Sadame Looks Like An ARPG Winner on the 3DS

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If Sadame is what I think it’s aiming for, I’m going to love it even more than I did when I saw the art and trailer below. coming from Rising Star Japan, Intergrow and Mebius, the upcoming game looks like a nice Diablo-inspired chase ‘n chop set in feudal Japan with four playable classes, loot to collect and some particularly pesky bosses to take down. SOLD! Even better, it’s coming sooner than later, arriving February 25 on the eShop for JRPG fans looking for something a bit different yet somehow comfortably familiar. It’s too bad this one isn’t Wii U compatible, as it would be even cooler to play this on a larger HD set at home. But hey, that’s what sequels are for, correct?

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One Upon Light: Boxed In Braniac Braves Brightness

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Rising Star Games has a really nice, stylized top-down puzzle game on PS4 now and coming to PC later this month in the form of One Upon Light, the award winning 2014 game from Singapore University of Technology and Design (SUTD Game Lab). As you can see above and below, the black and white visuals pack quite a punch as The Scientist needs to make his was out of that deadly lab without letting any sunlight touch him. I’d gather there’s a story-based reason for all that crate shifting and light avoiding, or else it’s an “inspired bu a true story” game about every gamer who’s ever spent too long indoors binge-playing that latest RPG or other favorite title. Yeah, that’s a lousy stereotype… but I just know some of you out there just yelled out “That’s the story of my life!” and choked a little on that Mountain Dew you were swigging. Continue reading

Portal Knights: Mine and Craft Your Way Through This Keen-Looking ARPG

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PortalKnights_AnnounceScreens_35_Knight505 Games and veteran developer Keen Games have something cool cooking up that’s going to probably be pretty hot soon. Portal Knights is headed to PC via Steam Early Access on February 25 and based on the trailer and screens, should make fans of games like Minecraft and Fight the Dragon quite giddy.

Confession time: other than watching a few friends play and taking over for one when he had to take a phone call (I got to beat up on some Creepers and do a bit of building for maybe half an hour), I haven’t really played enough of Minecraft to have a decent impression of what it’s all about (whaaaaat?!). But I’ve sunk too many hours into many of  Fight the Dragon’s short user-created maps and appreciate much of what that game has brought to the table in terms of customization and how easy it is to get into while being incredibly challenging and rewarding.

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Portal Knights looks like a ton of fun based on the trailer alone that shows it’s got a bit of backstory to it. The art style is slicker and more appealing than the two aforementioned games, but as usual, graphics are subjective and gameplay is absolute. So it’s in the “What happens when I pick up a controller or mouse and keyboard” stuff where my main interest lies. An adjustable camera view is hopefully in the options mix, as the trailer’s combat sequences are a tad too close in for my tastes. Okay, I hate getting jumped by off screen enemies or not knowing how much room I have to run away screaming when trouble gets too close. Your mileage may vary, as usual.

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Mining and crafting aside, if the fantasy elements of the game can grab players from the outset and keep them hooked in for the long haul while getting regular content updates and fixes, Portal Knights could be a contender to the throne. We’ll see soon enough, though.

Path of Exile: Ascendancy: So Much For Anything Resembling Free Time

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After years of ignoring it because of it’s lack of an offline mode (which is still a sticking point for me, but hey – I’m flexible), I’m finally giving the award-winning (and time chomping) action/RPG Path of Exile a try. This ends up being somewhat amusing because my inbox tells me (thanks Michael!) that a new expansion is coming March 4th, 2016 in the form of Path of Exile: Ascendancy. Which also means given the reviews I’ve seen from players who’ve sunk (*eep!*) thousands of hours into the original game, yours truly may never even see that newer content given the short amount of time per session I’ve mapped out for myself. Yes, I’m conducting another goofball experiment, folks. This time it’s playing a game that’s made to be a time-eater in small sessions and seeing how that goes. I predict it won’t go well given my love for these sorts of games. On the other hand, I’m limited by time and bandwidth so my 30 minutes per session is going to have to be adhered to or else this site is toast because I’ll never get anything done on the posting front.

That trailer above with it’s many ACME brand traps (that actually work!) gives me an idea of what to expect. but as noted above, I’m not going to be seeing this stuff for quite some time. I think Grinding Gear Games won’t mind my slow boat trek through their game, given that their already massive user base is keeping them busy with these updates and I’m just a small fish in a bigger ocean. That said, I bet a shiny new penny that getting their game ported to consoles at some point would be an instant smash, particularly if it went the Diablo III route and features offline play and/or even some means of couch co-op. You know, for those cases where the internet is all colicky or gets mucked up by some black-hatters looking to prove a point.

Anyway, the experiment begins this week at some point. This should be interesting to say the least given how addictive these games can be and my current workload.

Digimon Story Cyber Sleuth Arrives on PS4, Vita


 

Bandai Namco’s Digimon Story Cyber Sleuth (now available on PS4 and PS Vita) should do well among North American fans of the Digimon games who’ve been starved for content for a few years. The game is a quite decent mix of action-based “dungeon” crawling and yes, features plenty of creatures to digivolve. The game skews older than previous entries with more mature looking main characters and a darker overall tone. But it’s still a pretty family friendly game at heart, so no worries about picking this one up for the kids if they ask.

My eye is set on the Vita version as it’s supposed to have bonus pre-order content if you buy it this month. That and this seems like the perfect game to take on the road to kill a few hours when traveling. I’ll probably play it most at home, however. Anyway, enough babbling on this end – you have a city to save (and Tokyo always seems to be in trouble in games like this, right?)

And remember, folks: You can peek over Bandai Namco’s digital shoulder anytime you like. Just follow Bandai Namco Entertainment at one or more of the links below. They won’t mind, really!

Er, unless it’s after work hours and you’re trying to follow them home:

Facebook: https://www.facebook.com/BandaiNamcoUS
Twitter: https://twitter.com/BandaiNamcoUS/
Instagram: https://www.instagram.com/bandainamcous/
Tumblr: http://bandainamcous.tumblr.com/
Twitch: http://www.twitch.tv/bandainamcous

Disgaea PC: You’ll Never See Sunlight Again (Unless It’s In This Game), Dood!


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dpc_3dSo, Nippon Ichi Software has decided to bring the legendary SRPG Disgaea to PC on February 24. Well, for those of you curious about the game, you can watch that trailer above and add about a million or so variations to any questions you’ll have.

As noted in that trailer, the game allows for some *insane* play that’s completely up to each player as to how he or she wants to complete a mission. It takes a tiny bit of time and a few fun tutorials to get to that point where you’re stacking up allies and tossing them to reach enemies or treasure, using Geo panels to win seemingly impossible maps in one turn, or raising item/equipment levels to ridiculous amounts by entering the items and beating the monsters inside of them. But it’s all worth it and with a level cap of 9999 for each character, you’ll be hooked in and not even caring that all you do once you get home from work or wherever is sink a few more “Just one more map!” hours into your new passion.

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You can (and should, dood!) pre-order Disgaea PC digitally on Steam for $19.99 or go all in and get a nice Disgaea PC: Deluxe Dood Edition from Nippon Ichi America’s online store for $29.99. That extra loot sent nets you a Steam code for the game, digital art book and soundtrack… PLUS you get a physical 44-page art book, a physical soundtrack CD and a beautiful collector’s box to keep it all in sent to you in the mail. Santa comes in February bringing one of the most addictive and time-chomping games ever made? Wait, that’s NOT Santa… I was a few letters off in the spelling, heh. Note: you’ll REALLY need to dust off that collector’s box regularly or else Etna might get pissed off and come for you while you’re sleeping with a couple of exploding Prinnies. “Who’s Etna?” you ask? Oh, you’ll find out soon enough once you fire up the game proper.

Odin Sphere Leifthrasir: Plain Vanillaware Is Awesome, Omake Makes It Even Tastier

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I don’t believe in magic at all, but whatever George Kamitani and Vanillaware are using for creative energy, it needs to be packaged and sold at cost just so more game developers can reap the rewards. Odin Sphere Leifthrasir, the upcoming HD reworking of the PlayStation 2 classic looks as if it will introduce a new and larger legion of fans to the game when it ships out for PS4, PS3 and Vita on June 7, 2016. While North Amrican PS4 owners looking to collect the most omake luck out big time with the limited Storybook Edition at $79.99, PS4, PS3, and Vita-only owners in NA who pre-order can score a softcover version of that hardcover 64-page art book in the Storybook Edition. Continue reading

PC Review: MOVE OR DIE

MOD_Thumb3Platform: PC (also on Mac/Linux)

Developer: Those Awesome Guys

Publisher: Those Awesome Guys

# of Players: 1 – 4

MSRP: $ 14.99

ESRB Rating: N/A

Official Site

Score: A- (90%)

Can’t type… playing…

Okay, I had to drag my tired self away from my ongoing battle with MOVE OR DIE just to drag myself back to the computer and bang out a quick review. This game is a total blast and pretty much everything it’s cracked up to be in one package. Simple enough for the kids to pick up, but only the best and most clever and cheap players will survive… that is until they get bested by someone or some random element that’s smarter or faster. The name of the game says it all. If you don’t MOVE, your little avatar will DIE, period. If that wasn’t impetus enough, you’re tasked with a number of randomly rotating mini-games, all of which last a mere twenty seconds each and consist of trying to stay alive longer than the other players whether AI or live.

Between the chainsaws, falling block walls, time bombs and other hazards, this is a game where everyone dies at some point and the key to survival is dying less than anyone else you’re playing against. This simplicity plus the intense speed of each round keeps the game fresh even if the currently limited number of game modes randomly loops back on itself multiple times. The greatest thing about the game is it allows anyone who can hold a controller and keep moving to play and win (and lose).

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This one’s a game where the cute factor of those avatars only vaguely mask the title’s dedication to keeping players in a constant state of tension and/or hilarity. You can win a match with a split second remaining and lose the next one in the same manner. That “friendship destroying” element the trailer promises isn’t really a good selling point because the players you’ve beaten are going to not want to quit playing until they get some payback. Continue reading

Conan Exiles: “What Is Best In Life?” FunCom Has An Answer For That

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conanexiles_conanHmmm. Online only multiplayer games don’t hook me in any more (I prefer my adventuring solo and antisocially unconnected), but Conan Exiles might make me change my mind. Well, provided it can be played offline. FunCom is betting the farm that this announcement and short, glorious teaser trailer can get those who DO play online thrilled and judging from the response from a few friends, their strategy has worked. The game is certainly going to do well among fans finally getting that open world carnage they want with a familiar license drawing them in, but I don’t expect that players will actually get to BE the man himself. Conan the Clone isn’t much of a selling point, but I’m betting my own farm (it’s a tiny one) that the character creation system is fantastic to the point of having too many options for male and female avatars alike.


 

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Those pre-alpha screens above look a bit barren at the moment, but that’s part of the process and both are in no way to be seen as “final” release code. Early Access on Steam will get the dev team hearing from the masses once it’s up and running and should help make for the best Conan experience to date provided the input isn’t all whiners whining and actually coming up with useful suggestions. My only one so far is to make the game work offline like the traditional Elder Scrolls or Grand Theft Auto games, both of which did exceptionally well for years as primarily single player experiences. Granted, the GTA series has had online play over the past two console and PC installments. But I’d bet a shiny new nickel that FunCom will see more people play the game if they have a dedicated story mode added in that works in lore from the books and films. Just running around crafting, hacking and slashing is something many open world games already do and do quite well warts and all. Here’s hoping FunCom manages to take that to a new level of polish as it gets another Conan game ready for its close up.

Dungelot: Shattered Lands – A Cuter, Stabbier Minesweeper

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Dungelot 0Another of tinyBuild Games‘ upcoming titles is Dungelot: Shattered Lands from Red Winter, a two man studio based in Russia. Shattered Lands is their third game, but unlike the much maligned Dungelot 2 (which got lots of guff for its micro-transaction heavy gameplay), it’s available on iOS now and coming to Steam later this year as a single player game worth keeping an eye peeled for.

While I’m not a big Minesweeper fan in general, it’s the super cute art style and familiar rogue-like RPG aspects that have my interest piqued. Hey, who doesn’t like loot drops and increasing difficulty? Well, that and it’s got a rather large and unholy cow as a beefy boss that needs to be taken down:

dungelot-shattered-lands-gif Moo! Of course, that means that Cow from Hell above is udderly a female fiend (last time I checked, bulls are udderless), but hey – equality goes as good for evil as it does for good when all is said and done. If that sentence made no sense it’s because I’m still zonked out from the snowstorm we had two days ago. I could use some hot milk right about now, so that bovine behemoth-ess (MOO!) is looking mighty attractive about now.

But I digress. Go pick up the game if you have an iOs whatever to play it on or slap it on your Steam watchlist and go hide in a corner until it appears in that store at some point down the road. Here are some screens to ogle below while I nap through the rest of this post:

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