While it hasn’t sold in the numbers Nintendo has liked to have seen, the Wii U isn’t dead just yet. Bandai Namco’s online-only action shooter/RPG-lite exclusive Lost Reavers popped up last Friday as a public beta until April 26 (the final version goes live a day later) and after some extensive playtime, the jury is in on the gameplay (solid and accessible fun), but out on the lack of certain features that make these online games hugely popular and more enjoyable to western audiences. Let’s start with what works before commencing with the constructive criticism, as some things can and should be ironed out once the final release is out.
While the “plot” is thinner than a sheet of rice paper on a recently paved road run over by a dozen brand new steamrollers, it’s not *why* you’ll be playing at all. The game is a throwback to a simpler arcade style of play: Run through maps killing monsters and picking up drops before making to a relic room where that prize is retrieved by a single player and carried to an exit warp while the others protect hm or her. Most maps are relatively short and can be completed in less than five minutes to closer to ten minutes each with a good set of teammates. The Unreal-powered visuals are okay and occasional lag and bug issues (that will hopefully be squashed before launch) aside, the game runs at what looks like 30fps most of the time. While it’s a third-person game, each of the four classes plays differently and the heavy gunner guy has the only optional first-person view. My own preferences are the third person furthest view camera because it allows for seeing more of what’s around you, but there’s also a second third-person view that adds a targeting cursor as well as a lock-on function that should help casual players get used to things quickly.









Hmmm. Online only multiplayer games don’t hook me in any more (I prefer my adventuring solo and antisocially unconnected), but Conan Exiles might make me change my mind. Well, provided it can be played offline. FunCom is betting the farm that this announcement and short, glorious teaser trailer can get those who DO play online thrilled and judging from the response from a few friends, their strategy has worked. The game is certainly going to do well among fans finally getting that open world carnage they want with a familiar license drawing them in, but I don’t expect that players will actually get to BE the man himself. Conan the Clone isn’t much of a selling point, but I’m betting my own farm (it’s a tiny one) that the character creation system is fantastic to the point of having too many options for male and female avatars alike.

