Review: Infinite Minigolf (PS4)

IMG_art.jpegAn apt title if there ever was one, Infinite Minigolf ($14.99 on PSN) is yet another successful attempt by Zen Studios to monopolize all your free time. While it’s short on included courses (three variants with scaled difficulty with two more on the way), a fairly easy to use course editor will hook you in and extend the lifespan somewhat, um, infinitely. The pick up and play appeal is high right out of the gate so casual to expert players can hop in and start putting away within a short amount of time.

In fact, the game relies so much on players just diving in that it eschews any sort of tutorials or tips popping up in your face every few seconds. Of course, I’m not sure many gamers groove on announcers blabbing away while they’re trying to sink a 30-yard putt around a spinning radio control 4×4. But this game is almost too calming with the super-clean HD art, relaxing mall muzak score and cheery-looking generic characters. Not that I’m complaining, mind you. This is exactly the sort of game to relax with after a crazy day (or after watching the evening news, ha-ha).

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Review: MAIZE (PS4)

Maize_PS4As a big fan of offbeat games and bizarre humor, Finish Line Games’ first-person 2016 adventure MAIZE was one of those instant must-play titles based on the concept alone. Well okay, I didn’t get to it until it hit PS4 this past week, but it was worth the wait. Sentient (mostly) British-accented corn created by a pair of not right in the head scientists, a cranky Russian-accented talking teddy bear and a silent protagonist out to figure out what’s going on? What’s not to love?

Of course, if you’re going into this game expecting something action-heavy with bouncy platforming and happy tunes to hum along to as you’re bouncing, you’re in the wrong game and should leave immediately before Vladdy finds out. He’ll just call you mean names and not let up until you split. That, and all the corn will ignore you and run off for a nap while you sit there looking for a “Jump” button. Everyone else, listen to Miss Davis below as you line up, single file for what’s to come:

(Thanks, SentimentalSentient!)

That, by the way is both good (the game is a hoot) and not good (some technical issues), but we’ll discuss that below. Huddle!

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Review: Leap of Fate (PS4)

 

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If you’re going to play Clever Plays‘ excellent twin stick action/roguelike Leap of Fate, you’ll want to make sure your controller is either brand new or of recent vintage. The game requires such precise aiming and fast reaction times if you plan on succeeding and a too-well broken in controller can male an already challenging game even more so. Yours truly found that out within the first few minutes of play when my first character got wiped out because the left stick on my Dual Shock was a bit loose.

On one hand, my first hour or so was spent dying and retrying more than I wanted to even with what I thought were some decent skills gained from many previous retries.  However, after borrowing a newer controller from a friend, the amount of deaths dropped dramatically (although I still got zapped by certain strong enemies or bosses and their cheap tactics). On the other hand, the game is actually set up so that you can gain from losing thanks to the randomly generated levels and mission types giving you decent goodies on occasion. Still, progression is what it’s all about at the end of the day and despite a few hiccups, what’s here can be pretty addictive.

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Blu-Ray Review: The Ghoul

The Ghoul_AV103Psychological thrillers can sometimes be an unintentional mixed bag, (no) thanks in part to a certain segment of the moviegoer audience who want everything explained to them in easy to digest (and too easy to debate after the fact) format. If this core doesn’t “get” a film’s intentions, they’ll pounce and trounce it online despite some fine efforts by the filmmakers and solid work by its cast.

On the other hand, those who love these “pay attention” films will very likely have a grand time with Gareth Tunley’s The Ghoul and its troubled lead excellently played by Tom Meeten (Sightseers). For a super-low budget film, there’s a lot of impact in the visuals as well as a compelling power to the plot and acting that add that extra kick to things. It’s also a film where you’ll find a few similarities to other memorable psychological thrillers from the past while appreciating the twists and turns Tunley and company bring to the table in the present. It’s also one of those films where telling too much of the plot kind of ruins the experience, so a bit of vagueness is in order here.

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Review: ARK: Survival Evolved (PS4)

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ARK_artAt the climax of Billy Wilder’s brilliant 1950 film Sunset Boulevard, Norma Desmond (Gloria Swanson) pumps three slugs into Joe Gillis (William Holden), leaving his body floating in her swimming pool and shortly thereafter gives us a classic line of dialog as well as one of the best endings in movie history.

ARK: Survival Evolved is, in its own quirky manner, a digital Norma Desmond all made up and ready for her close-up and you’ll be playing the part of poor Joe Gillis, but in a remake of Groundhog Day with a hell of a lot more dinosaurs and without the romance angle. Translation: expect to die in this game. A lot. That out of the way, the sheer amount of things to do here makes it somewhat fantastic if you put aside a few nagging “warts and all” issues.  Then again, hell, it’s basically like dumping all the best toys you ever had as a kid onto the floor and making the biggest, craziest “epic” playset you can think of. Except the toys bite back harder and might make you want to bite your controller in half on occasion.

 

 

Based on that last bit alone, Studio Wildcard‘s game is worth the $60 with a few caveats. On the technical side, expect performance highs (great looking creatures and often gorgeous environments) and lows (frame rate dips, assorted glitches, too tiny font text) along with plenty of patch updates (five since release day). Unlike poor Joe Gillis, the game is also bullet-proof (and unlike Norma Desmond’s career, critic-proof) thanks to a very dedicated legion of longtime players since it first appeared on PC as an Early Access game back in 2015 who don’t give a hoot what anyone says. The overall kitchen sink sandbox approach works quite well on one hand as the game is never shy about giving you a ton of choice in most areas. But yes, it’s a case where patience and even more practice is required in order to fully enjoy all the rides in this Jurassic Park meets Minecraft meets sci-fi/action survival hybrid.

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Review: Defenders of Ekron (PS4)

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Like your games of the semi-arcade space shooter variety with assorted adventure elements mixed in to shake things up? Want something that’s pretty cool but tough to play for a nice price? Well, step right up and snag a copy of Defenders of Ekron, currently available on PS4 and PC.

If you’re one of those gamers who won’t keep silent about some games being “too casual” these days, get ready for one that’s ready to get you jumping up and down on your controller if you’re that type of person. Well, PS4 controllers aren’t cheap, so maybe get one of these and keep it handy. Granted, the challenge is a welcome one overall if you’re willing to jump in and explore.

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Mixing single player twin stick “bullet hell” shooting with a top-down view, gear upgrades and a few different styles of play is what keeps the game fresh. Chilean developer In Vitro Games has cooked up a pretty cool sleeper that’s well worth the price point.  Somewhat like DOGOS and to some extent, the top-down levels in Thunder Force II, the ability to explore areas at will makes for a nice change of pace. Add in puzzle-themed missions, some great boss battles and a ton of other surprises and you get a game that’s pretty deep overall.

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Some Kiwami Films For Yakuza Fans

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With Yakuza Kiwami out now and hopefully selling well for Sega as an evergreen title into the future, overall interest in the long-running series over the past few years seems high enough that I’m thinking some of you folks might be interested in a few of the many Japanese gangster films out there. If you’re new to them, this very short list of recommendations may pack a ton of surprises on a few fronts.

If you’ve played Yakuza 0, Yakuza 4 or more recently, Kiwami (which means “extreme” in Japanese), you’ll very clearly see cinematic influences in abundance throughout the series. Even though the games are set in a more modern version of Japan, most of these films have very similar scenes that show how in general, some criminal behavior never really changes and it’s quite a draw for some who choose to live that lifestyle despite the risks.

Anyway, just step into this alley over here and I’ll set you up right… or set you upright after setting you up, right?

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Cops Vs Thugs * – Prolific director Kinji Fukusaku made a number of great yakuza-themed films, but this 1975 gem is probably his best. Notable for a brutal interrogation scene where an actor playing a gangster is actually beaten by actors playing crooked cops (the rehearsal footage is included as one of the bonuses), that scene is somehow very tame once added to the assorted forms of other violence on display.

When crooked but loyal to a fault cop (Bunta Sugawara) and his equally crooked and loyal to a fault Yakuza pal Hirotani (Hiroki Matsukata) clash with a gung-ho young detective who wants all corruption purged from the force, plenty of mayhem ensues. There’s not a dull moment at all here and it’s also a case of seemingly minor characters having major roles as the plot twists pile up.

Fukusaku’s candid camera catches it all, sometimes tilting mid-action during certain scenes and freeze-framing during others for added emphasis. The imminent threat of random violence and no clear black and white heroes makes you almost root for both sides. But you’ll see that there’s no winners here when all is said and done. This one’s a must despite the kind of goofy title as well as a great way to embellish your Kiwami experience outside the game.

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Review: Night Trap: 25th Anniversary Edition

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Good luck finding one of these, folks!

NT_tinyPlaying Night Trap after about 15 or so years away from any version brought back a few sour memories. Not those about the game’s campy/cheesy vibe and still somewhat clunky gameplay that’s better if you don’t use a walkthrough to blow through your purchase within the first hour of the day you buy it.  Nope, I ended up thinking too hard about how a bunch of overly zealous politicians lied their asses off to the public (and themselves) about an intentionally silly videogame being a potential root cause for real-life violence and mayhem.

Just as they did with comic books, Dungeons & Dragons, and Hollywood movies before that (I’d include Prohibition in this as well, but let’s not get too carried away today), Night Trap was made an easy scapegoat back in 1993 along with Mortal Kombat and a few other games deemed inappropriate for kids who very likely knew they weren’t being brainwashed into axe murderers en masse. As a result, it ended up selling out in spots, was briefly taken off the market but eventually reemerged on 3DO, Sega 32X, MS-DOS, and Mac OS, turning absolutely no one into a sex fiend or blood-lusting serial killer (well, the last time I checked, at least). In terms of the remaster/re-release, Screaming Villains has definitely delivered the definitive Night Trap experience, which is kind of like saying you’re getting dented canned tuna for dinner, but it’s the best damn dented canned tuna you can buy.

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Review: Rock of Ages II: Bigger & Boulder (PS4)

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Warning: This review may be full of rock puns or something. Or not, as I’m writing this on the fly between campaign missions. Rock of Ages II: Bigger & Boulder is a must buy right out of the game if you love your games surreal, physics-based and packed with artistic genius that might roll over the heads of some gamers who won’t “get” the all-out insanity here at all. Granted, developer ACE Team has always gone out of its way to lace their games with stylistic influences that are far from the norm when it comes to pegging them with a particular style. But here, you get the kind of mind-bending overkill that’s constantly making you smile or burst out laughing because pulling off humor so well in a game like this makes it a total blast.

There’s a single player mode as well as co-op and online play for up to four. But at heart this is a spin on a few genres from racing to tower defense, to bowling with a dash of puzzle elements thrown in for good measure than can be fully enjoyed solo. Imagine if Rampart, Super Monkey Ball, and Marble Madness had a child raised on a steady diet of Monty Python animation while reading art history books for fun and you’re about a tenth of the way into what’s going on here. The game is also quite challenging and definitely not a cakewalk on the more difficult settings. That said, prepare to let the good times roll as you rock on with Atlas as he engages in rolling combat with assorted foes in not at all historically accurate settings.

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Blu-Ray Review: Alien Covenant

“There’s so much here that doesn’t make sense…”
– Katherine Waterston as Janet “Danny” Daniels, Alien Covenant

AC_BR.PNGIs the Weyland-Yutani Corporation made up of really stupid, willfully ignorant, and incredibly single-minded people hell-bent on burning through piles of money and human bodies every chance they get… or am I missing something here? Every time they try to get an certain cranky, homicidal alien life form for their research or whatever other unsavory purposes, bad things happen and just get worse. I could just blame the robots, but it hasn’t *always* been their fault.

The humans on the other hand? Ay-yi-yi, we’re talking idiotic in increasing percentages in what, over a century of trying to bag that xenomorph and its assorted relatives? That’s a pretty lousy batting average, folks. That said, the original Alien gets a big fat weekend pass for its crew’s carelessness because you got your average space truckers griping about low wages and such who had no idea about what was coming thrown into a situation they had no control of .  Although, now that I think about it… what the hell was Ash’s plan had the Nostromo crew somehow killed off their unwanted passenger first?

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Granted, the current chronology of the Alien franchise means the events in Prometheus came first and brought us the unbalanced synthetic David (Michael Fassbender) who ends up even nuttier in Alien Covenant (more on that below). Then we get Ian Holm’s creepy, frustrated and malfunctioning Ash in 1979’s Alien followed by the Lance Henriksen’s helpful Bishop in Aliens and Alien 3, followed by Winona Ryder’s “Hey, huh? I’m an android?” part in Alien Resurrection. While Ridley Scott seems hell bent on making a few more Alien films that take place before the original, Alien Covenant manages to (wisely) swipe enough from the above films not shot by Scott to somewhat good effect.  Still, I’m somehow left with more bad questions than good answers about a ton of important stuff.

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