When a game’s press info mentions classics The Legend of Zelda and Silent Hill as inspirations, it’s either going to be really great or really lousy. Fortunately, Baroque Decay’s excellent The Count Lucanor is not only really great, it’s one of those smartly designed “retro” games that does pretty much everything right. The game is funny, a bit frightening (and best played in the darkness) and definitely disturbing on a few fronts. While it’s not a lengthy experience at all, the about 5 hours it takes to play (which is your average 8 or 16-bit game length, not counting RPG or strategy titles) means it won’t wear out its welcome when all is said and done. Five different endings mean there’s replay value to be had if you want to see every possible outcome, but you can mildly abuse the save system if you don’t want to start from the beginning each time. Continue reading →
Well, it looks as if the console world (or at least the PlayStation 4) is getting its big VR headset at a surprisingly small price point of 399.00. Granted, many industry insiders (and thoughtful dopes like me) figured Sony wasn’t going to break gamer wallets too much. Let’s see now, A PS4 is about $280 or so depending on the model you buy, a PS Camera is $59.99 and with that PS VR headset, you still come in way under the price point of a gaming PC upgrade and one of the pricier VR solutions. Granted, PC gamers are scoffing at PS VR because they have scalable rigs thy can tweak to no end and most likely higher frame rates with overclocked systems burning holes into wherever they’re placed. Still, Sony promises a plug and play experience with frame rates up to 120fps, so we’ll see what’s what soon enough as the games roll out.
As for games, some 230 are in the works for PS4 from first and third party developers. My current favorite just so happens to be the return of a classic arcade and home game, this time coming from the folks at Rebellion:
Yes indeed, this one will be awesome even if it’s not running in VR (and yep, it’s playable without the headset, folks). Hokay, off to start saving those pennies.
Having seen my share of horror oddities on TV, in theaters an via assorted video formats since the 1970’s (okay, late 60’s if you count those Chiller Theater and Creature Feature reruns), I have to say Malatesta’s Carnival of Blood is way up there as one of the more bizarrely unfocused storytelling-wise but visually striking genre films I can recall. Thanks to Arrow Video, the film has been lovingly restored and presented as one of the three films in its must-own American Horror Project Volume 1.
Director Christoper Speeth‘s unusual flick is a loosely (VERY loosely) plotted tale of a family who’s invested in a run-down carnival that has some pretty grim secrets underneath its dilapidated thrill rides. Some viewers may note slight similarities to Carnival of Souls, Night of the Living Dead and certain silent films the movie itself spotlights at certain moments. While the film does suffer from a number of continuity issues no editor could fix thanks to many shots being done in a single take, the production design and overall tone here makes this one well worth watching. Trust me, if the bizarre found object set design doesn’t hook you in, it’ll be the general weirdness and downbeat tone you can feel from the outset that work their magic on your eyes and brain. Did I mention you also get to see singing ghouls and cannibalism by said ghouls here? Nope? Well, yes indeed you do. Continue reading →
You know how you sometimes or often go to look something up on the internet and stumble across something NOT at all what you wanted to find that sucks away what was supposed to be otherwise productive time? Well, to quote the (not so) immortal Frank Booth: THIS IS IT. No not that extended clip, from a film that absolutely needs to get the treatment from The WOL Project. There’s an excellent mix of mostly movies with a handful of TV shows that benefit from the addition of Dire Straits’ 1985 hit Walk of Life.
All of the clips chosen are fantastic and it’s hard to choose a favorite, but here’s a pair of videos from the WOL YouTube Channel (go subscribe!)
Perfect. Anyway, go boogie on over and spend too much time spoiling the finales of 50 films and shows (most of which you should have already seen or have at least bucket-listed at some point in your cinematic life). I can think of a few hundred more films that need this song added to their endings, so let’s hope this project doesn’t stop at a mere 50 entries.
So, yeah… this happened. Dos Equis has decided to get rid of send off its former Most Interesting Man in the World and replace him with a to be announced younger dude who’s guaranteed to be more annoying and a lot less interesting (to me at least) because that’s what happens these days when a company practices ageism just to get more hipster doofus types soused out of their skulls (or: PROFIT!). Anyway, he’s going gracefully and humorously into that cold dark trip to his certain death, but hey – what a way to go, right?
Provided the fuel and liquid sustenance (which are both many kegs of Dos Equis) hold out, wait ’til he gets to “Mars” (hey, I saw Capricorn One TOO many times, folks) and finds Regis Philbin, Bob Barker and a bunch of other formerly popular celebs of a certain age booted off their shows for guzzling Geritol already up there playing golf. Betty White isn’t up there because she’s an alien (what, you didn’t know?) as are a few other oldsters you still see pop up on the tube.
The funny thing here is I had NO idea Mexico had a space program. American companies are sending them our jobs (they’re NOT “taking” them, ladies and gents) and they’re sending our fine American acting talent to other planets. That’s just not right, folks. Ah well, all this confusion and heavy thinking is making me want a beer. Any suggestions?
15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.
These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.
Given that we’re merrily spinning into the abyss thanks to too many tech innovations getting out of hand once the wrong people get their paws on assorted digital keys to the kingdom, the robot apocalypse is rushing ahead full steam and right on schedule with the assistance of some humans who should know better. Still, it’s nice when one is rewarded for one’s curiosity about our future metal and plastic overlords.
Video call service Oovoo dropped off a few interesting robots around NYC a little while back as a test to see if people would react to them correctly and as you an see, only a few nailed the proper responses and were rewarded handsomely for their bravery. Nice. Be kind to that not so immobile human-shaped mechanical being and you get some nifty prizes. I kind of wish I was around Manhattan when this happened as I know the robot playbook to a T at this point and would have won something fun while realizing we’re one step closer to that technical takeover.
On the other hand, Boston Dynamics? You’re starting to scare me more than ever. BigDog was bad enough, but your new and improved Atlas robot is speeding up the nightmares of many on a few fronts. As you can see from this video, it can walk across uneven terrain with little trouble other than looking like a drunken sailor on leave which will fool and lure some fat cop right up to it in time for a disarming surprise. I bet it’s somewhat bullet resistant and has an unhealthy craving for a phased plasma rifle in the 40-watt range.
I’m also betting it remembers stuff like some jerk knocking it around with a freakin’ hockey stick while it’s just trying to do the job of a soon to be out of work American (who’ll no doubt mistakenly blame Mexico for all this job-stealing technology hen they should blame who they work for for saving money by ending those jobs over the border). I’m also betting that jerk with the hockey stick sleeps in a home with quintuple locks on the doors and a laser fence around his property. You know how that abusing your workers stuff ends up, right?
Ah, Robots… you just kill me sometimes. Um, wait – that came out wrong. Eeep.
Sometimes you come across a game that’s familiar on a few fronts with a corker of a new twist that makes it instantly desirable. Indie developer Thing Trunk is cooking up a love letter to Diablo and similar chase ‘n chop classics called Book of Demons as part of its rather interesting Return 2 Games program. BoD will feature paper cutout characters and dungeons (a bold move that works quite well if that video is any indication) as well as a wealth of features listed below:
Paper cut-out graphics.
Upgradable card system that unifies items, spells, and skills.
Unique movement and fighting system for more strategic gameplay.
Flexiscope™ system that adjusts sessions size to players’ liking.
Endless end-game mode with 100+ challenges.
First truly accessible hack & slash.
Randomized dungeons.
Single-player campaign with 3 character classes.
60+ different monster types.
Lots of humor.
According to the R2G website, Book of Demons will be released on PC in Q3 2016. You can (and should if this one floats your own boat) consider supporting Thing Trunk by adding the game to your Steam wishlist and/or sending them some of your loot to support BoD and the other six incoming R2G projects. The developer’s plans to not only get seven retro-themed titles out total AND set them in their “Paperverse” makes everything they’re doing thrilling if it can all be pulled off the way they intend. If what’s here is any indication, it’s going to be a ride full of smiles and cool titles for anyone on the Thing Trunk bandwagon.
Speaking of bandwagons, here’s R2G’s rather nice theme music because every big project needs something epic sounding to back it up so well:
If anything, you can at the very least follow the team around the Internet just to see what’s cookin’ as they update with BoD and other games news:
Well, here we are once again. This time, down a steep, steep hill with no brakes and the showrunners going wild thanks to Uncle George’s burnout on getting that new book completed. This season is going to be REALLY interesting on many fronts and will hopefully jar Uncle out of his block of ice and in front of a keyboard of some sort to get back to the grind. Still, from the slightly NSFW trailer above you can see that this season going to be a doozy of death for many (and probably some longtime favorites). “I Choose Violence” will more than likely be hash-tagged, T-shirted and pinback buttoned to death before the season begins (and after – just you wait), so don’t be surprised to see it everywhere, even spelled out by kids in alphabet soup letters or even Alpha-Bit letters.
Wait, does Post even make that cereal anymore? Hmm, hmm, hmmmmm…(typety-type-type): Why YES they do! Hmmm. Parents, keep an eyeball on what your kids are watching if you’re into buying stuff they can spell with. Or not. Hey, I encourage creativity among all as long as no one gets hurt.
As someone new to the drone scene, I’m finding the options somewhat daunting, but have recently narrowed my selection down to what the fine folks at MOTA have to offer. As a near-total novice to the hobby, I’m currently not one for the bigger models that now need to be registered with the FAA. But the three entry-level JETJAT models I saw at Toy Fair really got me wanting to take them all for a spin. Continue reading →