Jet Lancer: Take To The Skies On Switch, PC

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“Snakes… Why’d it have to be snakes?”

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A pilot, a Captain and an engineer walk into a bar…

Today, ace pilot Ash Leguinn joins the ranks of the many other legendary arcade shooter ladies who fly and blast enemies out of the sky with the release of indie developer Code Wakers’ Jet Lancer on PC and Nintendo Switch ($14.99) published by Armor Games. Having put in some playtime with an earlier PC build and and after playing the Switch version for a spell, this writer can say it’s quite a challenging mix of acrobatic flight combat against waves of enemies and some pretty large and tough bosses.

Ash travels from mission to mission on a small aircraft carrier piloted by a Captain who doles out briefings as she accepts them. Others in need of aid from Ash’s skills will pop in with their own requests as the game progresses, and you’ll get a talking cat engineer named Lem early on to upgrade your ship, the LANCE, as well as that aircraft carrier it travels on. The boat is sea bound until you get an upgrade that allows it to move over land barriers and the map unlocks more missions and plot elements.

Here’s the game’s launch trailer:

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HUNTDOWN: It’s Been A Long Time Coming, But It’s Been Worth The Wait

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Here comes trouble, and there goes your free time!

Way back in 2016, I saw a trailer for a wild little 2D game from an independent developer and I was pretty excited because it captured a few nostalgic vibes from both some older games and plenty of crazy action flicks:

(Thanks, Easy Trigger!)

Skip ahead to the next year, and the game went through some changes that made it look even better. I was able to sign up and test out an in-progress version on Steam, and it was pretty great even though some parts were in need of a little refining (as any work in progress would – a demo of a game is NOT a full game experience). Even with the parts that needed work, what was there was such a huge improvement that it was clearer this was going to be even more amazing when it was completed:

(Thanks, Coffee Stain!)

Now (well, tomorrow), the final game is ready for its closeup and wow, does it look too nuts or what? “Hold on to your butts!”, as the saying goes:

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Book of Demons: A Fun Pain & Paper Game That Needs To Be Played

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Fire usually burns paper, so this big guy is in for a surprise… or maybe those three heroes are?

A few years ago, I got an email from Thing Trunk Studios about a game they were working on called Book of Demons, which at the time was still in progress as a PC title. I got to try it out in Early Access form and found it to be quite well done, an amusing, challenging and well-made take on Blizzard’s classic Diablo, but with a paper crafted pop-up book aesthetic. I really liked what I played, but was hoping it would eventually make its way to consoles.

Flash forward a few years and here it is courtesy the developer who have teamed up with publisher 505 Games:

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BRIGANDINE: The Legend of Runersia Hands-On: Reign of Thrones

(Thanks. HappinetGameChannel!)

If the recent Switch demo of Matrix Software and publisher Happinet’s BRIGANDINE: The Legend of Runersia is any indication, this is going to a near-perfect entry in the genre for turn-based strategy fans who want a game with a ton of replay value. As noted in my previous look at the game, the developer really knows what they’re doing here. Everything here soars from gorgeous painterly art style, the optional step by step tutorial, the clear typeface and pretty solid English localization. Since many of us are still in stay at home zones, a game like this may make the month of June fly by because it’s got that “just one more mission” thing going for it.

Every element comes together in a game that’s clearly a labor of love for its developer and a return to the scene for a title that’s both accessible and daunting in its overall scope. While the demo had an introduction to a single character’s story and three “seasons” worth of play, the final game will contain six different characters all intent on gaining control of the land of Runersia for their own motives as the other five nations do their best to put an end to these efforts.

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Long Tall Sally, the He-Men and Way Outer Space

(Thanks, Reflex Gaming!)

In terms of retrospective career highlights, I’ll let the music historians do their thing far better than I. I just wanted to do a very quick post to note two films that featured Little Richard’s music in key sequences. 1987’s Predator has that key introduction to Arnold and company and the scene is funny as heck because of its burly mcbeefcake manly men riding that choppa listening to” Long Tall Sally“, which is not at all what you expect them to be listening to, but there it is, and it works perfectly.

(Thanks, katananja!)

Two years earlier, Joe Dante’s surreal sci-fi flick Explorers featured Richard’s performance of “All Around The World” sung by a comical looking space alien. That may be Robert Picardo in that suit, as he’s credited for the film as that alien. A cover version of the song was done by Robert Palmer and appeared on the film’s soundtrack, accompanied by a music video:

(Thanks RetroVault2!)

Ah, the days of actors in well-crafted slimy-looking rubber suits and good ol’ practical effects, right? The film also had a great Jerry Goldsmith score and is worth a look if you like a bit of mid-80’s nostalgia and one of those flicks that’s a bit of fluffy popcorn fun.

-GW

 

State(s) of Emergency

 Ah, memories…

Since 2002, whenever I read or hear the words ‘State of Emergency’, my brain automatically triggers a little earworm of a title tune from the game of the same name released back then. It can’t be helped either, and goodness knows, I’ve tried hard not to get this song starting up in my head when those words come into eye or ear reach (I guess this video may trigger some out there? Or at least get them a case of earworms):

(Thanks, PAL!)

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Timely, I guess?

Back at that time, I worked in a small independent game shop here in NYC and that game was one we ran as a demo for a few weeks on and off.That attract mode is what, two minutes and nine seconds long? Imagine what that does to one if you’re watching that intro a few hours a day. Would anyone like a slice of baked earworm? It’s quite tasty and there’s more than enough to go around.

Rockstar Games (which was about a 10-15 minute walk away from the store) was coming off a rather massive 2001 with the release of DMA Designs’ popular and controversial multi-million selling Grand Theft Auto 3 and many gamers were expecting State of Emergency (and there goes that tune again in my head) to be the next big thing from the studio. It both was and wasn’t, but an explanation is in order here. By the way,  I liked the game overall, warts and all.

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It’s My Party…

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At The Florist – Frederick Childe Hassam

So, I got a birthday card last week (it’s today, so go get me some cake, please, thank you) and I laughed aloud when I opened it because the card had a portion of a painting I’d seen a while ago and it impressed me so much that I went and wrote a (bad) short story based on the image. This was some decades ago, but I recall more or less it was about humans being briefly ruled by a flower race and it not being so bad because it was more a symbiotic relationship at the end of the day.

As those flowers smelled nice and only tasked humans with carrying them from place to place, things were pretty laid back. If I’m not mistaken, this period of peace ended with a few servants, tired of allergies and a few bee stings, attacked their masters and realized they weren’t able to do much in the way of defending themselves. Hey, I said it was a bad story, didn’t I? Okay, it was VERY bad. Anyway, the point was today’s flower markets are reversals of how flowers once shopped humans to work for them and my, how things have changed, haven’t they? Yes, I used to write some weird stuff. Eh, oh well.

(Thanks, good times!)

Back to the salt mines and all that jazz.

-GW

Banner Photo by Irina Iriser on Unsplash

Dark Nights with Poe and Munro: A Date With Destinies Is On The Way

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It’s back to August, but in May…

They’re doing it again…

D’Avekki Studios (The Infectious Madness of Doctor Dekker, The Shapeshifting Detective) has been up to it once again, making another smart, sharp, moody and mystery filled FMV game that’s bound to keep fans pleased as punch in these crazy times. Dark Nights With Poe and Munro is on the way to PC via Steam on May 19th, with a console release coming later. I’ve kept myself away from any info on the game as I did with The Shapeshifing Detective because going in totally blind works many wonders when exploring a game such as this. I still need to dive into that Doctor Dekker game, but my backlog is glowing at me from above (the stack of stuff to review here is rather imposing!)

As to what “this” is, read on below the jump and no, it’s not a time traveling game featuring Edgar Allan Poe teaming up with Caroline Munro (although, now that I think about it, that would be something else to see, wouldn’t it?).

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Review: SEGA AGES: G-LOC Air Battle

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That cornfield chase in the North By Northwest remake gets a little too action heavy…

sega-ages-g-loc-air-battle-switch-description-charI remember walking into an arcade back around 1990 or 1991 and seeing a new machine added to the site’s already impressive selection. It was a large sit-down G-LOC Air Battle cabinet that had a line of about 10 or so people waiting to play. That machine looked like a super-deformed airplane and had speakers on the seat that faced forward, which helped mostly shut out sounds from the arcade save for music and sounds inside the cabinet.

Most impressive was the movement, as the machine would tilt forward, backward, left, and right based on what the player was doing with their plane. The game also featured a red button that shut the movement off if one was feeling the need for speed and all those motions were getting too much to handle. Think of a LOT less painful to ride mechanical bull with a kill switch and you sort of get the idea. Personally, I never saw anyone hit that button, but it did make for a great and safe addition if it was needed.

I didn’t find out about the even more impressively insane R-360 rotating cabinet version until a few years later when a friend played one while on vacation and showed me a few photos taken by his girlfriend where he was upside down or sideways in the machine’s cockpit. She later told me that was the one of the funniest things she ever saw and heard, as he was yelling and screaming a stream of expletives as soon as the machine went spinning, despite the seat belts and safety harness holding him tightly inside and the attendant nearby who helped him secure himself. He denied that screaming part for years, by the way.

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Review: Daymare 1998 (PS4)

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This is not the “Shall We Dance?” number from The King and I, by the way. Halp!!

DaymereWhile it’s not trying to completely reinvent the wheel (I mean, come on, look at the title!), a few very cool modern elements seep into Invader Studios’ and publisher Destructive Creations’ homage to Capcom’s much beloved Resident Evil series as well as genre films of the 90’s, Daymare 1998 ($39.99) that make it work despite the game sometimes working against the player. Assorted undead-like creeps, puzzles galore, and plenty of tense thrills are all here for those who like the survival horror genre, and while boss fights against too bullet-spongy enemies can be a pain, overall, I found the game quite nostalgic and appealing, warts and all.

First and foremost, some of the controls are needlessly complicated. There’s a basic walk (Left Analog) and light jog (L1) for its heroes, but running flat out requires stamina and pressing/holding two buttons and you can only sprint for a brief time before that stamina depletes. Reloading has what, three modes? Granted, there’s a neat touch of realism in the optional the need to load ammo into clips, then clips into guns. But it also adds a bit too much tension in areas with multiple monsters lurking and the need to switch weapons out in a fast way (there’s a human-like delay here and not a game-like rapid switch). Oddly, boss fights just cough up spare ammo clips for you because trying to search for empty clips and spare ammo during them would be too brutal.

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“Knock-Knock…” Uh, there’s no door, pal – just some room to RUN LIKE HELL.

The Dick Tracy-style system device worn on one wrist is nice looking and all, but can get a little too complicated if you don’t take time to check out all the things you can do with item combinations and get with the crafting. Being very methodical helps here, as well as realizing the game’s throwback nature means it’s going to feel a bit intentionally dated in some aspects, like the arcane save system (there’s no save anywhere feature). Well, if you hoard too much, there are also item boxes located in the darndest places that can force a bit of paranoid backtracking if you suddenly realize you might need space for something extra along your route or need to drop items but want to store them. Okay, perhaps that’s more my hoarding nature in games, but you know what I mean.

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