
Well, veteran developer Media Vision gave it the old college try, but as a set in the past side story to the fan favorite Valkyria Chronicles series, Valkyria Revolution isn’t so thrilling as a game experience. Packed full of overlong exposition, mostly pretty visuals ruined by stiffly animated characters, and somewhat weak gameplay, this one manages to be somewhat lifeless despite trying very hard to appeal to longtime fans and players new to the series.
That said, the music is great, some of the timely political intrigue is interesting enough, as is the main storytelling device of a teacher and student discussing events that happened decades earlier. But the core gameplay never rises above mediocre thanks to somewhat loose controls and a “tactical” side that really doesn’t add much challenge. It’s not a “bad” game per se – it’s just one where you may feel too much time was spent on making a game packed with too much of some stuff and too little of everything else.

With most exploitation films, it’s best to jump in cold and hang on for dear life because over-scrutinizing every frame can mean missing out on what a film really has to offer. Flaws and logic gaps are commonplace as many genre films tend to be rushed (or pay homage to earlier rushed flicks) and rely on copious nudity, sexual content, and/or graphic violence to make their points. Of course, that’s probably one reason why they’re so appreciated by those of us with time to spend watching as many as we can fit into out libraries. You know who you are, so wave that flag proudly, pal.
You may (or may not) confuse
While comic book movies are a dime a dozen these days, it’s a pretty damn expensive enterprise launching one of those overblown popcorn flicks to an increasingly jaded audience. The funny thing is, sometimes the el cheapo route works best in delivering pure bang for a lot less bucks. But of course, we’re stuck in the era of major studios refusing to do anything on a small scale without wrecking it with interference of some sort by throwing either too much or not enough money into marketing depending on the project’s potential.
We really didn’t need a sequel to Roland Emmerich’s