

Well, I knew way back when it was announced that Earth Defense Force: Iron Rain (set for a worldwide April 11, 2019 release as a PS4 exclusive) was going to be a big departure from the Sandlot-developed games, but that new Ant riding class? Nice… and kind of really weird at the same time. Anyway, veteran developer YUKE’S is on the case with some gorgeous Unreal 4-powered visuals, character customization for a player’s chosen class and a few other features geared to a wider audience that may want all the series hard-core bug, beast and ‘bot battles with a more serious story. In other words, it looks as if the campy dialog is possibly getting put to the side for this new game. Even if this isn’t completely the case, this interview over on the official PlayStation blog with series producer Nobuyuki Okajima makes for an interesting read.
Oddly enough, while the Sandlot-developed games are well known known for their intense action and incessantly, intentionally inane dialog (delivered via some oddball voice acting), the games are all fiercely difficult as the missions throw hundreds of enemies at you and ask you to take care of the swarms as you see fit. There’s also a deadly serious undertone to the games as the Earth always seems to be at the end of its rope and your character(s) are the sole means of stopping the aliens from exterminating what’s left of humanity. Seriously, if it weren’t for the dopey commentary in the last few EDF games, you’d have a really dire story line where millions are annihilated around the world every few years and you and what’s left of the EDF are the world’s last best hope every single time.

Well, this came out of left field, folks. 
Although both have a few issues that keep them from being as great as they should be, I’ll still recommend Microïds and developer Eden Games 
Ambition can be a weird and wild thing at times, particularly when it comes to film production whether it be a big deal studio film or tiny independent flick. Taking a pack of awesome ideas and turning them into reality (well, of the cinematic kind) while keeping an audience hooked into the world you’ve created it a risky business, specifically when it comes to fantasy and science fiction.

So, yeah. There’s a new game called 
I think it was sometime back in 1990 when I was living in a somewhat crappy apartment building on the corner of 112th Street and Manhattan Avenue in Harlem, NYC when a bunch of people rolled up in a few vehicles and started cleaning up the street directly across from me. Weeds were pulled, the basements in the two or three abandoned buildings on the corner were cleared out and if I recall correctly, there was even some exterior and interior painting done that made it seem as if those buildings were going to be fully renovated at some point. All that work also chased away some of the drug trade on the block (a good thing) and at some point I felt things were looking up for the area.