Teacher:Okay, class? Repeat after me: “Thank you Mr. Kojima!” Class (in unison):“Thank you, Mr. Kojima!!!”
Yeah, that’s Metal Gear Solid V: The Phantom Pain gameplay at TGS “directed” by Hideo Kojima. That new Fox Engine is pretty damn impressive, that’s for sure. The weather effects, lighting and even the tent cloth flapping in the breeze (among many other things) adds some of the best illusion of reality I’ve seen in a game. I believe this is the PS3 version running and it’s still unfinished, so I’ll not get nit-picky about no shadows on the ground. Still, this is VERY impressive (and amusing with the commentary that needs to be subbed in English so you all get a chuckle), so that waiting is even more pesky. Oh well – take as long as you like, Kojima Studios!
OK, I need to go find my eyeballs. I think they rolled under a table…
Innnnteresting. When Dark Souls came out last year, publisher Namco Bandai made the very cool decision to charge the same $60 price tag for the standard and collector’s edition of the game and yes, that steel-boxed version with the art book sold quite well while the standard edition seems to have done quite fine (not everyone likes that extra swag). This time out, Dark Souls II seems to be getting three different editions: a standard retail version (which will probably pop up as a digital release as well), a Black Armor Edition and a Collector’s Edition details of both are below, of course). Some may say Namco Bandai is being a bit overconfident here, but I think if they can get the fan base that LOVES this game to pay a little more while packing in some more swag (and cool swag, at that!), then more power to them.
Besides, you can always scream into that metal case or at that Warrior Knight perched atop your tee vee when the game keeps killing your avatar off when the going gets tough. Of course, since you hard-headed core PC gamers love your downloads, I believe you don’t get Jack other than the game (even if you find it on a disc at your favorite brick & mortar game emporium), so I guess that’s a win for us poor slobs who prefer our consoles for what they bring us (again!). Of course, PC-heads get fans who can fix stuff developer From Software doesn’t right away, so there’s that tradeoff… EDIT: Oops. As you can see by those newly updated images, I was quite wrong! One crow pie out of the freezer and into the oven for me! PC gamers get the swag too. Nice. Now stop that online petition stuff!
*Black Armor Edition Pre-Order Bonus*
The Dark Souls II Pre-Order Bonus comes with a FREE Collectible Metal Case, Game & Original Game Soundtrack – while supplies last. The collectible case has the unique Warrior Knight box art that will only be found on the Black Armor Edition. The Original Game Soundtrack is composed by Motoi Sakuraba, who composed the full score for the 2011 hit Dark Souls as well.
*Collector’s Edition*
The Dark Souls II Collector’s Edition comes with a gorgeous premium quality 12 inch tall Warrior Knight figurine, made from solid PVC weighing nearly 16 full ounces packed inside a custom printed display box with transparent window. Fans will also be treated to an exclusive hardbound artbook filled with never-seen-before images from the game developer, as well as a sizable full-color microfiber game map perfect for mounting onto your wall. The Black Armor Edition metal case will house both the game disc as well as the Original Game Soundtrack.
Short and sweet, this new Valhalla Knights 3 trailer shows off a bit of story introduction that should keep fans (and Vita owners looking for a fun action/RPG) hopping with anticipation for the game’s October release. Not so short (but a necessary read) are the character class descriptions for this one. I still need to pick up VK: Battle Stance on the PSP at some point, but I happen to like this quirky series as it’s gone through a few hoops and changes since the first installment. Anyway, head on below the jump for more info of all those playable races and carve out some free time this October…
OK, Okay, Ooooo-Kaaaay. I’ll eventually get to the mighty Grand Theft Auto V at some point this month (or next). It’s pretty much a given that Rockstar has already and is going to continue to mop up the high scores with this one and although I’ve reviewed a previous GTA game in the past fairly quickly (I actually had about 30 hours to blow through GTA III and do up a long review for a magazine I wrote for back then), this one will take some time to peel back all of those layers.
Of course, leave it to the folks over at NWA World to take it a bit too extreme in terms of describing some of the game’s content. This one’s definitely NOT for the kids and that Mature rating means Rockstar is pushing that envelope right out the window. It’ll be fun watching the heads over at a certain cable network explode as they run “news” items about the game being “marketed to kids” when that’s never been the case at all. Oh well… just shut up and play it, I say. Or don’t if you don’t like the content. It’s not a mandated game experience, you know…
NICE and thank you, SCEJ! Since that PS Vita tv announcement in Japan is quite the big deal. Wayforward Technologies has decided to add the game to its list of things to do. Excellent and yes indeed, the more, the merrier. 3DS owners, sorry, but you’re getting a completely separate new game to play, as your system isn’t powerful enough to handle what’s coming (just a fact!). Still, this means Vita-only fans aren’t left out of the Shantae loop this time, so Huzzah and all that.
OK, I laughed at this trailer, but I bet some of you out there get freaked out my over-sized masks and goofy costumes like others flip out over circus (or other) clowns. If that’s you, I’m sorry to have exposed you to this on an otherwise fine and rather cool Friday night (sleep with the windows open – there’s a nice breeze blowing!). On the other hand, if you’re having a gloomy Friday night, this just may cheer you up. If that doesn’t work… well, go watch the rest of the kooky live-action clips Sony put together, take an aspirin or two and get some sleep. Anyway, Sony’s PlayStation 3 exclusive, Puppeteer is out now in some spots, so if you’re a PS3 owner looking for pure platforming bliss, well… you know what to do, right?
After a pretty crappy early part of the day… now I actually feel like dancing around the room (but I’m in the library today and that’s not a really good idea). Anyway, WayForward Technologies is indeed working on a new Shantae game for anything that can play it (consoles and PC are the main targets) and YES, you should drop a few bucks to fund it for the stretch goals to make it even better. Here’s a peek at the pitch:
Shantae: Half-Genie Hero is the name of the game and it’s already set for a release on a few platforms (it’s already confirmed for Wii U, PS3, PS4, Xbox 360, Xbox One and Windows PC via Steam), but WayForward wants to make the game even bigger and is offering up some awesome bonuses as well as cool stretch goals if they fly way over their target. You know the drill: You have a month to pledge (well, 29 days and counting down) and this one’s worth your time to check out just because you’re a fan of the company’s work or you’ve never played a cute as hell platformer with a genie (or half-genie) before and Shantae’s shimmy has you intrigued.
I used to work in a game shop years back and I actually passed up the chance to buy a copy of the original Shantae, which was a DUMB move on my part as that old Game Boy Color title fetches a few hundred bucks thanks to a low production run (and the fact that the game is really fantastic). I’ve missed out on the sequels thanks to them being digital only (boo!), but I’m backing this new game because it’s coming out on a few platforms I can actually get it for (I’ll probably get a Wii U version just to use that GamePad more than I currently do). Anyway, I’m off to that screening I noted in the above post – go make WayForward happier and pledge towards this instant classic, I say…
Mr. Watterson takes questions from some fans in character as Lost Planet 3‘s Jim Peyton and you get to listen in and maybe learn a thing or three. I’m about midway through the game (I’m taking my time as scouring every nook and cranny) and having a blast so far. Although I’m writing up a review myself, I’d have to say straight up that LP3 is one of those interesting game experiences where you just need to play it and experience the story as opposed to reading impressions and making up your mind based on those alone. OK, shutting up now and getting back to the game – back in a bit with an update… it’s a stupidly busy week here!
I finally got around to playing this excellent Vita sequel to a Nintendo DS and 3DS game (999: Nine Hours, Nine Persons, Nine Doors) and I had to chuckle a bit because there are two ways to describe the game and as I’m busy with a ton of stuff, I’ll take the shorter route and potentially tick off some people who think this game is the greatest thing since sliced cheese bread. Don’t get me wrong, I liked it a lot, being a cranky old fan of point and click adventure games and all. But as I was finishing it up, I just so happened to be in the library last week and overhear two kids talking about the game and one of them offered up an unintentional ten word review that made me almost burst out laughing because Yahtzee with his awesome Zero Punctuation videos is supposed to be KING of the ten-word review. This kid nailed the game without even realizing he was doing a Yahtzee impression.
His take (and mine, if you have a short attention span and just want to know what the game is about or similar to) when his friend asked him about the game:
“It’s like SAW… but with anime characters and better writing.”
Yeah, that’s about right. Damn kids… I should have hired him on the spot, but I don’t think he was old enough. OK, so the game IS a bit more complex and cerebral than a SAW flick, but there are a few more than amusing parallels that if you describe the plots of the game and one of the movies, someone who knows one and not the other might get a little confused.
One of the coolest bits of news that popped up from PAX Prime this year was the announcement of Sony’s new Third Party Production team which will be dedicated to bringing more titles from third party publishers to Sony’s current and future platforms. According to a post on the PlayStation Blog, gamers can expect new IP, ports and localized games, which opens up a ton of options given Sony’s strategy to make as many upcoming titles compatible on the PS4 and Vita. The team is currently working with Iron Galaxy Studios on the eagerly awaited Vita version of Borderlands 2 and OSny fans have been bombarding them with requests (many of them impossible or improbable thanks to the posters not quite grasping how this studio will function).
Anyway, I’ll be keeping an eyeball peeled for more news, as I more or less know what they can and can’t do and want to see them succeed with whatever they’re tackling. Yep, it’s a dull post… unless you’re a Vita owner or soon to be PS4 owner wanting to see more games popping up more often.