Valley: Blue Isle Studios’ Newest Is Intentionally More Jumpy Than Scary

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Blue Isle Studios made a name for itself with Slender: The Arrival on PC and then consoles, but the studio wisely decided not to become the all jump scare all the time game factory fans of that horror hit wanted it to be. Its upcoming title, Valley is a very different game than Slender was, although some are making direct (and probably unfair) comparisons to Gone North Games excellent first-person puzzle platformer A Story About My Uncle.

The trailer below certainly has a few things going for it that game didn’t as well as what looks like a tonal shift from freeform 3D platforming to a bit of slightly frightening business:


 

As for what’s what with the story and what to expect from the gameplay, here you go: 

Valley is a First-Person adventure unlike any other. Hidden deep within a remote region of the Rocky Mountains, you find yourself bewildered within a secluded valley. With the power of a recently discovered L.E.A.F. suit (Leap Effortlessly though Air Functionality), run and jump your way through beautiful forests, dangerous ruins and vast environments; all the while utilizing the power to control life and death to uncover the startling secrets of the mysterious valley.

 

Features

  • Move faster, jump higher: make your way through the world of Valley™ using the incredible speed and agility of the L.E.A.F. suit.

  • Manipulate life and death: the L.E.A.F. suit grants its pilots the phenomenal power to both give and take life from any living thing.

  • Experience a unique twist on death: the more you die, the more the valley will die around you.

  • Enhance yourself: upgrade your suit with new abilities and strengths.

  • Explore: the world of Valley™ is filled with forests, wildlife, ancient ruins, charming creatures, dangerous enemies and other mysteries.

 

Six screens below to ogle:

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The varied environments combined with the intriguing gameplay makes Valley quite intriguing and well worth a play to see how the mechanics work. If it all works well, Blue Isle will have what’s looking to be an even bigger hit than Slender was, provided that game’s legion of fans is willing to try something different. Valley lands on PC via Steam (so far), PlayStation 4 and Xbox One this summer.

Gallery: Niten


 

“Think lightly of yourself and deeply of the world”
– Miyamoto Musashi

That quote from Musashi’s classic The Book of Five Rings is seemingly what Edinburgh, Scotland-based indie developer Donald Macdonald is aiming to convey with Niten, an upcoming first-person exploration game currently available for backing on Kickstarter that blazed through the Steam Greenlight approval process in a mere ten days. Created with Unreal Engine 4 and Speedtree assets, MacDonald’s interactive adventure looks absolutely glorious with an open world beckoning to be fully explored as the story plays out:

In search of the past and the present find yourself lost on a remote island off the coast of Japan. Uncover the mystery where ancient Japanese culture meets breathtaking scenery, blossoming cherry trees and a sky that tells a story in its self. Watch the weather turn and see the sun go down, feel the chill of the morning mist and let the glowing fireflies guide you as you search to uncover the truth of the island.

 

As for that island, let’s take a look at some gorgeous screenshots below the jump. Passports ready? Good. We’re off: Continue reading

April PSN Flash Sale: Your Wallet Just Went On A Crash Diet

PSN Flash Sale April…and is now MUCH lighter. Thanks, Sony!  This new PSN Flash Sale will have your head spinning as the values pile up in your digital shopping cart thanks to so many deals on PS4, PS3, and Vita games plus a bunch of Video content to keep you entertained and your friends wondering how you can afford all that content.  Hey, up to 75% off is nothing to sneeze at. Unless you’re allergic to discounts (of course).

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In case you didn’t get the picture – there are some NICE deals here!

Of course, they probably know all about this sale by now if they’ve read this far and they’re busy clicking away adding stuff to their carts in order to entertain themselves and make YOU jealous.  Such is life, right? Anyway, get to it – there’s a lot of tempting stuff there and you don’t have much time to spare.

Meanwhile, in Japan: EDF 4.1 Keeps On With the Fun Stuff


 

Here’s something you don’t see every day in Japan: an extended game video entirely in English that seems made for western audiences. Then again given the popularity of Earth Defense Force 4.1: The Shadow of New Despair worldwide, it seems that D3Publisher there is smart enough to have this new video all ready for distribution wherever people are playing their game. Anyway, enjoy this slice of humor, EDF style and go pick this one already if you have a PS4. It’s one of the better (okay, BEST) bang for your buck titles on any console with well over 100 hours of play which can easily double or triple if you get pulled into online play with like-minded EDF troopers.

Axiom Verge on Vita: Instant Classic Goes Pocket-Sized

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Hey! That’s what we Vita owners are supposed to be saying to YOU, game! Thanks for showing up when you’re most needed, though.

While I’ve only sampled a bit of Thomas Happ’s outstanding and astounding retro action game Axiom Verge last year at Indiecade, it impressed me more than enough to want to play it as soon as it was released. Then I heard it was coming to the Vita and decided to hold my breath and wait because that powerful but plagued by a few issues handheld needs more top-drawer games like this.

VERY blue in the face later (*gasp!*), it may have taken a while to port over (it wasn’t a simple process at all), but it’s out now on PSN for $19.99 (Cross Buy with the PS4 version AND 10% off for a limited time) and it’s a must for Vita users worldwide. Got get it and prepare for a total blast. From what I played on the PS4 last year, the game is a fantastic mix of retro game challenge and messes with your head as it allows you to use intentional glitches as means to further your progress.

If you don’t have a Vita or PS4, fear not. PC owners can buy the game directly from the Axiom Verge site, on Steam or through the Humble Store. The game is also headed to Xbox One and Wii U at some point this year, so you kind of have no excuse NOT to play this one. Well, unless you hate great games and supporting indie developers, of course.

Lost Reavers Beta Hands-On: Fun, But Needs Some Old West Tweaking

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LOSTREAVERS_keyartWhile it hasn’t sold in the numbers Nintendo has liked to have seen, the Wii U isn’t dead just yet. Bandai Namco’s online-only action shooter/RPG-lite exclusive Lost Reavers popped up last Friday as a public beta until April 26 (the final version goes live a day later) and after some extensive playtime, the jury is in on the gameplay (solid and accessible fun), but out on the lack of certain features that make these online games hugely popular and more enjoyable to western audiences. Let’s start with what works before commencing with the constructive criticism, as some things can and should be ironed out once the final release is out.


 

While the “plot” is thinner than a sheet of rice paper on a recently paved road run over by a dozen brand new steamrollers, it’s not *why* you’ll be playing at all. The game is a throwback to a simpler arcade style of play: Run through maps killing monsters and picking up drops before making to a relic room where that prize is retrieved by a single player and carried to an exit warp while the others protect hm or her. Most maps are relatively short and can be completed in less than five minutes to closer to ten minutes each with a good set of teammates. The Unreal-powered visuals are okay and occasional lag and bug issues (that will hopefully be squashed before launch) aside, the game runs at what looks like 30fps most of the time. While it’s a third-person game, each of the four classes plays differently and the heavy gunner guy has the only optional first-person view. My own preferences are the third person furthest view camera because it allows for seeing more of what’s around you, but there’s also a second third-person view that adds a targeting cursor as well as a lock-on function that should help casual players get used to things quickly.

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IFFY News Is Not “Iffy” At All. It’s Quite Awesome For JRPG Fans

So, Idea Factory International has been a bunch of busy bees of late. This is a great thing for fans of their console and PC games as a number of cool projects are coming soon and you’ll be wanting to get that disposable income dispenser (or wallet, purse or whatever you keep your plastic in) pointed in the general direction of whatever you’re reading this on to do some pre-ordering now or flat out buying later. There’s a lot to cover, so let’s hop to it!

BlancZombies_US_logo_1000px-660x237 MegaTagmension Blanc + Neptune VS Zombies Limited Edition Pre-orders!

Look at it. Just LOOK AT IIIIIIIIT!

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Isn’t is all so CUTE AS HELL? Yes it is! And all that stuff is a measly $62.99? Excellent. Now stay out of my way while I hug my monitor into a different shape (squeeeeeze, CRACK!!… oops). Um, anyway. For a more sedate (and actually informative) look at what’s in the box, see below:


Somehow, even that teeny-tiny unboxing is CUTE. Or David and Ari at IFI are giants straight out of Attack on Titan (without the crazy faces and people eating) and that box is the correct size. Hmmm… Anyway, go get that LE before it sells out, I say. The game hits retail and digital May 10 (a few days after my birthday IFFY you’re buying me a gift. HINT. HINT. HINT.

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Gallery: SEVERED

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In Severed you play as a distraught warrior, who is lost in a fantastical world. She is tasked with the challenge of knitting together pieces of her story from both the past and the future. Our heroine will embark on a journey through a surreal non-linear world using a gesture based combat mechanic to defeat enemies in this first person adventure. Unlock new abilities, discover secrets of the land, and grow in power as you master both offensive and defensive techniques. Let Severed be your mystery to unravel.

 


Despite not being the biggest fan of touch screen or gesture-based games on the Vita (why can’t I use a stylus on this handheld?), Drinkbox Studios’ SEVERED caught my eye (ow!) with it’s gorgeous stylized visuals and overall “not for the kids” plot. Memories of a few arcade games and the Super NES sleeper Shien’s Revenge also came to mind, which means I’ll most likely have a blast playing this. Granted, I wasn’t so fond of Guacamelee (fun to play as it was), but I never judge a developer by ONE game (I just judge my taste in games I should have liked more when I first played them). Anyway, this new Vita title should be out digitally on PSN at some point this year. It’s screaming for a Wii U/3DS port, but we shall see what happens over time, right?

Some lovely screens below:

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The gameplay looks smooth enough and those graphics sure are easy on the eyes (unless you’re that poor sap in the tree above), so it looks as if Drinkbox will have another hit on their hands (and in my hands as well).

Gallery: Aurion: Legacy of the Kori-Odan – The Awakening

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Aurion logoOkay, who knew Cameroon (yes, that Cameroon) had an indie game development studio working on a colorful Action/RPG partly inspired by Japan’s Tales of franchise and a few side-scrolling brawlers some of you may have spent a lot of money in back in the arcade era?

Aurion: Legacy of the Kori-Odan – The Awakening is out NOW and can be purchased directly from the developer or on Steam (both at a 15% discount).

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If that colorful trailer above and those equally colorful screenshots below the jump are any indication, Kiro’o Games has a winner on their hands worth playing.

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Lost Reavers Killed My Productivity Today (Thanks, Bandai Namco!)


 

So yeah. I only planned to give that Lost Reavers beta a try for oh, about an hour or two. I got online at noon (after a few attempts at logging in after midnight failed because the beta wasn’t ready for its close up), and the next thing I know it was 6:47 and anything else I had planned earlier was toast. More in-depth impressions to come tomorrow. It’s fun and really easy to get into but REALLY needs an offline solo and up to 4-player co-op mode so even MORE people can play it.

Back in a bit. My eyeballs need a break, I’m at level 16 and there’s a big, bad boss that needs to be dealt with (later this evening, perhaps?)