About Love, Hate and the other ones: Black Pants’ Mobile Puzzler Arrives on Steam

About Love Hate and the other ones logo
Black Pants Game Studios‘ formerly mobile-only title About Love, hate and the other ones is now on Steam for $6.99 and I’d say you should buy it for the title alone. I just completed downloading it but haven’t had the chance to play, but that title made me smile because I immediately thought of the great Robert Mitchum in Night of the Hunter delivering that classic speech:

(Thanks, TheOdusseus!)

However, the game has nothing to do with that should have been a classic when it was first released Charles Laughton film, folks. The press release and that video below should give you a better idea of what to expect:

Description

About Love, Hate and the other ones is a puzzle game, in which you influence your surroundings by the force of Hate and the power of Love. They shouldn’t have pushed the button! Life on the hill was just perfect for Love and Hate before that shiny red device appeared. Suddenly, they are trapped in a dark and spooky cave, far away from home. Now it is up to you to control the opposing forces of Love and Hate. They will soon meet a lot of Other Ones, wondering how they might react when Loved, or when Hated. Find a way through caves and ice, castles and factories, all by the might of your puzzling! If you ever return to that hill, life will be sweet again…

 

The game was developed by Tobias Bilgeri based on a short film series he did during university studies. Positive feedback on the game had him teaming up with indie developer brush&bear (two students at the University of Kassel) for the iPhone version, published by Black Pants on the App Store. A few screenshots for you? Of course!

AboutLaH_MainMenu AboutLaH_LevelMap AboutLaH_TheCastle AboutLaH_IceWorld AboutLaH_TheCave AboutLaH_MachineRobots

The quirky visual style and initially simple gameplay should appeal to you puzzle fans out there, but I also like the interesting love-hate dynamic. Now, to shut up, post this and try to get in a some game time at some point today. Back in a bit…

Elegy for a Dead World Out Now: Creative, Genius.


 

As I noted last week before I even got a review code, Dejobaan Games’ Elegy for a Dead World is probably a game that will get non-gamers to play it. After firing up the game last night and taking it for a brief spin, let’s just say that it’s everything I thought and then some. I’ll save the longer words and high praise for the full review, but this may be the surest cure for a case of “writer’s block” you’ll ever see. Just for kicks, here’s a list of the first writing prompts I saw when I chose a world to explore:

The Proud History of a Dead World
Freeform Writing
Grammar Workshop 101
Ozmandias by Percy Shelly
The Destroyer of Worlds
I Thought ___ But You ___
Ten Rhyming Couplets
Bad Poetry You Wrote on the Bus
The Diary of a Young Girl

Other than Freeform Writing, each prompt has a brief description of what’s required. I did a world and at the end, was prompted to edit or share my work. I chose not to share it, but was surprised to see a story from someone else to read waiting for me on a new screen. Nice. The game not only encourages you to write, but to read and rate other works submitted by players. Things are really going to get interesting now. I just hope I have time to read what’s looking like a growing library of short stories, poems and other writing exercises…

Back in a bit with a full review.

Suikoden II on PSN: Millions Rejoice They Don’t Need to Spend Millions…

Suikoden IIWell, okay. A copy of Suikoden II doesn’t cost “millions” these days, but it’s not cheap at all. Some have paid close to $100 for the game disc alone, while mint condition to sealed copies can cost many times more. Of course, Konami hasn’t made a patina coated penny in profits from those sales. But starting tomorrow, all that changes when the game finally arrives on PSN as a PSOne Classic. It won’t cost much (hopefully under $20) and is still one of those deeper than it looks on the surface games that’s been generating desire since it went out of print.

Granted, it seems that it only got a single production run and until this point in time never got a western re-release. Now, (well, tomorrow) it’ll be in the hands of PS Vita and PS3/PS4 owners who can finally play what’s been called one of the greatest JRPGs ever made. Hmmmm… of course, now the BIG question remains will saves from this game also work with the Suikoden III, the PlayStation 2 follow-up that used the previous game’s files to grant players bonus content. Methinks Sony will need to tweak that Content Manager software the PS3, PS4 and Vita use to share that data when the time comes. I still have my physical copy of the third game, but I sold off my SII earlier this year because I needed the money. I bet the farm on Sony and Konami finally making things right and thankfully, that’s seemed to have paid off. Whee.

The Witcher 3 Update: Too Damn Good, Delayed Until May 2015

The Witcher 3 May Delay

Game delays aren’t great news at all and CD Projekt RED’s upcoming open-world RPG The Witcher 3: Wild Hunt has already be hit with one big delay that pushed the game into 2015 from 2014. Well, that wait has just gotten about twelve weeks longer. CDPR has issued an open letter to its fans explaining the (rather obvious) reasons for the delay: the game is just too damn big and good to be completed at its current pace. Well, that’s what I distilled from this note:

Dear Gamers,

Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.

The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.

With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to May 19th, 2015.

We owe you an apology. We set the release date too hastily. It’s a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologize and ask for your trust.

Thank you for the all support you show us on a daily basis. We truly do appreciate it. It has fueled us in our passion since the start and will continue to do so.

The Board of CD PROJEKT SA

Amusingly enough, news came around the time this new trailer dropped online, but it just made me want to wait as long as it takes for the team to get it done:


 

Now, you could yell at CD Projekt RED to stop playing their own game so much and just get it out, but that would be a mistake. No game ships 100% bug free and this one is especially tricky. That extra three months should be enough for the dev team to tighten things up and make sure the launch goes as smoothly as possible. Remember, in addition to a digital version, the company is also making physical retail discs for two consoles and all of these have to run as smoothly as possible. Whatever issues are keeping CDPR busy are most likely affecting all three versions (or two, if you’re a PC diehard and console hater), but those of us who respect the developer know they’ll make it all work.

A Few Words on Ralph Baer…

Ralph Baer Brown Box 

I was already in a lousy mood yesterday, but waking up to the news that Ralph Baer died pretty much kept me inside for the bulk of the day ruminating. I was eight years old when the Magnavox Odyssey launched, but my family didn’t buy one because we had assorted hobbies that kept us occupied. In fact, although I’d been to the arcade down at Coney Island back when I was six or seven, I was more impressed with the pinball machines I played (or tried to play). However, finding out a cousin had an Odyssey in his closet AND a color TV in his living room got me curious enough to see what was in that big box (a lot of stuff!) and what happened when it was all wired up to that big TV set… Continue reading

That New Zelda Smell Is a Wonderful Thing Indeed…

So, I’m not watching (or, didn’t watch, to be a good deal more precise) The Game Awards because I’d rather play games that actually deserve praise that aren’t getting it than watch awards shows about the ones that almost automatically do. Anyway, I missed out on some cool reveals such as the VERY wow-worthy Metal Gear Online (which I loved looking at and won’t play because I hate being “social” in games and prefer single player story-driven experiences) and a few other upcoming games coming to the new consoles.

Of course, I’d almost forgotten about the still in development new Legend of Zelda title for the Wii U, but here comes legendary creator Shigeru Miyamoto and Zelda director Eiji Aonuma with a nice-looking demo that makes me glad I’ve owned a Wii U since its launch. That new Zelda is still on track for a 2015 release, a good thing, as it will arrive in a year where every first and third party release on the console is important. I’m liking what I see so far and it seems that the game is going to find a wide appeal among both longtime and new fans. Okay, NOW I’m officially going to bed. I was only up because I’d forgotten to take pictures of the kitchen here it’s still a mess, but some work has been done) and decided to poke around in my inbox to see if anything interesting was in there. Yes, indeed there was…

Godzilla IS Coming After All. THANK YOU, Bandai Namco!

Well, oopsie. Remember that Godzilla game Namco Bandai was only releasing in Japan I wrote a little post about back in September? Oh, how wrong I was about that game staying overseas. But here’s a case where me eating crow pie is a something I don’t mind doing at all. In fact, make mine a double, please. Check out the big reveal trailer below. Earplugs in, first. It’s LOUD:

The Japanese version is out this month, but Bandai Namco Games is going to be taking time to properly localize the game and get it out in North America and Europe in Summer 2015 for both the PlayStation 3 and PlayStation 4. Excellent. If you watched the September trailer along with this new one, you’ll see that the game looks quite spectacular and fans should be pleased that they’re finally getting a decent Godzilla game this decade.

“But what’s it about?”, you ask? Funny you should ask, kids. It’s late and I’m lazy… so let’s go to the press release!

COMPLETE & UTTER DESTRUCTION

Godzilla, the King of the Monsters, first appeared in 1954. Scientists studied Godzilla and found that they could harness energy from the monster. Called “G-Energy,” this seemingly endless source of power was used to better the lives of all mankind. 60 years later, just when mankind’s memory of the beast faded, Godzilla appeared again. Godzilla destroyed at will, all in search of more G-Energy. Such irony, the same G-Energy which was used to better the people’s lives, also caused Godzilla to awaken. Can the G-Force, mankind’s last hope, stop Godzilla? What fate awaits Godzilla once he has consumed all of the G-Energy, and grown to his full potential?

Bash your way through over 20 stages of mayhem. Explore Mission Mode, Diorama Mode, and King of Monsters Mode! Collect G-Energy in each stage to Power-Up your Godzilla up to 100 Meters tall! Your offensive and defensive prowess will increase with your size.

Okay, that sounds like a cross between a super awesome sci-fi flick and an Enzyte commercial at 3am (remember Smilin’ Bob?), but for Godzilla fans like me, it’s all good. Expect more on this one soon. I can now go to sleep a very happy guy. See you tomorrow, folks!

Elegy for a Dead World: Do You Have The Write Stuff?


 

I know of a few people who hate the act of writing and don’t go near videogames, yet happen to be big fans of fantasy and science fiction. I also know a few writers who don’t much like those genres and aren’t gamers, so it’s always tricky talking to them about games I think might change their minds a tiny bit. When I got a note today from Dejobaan Games about checking out their upcoming adventure game Elegy for a Dead World and watched the video above, every light bulb in my head went off at once (ouch!). I think I’ve found my gateway game, ladies and gents. As you can see, the game encourages its players to write about what they see onscreen in a manner somewhat like PC text adventure games back in the 80’s.

elegy-191.6595 

Or, to be a bit more precise:

In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.

Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor.

Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.

The game will have three worlds to explore, all based on the works of British Romantic Era poets:

Shelley’s World, based on Ozymandias by Percy Bysshe Shelley
Byron’s World, based on Darkness by Lord Byron
Keats’ World, based on When I Have Fears That I May Cease to Be by John Keats

elegy_ks_gif 

As you explore the landscapes, writing prompts will appear onscreen guiding you to write about objects you come across in any way you see fit. It seems that some prompts will ask for certain styles of writing while others will be free form assignments. The possibilities for creative freedom are boundless and it seems that this game may also make a handy tool to inspire non-writers to get their brains percolating. The game itself as well as what each player creates are only the beginning of the adventure. Dejobaan is hoping players will want to share their unique stories with others. There’s an option to have your words put into print using a few online book printing services or users can log into the Steam Workshop to read others’ tales and share their own. One of the best things about the game that makes it easy to recommend are its fairly low system requirements. The game will run on Windows (XP and up), Mac, Linux and SteamOS enabled systems. There’s no doubt Dejobaan wants as many people as possible to experience this one and write their own stories as they play.

elegy-636.6873

Interestingly enough, I’ve always thought I’d be a lousy writer of fiction, but Elegy for a Dead World is certainly going to get me thinking outside the box I’ve tossed my brain into. We’ll see what happens in a bit, but I’ve got ideas bubbling up just from looking at screenshots. Back in a bit…

elegy-530.4116 elegy-441.4055 elegy-390.5954 elegy-366.0534 elegy-308.3681 elegy-44.04346

Sony’s 20th Anniversary Limited Edition PS4: Nifty Shades of Grey


 
I should have figured that Sony would be going back to basics for their 20th anniversary, but seeing that familiar shade of grey on a new model PS4 made me chuckle a bit. I bet it’s not backward compatible at all, meaning some younger folks who buy it, might want one to add to their collection or just hate that color aren’t seeing the complete picture. I still have three of those old grey models here and they get trotted out from time to time, too. 20 years is a long time and I can still recall the initial skepticism some had about Sony jumping into the game console business with the PlayStation after a deal with Nintendo to co-create a game console fell through. How the gaming landscape would been had that arrangement not fallen through is anybody’s guess. Like them or not, you have to give Sony credit for making good on their initial promise to shake things up and continue doing it for so long despite some ups and downs over the years.


 

Anyway, Happy Anniversary, Sony – you’ve certainly earned a place in millions of lives since 1994. Here’s to (at least) 20 more years (provided we’re all still around)…

The Great Story of a Mighty Hero Trailer: Dean Forge Makes a Laugh & Slash You Need to Try


 

TGSoaMH LogoWell, this one’s a nice surprise. I was thinking we’d see a new chapter in the horror-themed Lumber Island saga from developer Dean Forge (the original and its sequel come highly recommended), but it turns out his next game is a total departure from the horror genre. The Great Story of a Mighty Hero is certainly one of the most generic-sounding game titles I’ve heard in a while, but it’s intentional, as is the game’s lovely polygon cartoon art style and tried and true hack & slash gameplay. If that’s Unity being used here, it’s certainly getting a nice looking game as you can see below:

gsmh-screenshot1 gsmh-screenshot2 gsmh-screenshot3 gsmh-screenshot4 gsmh-screenshot5 gsmh-screenshot6 gsmh-screenshot7 gsmh-screenshot8 gsmh-screenshot9 gsmh-screenshot10 gsmh-screenshot11 gsmh-screenshot12 gsmh-screenshot13 gsmh-screenshot14 gsmh-screenshot15

Now, the game is supposed to be up and ready to go according to Forge’s site, but Desura hasn’t gotten around to getting it live and ready to try out yet. Boo! Oh well. I can wait a few more days just because I’m a big fan of this type of game (serious to silly) and I want to see how all that hard work turned out. If anything, getting this for the weekend would be sweet, as it would take my mind off the coming ceiling and wall repairs this Friday and all the noise, dust and daily super-cleaning of the apartment needed. Fun diversions such as this are great for helping save one’s sanity, that’s for sure…