Nintendo Unveils Holiday 2009 Lineup

And it’s a BIG lineup at that. Granted, this long as heck listing happens to includes both first and third-party Wii and DS releases, WiiWare and DSiWare exclusive titles as well as games that aren’t coming out until early 2010 (which is part of the 2009 fiscal year, so they’ll still count when profits are totaled). Release dates are yes, subject to change on some of these (as per usual with such a lengthy list of upcoming games).

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Trailer: Calling

It may be a bit low-res, but this brief, creepy teaser of Hudson’s upcomingWii horror game, Calling (set to hit retail sometime in Spring 2010) is nicely unsettling, in a Ringu kinda way.

After watching this a few too many times, I’m not picking up the phone for at least a month AND I’ll be walking backwards so no one sneaks up behind me. Or maybe I should just hold off on leaving the house at all until AFTER the game comes out… y’know, just in case…

Damn kids and their creepy dolls these days…

Games On TV: Scribblenauts Commercial

Here you go: mildly amusing, although given the game’s superb originality, it comes off as a bit lower key than I thought it would be.

Ah well… I guess Middle America needs this super-clean version that can be shown at all hours of the day without the usual irate parents’ groups going off the deep end about the game for no reason at all other than it’ll make their kids see and use words in the dictionary that they’d rather them NOT know at all. Yeesh.

Anyway, go buy a copy when it hits stores on September 15!

Interview: Creating Fighting Fantasy: The Warlock of Firetop Mountain

One of the more impressive Nintendo DS games created to date is Fighting Fantasy: the Warlock of Firetop Mountain, created by London, Ontario-based Big Blue Bubble, Inc., published by Aspyr Media and set to hit stores on October 26, 2009.

What makes the game so amazing is how close it comes to replicating the experience of many great PC RPGs from years ago wile feeling completely fresh thanks to the DS touch screen and a dedicated team of artists and programmers looking to bring the book to life and beyond in portable form. FF looks to be a classic, deep first-person role-playing experience set in an huge game world running at a blazing 60 frames per second with full, intuitive touch screen controls and the ability to map locations as you like in order to uncover every nook and cranny of the world you’ll explore.

I was fortunate enough to have the opportunity to ask Damir Slogar, Big Blue Bubble’s CEO and Goran Marinic, the game’s Lead Designer a few questions about the game, most of them submitted by fans over on the game’s Gamefaqs page. In addition, I’m more than pleased to show off the excellent concept art and weapon renders I just received, which hasn’t been published anywhere else online. Continue reading

Prima Announces Scribblenauts Official Guide Book

In case you’re one of those folks that REALLY gets stuck when Scribblenauts launches on 9/15, here’s what to look for at your favorite game shop:

Hudson Announces Lost In Shadow

More Hudson news? OK! The company has also announced Lost in Shadow, a unique new platformer/adventure/puzzle game hybrid scheduled to reach the Nintendo Wii sometime in Summer 2010. Based on the images and press release below, my take on this one is that I’m definitely intrigued. Stylistically, the game’s visuals and color palette seem highly influenced by the phenomenal PlayStation 2 sleeper hit from 2001, ICO. Similar aesthetics aside, it will be extremely interesting to see this one in action, as the shadow platforming idea is certainly innovative enough for a really solid game experience.

Below the jump are the complete press release and five screenshots for your reading and viewing enjoyment.

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Nintendo World to Host Muramasa: The Demon Blade Launch Party

Hey! If you’re in the NYC area on Saturday, September 5, 2009, why not make the most of it and boogie on down, up, sideways or however else you can over to the Nintendo World Store located in Rockefeller Plaza (which is near Rockefeller Center, by the way).

Why? Well, it’s the Muramasa: the Demon Blade Release Par-tay, that’s why! Details below the jump…

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Review: Cursed Mountain

Platform: Nintendo Wii

Developer: Deep Silver Vienna/Sproing

Publisher: Deep Silver

# of Players: 1

Official Site

Score: A (95%)

sub·jec·tive (suhb-jěk’tĭv) adj.
1. a. Proceeding from or taking place in a person’s mind rather than the external world: a subjective decision.
b. Particular to a given person; personal: subjective experience.
2. Moodily introspective.
3. Existing only in the mind; illusory.
4. Psychology: Existing only within an individual’s mind.

Most horror-themed video games are extremely subjective in that each person who plays them will generally have a different overall experience. Those that frighten easily will baby-step through their play sessions, saving frequently, checking maps and trying their very best not to to die horribly. The more fearless, bolder gamers accustomed to faster-paced play will blaze forward, taking on all comers in a quest for kill counts while often blissfully unaware of the developer’s intentions in attempting to set a particular mood. This type of player generally never flinches unless the game adds in “jump” scares like those found in hundreds of horror movies or live haunted house experiences in some amusement parks. A third type of gamer takes the middle road, going into every game “cold” in order to fully appreciate every nuance as they let themselves become completely immersed in the game world.

Welcome, dear reader to Deep Silver’s incredible Wii exclusive, Cursed Mountain

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Spectrobes: Origins Hits Stores

Disney Interactive Studios has shipped Spectrobes: Origins to retail while also announcing a September launch for exclusive Spectrobes-themed iPhone and iPod Touch apps that further the game experience via cool multimedia content.

From the screens and trailers I’ve seen, it sure looks like Genki (one of my favorite Japanese developers from way back, thanks to a bunch of mech and driving games) is still delivering the goods, so this one should be quite a bit of fun. While I go make a cup of tea (ginger/lemon, in case you’re curious), here’s the game’s official press release and a few screens for you to peruse below the jump…

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Gallery: Fossil Fighters

Dug up some screens and art on Fossil Fighters, Nintendo’s newest (and just released) “collection RPG” (as well as potential future franchise candidate) that mixes in a bit of archaeology, geology and good old fashioned claw to the face battle action for the kids (and us dino-loving adults who don’t mind folks staring at us while we play games on the subway, of course). The game, developed by RED and known as Bokura wa Kasekihorida in Japan, puts players in the shoes of a young fossil hunter as he sets out to become champion of Vivosaur Island’s famous Fossil Stadium.

Yep, it’s got the Pokemon thing working for it the kids will love, but given that you’re using the touch screen and microphone for digging and blowing virtual dust away (“cleaning”) respectively, this one looks like a bit more of a workout. Anyway, here you go – game screens and cute character art…

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