): Closer, Yet Still More To Do…

OK, OK, I’ve been a bit swamped under other stuff, so I’ve been bad and not posting all the Malevolence updates I need to. Well, part of that is for some reason, YouTube hasn’t been informing me when a new video is uploaded and I’m way too occupied in some projects to keep poking around. Anyway, here’s a gameplay update from the 13th (above) and some not quite in sync audio to go with more gameplay.

I wish I was one of the lucky ones testing this game, but I can’t do that with my crappy connection, that’s for sure. Still, I’ll keep my paws crossed that the team does well enough to find a small publisher who can get this out on a disc at some point, as this is a game I really want to play (and has been for a while).

Buy It! The Art of Journey (or, My Psychic Powers Are Working Just Fine, Thank You…)

 

Ha and ha ha. I recall telling some folks from thatgamecompany a while back at a press event that an art book on the making of their groundbreaking PS3 exclusive Journey HAD to be released along with the game on a physical disc at some point and guess what? both are happening. Awesome, especially for those of us who KNOW that this medium NEEDS both a digital and physical means to archive milestones like this particular game.  It’s too bad that the pressure of making the game has broken up the team, but it looks as if everyone had landed elsewhere and at the end of the day, the game is still an incredible experience not to be missed.

Anyway, buy this book if you’re a fan of the game and hell, if you’re not a fan of the game and own a PS3, get the Journey Collector’s Edition when it hits stores and this book so you can see what all the fuss is about. Hmmm… Now I know what I want for Xmas (or a late birthday gift for myself, or an early retirement present, or whatever)…

CREEPY: An Old Friend Makes Another Comeback (Thanks To Dark Horse Comics)

Yikes, I’m old.  I used to have a HUGE collection of Warren mags back in the day with a few boxes of Creepy, Eerie, Vampirella, Famous Monsters of Filmland and even a handful of Blazing Combat issues taking up room along with my massive comic collection.  I sold them all off a few years back as more and more video games started taking over my free space (and time), but every so often it’s good to relive the days of ogling great art (much of it from a wide rage of comic legends) and occasionally being freaked out by a well-written horror tale.

These days, Dark Horse Comics is keeping that frightening little flame alive this fall with a new issue coming up, so keep your eyeballs peeled at your favorite comics emporium, I say. Oh, I was going to make a joke about that monster looking like the headboard from Hell or something, but I probably wouldn’t sleep right later.  Nothing like that monster under the bed getting pissed off because you now think it doesn’t exist, right?  Hmmmm… now I need a pot of coffee…

He’s Baaaaack (And In a Better, Harder Game This Time)…

Shhhhh… don’t tell anyone this, but Behaviour Interactive and 505 Games are going to be unleashing a big and furry surprise on PS3 and Xbox 360 gamers soon enough that’s a pretty nice treat from what I got to see and play. I can’t talk more about it until the embargo lifts (soon enough, soon enough…), so I’ll just keep you in suspense for a tiny bit.

Er, that and I need to figure out how the hell to get that darn bear from stalking me (I think he’s on the roof, judging by the sounds of pigeons being squashed). Anyway, drop by on the 28th for a status update (provided that bear doesn’t get into the house)…  Off to bed (with a light on and a few bear traps slathered in honey laid out near key entry points)…

Ouch. I Think I Have A Full Body Cramp…

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Oh, my eyeballs! my neck! My back! my ass!  I’ve been a wee bit busy scanning and uploading a ton of art (not mine) for a friend’s rather massive Powerpoint project, and digging up name and date corrections online, as I’m finding the book I’m using has a lot of errors. So I’m a bit behind on updating here as much as I’d like. Still, I did find time to get in chunk of Transformers: Fall of Cybertron for the PS3 (I’ll try and finish it up tomorrow for a review on Tuesday or Wednesday), plus two more cool RPGMaker games I’ll post about when I’m done with them. All that and I might have a tiny contest to run in a few days (stick around for that update if you like free stuff). OK, I’m going to bed, as I’ve been in front of the computer for the better part of (eek!) 15 hours (eek!!) working on assorted stuff. Back in a bit (creak, groan)

Retro Review: Sorcerer’s Kingdom

I remember the first time I saw screenshots of Treco’s Sorcerer’s Kingdom in an issue of Die Hard Game Fan back around 1992 or ’93 and immediately wanting to track down the game based on the art style and interesting battle system the article described. When I finally got the game, I wasn’t disappointed one bit.  In fact, the rather brutal level of challenge right from the beginning kept me playing early areas of the map until I could take down the first actual boss in the game with relative ease, yet still aware that the next area would be geometrically tougher.

While the story is your pretty basic quasi-medieval RPG stuff that’s somewhat predictable in a few of the usual spots, the game doesn’t look at all like it’s stealing from some nameless anime or manga and it’s in the unique combat system that most players will find their fun and yes, frustrating moments…

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Random Film of the Week: Attack!

(thanks, Ray Acton!) 

attackAs far as war movies go, Robert Aldrich’s 1956 film, Attack! isn’t the predictable, lavishly produced jingoistic, rubber-stamped by the military rah-rah fest glorifying World War II as a unifying fight against the Axis where everyone on our side is perfectly portrayed as a sterling citizen soldier of upstanding moral fiber with one or two likable quirks. Instead, it’s a gripping slice of drama that pulls no punches as it details the breakdown in command of a whittled down unit of soldiers under the command of a cowardly captain (portrayed perfectly by Eddie Albert) and how another officer tries to bring a moral center back to the men before it’s too late.

According to a few sources, Aldrich didn’t get the usual assistance from the Department of Defense when making the film and in fact, had to make do with shooting the entire thing in just over a month using borrowed, bought or rented military gear including two tanks (that military purists will note were badly disguised as German Panzers). Despite this, it’s a powerful, must-see film that’s on par with Sam Fuller’s The Steel Helmet, or Kubrick’s Paths of Glory and Full Metal Jacket as one of the best films in the genre.

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