E3 2014: Metal Gear Solid V: The Phantom Pain Extended Trailer: Keifer Of The Flame, I’d Say…

MGS_V_TPPJack Bauer as Big Boss didn’t thrill me much when I first heard the news, but Keifer Sutherland has acquitted himself quite nicely here, although I know the David Hayter fans are cringing and shaking whatever they have handy at the screen. Well, this latest Hideo Kojima and company (Kojima Productions, of course) epic looks to be the best 3D game in the franchise to date, adding a huge open world and I’d imagine the options for no two people to play the game exactly the same. as usual, Metal Gear Solid V: The Phantom Pain will be cinematic and lengthy and denser than a year old loaf of Bisquick bread, but that’s Kojima’s style in action. You may end up watching more than you play at some points, but if you’re into it, you’ll end up playing more and taking notes because of all the stuff he’s dropping on your noggin.

As noted earlier, that FOX Engine is masterful across the board, so every version of the game will look amazing. I also see that the amount of mature content, blood and gore here means this one’s not for the kiddies at all, not that there was ever a Metal Gear Solid game made for anyone under 18 if you think about it. Okay, some would argue MGS: Ghost Babel on the Game Boy Color isn’t “mature” thanks to its visuals, but I’m not here to argue (*punt!*). Anyway, The Phantom Pain is coming.

E3 2014: Grim Fandango is Coming BACK? Commence The Room Running Around And Joy Squealing!

 
Wow. Like a good deal of old adventure game fans, I believe 1998’s Grim Fandango is one of the best games ever made in that genre. It’s been one of those most requested titles on sites that carry well-aged classic games and abandonware, but thanks to all sorts of copyright and other issues, the ONLY way to get this legally was to shell out a premium for a disc version and hope a newer PC could run it. Now, thanks to Double Fine Studios and 2 Player Productions and some wrangling with Disney on the rights front and Sony on the money front, it’s coming back as a complete remake for the PlayStation 4 and Vita with the possibility of other platforms later. Yep, this news got me yelping and spinning in my chair for a bit, so the meter has been set to “whenever it’s done!” and the wait begins for more info. This one’s a legend that I think more people have claimed to play than have actually played it (or they just never paid a dime for theirs), so it will be interesting to see how well this one does once it’s complete. I say it’ll be a big hit because everything great said about it is true and then some. I can’t wait…

E3 2014: Kingdom Under Fire II: Blueside’s RTS/MMO Hybrid Fights for Mass Appeal On The PS4

 
Well, holy hell, it’s been a LONG while since I even thought of Kingdom Under Fire, so this new trailer for the upcoming PS4 game, Kingdom Under Fire II kind of knocked me back on my butt. Developer Blueside seems to be taking their PC MMO/RTS and bringing it to the PS4 with the ability to play solo (and hopefully offline, like the previous games in the series) and if they can manage a lengthy campaign and multiple characters like the other installments, genre fans will have a new best buddy for as long as it takes to play through each character’s lengthy campaign. Another one to keep an eyeball peeled on means I need a fresh bag of eyeballs… again. More on this one soon!

E3 2014: Two More Nintendo eShop Future Hits, Indie Style!

 
Shantae and the Pirate’s Curse is a game I’m looking forward to because I can play it on the Wii U at home on a big screen and not have to worry about missing my stop on the bus or subway, someone clubbing me over the head to steal a handheld or some kid with better skills than me yelling at me from my left or right to jump faster. I hate it when that happens. Darn kids. Anyway, Wayforward Technologies is doing this 2D action/platformer up right as rain and it’s making me grin to see it all coming together so well.

 
Shovel Knight is another eShop soon to be classic I’m REALLY looking forward to playing. That “retro” aesthetic is in full effect as you can see – the game looks like it’s straight from the late 80’s (and that’s a good thing). The game is still in development and available to pre-order for PC already, but I’m holding out for the Wii U version as again, I’d like to save my eyeballs a bit longer and prefer playing on a TV and not a tiny 3DS screen or too close to a computer monitor. Then again, as rusty as I am at these old-school platformers, I just may as well hire some kid to play them for me, ha and ha-ha…

E3 2014: DESTINY E3 Experience Trailer: No Fate But What You Make, Huh?

 
I’m not embarrassed at all to say that I can’t play Activision’s upcoming online only shooter DESTINY, although I’d LOVE to. The game is Bungie’s first since breaking off from Microsoft and the multi-million selling HALO franchise, but it’s not coming packed with an offline mode at all and my connection isn’t up to snuff at all. As with Titanfall (which I eventually played a chunk of at a friend’s place), ANY online-only console or PC game limits its audience by not including some sort of offline content, meaning a few million people WON’T be playing these games that NEED as many players as possible to enjoy them so that development money can be made back FASTER. Of course, that the game is for PlayStation 3, PlayStation 4 Xbox 360 and Xbox One means it’ll have a few million more active users at launch than other big franchises did when they got started (another great thing for Activison and Bungie to crow about), but the lack of solo play unless one is connected to the internet interests me not in the slightest. It’s too bad for me, I guess – this sure looks pretty damn cool.

E3 2014: Devil’s Third: Now A Wii U Exclusive (And Not for The Kids at All!), But Needs Some Polishing Up…

 
Well, this was a surprise in a day filled with surprises. The last time I’d heard anything about Devil’s Third was about two or so years back when it disappeared off PlayStation 3 and Xbox 360 lists, somehow got picked up as a mobile game, but now here it is… as a Wii U exclusive. Tomonobu Itagaki and his team at Valhalla Game Studios have whipped up a SUPER violent throwback to those late 80’s and 90’s action flicks, cranked things up to 11 and added a few packs of cigarettes and a case of booze to the mix. Granted, the build shown at E3 seems a bit unpolished and definitely needs work in some areas. That said, no game shown at E3 as a demo should ever be judged as final code, so I’m willing to give this one the benefit of the doubt as work continues on the game.

There’s no release date at all for this, so I’d gather that means Valhalla will be ironing out the kinks over the next few months to whenever it’s ready to go gold. During a live demo for IGN.com, Itagaki noted to the hosts that any issues with the frame rate or other bits would be fixed, and I definitely noted some things that required tweaking. as the game progresses, I’ll be keeping an eye peeled for updates, as while rough now, this could be one of those oddball sleepers that Wii U owners treasure because only they can play it (much like Bayonetta 2 will be this September). back with more on this M-rated blast of nostalgia in a bit…

E3 2014: Dragon Age Inquisition Gallery: Hold Your Jaw Up Before Viewing…

E3_2014_Screens_WM_29Oh, the places you’ll go and the people you’ll meet in BioWare’s upcoming Dragon Age sequel. I’d gather that no matter which platform you’re buying this for, you’ll be treated to some wider open spaces and more overall freedom to explore, some great combat and of course, a memorable story with characters you’ll love, hate and love to hate.

No doubt, there’s also the pesky business of DLC from day one and onward, the bane of those gamers who don’t have a decent broadband connection at home and want to play this with every single bit of content. I suppose folks like that can wait for the inevitable Game of the Year or whatever it’s going to get called reissue to get them all that content at a cheaper price, but even that’s not guaranteed these days, as it seems even some reissues demand an online connection to redeem SOMETHING or just to get some information about who’s playing. Anyway, you can get your fix soon enough, as Dragon Age Inquisition will be in stores on October 7, 2014.

Back with more images to pore over in a bit…

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E3 2014: Scalebound: Platinum’s Xbox One Exclusive Leans To The West A Bit…

 
While actual gameplay wasn’t shown, I’d gather that the game will at least look very close to what’s above and as it’s from PlatinumGames, there’s no doubt that there’s going to be more going on that what’s shown here. Granted, that lead character seemed a bit to cool for his own good, but this one’s going to be a game that needs a more complete dissection in hands-on form at some point. As with nearly any game trailer, it’s hard to get a feel for a game’s tone and pacing from a cinematic unless there’s some actual gameplay tossed in at some point. That said, I’m confident Game director Hideki Kamiya and his team can make this exclusive one Xbox One fans will be proud to claim as their own.

E3 2014: Bloodborne: FromSoftware Shakes It Up With A Mighty, Grim PS4 Exclusive…

 
Too much stuff to cover means you get bits and pieces of what I find cool, so here’s the amazing teaser trailer from FromSoftware’s upcoming Bloodborne, a PlayStation 4 exclusive that looks pretty unsettling and surprised a lot of gamers who thought the veteran developer would immediately get to work on next-gen versions of Dark Souls for Sony and Microsoft. Nope. I figured the team wanted a break from that dark, grimy series, so this dark, grimy and gorier-looking game with gameplay that’s yet to be unveiled is next up on their plate. I’m holding my breath for screens and gameplay videos and I know SCEA will make me come up for air to download them when they’re ready. I think it’s time to get that PS4 if you haven’t yet…

E3 2014: No Man’s Sky: Take To The Stars And Explore In This Stunning Sci-Fi Soon To Be Smash…

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Hello Games, you just made E3 much better. No Man’s Sky, initially set for a PS4 and PC release, looks absolutely phenomenal and what’s even more amazing is the small developer (less than ten people made this!) almost lost their baby entirely to flooded offices last year. As you can see below, the game is looking as if that flood never, ever occurred:


Given that the last game I played with seamless transitions from first-person gameplay to piloting a spaceship was the interesting but still questionable Mace Griffin Bounty Hunter on the PlayStation 2 and Xbox, this game is a complete revelation as to what an indie team with bigger goals can accomplish. No Man’s Sky truly looks like concept art come to life and if anyone else is getting a serious Ralph McQuarrie vibe (to me, THE late master of sci-fi film concept art thanks to his work on the original Star Wars films) , I’d bet they’re on the right track as to one of the dev team’s influences… Continue reading