THIEF Launch Trailer: So Much For the Element of Surprise, Huh?

 
Hey Garrett! The jig’s up, you know. SOMEONE decided to shoot out this launch trailer BEFORE your crafty little game has shipped out so now EVERYONE will know what you’re up to and perhaps NOT want to let such a skilled thief into their homes. You’re not going to succeed in your burgling ways if everyone tapes shut their windows, triple-bars their doors and gets a guard dog for the guard dog. Ha! You think you’re still going to get around safely now that we all know that you’re up to (or will be on February 25)? Yeah, well… good luck with that, pal. I think it was someone at Square Enix or Eidos, by the way (in case you want to get all clubby and stabby or something). You go take care of them and maybe you’ll see a few folks who didn’t see this post pop up on launch day to pick you up and take you home with them. You KNOW what to do after that, correct? I thought so…

Let Dark Souls II’s Hollow Lullaby Rattle Around In Your Skull For A Bit…

 
Because it will be the last thing some of you new players will hear before you throw that controller down and start jumping up and down on it. Yes, Dark Souls II is going to be the HARDEST game some of you have played and it’s supposed to be because it wants you to learn how to play it properly. Go in like Kratos on a caffeine high and you’re dead like that steak in the freezer. On the other hand, take time to get into the game and realize you can (and should} be patient as you figure out how to deal with multiple enemies, deathtraps galore, bosses that take up too much real estate and more hazards and you LEARN what to do through pure trial and error. Mostly error if you slip into old habits. March 11 can’t come fast enough, but I dread it because I know this game will EAT any free time I thought of having and my dreams will get darker and grimmer thanks to some of the meaner enemies my poor avatar will face off against.

Thanks, FromSoftware for making my nightmares much more lively. I think I’ll need that Monster Eater Kit I saw at Toy Fair after all…

Strider Returns! My Hiryu Is Your Hiryu Now, Too…

 
Eeek. To add to this silly and busy week, Capcom has released an reboot of Strider, the classic arcade game many of my gaming dollars went into back in the day. This new version is from developer Double Helix and looks pretty nifty and quite challenging. I’ll probably not get to this until the weekend, but I think I’m ready to have my ass handed to me a few times before I get through this one. We’ll see. It’s too bad this can’t be played on the Vita OR Wii U , but oh well (I still say why aren’t these on MORE platforms? Both the Vita and Wii U could use a fun and tricky retro platformer like this) Hmmm… I also see Dustforce also came out and I missed that launch last week (oops!). I need to check my inbox for a review code, I guess. Hey, I’ve been a bit busy here, people!

LEGO Marvel Super Heroes: Universe in Peril Comes to Nintendo DS (Wait, DS Games Are STILL Being Made?)

LEGO Marvel Super Heroes DS Box ArtHey, that’s news to me and as I still play DS games (more often than 3DS games, to tell you the truth), I’m intertested in giving this one a go at some point. It’s odd that this is shipping out now, as the Vita and 3DS versions came out late last year. On the other hand, I’m sure that the DS version was a bit low on the totem pole as far as getting done thanks to there not being a huge demand for games for that handheld these days.

Now, does a late launch mean lesser quality? Well, I guess I’ll discover that news soon enough, right? Okay, back to prowling the floor at Toy Fair. I’m overwhelmed with all this cool stuff everywhere I look. Gyah! That and I have a package or three coming today with some games in it and I’m actually dying to get out of here and go play some stuff. We’ll have to see about getting a helper monkey for these press events, so don’t be surprised if I start walking around with an accordion and a tin cup in my bag.

IndieGala Stress Test Bundle: Six Bucks (or Under) For Seven Games? Sure, Why Not?

indiegala stress test 
We interrupt me about to keel over at Toy Fair from exhaustion for a special message: IndieGala has gone rogue, REPEAT: IndieGala has gone ROGUE! Actually, they’re conducting a little experiment in the form of a stress test that’s a bundle sale on seven games, six from Sigma Team and one from Ice Pick Lodge:

– Pathologic
– Alien Hallway
– Alien Shooter
– Alien Shooter 2: Conscription
– Alien Shooter 2: Reloaded
– Zombie Shooter
– Zombie Shooter 2

Yes, it’s a pay what you want deal, but the recommended amount is a measly six bucks (ten times less that what this bundle is work if it were purchased separately. Sigma Team’s simple, bloody shooters are fun run & gun Action/RPG-like hybrids that allow for what looks like hundreds of enemies on screen (of the space bug and undead varieties) and Ice Pick Lodge’s Pathologic is a bizarre adventure/RPG with three playable characters, a very unusual plot and some pretty creative character designs. Not a bad deal, the money goes to charity and you get o feel good about yourself after you spend that money. OK, back to my crazy day… I’m wiped out!

Cloudbuilt: Eternal Run Shines (of the Spotless Kind)…

 
cloudbuilt_logo

I haven’t even played Coilworks’ incredible looking Cloudbuilt yet, but between that very descriptive game trailer above and the lovely screens below, I’m getting a serious Gunvalkyrie meets Mirror’s Edge meets Mega Man vibe – and that’s a damn good thing.

Cloudbuilt_Preview-1 Cloudbuilt_Preview-2 Cloudbuilt_Preview-3 Cloudbuilt_Preview-4 Cloudbuilt_Preview-5 Cloudbuilt_Preview-6 Cloudbuilt_Preview-7 Cloudbuilt_Preview-8 Cloudbuilt_Preview-9 Cloudbuilt_Preview-10 Cloudbuilt_action-tease

Man, I wish this game was on consoles on a disc so MORE people could play it. The sense of speed and what looks like solid controls only add to the fun, and given the levels seem to be open to each player’s skills, I’m expecting this to be one of those games that’s not played and put away (or deleted) any time soon (unless you’re a total loser who despises a decent challenge). Now I just need to find time to actually play that demo I’m being teased with, as Toy Fair is going to take up a huge chunk of my time for the next four days and afterward as I write up a few articles. Eh, it’ll all work out soon enough. It always does. Back in a bit.

BOUND BY FLAME: Spiders’ New RPG Seems Quite Witcher-iffic. This Is A Good Thing.

 
A-ha. I was wondering just what developer Spiders was up to, as they last teamed up with Cyanide Studios for Of Orcs and Men and Cyanide is now busy with the follow-up, STYX: Master of Shadows. Spiders is working on BOUND BY FLAME, an upcoming fantasy action/RPG set to hit PC, PS4 and “last” gen consoles later this year (although there seems to be no Xbox One version? Hmmmm…). Casting such a wide SKU net usually means a drop in quality somewhere unless you have a developer who knows their stuff, and I think Spiders can pull this off if they’ve learned from proper criticism of previous games. I like the visual style here (although the faces on the characters look a bit… “off”) and the gameplay and mature time seems similar enough to CD Projekt RED’s The Witcher games that the game may find an audience among those who like European-style RPGs as much as they like the games made here and elsewhere. That crafting system looks pretty fun as well and I hope it’s as flexible as noted in the trailer above.

 
Like Focus Home Interactive other RPGs, I’ll be keeping an eyeball on this one. I still get use out of my PS3, so I may go that route for the final just because I don’t need to connect it online in order to play stuff. We shall see, as usual…

Nintendo Direct: 2/13/14: Some Things Old, Some Things New, Still A Work In Progress…

 
So, Nintendo is definitely trying hard to find its place in this crazier era of free to play games, pay to win and cheap, cheap indies and major releases bundled up and ready to sell as a song for charity at the drop of a hat. I’m a happy Wii U owner disappointed that first party titles that use that otherwise innovative gameplay seem to be slow to get made, a misstep the company that usually pioneers things that get copied hasn’t quite made up for thanks to other issues they’re dealing with. Granted, this set of new games on the way goes a long way in making me cheer up a little, but for my tastes, things don’t get interesting until about 24:11 when the indies roll in. Renagade Kid has always been one of the best developers on the DS, so it’s remake of MOON for the 3DS, MOON Chronicles should be quite a showpiece that makes waves as the first “FPS” for the handheld. It’s also a sci-fi/mystery game between the aliens coming at you, so hopefully those elements get played up as much.

As for first party games? I’m not a HUGE fan of those uber-cute franchises these days, but I see the need for them. I hope more publishers jump on board the Game Boy Advance reissue bandwagon, as there are some true classics for that old handheld worth seeing and playing once more (or more). Finally, Monolith Soft’s upcoming RPG looks great, although I get a sense that some of the gameplay quirks from Xenoblade (Chronicles) will be in full effect. Bayonetta? I wrote about you yesterday, my dear and I know you HATE being spoiled (well, too much). So far, so good… but I’m still wanting to see more and more unique games on the way.

Strange Love: JoJo’s Bizarre Adventure: All-Star Battle

JoJo's All-Star Battle Key ArtNamco Bandai seems to be conducting a little experiment and I’m gathering they need your assistance. For a little while the company has been releasing digital versions of popular Japanese anime-based fighters available overseas as retail and digital purchases, and now they’re trying out a limited edition physical release to go with the (to some) more convenient downloads.

JoJo’s Bizarre Adventure: All-Star Battle is coming sometime this Spring via PSN (digital) and as a limited edition physical disc (ClubNamco.com and Amazon.com). No price has been announced just yet, but I think it’s a good idea as even niche games have fans who want them who can’t buy digital only product. Ever busy developer CyberConnect2 shows once more they’re the master of making anime fighters look as close to their source material as possible, as you can see above and in the screenshots below.

As for what’s on that disc or download, below the jump is some cut ‘n paste press release work plus those eleven screens… enjoy!

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Thirteen Minutes of South Park: The Stick of Truth: Obsidian Nails It Quite Well Indeed…

 
While I’m not what I’d call a regular viewer of South Park, I’ve seen enough episodes of the show that I have to give veteran developer Obsidian huge credit for getting it right. I love how the game pokes at some traditional RPG/JRPG tropes (gotta love that main character with amnesia and no speaking voice!) while also nailing the rhythm of the show in the editing and other bits. It’s a good thing Ubisoft picked this up after original publisher THQ went under, as it’s got hit written all over it (provided you’re a fan of the show, of course). How this will do outside the show’s base is tough to say, as I know some folks despise the art style and limited animation the show uses. I’m not one of those, by the way. Anyway, March 4 is the big day for this one, so keep an eyeball peeled if you haven’t placed a pre-order yet. I have the feeling this may sell out in a few spots and be one of those overpriced eBay titles if it scores highly with the critics and people make it a surprise sleeper hit. Yeah, it’s NOT supposed to be for the kids, but you know how THAT always goes with South Park games, right?