GRIM DAWN Now on gog.com: Sunlight? What’s Sunlight?


 

While Crate Entertainment’s completed release version of its ARPG GRIM DAWN has been officially out on Steam since February 25, it’s just arrived on gog.com at a slight discount off the already low $24.99 price. The game has been in development for a while and while I’ve been tracking its progress from the shadows, I didn’t participate in the pre-release playable versions because I wanted to wait until the game was actually done and ready to buy. Some of the handful of folks on the dev team also worked on the great Titan Quest, so it was a no-brainer that GD would be flat out superb. Well, the problem now is if I buy it NOW, when the heck will I find time to PLAY it? My backlog is pretty massive as it is and I still need to pick up Dragon’s Dogma: Dark Arisen for PC because I want to see how well it runs at 60fps and it was absolutely one of my favorite games of the previous console cycle.

Hmmm. Time for a coin toss, it seems. If it lands as it should, I may never see the light of day again. Well, for a few months at least.

PC Review: The Count Lucanor

lucanor_poster_01Platform: PC (via Steam)

Developer/Publisher: Baroque Decay Games

# of Players: 1

MSRP: $9.99

ESRB Rating: N/A (but it’s NOT for the kiddies!)

Official Site

Score: A- (90%)
TCL_05

When a game’s press info mentions classics The Legend of Zelda and Silent Hill as inspirations, it’s either going to be really great or really lousy. Fortunately, Baroque Decay’s excellent The Count Lucanor is not only really great, it’s one of those smartly designed “retro” games that does pretty much everything right. The game is funny, a bit frightening (and best played in the darkness) and definitely disturbing on a few fronts. While it’s not a lengthy experience at all, the about 5 hours it takes to play (which is your average 8 or 16-bit game length, not counting RPG or strategy titles) means it won’t wear out its welcome when all is said and done. Five different endings mean there’s replay value to be had if you want to see every possible outcome, but you can mildly abuse the save system if you don’t want to start from the beginning each time. Continue reading

PlayStation VR: Sony’s October “Surprise” Is A Must Have For PS4 Owners


 

Well, it looks as if the console world (or at least the PlayStation 4) is getting its big VR headset at a surprisingly small price point of 399.00. Granted, many industry insiders (and thoughtful dopes like me) figured Sony wasn’t going to break gamer wallets too much. Let’s see now, A PS4 is about $280 or so depending on the model you buy, a PS Camera is $59.99 and with that PS VR headset, you still come in way under the price point of a gaming PC upgrade and one of the pricier VR solutions. Granted, PC gamers are scoffing at PS VR because they have scalable rigs thy can tweak to no end and most likely higher frame rates with overclocked systems burning holes into wherever they’re placed. Still, Sony promises a plug and play experience with frame rates up to 120fps, so we’ll see what’s what soon enough as the games roll out.

As for games, some 230 are in the works for PS4 from first and third party developers. My current favorite just so happens to be the return of a classic arcade and home game, this time coming from the folks at Rebellion:


 

Yes indeed, this one will be awesome even if it’s not running in VR (and yep, it’s playable without the headset, folks). Hokay, off to start saving those pennies.

Blu-Ray Review: Malatesta’s Carnival of Blood


AmericanHP_AV043Having seen my share of horror oddities on TV, in theaters an via assorted video formats since the 1970’s (okay, late 60’s if you count those Chiller Theater and Creature Feature reruns), I have to say Malatesta’s Carnival of Blood is way up there as one of the more bizarrely unfocused storytelling-wise but visually striking genre films I can recall. Thanks to Arrow Video, the film has been lovingly restored and presented as one of the three films in its must-own American Horror Project Volume 1.

Director Christoper Speeth‘s unusual flick is a loosely (VERY loosely) plotted tale of a family who’s invested in a run-down carnival that has some pretty grim secrets underneath its dilapidated thrill rides. Some viewers may note slight similarities to Carnival of Souls, Night of the Living Dead and certain silent films the movie itself spotlights at certain moments. While the film does suffer from a number of continuity issues no editor could fix thanks to many shots being done in a single take, the production design and overall tone here makes this one well worth watching. Trust me, if the bizarre found object set design doesn’t hook you in, it’ll be the general weirdness and downbeat tone you can feel from the outset that work their magic on your eyes and brain. Did I mention you also get to see singing ghouls and cannibalism by said ghouls here? Nope? Well, yes indeed you do.
Continue reading

Blu-Ray Review: The Premonition (1976)


 

AmericanHP_AV043As with The Witch Who Came From the Sea, the second film in Arrow Video’s mostly great American Horror Project Volume 1 collection isn’t really a traditional genre flick at all. Robert Allen Schnitzer‘s 1976 film, The Premonition is more of a visually intense psychological thriller with a supernatural theme running through it.

Don’t go into this one expecting gallons of blood and guts all over the walls and floors, folks. The film is a more deliberately paced thriller with a somewhat complex “child in danger” plot that seems to have been rewritten over another idea for a competent family drama of the week TV movie. Continue reading

RIVE: Two Tribes’ Final Title Looks Like a True Treasure


 

15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.


 

These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.

Pranking Robots Go Both Ways: Prizes + Doom Assured for All

 

Given that we’re merrily spinning into the abyss thanks to too many tech innovations getting out of hand once the wrong people get their paws on assorted digital keys to the kingdom, the robot apocalypse is rushing ahead full steam and right on schedule with the assistance of some humans who should know better. Still, it’s nice when one is rewarded for one’s curiosity about our future metal and plastic overlords.

Video call service Oovoo dropped off a few interesting robots around NYC a little while back as a test to see if people would react to them correctly and as you an see, only a few nailed the proper responses and were rewarded handsomely for their bravery. Nice. Be kind to that not so immobile human-shaped mechanical being and you get some nifty prizes. I kind of wish I was around Manhattan when this happened as I know the robot playbook to a T at this point and would have won something fun while realizing we’re one step closer to that technical takeover.

 

 

On the other hand, Boston Dynamics? You’re starting to scare me more than ever. BigDog was bad enough, but your new and improved Atlas robot is speeding up the nightmares of many on a few fronts. As you can see from this video, it can walk across uneven terrain with little trouble other than looking like a drunken sailor on leave which will fool and lure some fat cop right up to it in time for a disarming surprise. I bet it’s somewhat bullet resistant and has an unhealthy craving for a phased plasma rifle in the 40-watt range.

I’m also betting it remembers stuff like some jerk knocking it around with a freakin’ hockey stick while it’s just trying to do the job of a soon to be out of work American (who’ll no doubt mistakenly blame Mexico for all this job-stealing technology hen they should blame who they work for for saving money by ending those jobs over the border). I’m also betting that jerk with the hockey stick sleeps in a home with quintuple locks on the doors and a laser fence around his property. You know how that abusing your workers stuff ends up, right?

Ah, Robots… you just kill me sometimes. Um, wait – that came out wrong. Eeep.

Book of Demons: Paper Dungeons & Plenty of Danger Await in Q3


 

Sometimes you come across a game that’s familiar on a few fronts with a corker of a new twist that makes it instantly desirable. Indie developer Thing Trunk is cooking up a love letter to Diablo and similar chase ‘n chop classics called Book of Demons as part of its rather interesting Return 2 Games program. BoD will feature paper cutout characters and dungeons (a bold move that works quite well if that video is any indication) as well as a wealth of features listed below:


Paper cut-out graphics.
Upgradable card system that unifies items, spells, and skills.
Unique movement and fighting system for more strategic gameplay.
Flexiscope™ system that adjusts sessions size to players’ liking.
Endless end-game mode with 100+ challenges.
First truly accessible hack & slash.
Randomized dungeons.
Single-player campaign with 3 character classes.
60+ different monster types.
Lots of humor.

According to the R2G website, Book of Demons will be released on PC in Q3 2016. You can (and should if this one floats your own boat) consider supporting Thing Trunk by adding the game to your Steam wishlist and/or sending them some of your loot to support BoD and the other six incoming R2G projects. The developer’s plans to not only get seven retro-themed titles out total AND set them in their “Paperverse” makes everything they’re doing thrilling if it can all be pulled off the way they intend. If what’s here is any indication, it’s going to be a ride full of smiles and cool titles for anyone on the Thing Trunk bandwagon.

Speaking of bandwagons, here’s R2G’s rather nice theme music because every big project needs something epic sounding to back it up so well:

 

If anything, you can at the very least follow the team around the Internet just to see what’s cookin’ as they update with BoD and other games news:

Facebook
Twitter
YouTube
Instagram
Google+

Game of Thrones S6 Red Band Trailer: April Is Once Again, The Cruelest Month


 

Well, here we are once again. This time, down a steep, steep hill with no brakes and the showrunners going wild thanks to Uncle George’s burnout on getting that new book completed. This season is going to be REALLY interesting on many fronts and will hopefully jar Uncle out of his block of ice and in front of a keyboard of some sort to get back to the grind. Still, from the slightly NSFW trailer above you can see that this season going to be a doozy of death for many (and probably some longtime favorites). “I Choose Violence” will more than likely be hash-tagged, T-shirted and pinback buttoned to death before the season begins (and after – just you wait), so don’t be surprised to see it everywhere, even spelled out by kids in alphabet soup letters or even Alpha-Bit letters.

Wait, does Post even make that cereal anymore? Hmm, hmm, hmmmmm…(typety-type-type): Why YES they do! Hmmm. Parents, keep an eyeball on what your kids are watching if you’re into buying stuff they can spell with. Or not. Hey, I encourage creativity among all as long as no one gets hurt.

PC Review: Portal Knights

Portal_Knights_LogoHDPlatform: PC

PK_cropDeveloper: Keen Games
Publisher: 505 Games
# of Players: 1 – ?
MSRP: $14.99
ESRB Rating: E10+ (Everyone 10+)
Official Site
Score: A- 90%

Even though it’s still in Early Access on Steam, Portal Knights has become something of a phenomenon among its growing user base. According to 505 Games, to date players have:

– Looted more than 232 million items

– Mined more than 103 million blocks

– Killed more than 23 million enemies

– Crafted more than 19 million items

and yes indeed, I’m one of those players having a blast with the title. While it does start out a wee bit slowly, some literal digging around in that first (and later, every) area will have you soon seeing that there’s a great deal under the pretty surface that really goes a long way in making things even more entertaining. While geared towards younger players (note that E10+ rating above), the RPG elements, often challenging combat, crafting and exploration elements have a very wide appeal for novices as well as hardcore gamers looking for the next big deal.


 

Things kick of simply enough with a character creation screen where you choose your gender and select one of three classes (Warrior, Archer, Mage) before warping into the first randomly generated world. There’s a set of basic tutorial pop-ups that cover a few things and Minecraft fans will probably get wise to what to do a wee bit faster than anyone who’s not played that game. That said, there are enough differences from that game (and the side-scrolling Terraria) that set it apart. For one thing, other than the simplistic character faces and baggy starter outfits, the visuals (which run at a zippy 60fps) are much more appealing and lively here. Rich colors and nifty visual effects abound in each area, making exploration always fun when you make it to new worlds. Monster types are nicely varied as well, changing at night to deadlier varieties once you unlock your first portal. Continue reading