Review: AereA (PS4)


 
 

While it’s not as great as it should have been out of the gate, there’s still time to fix this sleeper up with a decent patch and make it an even better product.

Developer Triangle Studios’ AereA makes for an interesting blend of familiar elements that gamers willing to overlook its flaws should enjoy. Indie publisher Soedesco has released this as a marquee mid-priced ($39.99) retail and digital game and it’s clear they’re wanting it to be a sleeper hit for casual to veteran ARPG fans. Colorful visuals, fast-paced gameplay and a superb score (by Deon van Heerden) are all strong points. Unfortunately, game balance issues, a poor English localization, and the lack of any post-game content hurt the overall experience.

A sort of love child of Diablo, Wild Tangent’s Fate series and Runic’s original Torchlight, the Unity-powered visuals and emphasis on action are initially impressive. Additionally, the ability to play couch co-op with up to three other players is a nice touch (no online play is supported). However, the very straightforward story progression, a total lack of personality in its four mute heroes, and some technical/UI problems made me grimace more than grin through my 22+ hours with the game.

Continue reading

Advertisements