Dragon’s Dogma: Dark Arisen PC Trailer: So Much For a Quiet January


 

Here’s a first look at the official trailer to Dragon’s Dogma: Dark Arisen for PC, set for a January 15, 2016 release date on PC. With 4K support and 60 frames per second gameplay plus every bit of DLC from the console versions, this is clearly going to be the best version of the game to date.

While Capcom has yet to announce whether a PS4 or Xbox One version of the game will be released, it would be exceptionally nice to get the game out on at least one of those platforms. That and you know those who only game on current consoles will want to see what the fuss is all about. Hopefully the folks at Capcom have done a little forward thinking on this, but as usual… we shall see. Mark that date down and set aside some quality time to play this one, as it’s pretty lengthy, quite challenging and definitely rewarding if you’re a fan of this sort of action/RPG.

Waves²: Everybody Into the Pool For Some Serious Splash Damage

Okay, I somehow missed out on the original Waves back in 2011, but I’d heard an seen enough about it over time to end up adding it to my backlog want list (which is longer than your arm, especially if you have long arms). Now, Rob Hale (aka Squid in a Box) is back with the Early Access sequel Waves², which you can play now for $9.99 and submit feedback important to that game’s future development. I usually approach Early Access games with an arched eyebrow, but this one’s got a nice retro/modern look to it and yes an appropriately catchy soundtrack to match. The game also has a few more months o development time to go before it’s ready to go, so that’s where you and your free time come in. I say pay the ten bucks and play it to death just so you can get in on the dev process by submitting some well thought out commentary that’s more than “This game rocks!” or something similarly simplistic.

But I shall leave your feedbacking ways to you. Go have a blast and yeah, yeah – help a Squid make some Waves, too.

System Shock 3: It’s About Time For A New Shodan

shodan_SS3 

Well, this is a nice surprise for a Monday (or any day, for that matter): OtherSide Entertainment is currently working on two projects I just found out about and am terminally thrilled to see come to life. System Shock 3 and Underworld Ascendant, two games that NEED to be completed before the world goes belly up. The great thing is both projects are being worked on by teams that worked on the original games and a whole lot of other classics for PC and console, meaning the dedication to quality is there and will make for two spectacular titles well worth the wait. At least to my nostalgic eyeballs and ears. Also, you can help directly fund Ultima Ascendant if you like by clicking on that link above. If you remember the first two titles well enough (warts and all), reading the game page should make your wallet magically appear in your hand before you get past 1/8 of what’s there.

More on both of these when info pops into the inbox.

Agatha Christie – The ABC Murders: Kill Some Time With Poirot in February

ABC_MURDERS_LOGO 

packshot%20illustration_SMALLFrench game publisher Microïds and developers Artefacts Studio are putting the final touches on what’s looking to be a fine mystery/adventure game, Agatha Christie – The ABC Murders, set for release on PS4, Xbox One, PC and Mac February 4th, 2016 in Europe and February 23 in the U.S. on PS4, Xbox One, PC and Mac. Microïds obviously knows the universal appeal of Christie’s work as the game is going to be dubbed in English and French and subtitled in English, French, German, Italian, Spanish, Brazilian Portuguese, Polish and Russian. As you’ll see below he jump, the development team is really going above and beyond the call to make Mr. Poirot look and play excellently to a wide variety of gamers interested in the character and story (which happens to be one of Christie’s greats)… Continue reading

Land Of A Thousand Gransys II: Daily Dragon’s Dogma: DA Gallery? Sure, Why Not?

Dragon's Dogma_ Dark Arisen Screenshot_14 

While I’m waiting for a few important things to iron themselves out (tech and otherwise), I’ve been killing time going back to some older game saves just to see how certain titles have held up over time. Dragon’s Dogma: Dark Arisen is one of those games that keeps on giving since it’s 2012 release, much to the surprise of Capcom I’d bet. Anyway, as the game is finally hitting PC next year, I figured I’d poke through a bunch of screenshots I’d taken while playing the PlayStation 3 version and post one a day until the new version launches. So, here you go. It’ll be a mostly random set of screens taken with the game’s Photo feature with the occasional caption when I find something amusing to say.

Um… that’s it for now. Oh yeah, it’s DECEMBER already. Yikes. If my poor brain doesn’t blow up from having so much to do, I’m going to have quite a busy rest of the year. Back in a bit.

Gallery: Thea: The Awakening

Thea_Logo

cover_art_thea (Custom)Described as “a strategic survival game steeped in Slavic myth and monstrosity”, developer MuHa Games’ formerly Early Access turn-based strategy game, Thea: The Awakening is nor available for purchase on Steam. As this is the first I’m hearing of it, I’ll just say that the nice visual style and music caught my eye and ear respectively and that’s why you’re reading about the game here.

The game also features procedural map generation as well as a non-linear story, which means no two players should experience exactly the same game twice. Check out the art and screens below and if you like what you like what you see, you know what to do, right? You’re welcome.

 

Baba Yaga Leshy (Custom) Orc Matriarch (Custom)

 

Thea_Screenshot1 Thea_Screenshot2 Thea_Screenshot3 Thea_Screenshot4 Thea_Screenshot5 Thea_Screenshot6 Thea_Screenshot7 Thea_Screenshot8 Thea_Screenshot9

 

Review: The Last Crown: Midnight Horror

TLC_MC header
 

Platform: PC
Developer: Darkling Room
Publisher: Iceberg interactive
MSRP: $4.99
# of Players: 1
ESRB Rating: N/A
Official Site
Score: B+ 85%

As adventure games go, The Last Crown: Midnight Horror works exceptionally well as both an entry level point & click game for those new to the genre as well as a game fans of ghost hunters Nigel Danvers and Lucy Reubans’ previous (The Lost Crown) and future (The Last Crown: Blackenrock) exploits. The tone is lighter and the humor ranges from sly to flat out intentionally corny, but it all works quite well in this short taste of Halloween-themed horror. Even better, it’s only five dollars and worth every cent you’ll pay and then some. Continue reading

Land Of A Thousand Gransys: Today Is For The Birds

DDDA_PC_screen_05 (Custom)
 

Ouch. HOT. So, it turns out griffins absolutely hate fire. At least in the land of Gransys, that is. While Kentucky Fried Griffin may sound like a tasty meal, you may want to put down those 17 herbs and spices and pick up the phone and call for some takeout from somewhere in Gran Soren. It seems that griffin meat is pretty tough, tendon-packed and somewhat rancid before its cooked and very much like cheap supermarket fowl, is better stewed for a few (dozen) hours in lots of wine and plenty of vegetables in a gigantic kettle. Coating it in batter and frying it would just give you a nice crispy outer shell that wouldn’t taste all that good and unless you’re cooking outdoors (the smell alone would scare anything human or animal away), you’d probably set your home ablaze from the inevitable grease fire.

Yes, this is not so secretly a plug for the PC version of Dragon’s Dogma: Dark Arisen, headed to PC in January 2016. It was the game that kept giving on consoles and it should do the same and more for PC gamers who dive in feet first. Anyway, I’m still working on some stuff here while dealing with a sluggish network and cranky computer, so today has been an off day as far as getting things done. Back tomorrow with some fun stuff as among other things, I got a new cookbook to read in the post and it’s quite fantastic.

Let’s Play “I’d Rather Fight A Hydra Than…”

DDDA_PC_screen_03 (Custom) 

Let’s see now: if I small world this little game and not think of current events beyond my control, “…deal with more dopey computer issues!” is the first thing that comes to my mind. Yep, still having some issues with a few things. But not for long. While that hydra above (courtesy of Dragon’s Dogma: Dark Arisen which is finally making its way to PC in January 2016, thank you much Capcom!) is confident it will win because it’s been reading old issues of Strange Tales for those Nick Fury stories (“Hail Hydra! Cut off one head and two more will take its place!”), it’s going down for the count so one of those heads can get transported to Gran Soren as a gift for the somewhat unbalanced Duke who resides in the castle there.

I’m sure that’s a metaphor for something, but I need to pop up this post before my laptop craps out and blue screens me again. It’s down to twice a day, though… so that’s “good”. I guess. Back in a bit or sooner as my backlog is lightening somewhat, but I do need to tackle posting a bunch of stuff with my fingers crossed that it gets up without any rebooting needed.

Review: Adventure Time: Finn & Jake Investigations

Adventure Time Finn & Jake Wii UPlatform: Wii U (also on PS3/PS4, Xbox 360/Xbox One, Nintendo 3DS)

Developer: Vicious Cycle

Publisher: Little Orbit

MSRP: $39.99 (PS4/Xbox One, $49.99, 3DS $29.99)

ESRB Rating: E 10+ (Everyone 10 & up)

Official Site

Score: B (80%) 

As someone who likes all the console and handheld Adventure Time games, it’s good to see a new one arriving so soon that’s even more of a throwback than the more action oriented titles that have come before. Adventure Time: Finn & Jake Investigations is a fine homage to old school classic point and click adventures with some nifty combat portions to keep your fingers limber. While the game isn’t all that difficult to complete (particularly if you use the hint highlight system to find clickable objects and locations), it’s a great diversion for a rainy weekend as well fun enough to warrant additional installments. It’s also the first Adventure Time game with rendered 3D characters and environments with developer Vicious Cycle doing a mostly excellent job in making Finn and company look great in polygonal form.

BMODance (Custom) 

The game is set up as a series of “graybles” as (re)told by the alien Cuber (voiced by Emo Phillips) from his space station. While it’s not quite Game of the Year material, the story is pure Adventure Time: pretty darn amusing and as usual, chock full of goofiness and tossed off references fans will knowingly nod and grin at. Fans of the show new to this style of game will find that it’s easy to get into and play, but experts at pointy and clicky stuff new to the show may find the game lacks a certain level of challenge save fora few puzzles that require knowing how certain episodes play out. Then again, unless you’re really bad at following prompts and using a tiny bit of deductive reasoning, you can do a bit of trial and error with not a failure state in sight.

There are five “cases” to tackle in the Land of Ooo that have Finn and Jake meeting up with the usual suspects from the show and everyone is voiced perfectly as you’d expect. In terms of gameplay, most of the game relies on a simple menu system that allows you to choose Finn to do most of the investigative work while Jake assists in getting him in and out of trouble or to seemingly inaccessible spots in the environment. Talking to everyone if you’re stuck will get you some clues that range from mostly direct to somewhat obscure (yes, like the show), but you can solve bits of some cases before you’d think if you have just enough info and accidentally or intentionally talk to someone who starts giving you a short quiz about evidence you’ve gathered.

GnomeZap (Custom) 

At certain points during play, “Combat Time” sequences become available, adding a bit of button jamming action to things. These sections are short and easy to beat, offering simple rewards in the form of collectibles Finn and Jake can use to decorate their fancy over-sized tree house. The game probably would have been fine without the swordplay and special attacks, but someone generally gets some sort of beat down at some point on the show, so you get to dish out the digital pain on a few folks who probably deserve it. Then again, without these smack laying down parts, the game might be less amusing and fun to play to some fans who expect a knockout or three (or more) before all is said and done.

While the game isn’t all that lengthy (as noted, it’s a rainy weekend special), it’s well done enough to warrant a sequel or two in the same style or at least more Adventure Time games down the road. Actually, it would also be really interesting to see if Vicious Cycle can handle the crazy and contagious energy of a more recent Cartoon Network smash hit, Steven Universe. It’s a completely different look and vibe on that show, but so far, every tie-in from the comic to the sole mobile game Attack the Light has been very well received. As usual, we shall see. In the meantime, you may as well support Little Orbit and Cartoon Network by taking Finn & Jake on a few Investigations, I say.