Retro Review: Sorcerer’s Kingdom

I remember the first time I saw screenshots of Treco’s Sorcerer’s Kingdom in an issue of Die Hard Game Fan back around 1992 or ’93 and immediately wanting to track down the game based on the art style and interesting battle system the article described. When I finally got the game, I wasn’t disappointed one bit.  In fact, the rather brutal level of challenge right from the beginning kept me playing early areas of the map until I could take down the first actual boss in the game with relative ease, yet still aware that the next area would be geometrically tougher.

While the story is your pretty basic quasi-medieval RPG stuff that’s somewhat predictable in a few of the usual spots, the game doesn’t look at all like it’s stealing from some nameless anime or manga and it’s in the unique combat system that most players will find their fun and yes, frustrating moments…

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